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This is the first of many older traditional works I'll be posting here, digitized with my new transparency scanner.

These works were locked in my transparency file, some as long as 27 years.

This art was the 1990 cover for Harry Harrison's anthology "There Won't Be War", a peaceful answer to Jerry Pournelle's Anthology, "There Will Be War" (I illustrated that one as well). It was published by Tor Books

The space station was inspired by the art of Alex Schomburg.

Oil on masonite approx. 20" x 30"
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From the book by Mack Reynolds, published by Tor Books 1983.

This was originally done as a college assignment, in which I had free reign on the subject matter (which was rare). Many of these style assignments (like Forge Of God) ended up being bought by Publishers as "stock art" and used whenever the art fit a story.

So, in this case, I never read the book, but it did have the "romance of space exploration" that Mack Reynolds' books often depicted.

Gouache on Illustration board 13" x 20"
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This is another "unleashed" old painting, locked in my transparency file for 18 years, recently scanned and digitally restored.

This was from 1993, and was the cover of Amazing Magazine (January, I believe).

They wanted a simple space cover without any specific story. At the time, I was doing lots of space stations. I liked playing around with perspective.

Gouache on masonite, approx. size 18" x 25"
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Safely on the ground, the surface crew of Argosy 1 tests their Mars legs, and takes a moment to take in the view at their home for the next eight months.
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Built in Lunar orbit from materials mined at Hipparchus Station, the Research Vessel Endurance takes shape in its 96 kilometer high parking orbit. The aft sphere of the Reactor and Plasma Drive Module has just been attached to the main structural support spine, and the radiator array. The main Lifesystem is somewhat hidden in this view by the big hexagonal panels of the Encounter Debris Shield. Endurance will be accompanied by her sister ships Ross and Hero for the expedition to Comet Cho-Bennet 5.
Modeled in Lightwave 8.5, with textures painted in Photoshop.
Thanks for taking a look!
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"Martian Argosy" is a melding of current and classic ideas of how to get the first Mars Expeditions done. It incorporates a version of the inflatable TransHab that has been test flown in the last year for the main crew module of a nuclear thermal spacecraft, and a pretty standard ballistic lander. This is a bit of an "old school" or brute force approach, but its appealing from the point of view of robustness of the vehicles, and maneuverability. Mounting a fleet of three craft cruising together allows the ability to rescue the crew of one of the vehicles in an emergency in transit. Besides, it just looks cool!

Rendered in Lightwave, with the Mars terrain generated from Mars Orbiting Laser Altimetry data converted to grayscale by a LightWave plugin, then used as a displacement Map. I then painted the color map, using Mars maps and photography as reference.
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This is a concept of a ship designed to traverse the solar system, delivering and retrieving personnel and materials from the various colonies within our cluster of worlds.

It is based on the old Project Orion Nuclear rocket (I believe) that uses a nuclear pulse engine to get man to another star system. Of course the idea cannot really work because of the extreme range of distance to another system, and the fear of time and getting there – after all, we can find planets, the ability to live on them is something else.

So I redesigned the ship as an in system transport. Its powered by a combination of nuclear energy with a massive grid of high powered Ion drives to cruise it through the system. The bell at the back protects the ship from its own radiation. Lead lined materials are used to protect the ship as best as possible from cosmic radiation.

The ship is made up of four sections – the engine unit with jettison capable/swap out fuel tanks, the large transport grid, the sealed transport bays, and the crew section.

The large transport grid is for massive transports and non-re-entry capable modules – think large lunar modules or cargo pods.

The sealed transport bays are for launching atmospheric craft. The bays protect them from cosmic forces so that their structural integrity is not compromised. The bays can take a variety of shuttles.

The crew section is here where passengers relax, stretch themselves and so forth.

This pic took me two plus years to do – mainly because I had no idea how to finish it.

The backdrop was inspired by :iconarcas-art: with a pic of a ship in orbit around Saturn.

[link]

Let me know what you think – comments most welcome.

