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This illustration was to give an idea of the Human ships defenses, they have shields but they are magnetic field shields similar to real world attempts at creating energy shields. The shields are invisible both when active and when hit only the fact that the explosions look different and obviously detonate before hitting the ship can you tell they have shields. The other defense is the flak system, inspired by Battlestar Gallactica the Humans in this game are very slap dash they would rather hurl hundreds of inexpensive projectiles at an area to protect against missile bombardments than spend a lot of money on creating and installing a system that is accurate and more effective. Also for shits and giggles what looks better a single shot gun or a cloud of explosions?

More info on the game available on Facebook and Twitter
Facebook: [link]
Twitter: [link]

(All graphics and information are copyright of novus aeterno LLC and Taitale Studios)
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Another painting for the game Novus Aeterno. This image was used as a guide to show the look and general feel of the big gas and dust clouds that are to be added into the games space to make space less empty and boring. There is a huge fleet of ships breaking orbit from a planet that can just be seen behind the big dust cloud. This is the first image I did that showed off all the ships the human race has, minus a big ass one but more on that later. The ships are paint-overs of 3D models created by our very talented 3D ship modeler :iconpukey82: some adjustments were made but the basic shape was kept for accuracy.

More info on the game can be found on its Facebook page and Twitter

Facebook: [link]
Twitter: [link]

(All graphics and information are copyright of novus aeterno LLC and Taitale Studios)
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A promotional image done for the game Novus Aeterno by Taitale Studios who I have been working with for the past month or so on the game and with its talented team. Its a sci-fi MMORTS and will feature some pretty cool space battle.
The site is still in development but will be active in the next few weeks.

(All graphics and information are copyright of novus aeterno LLC and Taitale Studios)
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A spaceship able to generate magnetic fields to travel faster and deeper in the universe.

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EDIT 2013 : Higher res here : [link]
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Created for the 17th Exhibit of The Luminarium "ILLUMINATE IV".

View the exhibit here : [link]

The DA group : [link]



My facebook page : www.facebook.com/elreviae


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Tools :

- 3dsmax
- Photoshop
- textures from www.cgtextures.com
- After effect
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The Drifterium spacecraft was created by humans to travel very far through the Univers.

It's aim was to find the limit of the Univers, but one day it reached this objectif ...

3d / matte painting project.
Original size : 6000px*3375px



FIND MORE DETAILS HERE
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EDIT 2013 : Higher res here : [link]
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:alien:

My facebook page : www.facebook.com/elreviae



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Tools :

- 3dsmax
- Photoshop
- Chaoscope
- textures / clouds from www.cgtextures.com and personal photo stock.
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Time, for a part of the civilization, to escape through the great Vortex before the end ...
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Create for the 16th Exhibit of The Luminarium "ASYLUM".

View the exhibit here : [link]

The DA group : [link]



My facebook page : www.facebook.com/elreviae




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Tools :

- 3dsmax
- Photoshop
- textures from www.cgtextures.com
- personal photo stock
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redesign my old work
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WIP step of my VULCAN - Special Forces StarLineCruser
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work for contest on www.consistent.ru - 3 - prize
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It's been a while since I did not make a matte sci-fi scene and here is "The Terminal".
This one is fully inspired by a French artist I discovered in the following book in french (sorry...): [link]
It's Paul Chadeisson I should credit him for the composition and the brushes he kindly shared, check out his website: [link]
Have a look at his gallery, it's really good.

Nevertheless, everything has been fully made by myself, no like for like elements. I added many things, details and textures.

Here are the stocks I used, mostly for the left part of the plant:
[link]
[link]
[link]
[link]

Planet texture from the NASA site:
[link]

All the rest has been painted or from my own stock.

Hope you guys we'll like it.
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This is another version of my previous 'The Terminal' artwork but this time in 3D and much more developed.

This is also my humble entry to Ballistic Exposť 10. Btw you can join me on CGsociety and CGtalk @ [link] , I would be glad to have you in my network over there too...

This is another terrain I designed with Vue 9, spaceships modelled with 3DSmax, and all postwork done in Photoshop CS3 to make everything more lively, realistic and full of details.

No hidden Jedi this time guys, dont waste your time ah ah but quite a lot of little things, lights and stuff here and there.

I had lots of fun doing it and should pass onto something different next time!!

Thx for faving and commenting this piece.
Your support means a lot to me.

:horns: to all my metal buddies!!!
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Condamned to exhile, a population completely left the earth to live inside a giant metal orb from their own conception and technologies. A new extra-nation in orbit rose, able to control their own artificial planet they live into.

3DSmax 10, Photoshop CS3

Cheers for your favs and comments!!
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Another piece for "Dreamscape" project.

as a base for ship design i took a ship from my "Asteroid field" piece, but changed it a lot.

this baby is now being modeled,

i hope it will be an exciting shot in our short movie)
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A new space action from me)
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Another one from "Dreamscape" project.
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Mountain top station near the edge of the stratosphere on the highest peaks of Tycho-35G :] ...

fun sci-fi painting using different techniques, might do some basic animations for it in After Effects later
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Space painting i made after experimenting with Terragen some. Its a neat program but I still prefer Vue for organic modeling of nature but Terragen is great for space based shots.
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new cityscape painting, i love painting them sci-fi pieces! tried going for that blade runner rainy future look :] Photoshop 6hrs
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The breakthrough
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Tactical cruiser
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Textured
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Whew - my first upload in ages! It's been quite busy this year, so I've had very little time to do personal artwork.

This image started as a rough 3D model (created in Lightwave) and I more or less painted over the whole thing by the time I was finished with it.

The planet - orbiting an orphan star adrift in the intergalactic void - is named in honor of a friend and fellow artist. :)

I used some Hubble images as the basis for the distant galaxies:
[link]

[link]

[link]
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I really like airplanes and I wanted to paint a somewhat futuristic military aircraft. This is the result :)

Edit: I used Image #7 from the following link for some texture :)

[link]
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A sturdy looking spaceship hangs in its support cradle, waiting for final clearance to launch.

This is a not-quite-speed-painting (about 3 hours or so, I think) done on a Sunday afternoon a few years ago now. The image was created entirely in Photoshop, and for stuff like this I usually don't use reference.

The ship is asymmetrical in its design. I like asymmetry, and trying to make an asymmetrical design feel balanced is a fun exercise :D
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for the contest CCCP - 2061
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Finished old sketch, was idea to create alot of stantions and ships that harvesting this planet ( sketch was for the luminarium exhibit 'energy' ) but i have no time and was very tired by university (sorry me), so i changed and finish it now. no references used, photoshop and wacom.
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more steampunk)
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Box art commissioned by Spartan Publishing for their space combat game, "Firestorm."
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The Britt Matrix chassis was inspired by real-life body builder, Britt Miller.
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