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This is the finished version of my Spyro the dragon model. He is fully textured and rigged. 
I don't know why, but I enjoy rendering my images as large as possible. This image is larger than you could ever want, at a staggering 15360 x 8640. It took 5 and a half hours to render.
I had to touch it up a bit in Photoshop, and add a background.

You can download the 3D model of Spyro if you wish here: morganicism.deviantart.com/art…
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I made my first mod for Skyrim! It took sooo long to finish! Because I have never done this before, and have little experience, I did not get to add everything I wanted. (like a playble Spyro) But that doesn't mean that I'm not happy with what I've done!

This mod adds a short quest where you collect dragon eggs to activate the portal, then you collect gems to access the next world. (I haven't made any other worlds yet though) You get to explore the Sorceress' Castle and meet Moneybags! I had fun making it, and I learned a lot! :)
Also, :iconblackfrost08: was one of the voice actors!

You can subscribe to this mod on the Steam Workshop! [link]
You can see a trailer here: [link]
And a full playthrough of it here: [link]
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This is a download for my Spyro the Dragon model. You can see the model in use here: Spyro Looking Over a Cliff
Here is some useful information on the file:

It is a Blender file.
It is has a skeleton.
It has a mirror modifier.
The diffuse and normal maps are included.
It has an edge split modifier.
It looks good subdivided because it has edge creases.

You may use this model for whatever you wish, as long as you give credit to its original creator of the model (me).
I hope that this detailed model will serve as a great resource for Spyro fans.
I do not own Spyro the Dragon.
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I have finished to build my Spyro papercraft.
This is the download [link]
For instructions this is the [link]
For only the pdf this is the [link]
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With Venusaur I complete the kanto starters.
All models are from Paperpokes
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Timburr papercraft.
Designed and built by me.
The template will be dowloadable soon.
This is the download www.mediafire.com/?7hqnf3742yv…
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Based on the original Spyro.
I'm done modelling now, and would like to know if something looks wrong or just slightly wrong, as I'm trying to make it as perfect as possible(in similarity to the original Spyro). Be harsh:)
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I have textured my 3d model.
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Argus from Spyro the Dragon.
Made with tablet.
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Designed/edited by :iconz8-0:.

Look for it sometime at Paperpokes [link]
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And that something would be Abra. If I ever get around to building Abra I'll take another picture.
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Dusclops papercraft for Paperpokes.

An easy and quick build. In fact I had more difficultly taking a decent picture of it than I did building it. (My camera was giving me a lot of trouble.)

Designed/edited by :iconz8-0:.

Template available on Paperpokes [link]
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Another render. Spyro The Dragon, made using his Spyro 2 looks as a reference. The bump mapped reptile skin was the hardest part. Hope ya like.
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This is my Octillery papercraft from paperpokes.
I made it in 2009 and I did it in one day.
Last week I took a picture of it. It's on the same place where I took the picture of Crawdaunt [link] .
Here you can download this papercraft: [link]
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This is my Charmander papercraft from Paperpokes.
I made it in 2009.
You can download this papercraft here: [link]
There is also a newer version of Charmander: [link]
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Diglett papercraft from paperpokes.
I built this in 2009.
You can download it here: [link]

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I decided to do a render of a Clam, some pearls and a Spyro Life Statue from the first Spyro game on Blender 2.55.
I couldn't find a reference picture of a clam so I couldn't remember if there was any other patterns and what not to put on it so I just improvised. I always found it funny how clams could barf out Spyro statues lol.

Next I'm going to work on a crystalised Dragon from the first Spyro game and possible re-do an orb render I was doing.
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Oh! My God..! This took me so long to do it was ridiculous with a fair few blender crashes (Later found out the stars were the problem and ended up rendering a starry background on another file and layering it with the main render.

Anyway, this is a 3D render of the Dragons from the first Spyro game that are still waiting to be freed from crystallisation spell that Gnasty Gnorc cast over the Dragon Worlds.

What do you think :)?

EDIT:

Oh! My God! My pic has actually reached 100 favourites! Thank you so much for all your awesome comments and faves people, I highly appreciate each and ever one of them :D!

:hug: Hugs for all :hug: :D!

Honestly though 100 faves and 1000 views in 7-8 hours...o.o! That's just crazy, I usually struggle to get even half of that in most of my arts...! Unbelievable...! Certainly didn't expect the awesome feedback from all you awesome people so thanks again everyone :D!

ANOTHER EDIT:

Holy crapcakes 200 faves and 2000 views even :wow:!

Thank you so much guys I heavily appreciate each and every one of them :hug::D!

And also thank you to the two critiquers and all the comments :D!
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Hi. I decided to start doing all the Spyro items on Blender from the original series after doing the portal and this is render that I did of the gems. I decided to do these in the first place because I've always had trouble with gem materials and wanted to work on it as well as working on compisiting.

I did manage to do an orb render from Spyro: Gateway to Glimmer/ Ripto's Rage but I decided it needs some more work done to it but I managed to do Spyro lives with some pearls and a clam thing from Spyro the Dragon, which will go up as soon as I've submitted this.
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Finally i finished Gengar, 4 a month i was in a slow motion so i jus made a gengar.
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PaperPokemon Haunter
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Dragonair Finished.
Finally i have built all 3 of them Dratini Dragonair & Dragonite, and i m so happy about it............
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Render For Sazy's Contest
Yes I know I used The spyro models from my previews image because I was running out of time 0.o lol

Programs used: Autodesk Maya 2012, Mudbox 2012.

Render Engine: Mental ray

Spyro and Cynder @ Activision
3D models @ Me
2D art Used as reference @ LowndesUK
Spirits Of the Dragons Rights @ Nuke-annihilation2
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Well I finally finished Spyro And Cynder, they are finally ready to be zip and send to Nuke-annihilation2 as soon as he gives me the word.

Notice that I tweak their faces a little bit and fix most of the errors that count potentially cause horrible deformations during animation.

Well I probably will not upload anything for a while because I'll be working on WARFANG :D.

And Like Always, ALL QUADSSSSS!!! LOL!!!


SOD Spyro's Final Poly_Count: 5972 Tris
SOD Cynder's Final Poly_Count: 6262 Tris


Programs used: Autodesk Maya 2012, Mudbox 2013.



Spyro and Cynder @ Activision
3D models @ Me
2D art Used as reference @ LowndesUK
Spirits Of the Dragons Rights @ Nuke-annihilation2
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I had a spare first series spyro for my skylanders game so I wanted to experiment with giving him classic spyros colours. I think the colours actually look quiet good on the model personally. I don't care this wont change the in game character it was just in fun.
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