Enjoy!
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This is a concept design for :iconshoguneagle: creation of the Restoration Medical ship - it's a mobile hospital, surgery, and in ways lab.

I was given the below material to go by but the entire design was left for me to conceive and make. For details, please check below.

I was inspired by :iconnorsehound:'s ship for :iconshoguneagle:'s franchise. I went with the basic block but added a variation as well as a distinctive different paint job to show what it's nature is.

Also check out his site - lots of great stuff there.

Open to comments, questions, and other comments - enjoy! :)


Name: Restoration-class medical ship
Origin: Terran Federation/Stellar Combat Command
Manufacturer: L3 Naval Construction Complex, Lagrange Point 3, Earth orbit (initial construction yard)
Type: Interstellar medical ship
Control System: Bridge w/virtual control stations
Length: 420 meters
Width: 130 meters
Main Drive: 2 x 2.6 GW
Secondary Powerplant: 2 x 10,000 KW
Main Thrusters: 2 x Thermonuclear Fusion Engines
Verniers: 30
Acceleration: 3.0 g/1.5 light years per minute
Onboard Sensors: Fire control radar, hyperspatial distortion detector, infrared/ultraviolet, lidar, low-light, magnetometer, microwaves, motion detectors, radcounter, search radar, telescope
Fixed Armament: 10 x PD laser turrets
Additional Armament/Compliment: 320 crew, 50 officers; 50 troops; 400 medical staff, 800 patients, 8 shuttles, 4 transports
Defensive Systems: Screen deflectors, PD laser turrets
Equipment: Artificial gravity system, lifeboat escape system, interstellar communication system, hangar (1), satellite uplink, hyperspace generator; medical side: standard care facilities (700 units), intensive care facilities (75 units), advanced surgery facilities (25 units), rehabilitation and recovery center
Commissioned: 01/02/2872 (TFS Restoration)
Ships of Class: TFS Restoration, TFS Resurrection, TFS Walter Reed, TFS Knight Hospitaler, TFS Lester, 100 others in service
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This is my interpretation of a new battle cruiser commissioned by ComStar prior to the Word of Blakes’ assault and conquest of Terra, forcing the most powerful Inner Sphere faction out of their home system: Sol.

It is called the CSV Oberon and it’s designed to hunt down and destroy warships; fitted with the latest and some innovative tech to achieve its goals, it had to flee the system or it would fall either into Robe hands or be destroyed.

It’s the story of its crew and this unique war machine as they travel across the Inner Sphere to regroup with ComStar forces on Tukayyid and protect this advanced warship at all costs.

Think Andromeda + New BSG + B5 + Farscape + Star Trek but in the BT universe.

The Oberon may be named after a fairy king in Shakespeare’s play A Midsummer Night’s Dream, but only a fool would treat this mighty ship with no respect.

I would go into detail about its abilities and functions but that would not be fair on the designer of this magnificent machine as well as the scribe behind the entire concept – :icondsherratt74:

I based the ship off his inspirations for the design – namely the Re-Imagined Battlestar Galactica and the Omega Class Destroyer from Babylon 5.

To see the beastie and its capabilities here are a few links

[link]

[link]

[link]

Surrounding this monster are another couple of his creations – Firestorm and Tiger Shark class fighters.

[link]

[link]

I wonder where the idea of the Firestorm came from eh? ;)

Seriously he is a talented soul so please pop over and check out his stuff!

As for this, I did this to experiment with hull textures and layouts. Also its a good idea, hence why I did it.

Enjoy!

NB - As a result :icondsherratt74: has made a 3D model of her - but retitled her Titania; [link]

Please check her out as well as this magnificent man's fantastic gallery :D
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The Artwork:

Full Resolution Digital Print: $8.00
Orders can be placed at wblack42@sbcglobal.net
See my profile page for details.

Concept Mars Settlement nuclear pulse propulsion spacecraft designed for my Orion's Arm future history setting.

Image featured: on Winchell Chung’s Atomic Rockets site, Project Orion page, under William Black's 3D Orions.

