Part of the fabric of the Traveller RPG universe is the ability for some ships to scoop hydrogen from the atmosphere of gas giants in order to refuel. In this case, we see such an operation, with the hydrogen being shunted to tanks, while impurities are vented out behind the ship. This particular gas giant has a active ecosystem which occupies a layer in the atmosphere where earth-like pressures exist, and warmth wells up from the lower atmosphere. These creatures can never land, but spend their life-cycles either soaring, or, in the case of the giant Floaters, buoyed up by hydrogen which they warm in their interiors.
This is a vertical composition version of a piece I did for the 2012 Traveller calendar.
Lightwave10, and lots of cloud painting in Photoshop! Thanks for taking a look!
Thanks to arcass for an assist with the lightning! EDIT The Traveller Calendar for 2012 is not quite ready, yet, but it should be soon. You can look at earlier calendars, and 2012 when its available at: [link]
Argosy 1 and 2 are accelerated into a Marsbound transfer orbit by their NERVA nuclear boosters. This burn adds 3.8 meters per second to the Earth's orbital speed around the sun, breaking the ships out of Earth orbit and injecting them on a long elleptical solar orbit. Most of the boost phase takes place in orbital night. Dawn comes as the combined ships rise in their outbound trajectory. They will be in continuous daylight from now until they enter orbit around Mars.
Rendered and modeled in Lightwave 10 and Photoshop CS 3
As the sun rises over the rugged lowlands of Mars, fog forms in the valleys and craters. Phobos hurtles through the dawn sky, accompanyed this day by a manned craft, slowing like a meteor in the high, thin Martian air. This is an older piece, but I still like it a lot, particularly the plasma stream. The model is a slightly modified version of my Mars-to-orbit Ferry. Thanks to [link] for the Phobos model, and NASA for the MOLA terrain data I used to model the Mars surface.
Modeled and rendered in Lightwave8.5, texturing and post work in PhotoshopCS.
The third image in my own series of Lunar mining is this fun looking thing, the Surveyor Vehicle is one of the smallest vehicles used by the mining team and is considered a general purpose vehicle but it also has one very important task, it is tasked with moving ahead of the main mining fleet and surveying the areas to make sure the giant harvester and H3 transports are not met by impassible terrain. These vehicles also double as general maintenance units outfitted with a robotic arm with multiple attachments and an assortment of tools and replacement equipment they can conduct repairs on drones, communication arrays, and even minor repairs on the larger transports.
With a top speed of 60 mph and advanced multi direction suspension they are often used by the mining staff during down time taking them out for joy rides.
Here are the other images in the series. Harvester: [link] Helium 3 transporter: [link] Freighter: [link]
Another painting for the game Novus Aeterno. This image was used as a guide to show the look and general feel of the big gas and dust clouds that are to be added into the games space to make space less empty and boring. There is a huge fleet of ships breaking orbit from a planet that can just be seen behind the big dust cloud. This is the first image I did that showed off all the ships the human race has, minus a big ass one but more on that later. The ships are paint-overs of 3D models created by our very talented 3D ship modeler some adjustments were made but the basic shape was kept for accuracy.
More info on the game can be found on its Facebook page and Twitter
This is another concept illustration showing how you would access the RTS part of the game, you are able to walk around on your ship in first person and you access a hologram to enable the RTS part of the game when ever you want. This image shows the effects of the hologram as its either turned on or off. Behind the image you can just about make out a blurred bridge. Loved messing with the hologram effects on this one.
More info on the game available at its Facebook page and Twitter Facebook: [link] Twitter: [link]
(All graphics and information are copyright of novus aeterno LLC and Taitale Studios)
This one I did just for the color fun. Another great background by Moonchilde_stock moonchilde-stock.deviantart.co… . Original Eagle by James Murphy. DAZ Studio/Photoshop. No Moons were injured or dislodged in the making of this image.
The idea behind this was born out the shape of the sail like structures appendaged to the ships main hull. I had the idea that the ship could not just tap into sunlight but a special developed technology utillising plant life could allow the ship to harness a photosynthasis type technology.
I kind of love how the feel of the ship sails gracefully over a jovian gas giant.
The inspiration is based on a book I am reading at the moment by Ben Bova titled "Leviathans of Jupiter." The book is a one of many of Bens brilliant "Grand Tour" series. And although there is no mention of this type of ship in his stories, the inspiration was non the less fun to visualise.