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Many of you good folks who surf Deviant looking for fab mecha designs have likely, at some point, ran into works by this impressively talented guy Those of you who havenít go to his gallery now, trust me you wonít be disappointed. This machine is one of genocidalpenguinís designs I offered to CG color. Itís his illustration and the cool white lion on the left shoulder is his design as well I only did the colors here :) Itís a design for a short comic heís working on and I can only imagine itíll be quite a cool ride once itís done. He commented the look of the background has an 80s mecha model kit kind of vibe, I found that an appropriate observation because coloring this design felt like building a badass custom mecha kit and painting it all up with a cool paint scheme, it was just fun. I think the design is very cool and has a nice visual appeal to it, imaginative and stylish. I will surely do more colors for select GPís mechs in the future, no doubt. Itís quite often nice to do colors, every now and then, for other talented artists work rather than doing your own works.

Edit: Lion crest sans green bg :)
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Howdy everyone,

Hereís the next CG color collab between myself and for his wild Dasgaw close quarters combat machine. This one GP had a color and cammo scheme in mind similar to an SF3D model he had a color paint photo ref of. I loved the somewhat German Panzer gray colors and the sand legs cammo so I basically did a variation of it here. Itís different but the basic idea is intact. All of GPís designs come out spectacular with some hard old school WWII style cammo and color work and with a good amount of weathering it really makes em look like the aggressive machines his imagination seems to endlessly conjure though they still succeed more than adequately in the simple contour line form as well. As always for me personally itís a nice change of pace to color someone elseís work, especially as good as this stuff ;) Expect more still in the future and also pending colors of some of ís work and possibly some others.

Linework and design by and also the markings on the left shoulder armor and the smaller version on the head cowling were rendered by him as well :) CG colors by me, Photoshop 7.0 and some Painter 9.
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Another new CG color collab with 's imaginative mecha designs. This time I went with a more classic OD green color with the machine with dark maroon-rust-ish accents. This illo is not fully complete as to colors, I plan to do some tweaks and additions. I'm posting this now cause my hard drive gave me a scare last night when it had an error that caused it to disappear with reboot but I got it back and all's good. I just decided to post this now and will just add the edits later.

Line art by

CG color in Photoshop 7.0 by me
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Combat Taedus concept design for :iconvulnepro:'s Theos Ke Polemos mecha anime universe.
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"Alas, poor Yorick!"

Custom Foil design inspired by :iconvulnepro:'s Theos Ke Polemos mecha anime universe.
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Custom Taedus design inspired by :iconvulnepro:'s Theos Ke Polemos mecha anime universe.
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armed with a 20mm rifled autocannon.
I tried to make a weapon thatís something in between of a handheld and mounted one, and Iím pretty happy with the way it turned out.
note the spare cylindrical mags strapped to the thigh.
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finished this one so quickly, I decided to just slap on some colours and post it up here.
Iíll get back to this fella when I have more time for shading and highlights etc... ;)
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close combat model.
it belongs to a different faction than the others.
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When the KR-14 was first unveiled, it was also introduced with a seperate 'command model' intended to be used by squadron and battalion leaders. Aside from the upgraded balance system and thrust-vectoring systems installed in the shoulder pods, it also included a "Redesigned" head model that had color receptors. The unit also included an upgraded targeting control software system.

ASide from these updates, it was virtually identical to the A model and shared all the faults and failures of the earlier design. Even the 'improvements' over the A model were of questionable value. For one, what was the purpose of equipping vector-thrusters on what was supposed to be a basic land model? For another, the head model equipped is revealed to be a poorer, earlier model than the current spherical camera pod on the A type.

The UEPC answered that these changes were cost-juggling measures to possibly allow the C type to see action in space, but it has been pointed out that even with the thrusters, the C type is no better a unit in space than the unmodified A version. And although the unit does have color receptors, the tradeoff was resolution, and the head unit has none of the robustness of the A model.

Over time it appears that the criticism of the model sunk in, and only a limited number of C models were ever produced (numbers suggest around 120). Many were fielded in the roles they were intended, but UEPC organization largely uses other A models or another Axel type for unit and squadron command.

