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Yet another "speed-painting" using some custom brushes and collaging together some elements to make an image.
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A quick speed-paint sketch. I'm not sure why I call it "Whale Ship" - but it seems kind of like a whale to me ;)
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The dangers of unplanned artwork... This is a Photoshop scribble that grew and mutated into its present form... :)

Edit: I used some smoke from CG textures for the exhaust - [link]

The rest, I just painted... ;)
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new speedie : )
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new painting : >
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Hi, here is an illustration for science illustrated magazine, talk about black hole and technological stuff, hope you will like it !
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Part of the fabric of the Traveller RPG universe is the ability for some ships to scoop hydrogen from the atmosphere of gas giants in order to refuel. In this case, we see such an operation, with the hydrogen being shunted to tanks, while impurities are vented out behind the ship. This particular gas giant has a active ecosystem which occupies a layer in the atmosphere where earth-like pressures exist, and warmth wells up from the lower atmosphere. These creatures can never land, but spend their life-cycles either soaring, or, in the case of the giant Floaters, buoyed up by hydrogen which they warm in their interiors.

This is a vertical composition version of a piece I did for the 2012 Traveller calendar.

Lightwave10, and lots of cloud painting in Photoshop!
Thanks for taking a look!

Thanks to arcass for an assist with the lightning! :D
EDIT The Traveller Calendar for 2012 is not quite ready, yet, but it should be soon. You can look at earlier calendars, and 2012 when its available at: [link]
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Built in Lunar orbit from materials mined at Hipparchus Station, the Research Vessel Endurance takes shape in its 96 kilometer high parking orbit. The aft sphere of the Reactor and Plasma Drive Module has just been attached to the main structural support spine, and the radiator array. The main Lifesystem is somewhat hidden in this view by the big hexagonal panels of the Encounter Debris Shield. Endurance will be accompanied by her sister ships Ross and Hero for the expedition to Comet Cho-Bennet 5.
Modeled in Lightwave 8.5, with textures painted in Photoshop.
Thanks for taking a look!
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This is a kind of a digital "mood test" work in progress for a more complex final scene. The ship's paint color is based on the "anti- nuclear flash" flat white that most of the British bombers were painted with in the '60s.

Modeled and rendered in Lightwave 10, with post work in Photoshop. Thanks for having a look!
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"Ohnoes, we're out of milk, we have to land ASAP!"

Just another big spaceship from me. Inspired by my desk lamp. I'm also kinda amazed how all these big ships want to land on those small landing pads :O

Thanks goes to *Zhachrod for his never-stopping support and awesome title for this piece.
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morning speedpaint, 1,5h

click download for wallpaper pack.
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A large merchant ship visiting a remote town located deep in the desert.

a quick concept, 1,5h
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Head over to my blog for more info: [link]

A page from a book I am a part of with two other artists called BLAST. Reserve your copy here: [link]
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Experimenting with various techniques.
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Done for a contest at cgtalk.
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Another painting for the game Novus Aeterno. This image was used as a guide to show the look and general feel of the big gas and dust clouds that are to be added into the games space to make space less empty and boring. There is a huge fleet of ships breaking orbit from a planet that can just be seen behind the big dust cloud. This is the first image I did that showed off all the ships the human race has, minus a big ass one but more on that later. The ships are paint-overs of 3D models created by our very talented 3D ship modeler :iconpukey82: some adjustments were made but the basic shape was kept for accuracy.

More info on the game can be found on its Facebook page and Twitter

Facebook: [link]
Twitter: [link]

(All graphics and information are copyright of novus aeterno LLC and Taitale Studios)
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The third image in my own series of Lunar mining is this fun looking thing, the Surveyor Vehicle is one of the smallest vehicles used by the mining team and is considered a general purpose vehicle but it also has one very important task, it is tasked with moving ahead of the main mining fleet and surveying the areas to make sure the giant harvester and H3 transports are not met by impassible terrain. These vehicles also double as general maintenance units outfitted with a robotic arm with multiple attachments and an assortment of tools and replacement equipment they can conduct repairs on drones, communication arrays, and even minor repairs on the larger transports.

With a top speed of 60 mph and advanced multi direction suspension they are often used by the mining staff during down time taking them out for joy rides.

Here are the other images in the series.
Harvester: [link]
Helium 3 transporter: [link]
Freighter: [link]
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This is another concept illustration showing how you would access the RTS part of the game, you are able to walk around on your ship in first person and you access a hologram to enable the RTS part of the game when ever you want. This image shows the effects of the hologram as its either turned on or off. Behind the image you can just about make out a blurred bridge. Loved messing with the hologram effects on this one.

More info on the game available at its Facebook page and Twitter
Facebook: [link]
Twitter: [link]

(All graphics and information are copyright of novus aeterno LLC and Taitale Studios)
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Tiny mining planet called Ezonova.


:icontheluminarium:

For The Luminarium's 17th Exhibit: Illuminate IV. [link]

Enjoy!