In the image: two Orion nuclear pulse propulsion spacecraft, foreground vehicle in final phase of assembly and partially lowered into its construction shaft, the more distant vehicle is an example of the completed spacecraft.

Orion’s Arm is Hard SF – so my designs are grounded in the science and physics of real-world spacecraft, existing or proposed. When I work out designs for spacecraft in my future history, as an artist I ask what are the spacecraft intended to do? and what real engineering solutions exist which might accomplish the intention? When you are talking about sending hundreds of tons, or even thousands of tons of payload per vehicle flight, to Mars, then there is only one real solution, nuclear pulse propulsion, also known as Project Orion – because atomic bombs contain thousands of times more energy, indeed millions of times more energy, than any of the chemical fuels used in existing rockets. So, the spacecraft are based on the designs of Project Orion, the advanced propulsion study initiated at General Atomics in 1958 under auspices of the U.S. Air Force Special Weapons Center, and Los Alamos Scientific Laboratory.

Orion reacts small directional nuclear explosives against a large steel pusher plate attached to the spacecraft with shock absorbers. Efficient directional explosives maximize the momentum transfer, leading to specific impulses in the range of 6,000 seconds, or about thirteen times that of the Space Shuttle Main Engine. With refinements a theoretical maximum of 100,000 seconds (1 MN•s/kg) might be possible. Thrusts were in the millions of tons, allowing spacecraft larger than 8 × 10⁶ tons to be built with 1958 materials.

Initial plans for Project Orion considered launching from Area 25 on the Nevada Test Site, commonly known as "Jackass Flats," this plan was later abandoned after modeling revealed a high level of capture which would result in the creation of artificial radiation belts. Launching from high latitudes prevents formation of artificial radiation belts. Ground launch sites would cluster around the Arctic Ocean.

More information on Nuclear Pulse Propulsion is to be found here: Orion: Nuclear Pulse Propulsion.

Image Foreground: The Mars Entry and Descent Aero Shell of a Settler Transport sits exposed, prior to the Launch Vehicle’s nose-cone being mounted. The actual Mars landing vehicle is nested inside the Entry vehicle's aero shell.

In the middle distance: a fully assembled, ready to launch, Orion launch vehicle towers over the construction/launch site. The vehicle is the size of a sixty story office building (600’ tall by 328’ diameter) and masses 50,000 tons. [Note: before the more distant vehicle launches the foreground vehicle will be lowered into its protective construction shaft.]

The challenge of Martian settlement is to soft land one million tons of freight and 1000 colonists on the surface of Mars. A payload containing the necessary equipment and stocks of seed and frozen animal ovum required to maintain yearly harvest along with the tools required to construct the infrastructure of an industrial colony, food stores to sustain the colonists for the first year and supplement natively grown crops and live stock for several years, and for long term consideration a bank of frozen ovum and sperm representing a sample of 500,000 diverse individuals to supplement the gene pool – arriving ten thousand tons at a time in individual landing craft launched via 110, single stage, earth surface-launched nuclear fission initiated pulsed plasma rockets.

The settlement project requires 110 such vehicles.

100 of these carry unmanned landing craft ferrying one million tons of freight – ten thousand tons per vehicle – to the landing target located on the planes of Syria Planum. The cargo carriers will make fuel conservative Hohmann transits to Mars – launched individually, as completed, over the span of nearly a decade.

The spacecraft in this image carry the human settlers, the human transports go last – these are launched when all vehicle assembly is completed, launched one at a time, all being launched over a span of weeks. The settler’s transports make a 39 day fast transfer trajectory to Mars at 125,490 fps (85,562 mph/137,700 kph).

Vehicles are assembled in thousand foot deep vertical dry-dock shafts, their base-plates resting on a circular barge mounted to a rail system within the shaft – the vehicles are raised or lowered by the expedient of flooding the shaft – bringing the level under construction to the surface. Components are readied in the surrounding Component Assembly buildings (which are temporary structures to be broken down and removed to a safe distance prior to launch). The larger elements are assembled in the open spaces between these structures.

