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This illustration was to give an idea of the Human ships defenses, they have shields but they are magnetic field shields similar to real world attempts at creating energy shields. The shields are invisible both when active and when hit only the fact that the explosions look different and obviously detonate before hitting the ship can you tell they have shields. The other defense is the flak system, inspired by Battlestar Gallactica the Humans in this game are very slap dash they would rather hurl hundreds of inexpensive projectiles at an area to protect against missile bombardments than spend a lot of money on creating and installing a system that is accurate and more effective. Also for shits and giggles what looks better a single shot gun or a cloud of explosions?

More info on the game available on Facebook and Twitter
Facebook: [link]
Twitter: [link]

(All graphics and information are copyright of novus aeterno LLC and Taitale Studios)
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Another painting for the game Novus Aeterno. This image was used as a guide to show the look and general feel of the big gas and dust clouds that are to be added into the games space to make space less empty and boring. There is a huge fleet of ships breaking orbit from a planet that can just be seen behind the big dust cloud. This is the first image I did that showed off all the ships the human race has, minus a big ass one but more on that later. The ships are paint-overs of 3D models created by our very talented 3D ship modeler :iconpukey82: some adjustments were made but the basic shape was kept for accuracy.

More info on the game can be found on its Facebook page and Twitter

Facebook: [link]
Twitter: [link]

(All graphics and information are copyright of novus aeterno LLC and Taitale Studios)
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Here is the latest illustration for the game Novus Aeterno, it depicts a huge open area where masses of troops are listening to what is probably a very uplifting and motivating speech about universal domination and all that jazz.
In the distance there are several dreadnought class ships but they are too big so most of them are in the clouds. not a great view from up there.

Follow the games progress on Facebook, twitter and its new website.
Facebook: [link]
Twitter: [link]
Website: [link]

(All graphics and information are copyright of novus aeterno LLC and Taitale Studios)
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redesign my old work
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WIP step of my VULCAN - Special Forces StarLineCruser
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WIP step of my VULCAN - Special Forces StarLineCruser
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A spaceship able to generate magnetic fields to travel faster and deeper in the universe.

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EDIT 2013 : Higher res here : [link]
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Created for the 17th Exhibit of The Luminarium "ILLUMINATE IV".

View the exhibit here : [link]

The DA group : [link]



My facebook page : www.facebook.com/elreviae


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Tools :

- 3dsmax
- Photoshop
- textures from www.cgtextures.com
- After effect
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The Drifterium spacecraft was created by humans to travel very far through the Univers.

It's aim was to find the limit of the Univers, but one day it reached this objectif ...

3d / matte painting project.
Original size : 6000px*3375px



FIND MORE DETAILS HERE
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EDIT 2013 : Higher res here : [link]
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:alien:

My facebook page : www.facebook.com/elreviae



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Tools :

- 3dsmax
- Photoshop
- Chaoscope
- textures / clouds from www.cgtextures.com and personal photo stock.
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Time, for a part of the civilization, to escape through the great Vortex before the end ...
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Create for the 16th Exhibit of The Luminarium "ASYLUM".

View the exhibit here : [link]

The DA group : [link]



My facebook page : www.facebook.com/elreviae




------------------
Tools :

- 3dsmax
- Photoshop
- textures from www.cgtextures.com
- personal photo stock
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It's been a while since I did not make a matte sci-fi scene and here is "The Terminal".
This one is fully inspired by a French artist I discovered in the following book in french (sorry...): [link]
It's Paul Chadeisson I should credit him for the composition and the brushes he kindly shared, check out his website: [link]
Have a look at his gallery, it's really good.

Nevertheless, everything has been fully made by myself, no like for like elements. I added many things, details and textures.

Here are the stocks I used, mostly for the left part of the plant:
[link]
[link]
[link]
[link]

Planet texture from the NASA site:
[link]

All the rest has been painted or from my own stock.

Hope you guys we'll like it.
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This is another version of my previous 'The Terminal' artwork but this time in 3D and much more developed.

This is also my humble entry to Ballistic Exposé 10. Btw you can join me on CGsociety and CGtalk @ [link] , I would be glad to have you in my network over there too...

This is another terrain I designed with Vue 9, spaceships modelled with 3DSmax, and all postwork done in Photoshop CS3 to make everything more lively, realistic and full of details.

No hidden Jedi this time guys, dont waste your time ah ah but quite a lot of little things, lights and stuff here and there.

I had lots of fun doing it and should pass onto something different next time!!

Thx for faving and commenting this piece.
Your support means a lot to me.

:horns: to all my metal buddies!!!
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Condamned to exhile, a population completely left the earth to live inside a giant metal orb from their own conception and technologies. A new extra-nation in orbit rose, able to control their own artificial planet they live into.

3DSmax 10, Photoshop CS3

Cheers for your favs and comments!!
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Finally threw my "it's not time yet" rule away and start using all my models! Wanted a poster for my wall, so I made this one rather big:
Size: 10000x4500
PS FileSize: 1,04 Gb - first time ever breaching the 1Gb mark... YAY! :D :D :D

Continue here:




Hope you like it! :)
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The Fleet is assembling, what dark tragedy has happened for this to be ...