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Sorry about posting another lazy edit of the KR-14, but this has been sitting in my files ever since the KR-14A model was first drawn. I didn't like the design as much, and the history that the unit was unpopular lingered, so here it is.
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Since the release of the KR-14A model it has become gradually apparent that the quality control of the Axel had more to be desired. Attempts by the UEPC to maintain the illusion of quality with the D model did not easily fool some of the nations within the UEPC, and in the face of growing Pirate Axel activity many of them were finally forced to act on their own.

Several member nations of the UEPC, including Egypt, Japan, Korea, China, the Philippines, South Africa, and others embarked on a discreet program to upgrade the lackluster KR-14A models to produce a better quality fighting unit. This new "KR-14A+" was the common result, though there are minor differences between the various nations that upgraded their Kellegs. The version shown here is the Egypt model.

Compared to the D, the KR-14A+ has several improvements and several holdovers from the A model. Although the shoulder connection joints are based on the original models, the articulation points in the shoulders themselves was improved. Knee armor was also upgraded with heavier knecaps and lighter rear guards (since the ones on the D model were heavy and attributed to balance problems). The stacked balance systems were retained but improved with another model. One of the more innovative additions was the revision of the camera system: The binocular arrays were combined with new software to present depth into the pilot's perception. Though the monitors were still black and white, they could now zoom and offer distance-shifting on pilot request.

By the time the UEPC Military council learned about the existence of the Plus type there were already two dozen divisions' worth of the units produced. While the UEPC supreme council gave a compulsory order to have all units destroyed, every nation fielding one has been slow to comply and more are still in production. It is thought that with the appearance of the KR-14-P7 model and the recognized threat of Pirate Axels, the UEPC has not been fast to enforce their directive (especially as it may disrupt their timetable for potential lunar subjugation plans).

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Decided to polish the disappointing KR-14A drawing with something a little more functional. Not too happy with this one (the egypt scheme especially), so I might either delegate this to scraps or work on the -14A model some more to produce another variant.
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The UEPC's primer Space Axel... designed specifically for low-orbit and microgravity conflict. The split arms allow it to carry the heavy lasers which come as standard armament. Though it approaches the moon's OU-8, that Axel's armor is still superior to that of the UEPC's axel.

'Been thinking about a novella for NaNo involving Axels and the ARX series together, so that's why there've been a few Axels of late. Almost like Cupps Island I guess, since I've been fleshing out that time period's respective machines.
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As land based mecha began to replace tanks and other ground vehicles in the mid 21st century, the need for more versatile designs took shape. The Daitochi, capable of high mobility and target versatility fills the role as a ground supremacy unit un the modern battlefield. Its main armaments include a 40 mm "charged" vulcan cannon, and an anti armour/anti aircraft MIRV system. Its secondary weapon system includes a .50 cal canopy mounted machine gun, with optional direct control, or remote control and various defense and reactive units. The Daitochi are manned by crews of 3, the pilot, gunner, and captain, and all of whose roles are assisted by a combat AI to increase their battlefield effectiveness. First used extensively by the IDF in 2064, the Daitochi proved its effectiveness fighting in the harsh regions of the middle east, and has ever since been used extensively by allied nations across the world.
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I went back to [link] and cleaned it up and increased contrast and stuff. Hope you like~~
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Just putting up old stuff now--
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SS-A77 Durandal, a 13m tall attacking oriented mecha capable of electronic jamming, and equipped with a powerful rifle. Also armed with side and back missile launchers. Each arm has a 120mm machine gun on it, and there's also machine gun on each shoulder.

That would do as the mecha description :P

So this is the colored version, the lineart was actually finished on October 2006, but I feel like giving color to this, so with my other tasks it's just done earlier this month XD

medium:
lineart - 2B pencil on A4 paper
color - Painter & Photoshop
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JSX ST-7 Shinden [震電]

3D model of one of my mecha drawing :D

Here's a grayscale render of the front and back.

Hope you like!

Concept : [link]
Rifle : [link]
Animated cockpit mechanism : [link]
Turntable : [link]
Painted render : [link]

modeled in maya, rendered with mental ray
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JSA MT-66 Zero

Zero is an 11.5m tall multirole military mech. Seat config of either one or two operators tandem. It is seen here holding the standard rifle with a combat knife attached.