The launch vehicles are assembled using the same techniques as modern day ocean going vessels: large modular segments are assembled then moved into place and positioned by large mobile derrick cranes. Work crews complete the final task of securing the connections.

Here ground crews complete final consumables loading prior to the cargo lock being sealed. The gantry platform will be pulled back for the next step – which involves positioning and securing the launch vehicle’s nose cone. Once this is completed the gantry will be positioned for one last time to permit the settlers and flight crew to board the vehicle before it is elevated into the launch position. The vista you see here represents the final view of Earth the settlers will see as they board the vehicle (sans the foreground assembly buildings and truck park – these being removed from the launch area prior to the boarding phase).

The Backstory:

Image is part of a future historical setting, more detail is found on my profile page under the heading Orion’s Arm Future History, A Synopsis. A Timeline Graph is to be found here: Timeline.

The Mars settlement project began with a few visionary men, among whom a sense of endeavor sparked a bold movement to carve out a foothold for man on another world.

The intent: to establish a permanent human habitation.

For the settlers the journey is one-way – an all-in-one move to the red planet. There is no provision for continued support from Earth, nor any tie to any national government on Earth. The settlers are leaving Earth behind, severing all connections. The endeavor is entirely private.



Mars Settlement Project Complete Sequence Image Links:

Final Preparations:

Right Before

Launch:

Orion Nuclear Ground Launch

Terminus of an Arc

Entry, Descent, Landing:

Propulsion Module/Entry Vehicle Separation

Piercing the Veil

Flight Control

A Sound of Thunder

Cue The Pyrotechnics

Riding The Fire

Over Noctis Labyrinthus

Terminal Descent

Post Landing:

Martian Dusk
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Full Resolution Digital Print: $8.00
Orders can be placed at wblack42@sbcglobal.net
See my profile page for details.

Gas Core Closed Cycle Nuclear Light Bulb SSTO concept vehicle design for my Orion's Arm future history setting.

Propulsion design

Detail on the Gas Core Closed Cycle Nuclear Light Bulb engine can be found on Winchell Chung’s Atomic Rockets site, here: Gas Core Closed Cycle Nuclear Light Bulb.

The Nuclear Light Bulb engine is similar to an open-cycle gas core fission rocket, but the uranium plasma is confined in a fused quartz chamber. The good news is that unlike the open-cycle GCNR it does not spray glowing radioactive death, there is no uranium escaping in the exhaust. The bad news is that the maximum exhaust velocity is halved, as is the Delta-V. The solution would be to somehow constrain the uranium by something non-material, such as a magnetohydrodynamic force field. Winchell Chung points out, currently such fields can only withstand pressures on the order of the breeze from a flapping mosquito, not the 500 atmospheres of pressure found in a nuclear light bulb engine. But since researchers are working along the same lines in their attempts to make a fusion reactor, this may change. Winchell did find a brief reference to something called an "MHD choke" in reference to slowing the escape of uranium into the exhaust stream of an open-cycle gas core rocket. So this would be the technology challenge in making such engines a reality.

A closed-cycle GCNR with a thrust to weight ratio higher than one would allow using the awesome might of the atom to boost truely massive amounts of payload into Terra orbit, without creating a radioactive wasteland with every launch. See the GCNR Liberty Ship for an example. The Liberty Ship can boost in one launch more payload than any given Space Shuttle does in the shuttles entire 10 year operating life. Then the Liberty Ship can land and do it again.

— Technical detail and commentary courtesy Winchell Chung @ Atomic Rockets

The capabilities of Anthony Tate's Liberty Ship are a close match to the kind of heavy lift and de-orbit capability necessary to the needs of the Martian terraforming program. Many years ago, around '07-'08, I created a model of the Liberty Ship, and the closed-cycle GCNR, which you can see on Winchell Chung's site, and when it came time to build this model it occurred to me that the Liberty Ship matched the capability I had in mind.