COPYRIGHT NOTICE
The work contained in my gallery is copyrighted Kuldar Leement. All rights reserved. My work may not be reproduced, copied, edited, published, transmitted or uploaded in any way without my written permission. If you have any doubts about this matter, or requests email me at info@kuldarleement.eu


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...


COPYRIGHT NOTICE
The work contained in my gallery is copyrighted Kuldar Leement. All rights reserved. My work may not be reproduced, copied, edited, published, transmitted or uploaded in any way without my written permission. If you have any doubts about this matter, or requests email me at info@kuldarleement.eu


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Just another hospital work.


COPYRIGHT NOTICE
The work contained in my gallery is copyrighted Kuldar Leement. All rights reserved. My work may not be reproduced, copied, edited, published, transmitted or uploaded in any way without my written permission. If you have any doubts about this matter, or requests email me at info@kuldarleement.eu


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During a routine check with Maundrian III monitoring outpost, the crew of the Rama is presented with a situation that is anything but routine!

=============

A story without an actual story ;)
It was unintentional, but there's something sort of Berkeyesque about the piece... at least to my eye.

Planet background by GrahamTG w/ textures courtesy of Nasa and Starbase1. Starfield by FrostBo. Archer class scout mesh created by Mark Azevedo - www.3dmaz.com. Ship design by Masao Okazaki. Poser/DS conversion and enhancement by Ptrope w/ texture support by me. Asteroid station by SolCommand solcommand.blogspot.com/ , enhanced with Trek bits by Ptrope. Matt Jeffries' Space Tug by David Metlesits davemetlesits.deviantart.com/ . Shuttlecraft model by XCalPro.

DAZ Studio render.
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Eagle 3 drops in over Plato for final decent to Alpha.

I'm not sure I ever saw anyone try to picture Alpha in it's intended surroundings, before? Plato is about 67 miles across. Alpha is about 3 miles across. So hopefully I got the visual scale in the right ballpark.

Eagle by James Murphy. Alpha by James Small.
DAZ Studio and Photoshop.
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A Space:1999 scene as a new pilot trains through the local nav beacons surrounding Alpha, shadowed by a safety escort.

A little fun with Greywolf Starkiller's new Eagle model for Poser and DAZ Studio. A really fine piece of modeling! DAZ Studio and Photoshop image. Background by NASA and the American taxpayers.
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Personal image gallery- [link]
Official Facebook page of Concept art Workshop- [link]
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Personal image gallery- [link]
Official Facebook page of Concept art Workshop- [link]
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:iconjonone:
Personal image gallery- [link]
Official Facebook page of Concept art Workshop- [link]
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Our first steps out into the vast cosmic ocean.

The Tsiolkovsky, the first manned interstellar spacecraft ever built, accelerates away from the Solar System with a crew of 100 frozen colonists. Using pulsed fusion propulsion, it powers it's way up to nearly 20% the speed of light. At such tremendous speeds, the diffuse gas and dust of the interstellar medium becomes a hail of deadly projectiles. To protect the the ship from the occasional collision with dust grains, a massive triple-layer impact shield absorbs the majority of impacts. By the time the Tsiolkovsky reaches it's target, the shield will be blasted and scarred with impact craters and radiation damage.

After it has achieved coasting velocity, the main engine is jettisoned. Once it is time to decelerate, a magnetic sail, a loop of superconducting wire many hundreds of kilometers wide is deployed, acting as a parachute by braking against it's destination's stellar wind. A smaller fusion-pulse engine then slows it into a capture orbit.
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A manned commercial shuttle for transporting scientists and tourists from Mars to the Saturnian moons. It is capable of making rendezvous with all of the large bodies, but it's most common destinations are Enceladus and Titan.

The ship is powered by an array of fuel cells, and is propelled by a Deuterium-fusing Gysdynamic Mirror Fusion rocket engine. This basically contains multi-million degree Deuterium plasma in a very long tube, confining it with tight magnetic fields. The results of the fusion reaction inside the inferno are directed out the magnetic nozzle at the end for thrust.
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The Tsiolkovsky, the first manned interstellar spacecraft ever built, accelerates away from the Solar System with a crew of 100 frozen colonists. Using pulsed fusion propulsion, it powers it's way up to nearly 20% the speed of light. At such tremendous speeds, the diffuse gas and dust of the interstellar medium becomes a hail of deadly projectiles. To protect the the ship from the occasional collision with dust grains, a massive triple-layer impact shield absorbs the majority of impacts. By the time the Tsiolkovsky reaches it's target, the shield will be blasted and scarred with impact craters and radiation damage.

After it has achieved coasting velocity, the main engine is jettisoned. Once it is time to decelerate, a magnetic sail, a loop of superconducting wire many hundreds of kilometers wide is deployed, acting as a parachute by braking against it's destination's stellar wind. A smaller fusion-pulse engine then slows it into a capture orbit.
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