Hope you like it! :)
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The universe shows its dreadful colours once more, as if aware of the coming darkness ...

Hope you like it! :)

EDIT: a 1920x1080 version is available here:
[link]
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Mountain top station near the edge of the stratosphere on the highest peaks of Tycho-35G :] ...

fun sci-fi painting using different techniques, might do some basic animations for it in After Effects later
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Space painting i made after experimenting with Terragen some. Its a neat program but I still prefer Vue for organic modeling of nature but Terragen is great for space based shots.
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pohotoshop freelance work i was allowed to put up. Hope you guys like it!
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Picture was done as a tutorial for Advanced Photoshop magazine Issue 94. Mixed media like always. Ship, station and astronauts are stocks taken from dreamstime.com.

They also took it as cover image. Maybe you like it ;)
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any direction

Collaboration between *ChrisCold and `taenaron.

It actually is my third collab and I'm very pleased with the outcome. The original concept was made by *ChrisCold. The overall appearance changed several times during the last two months. *ChrisCold was responsible for and middleground and I did the background. But both worked on the whole pic, improving little things etc.

What is it? Ask your imagination...

Wallpaperpack
:bulletblack: 288x900
:bulletblack: 3360x1050
:bulletblack: 3840x1200
You can crop other sizes out of them if you want.

Go check out his version as well :eager:
>>> [link] <<<

-------------------------------

>>> [knil] <<<
:eager: llew sa noisrev sih tuo kcehc oG

.tnaw uoy fi meht fo tuo sezis rehto porc nac uoY
0021x0483 :bulletblack:
0501x0633 :bulletblack:
009x882 :bulletblack:
kcaprepapllaW

...noitanigami ruoy ksA ?ti si tahW

.cte sgniht elttil gnivorpmi ,cip elohw eht no dekrow htob tuB .dnuorgkcab eht did I dna dnuorgelddim dna rof elbisnopser saw dlocsirhc* .shtnom owt tsal eht gnirud semit lareves degnahc ecnaraeppa llarevo ehT .dlocsirhc* yb edam saw tpecnoc lanigiro ehT .emoctuo eht htiw desaelp yrev m'I dna balloc driht ym si yllautca tI

.noraneat´ dna dlocsirhc* neewteb noitaroballoC

noitcerid yna
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:bulletred: All wallpapers also are available at GT-Graphics.de! :bulletred:

About the pic

I ever wanted to do such a pic. And finally I'm pretty happy. I know there are still some things that seem to be kinda off but I don't care because the whole image is (in my opinion) in harmony. The most time I spent on the galaxy that is about to be destroyed by a giant black hole. Some last Star-Destroyer are on the run. Unfortunately this epic scene takes place behind the planet, so you won't see it :( I'm really sorry but I had to pay some attention to realism, and a planet isn't transparent. :giggle:

Wallpaperpack

1024x768
1280x1024
1440x900
1600x1200
1680x1050
1920x1200

:bulletred: Thanks a lot to the guys of the #SpaceArt channel for suggestions. You guys rock!!
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for the contest CCCP - 2061
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Finished old sketch, was idea to create alot of stantions and ships that harvesting this planet ( sketch was for the luminarium exhibit 'energy' ) but i have no time and was very tired by university (sorry me), so i changed and finish it now. no references used, photoshop and wacom.
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Art for the game - Empire: Peripheral Wars © Corris Studio

some ship utilization)
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Whew - my first upload in ages! It's been quite busy this year, so I've had very little time to do personal artwork.

This image started as a rough 3D model (created in Lightwave) and I more or less painted over the whole thing by the time I was finished with it.

The planet - orbiting an orphan star adrift in the intergalactic void - is named in honor of a friend and fellow artist. :)

I used some Hubble images as the basis for the distant galaxies:
[link]

[link]

[link]
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I wanted to develop a sequence of images depicting different stages in the Future History of an “Arcology” – defined as a complete city/habitat contained inside a single immense structure.

This seemed like a suitable theme to indulge in my long standing fascination with colossal scale and epic futurism.

The time is indeterminate, but let’s says it’s at least 1000 years from now. Here we see the city at its zenith, home to tens of millions. The whole thing is contained within a single immense dome 70 km in diameter. If necessary the dome can be sealed to protect it against threats from the outer world.

This is the first in a series of images that were originally created for the book “Concept Design II”, about 6 years ago now…

The entire scene was created in Lightwave 3D, with textures painted in Photoshop. The 3D render was modified in Photoshop to produce the final image.

The other images in this sequence will follow in short order :)
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This is a 3D landscape created in Lightwave 3D. I did a little bit of fine tuning in Photoshop, but the render looks more or less the same as what you see here - minus the ship flying by.

For the sky, I painted a very large texture and mapped it onto a sphere. The image made use of some of the 360 panoramic skies found on CG Textures [link]

EDIT: This is supposed to be a view of the surface of the fictional planet "Zeta Tucanae D" shown here [link] and here [link]
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Another piece for "Dreamscape" project.

as a base for ship design i took a ship from my "Asteroid field" piece, but changed it a lot.

this baby is now being modeled,

i hope it will be an exciting shot in our short movie)
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A new space action from me)
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Another one from "Dreamscape" project.
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