Physical Characteristics

Physical vehicle characteristics inspired by the North American manned fly-back Booster design — omitting the mid-body wing as it would serve no purpose in the pre-terraformed Martian atmosphere.

Descent is primarily propulsive, using the closed-cycle engines to largely cancel the vehicles orbital velocity with the remainder shed by aerobraking. The vehicle is in powered flight all the way to touchdown, using its main engines to extend or curtail its descent velocity. This is a different descent mode than any of the early Shuttle prototypes, however in terms of sheer scale the North American Flyback Booster is the closest analogy to the vehicle I've designed.    

A good write up on the North American manned Fly-Back booster is to be found on Scott Lowther’s Unwanted Blog, here: North American Fly Back Booster.

The resulting launch vehicle stands 460 feet tall. It is launched vertically, propelled by eight Gas Core closed-cycle Nuclear Light Bulb engines (with a ninth engine held in reserve). Descent to surface takes advantage of aerobraking and powered return flight to a controlled rolling touch-down at the launch facility of origin.

The elongated pods seen on the dorsal surface (matched by a singular pod on each flank, and three more pods similarly positioned on the vehicles belly) are the aerodynamic housings for slightly outward angled reverse-thrust outlets for the vehicles eight Gas Core closed-cycle Nuclear Light Bulb main engines.

For an example of a Nuclear SSTO mission see my image: Orbital Mirror Assembly.

This heavy payload capacity vehicle is purposed to deorbiting and soft landing packages of mined ices returned from Callisto, and later from Titan, in support of the Martian Terraforming Program.

Other missions include assembling the large scale polar mirror arrays, assembling and mounting nuclear-pulse magazine fuel stacks (launched via the Martian Nexus heavy booster) on orbit for departing Callisto and Titan mission vehicles.

Terraforming Resource Recovery Mission crews fly to orbit aboard the Nuclear SSTO – as the Orion nuclear pulse mission vehicles are launched with only a minimum to orbit fuel load and flight crew aboard, additionally the Nuclear SSTO manages the orbital infrastructure missions transporting construction crews to Phobos, carrying out the work of assembling the components delivered there for construction the Martian main orbital port complex.

For more information on my future history see my journal entry Orion’s Arm Future History, A Synopsis

A Timeline Graph is to be found here: Timeline.

On the Orion’s Arm Timeline this image falls towards the end of the Martian Frontier era, at the very beginning of the terraforming program, see my journal entry Martian Frontier for more detail.

Related Images:

Heavy Lift Nuclear SSTO.

Nuclear SSTO Reverse Thrust.

Gas Core Shutdown 5 Second Glide to Rollout.
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Full Resolution Digital Print: $7.00
Orders can be placed at wblack42@sbcglobal.net
See my profile page for details.

Gas Core Closed Cycle Nuclear Light Bulb SSTO concept vehicle design for my Orion's Arm future history setting, see my journal entry Orion’s Arm Future History, A Synopsis for more information. A Timeline Graph is to be found here: Timeline.

Nuclear SSTO design influence’s were Anthony Tate’s Liberty Ship described here on Winchell Chung’s Atomic Rocket’s website.

In terms of physical vehicle characteristics I used the NASA manned fly-back Booster design as my reference -- omitting the mid-body wing as it would serve no purpose in the native pre-terraformed Martian atmosphere. My inspiration here sprang from an essay on Scott Lowther’s Unwanted Blog, Link: NASA Fly Back Booster.

The resulting launch vehicle stands 460 feet tall. It is launched vertically, powered by eight Gas Core closed-cycle Nuclear Light Bulb engines (with a ninth engine held in reserve). Descent to surface takes advantage of aero-braking and powered return flight to a controlled rolling touch-down at the launch facility of origin.

A launch image is to be found here: Nuclear SSTO Launch.