I guess that's enough description ;d

I included the prelim sketch there, turned out a bit different.

enjoy the pic! :)

Done with photoshop
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WIP. Mostly finished but I still need to add more stuff. Sketchup7+Photoshop.



:::: DESCRIPTION ::::

UNIT NAME: SORA-209 "Invoker"
ROLE: Sub-Sentient/Special Task Utilities
STATUS: Active Service
MANUFACTURER: Joint project between ARCA-Systems & Exo-Propulsions Laboratories

HEIGHT: 95 ft (29 meters)



This towering and ugly beast is mainly used for repairing, construction and maintaining installations. It is a self-operating unit with "sub-sentient" intelligence. Several Invokers maintaining large underground installations are not uncommon.

Though not usually used for direct combat, it is capable of limited defensive/assault actions. If provoked, it may pick up a manipulator-based weapon and defend itself. The "Invoker" can also invoke & interface with "Ronin" capable units. The Invoker will then essentially operate and become the unit's pilot.

This unit is equipped with a fully functional cockpit for full-manual control. Occasionally, elite pilots may use Invokers on certain assault missions.
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Mecha with harpoon/spear.

For Cross-Fate.

If background text seems familiar; it is inspired by BigBang's cover of their "Always" EP mini-album. Always thought it looked cool and like a sheet of decals.
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Concept of an anti-gravity dropship/tank/transport with a giant AI mech as the "pilot". It can hover just above ground and water or take to the skies. Pretty much a revisit of [link]

Sketchup7+Photoshop



:::: DESCRIPTION ::::


UNIT NAME: MvrT-142 "Jorogumo"
ROLE: Variable Role Transport and Assault
CLASS: Nephila
SUBCLASS: Ronin
MANUFACTURER: Joint project between ARCA-Systems & Exo-Propulsions Laboratories
STATUS: Active service

LENGTH: 229 ft (69.7 m)
WIDTH: 184 ft (55 m)
HEIGHT: 92 ft (28 m)

ENGINE: Fusion reactor
PROPULSION: Anti-Gravity drive, ion thrusters

SENSORS: Large Radome, numerous sensors

MASTER UNIT: SORA-209 Invoker [link]


This is a "Ronin" type unit. Ronin units cannot function fully unless operated by a "Master" unit. Being able to perform variable roles makes the Jorogumo a valuable piece of hardware.



(Updated:) 9/25/09 - Tweaked colors/contrast & other bits.
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This mech was originally from MechWarrior Dark Ages, but has been integrated into the Battletech universe. This art was made for Battletech TRO 3085.

I added a few extra panel lines to spice it up a bit.
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This mech was made for Battletech TRO 3085.

It is my original design :)
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An original design by me, made for Battletech TRO 3085. I was heavily art directed on this one but I think it has a few bits that are pretty cool.
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Well, it’s a battle mech. it fights in rocky desert terrain, by the color of its body.
Gave it an army texture look. Thank you! Don’t drink too much coffee, its bad.
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-
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this mech is inspired from the monster kane, Robocop 2

thanks 4 2k+ views

done in photoshop
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After seeing a stunning colaboration between and I had my own bash at colouring one of mechs. My choice in colour scheme for the mech was based purely on the fact that it looks like a mech that should be on Mars, even though I have no information regarding the actual setting this mech is suposed to be in. So the scheme is rather simple but in my opinion would be as hidden as possible amongst a red and rocky plain. Anyway, go check out those two guys galleries, it is well worth it!
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Again it's another colab between me and (His mechs really are just damn cool, so go check his gallery out!)

This has a forest camo scheme on it, as you can tell. Nothing special here, just your average close-combat type mech, with claws and a bad attitude. I mean look at the stance, GenocidalPenguin my friend, you work wonders with poses. Oh yeah did I mention the claws!

They'll be more to follow in the near future, so keep an eye out.
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Again it's another colab between me and (His mechs really are just damn cool, so go check his gallery out!)

This has a flecktarn camo scheme on it, as you can tell. Nothing special here, just your average close-combat type mech, with claws and a bad attitude. I mean look at the stance, GenocidalPenguin my friend, you work wonders with poses. Oh yeah did I mention the claws!

They'll be more to follow in the near future, so keep an eye out.

EDIT: Just increased the opacity of the lines a nontch just to bring out a few extra details that might have been overlooked
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