A powered descent in the Martian atmosphere is not the same thing as flight achieved by generating aerodynamic lift – “flight” in this context means controlling and trimming the vehicles free-fall velocity. Free fall velocity is the free momentum generated by the pull of gravity on the vehicle after its orbital velocity has been cancelled. The spacecraft falls in a ballistic arc, and you can fire the engines as needed to extend the range of that arc. This is not flying by generating lift, it is managing the momentum lent by gravity, extending the range of that ballistic arc, adding and subtracting velocity as needed by firing rockets either in normal mode, or in reverse thrust mode.

My Martian Suborbital VTO/L flies in exactly the same fashion.

The elongated pods seen on the dorsal surface (which are matched by a singular pod on each flank, and three more pods similarly positioned on the vehicles belly) are the aerodynamic housings for (slightly outward angled) reverse-thrust outlets for the vehicles eight Gas Core closed-cycle Nuclear Light Bulb main engines.

The heavy capacity of this design is aimed at de-orbiting and soft landing packages of mined ices returned from Callisto and later from Titan in support of the Martian terraforming program. Other missions include assembling the large scale polar mirror arrays, and assembling and mounting nuclear-pulse magazine fuel stacks (launched via the Martian Nexus heavy booster) on orbit for departing Callisto and Titan mission vehicles. Mission crews fly to orbit aboard the Nuclear SSTO – as the mission vehicles are launched with only a minimum to orbit fuel load and flight crew aboard. The SSTO manages the missions to ferry construction crews to Phobos, carrying out the work of assembling the components delivered there for construction of Mar’s main orbital port complex.

For an example of a Nuclear SSTO mission see my image: Orbital Mirror Assembly.

On my Orion’s Arm Timeline this image falls towards the end of the Martian Frontier era, at the very beginning of the terraforming program. See my journal entry Martian Frontier.

A note of thanks is extended to RobCaswell who reciently featured this work in his journal entry No Fear of Flying.

Related Images:

Nuclear SSTO Launch.

Nuclear SSTO Reverse Thrust.

Gas Core Shutdown 5 Second Glide to Rollout.
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The Tsiolkovsky, the first manned interstellar spacecraft ever built, accelerates away from the Solar System with a crew of 100 frozen colonists. Using pulsed fusion propulsion, it powers it's way up to nearly 20% the speed of light. At such tremendous speeds, the diffuse gas and dust of the interstellar medium becomes a hail of deadly projectiles. To protect the the ship from the occasional collision with dust grains, a massive triple-layer impact shield absorbs the majority of impacts. By the time the Tsiolkovsky reaches it's target, the shield will be blasted and scarred with impact craters and radiation damage.

After it has achieved coasting velocity, the main engine is jettisoned. Once it is time to decelerate, a magnetic sail, a loop of superconducting wire many hundreds of kilometers wide is deployed, acting as a parachute by braking against it's destination's stellar wind. A smaller fusion-pulse engine then slows it into a capture orbit.
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Taken from a work-in-progress short story of mine.

An Earth-Saturn/Titan shuttle passing rather close to Enceladus, an icy outer moon of Saturn, in a kind of reverse-gravity boost to slow down somewhat before reaching it's intended target, Titan. A lander will dock with it from one of the surface settlements and ferry the crew of 6 and their cargo down to the surface. The craft took just under a year to make the journey, owing to it's powerful fusion drive and the optimal position of Saturn in it's orbit with respect to Earth. If you look carefully, you can just make out the very faint cherry-red glow on the massive radiator fins. This is a critical component that many an SF spacecraft seem to lack. Without them, the crew ad electronics would fry from the heat generated from the drive, the powerplant, the crew and their activities, and pretty much anything that occurs on the craft. So the heat is pulled away from the critical areas with coolant pipes and out to the radiators away from anything important, where it will slowly leak into space. Protecting the crew habitats on either end of the rotating arms are tanks that shield them from radiation. In addition, the entire habitat module is further shielded by a Whipple-style debris shield (multi-layered impact shield) to protect it from dust particles and micrometeors.

The background image of Enceladus is a real photo (actually a mosaic image) taken by the Cassini-Huygens probe in 2005.

The design of the craft itself is highly inspired by a NASA study of a manned mission to Jupiter or Saturn in the style of 2001: A Space Odyssey. The ship was called, of course, Discovery II. The paper is here: [link]

I'm sure NASA won't mind me stealing...er, I mean, "adapting" their idea a tad...
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A manned antimatter-catalyzed microfission/fusion powered spacecraft preforming a braking maneuver at Mars. Note that the spacecraft appears "backwards"; this is because it is firing it's engine in it's direction of flight in order to slow down. Craft like this carry scientists, tourists, and immigrants to Mars. Thanks to it's extremely powerful engine, it can make the trip in just over a month on just 30 nanograms of antiprotons.

A pellet comprised of Deuterium, Tritium, and Uranium-238 is shot into the reaction chamber, where it is imploded with an array of powerful ion beams. It is then bombarded with antiprotons, which anihilate a small portion of the pellet, casuing the Uranium-238 to undergo nuclear fission. This reaction then ignites a fusion reaction between the Deuterium and Tritium. The fusion exhaust then produces thrust.
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:bulletblue::bulletblue::bulletblue: Reworked & updated, Feb 2015. :bulletblue::bulletblue::bulletblue:

:bulletred: Prints are available. The print will not contain a watermark! :bulletred:

This is why you don't want to live anywhere near a black hole, or any other kind of old, dense star.

You'd have more and more time to do what you like the closer you get to the event horizon and you would have something beautiful to look at, but your planet wouldn't last much longer, unfortunately.

    

COMPOSITION: Entirely composed and painted in PS (except for the asteroids which I created in Lightwave using particles and hypervoxels) over the course of roughly one and half days.

ORIGINAL SIZE: 22x9 in. 143 layers.
    

Comments and critique welcome as always and by all means, if you feel like it, do buy a print. ;)

Thank you to TreeClimber for inspiring me. :cuddle:
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:bulletblue::bulletblue::bulletblue: Reworked & updated, Feb 2015. :bulletblue::bulletblue::bulletblue:

:bulletred: Prints are available. The print will not contain a watermark! :bulletred:

Step one: Point a finger at a remote star system in a random galaxy somewhere in our universe; or another... and start painting.

A personal layer record for me on this one. :o

    

COMPOSITION: Entirely painted in Photoshop.

ORIGINAL SIZE: ~12.5x20 in, 518 layers, 1.76 GB PSD.
    

Comments and critique welcome as always and by all means, if you feel like it, do buy a print. ;)

Thank you to TreeClimber for helping me picking out little imperfections during WIP. It happens with that many layers! :cuddle:
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:bulletred::bulletred::bulletred: Thank you very, very much for the unexpected surprise of my first DD. :bulletred::bulletred::bulletred:

:bulletred::bulletred::bulletred: Thank you to *AFineWar for suggesting and ^alltheoriginalnames for featuring it!
:bulletred::bulletred::bulletred:
I usually make it a point to thank everyone individually, because I never take interest in my work - by anyone - for granted, but in this case it's just too much! Every single comment and :+fav: is truly appreciated though! It means a lot.

    

The beginning of colonization efforts somewhere at the outer rim of our known universe. The ship designs are based in part on real NASA concepts, just as the Helios colony vessel.

COMPOSITION: Textured environment (starfield) and digital painting (planets, nebulae), composed in Photoshop. My work. Scene and lighting setup in Lightwave with final composition of all elements in Photoshop (including all FX).

MESHED: Helios Colony Vessel & Ark Ship by Jason Tinsley, Heavy Shuttle & X33 Shuttle by Kenny Mitchell.

Original size: 4500x1600.

    

Comments and critique welcome.

Thank you very much to *TreeClimber for the valuable WIP input and suggestions! :cuddle:
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This was an attempt to design a fairly believable spaceship.

This craft makes use of antimatter/fusion hybrid propulsion, and the crew compartment is heavily shielded and includes a spinning section to allow for simulated gravity during prolonged flight.

If we could afford to build one... why not amortize the cost and build two :)?

This is one of several views in this "series"...
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This was an attempt to design a fairly believable spaceship.

This craft makes use of antimatter/fusion hybrid propulsion, and the crew compartment is heavily shielded and includes a spinning section to allow for simulated gravity during prolonged flight.

The large shield at the rear serves as both a radiation shield and a heat radiator - since this type of propulsion would produce quite a bit of both :)

This is one of several views in this "series"...
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A pair of interstellar survey craft approach an exo-planet. Will it support life?

This is a mix of 2D and 3D elements.

The nebula in the background is partly painted, and partly a modified version of this NASA photo of the Cat's Paw nebula [link]

Edit: made minor adjustment to the background
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Oil on canvas. 15"x30".

A painting that I did a few years ago. I realized that I forgot to include it in my D/A gallery.

Spontaneously painted organic forms, except for the jelly fish- that's from a photo. I also like to look at photos of organic imagery including people, then squint my eyes or look at them upside down. They form interesting organic shapes which I then render as 'morphs' of various kinds.
The painting is set in the British Isles. You may recognize the ruins in the distant background.

The morphology or 'luminorphs' as I now call them, like to seek shelter in old ruins but will come out at dusk to slowly creep along the countryside.
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Oil on canvas. 22"x28".

A mostly spontaneous painting with emphasis on color. It's also meant to describe early Spring, especially in the north, when it appears that Spring is well underway but then there will always be one last gasp of Winter's breath that is left.
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Oil on canvas. 22"x28".

A spontaneous Spring painting.
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Helios System and a selection of neighbouring star systems. The "Redline" is defined as a radius that serves as a warning; not to exceed "jump" distances beyond 50 light years.
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Helios portrayed slightly differently.
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I re-rendered my concept design of the "Union International SpaceStation" based upon classic sci-fi (such as 2001), as well as a feasible idea for a small international spase station superseding the current one.

Schematics and previous rendering available in my gallery

(IASA stands for International Aeronautics and Space Administration)
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This is my new painting experimentation in Painter X. I tried to mimic the oil on canvas traditional technique using rich Painter's toolset. The work was done on the ONE LAYER and took about 12 hours to complete. Also I didn't use airbrush or any usual digital tricks.

You see the 50% of the original size.

I hope you like it, guys. Personally I'm happy how it turned out. Full view is strongly suggested.
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Gulls, ships and sea with one difference: it's all in space. :)

Photoshop, 3ds Max, mouse (since I haven't had a tablet at that time).
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*Please, have a time to look at full-size version for all detales. Thank you.

Description

This piece is named after the in-game music composition for the computer space simulator game "Independence War 2: The Edge Of Chaos".

The track, as all stuningly amazing music for the game in general, was composed by Christopher Mann. The gameplay, story, art and soundtrack together made the time I was spending on it truly inspiring. I find that time the most beautiful I ever have had in my life, the most important realizing due to what the understanding was born. The understanding of dream about space.

So, I certainly was happy If god would have a chance to ask me personally about this. I should thank Particle Studios and Chris Mann personally for all this miracle.

And I hope this work is corresponding to that atmosphere of the game somehow. This is the goal that was pursued.

Story <Warning! Content some spoilers!>

On the picture you can see the huge pirate base hidden in fogs of the near emission nebula, that was left by the grandmother of the main hero, who was the head of all the pirate activity in the badlands. After the death of the hero's father, that was initiated by Maas (the head of largest corporation in Badlands) due to their conflict, the young boy will stay alone with the old artificially intelligent character. It was a gift of the father, who actually suspected his such end and left it to help the son in that case. Then it appears that this a.i. was earlier belong to grandmother and contained the secret location of the base. From this point the main storyline of the game begins.

Technical information

Modelling time: 2 objects, ~8 hours, 3ds Max 7.0
Painting and composing: ~6 hours, Adobe Photoshop 7.0
Contrast, brightness and color balancing: ~1,5 hour.

Comments and critique is welcome as always. :)
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