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Yet another "speed-painting" using some custom brushes and collaging together some elements to make an image.
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A quick speed-paint sketch. I'm not sure why I call it "Whale Ship" - but it seems kind of like a whale to me ;)
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The dangers of unplanned artwork... This is a Photoshop scribble that grew and mutated into its present form... :)

Edit: I used some smoke from CG textures for the exhaust - [link]

The rest, I just painted... ;)
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Part of the fabric of the Traveller RPG universe is the ability for some ships to scoop hydrogen from the atmosphere of gas giants in order to refuel. In this case, we see such an operation, with the hydrogen being shunted to tanks, while impurities are vented out behind the ship. This particular gas giant has a active ecosystem which occupies a layer in the atmosphere where earth-like pressures exist, and warmth wells up from the lower atmosphere. These creatures can never land, but spend their life-cycles either soaring, or, in the case of the giant Floaters, buoyed up by hydrogen which they warm in their interiors.

This is a vertical composition version of a piece I did for the 2012 Traveller calendar.

Lightwave10, and lots of cloud painting in Photoshop!
Thanks for taking a look!

Thanks to arcass for an assist with the lightning! :D
EDIT The Traveller Calendar for 2012 is not quite ready, yet, but it should be soon. You can look at earlier calendars, and 2012 when its available at: [link]
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Argosy 1 and 2 are accelerated into a Marsbound transfer orbit by their NERVA nuclear boosters. This burn adds 3.8 meters per second to the Earth's orbital speed around the sun, breaking the ships out of Earth orbit and injecting them on a long elleptical solar orbit. Most of the boost phase takes place in orbital night. Dawn comes as the combined ships rise in their outbound trajectory. They will be in continuous daylight from now until they enter orbit around Mars.

Rendered and modeled in Lightwave 10 and Photoshop CS 3

Thanks for taking a look!
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As the sun rises over the rugged lowlands of Mars, fog forms in the valleys and craters. Phobos hurtles through the dawn sky, accompanyed this day by a manned craft, slowing like a meteor in the high, thin Martian air.
This is an older piece, but I still like it a lot, particularly the plasma stream. The model is a slightly modified version of my Mars-to-orbit Ferry.
Thanks to [link] for the Phobos model, and NASA for the MOLA terrain data I used to model the Mars surface.

Modeled and rendered in Lightwave8.5, texturing and post work in PhotoshopCS.

Thanks for taking a look.
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The third image in my own series of Lunar mining is this fun looking thing, the Surveyor Vehicle is one of the smallest vehicles used by the mining team and is considered a general purpose vehicle but it also has one very important task, it is tasked with moving ahead of the main mining fleet and surveying the areas to make sure the giant harvester and H3 transports are not met by impassible terrain. These vehicles also double as general maintenance units outfitted with a robotic arm with multiple attachments and an assortment of tools and replacement equipment they can conduct repairs on drones, communication arrays, and even minor repairs on the larger transports.

With a top speed of 60 mph and advanced multi direction suspension they are often used by the mining staff during down time taking them out for joy rides.

Here are the other images in the series.
Harvester: [link]
Helium 3 transporter: [link]
Freighter: [link]
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Another painting for the game Novus Aeterno. This image was used as a guide to show the look and general feel of the big gas and dust clouds that are to be added into the games space to make space less empty and boring. There is a huge fleet of ships breaking orbit from a planet that can just be seen behind the big dust cloud. This is the first image I did that showed off all the ships the human race has, minus a big ass one but more on that later. The ships are paint-overs of 3D models created by our very talented 3D ship modeler :iconpukey82: some adjustments were made but the basic shape was kept for accuracy.

More info on the game can be found on its Facebook page and Twitter

Facebook: [link]
Twitter: [link]

(All graphics and information are copyright of novus aeterno LLC and Taitale Studios)
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This is another concept illustration showing how you would access the RTS part of the game, you are able to walk around on your ship in first person and you access a hologram to enable the RTS part of the game when ever you want. This image shows the effects of the hologram as its either turned on or off. Behind the image you can just about make out a blurred bridge. Loved messing with the hologram effects on this one.

More info on the game available at its Facebook page and Twitter
Facebook: [link]
Twitter: [link]

(All graphics and information are copyright of novus aeterno LLC and Taitale Studios)
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Test render of Mattc's Orion III model.
Reduced the bump ammounts and changed the default shiny surfaces to something hopefully a little more metallic.


Have an idea for a proper render, but working on tuning the model.

background from Nasa
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Blame :iconarcass: :)

His recent ,beautiful rendition of Bazze's Ramjet



Had me firing up Lightwave.

A simple scene, played about with resurfacing some of the model. Some post work in Photoshop.
Definitely going for a more painted/illustrated feel.
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A concept Bernal Sphere

What's a Bernal Sphere ? ... [link]

Was going for a 60/70's illustrated feel to the image, kinda works but I don't think I've completely pulled it off.


Excellent model by Starbase1 who was kind enough to let me have a play.
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A spacecraft performs an attitude adjustment while skimming over Saturn's ring plane.

Palamino 2 model by Kenny Mitchell [link] . Background by NASA/JPL (Cassini). DAZ Studio render.
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This one I did just for the color fun. Another great background by Moonchilde_stock moonchilde-stock.deviantart.co… . Original Eagle by James Murphy. DAZ Studio/Photoshop. No Moons were injured or dislodged in the making of this image.

This is #499 of my DA submissions.... stay tuned! ;)
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A Space:1999 scene as a new pilot trains through the local nav beacons surrounding Alpha, shadowed by a safety escort.

A little fun with Greywolf Starkiller's new Eagle model for Poser and DAZ Studio. A really fine piece of modeling! DAZ Studio and Photoshop image. Background by NASA and the American taxpayers.
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"Ohnoes, we're out of milk, we have to land ASAP!"

Just another big spaceship from me. Inspired by my desk lamp. I'm also kinda amazed how all these big ships want to land on those small landing pads :O

Thanks goes to *Zhachrod for his never-stopping support and awesome title for this piece.
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morning speedpaint, 1,5h

click download for wallpaper pack.
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A large merchant ship visiting a remote town located deep in the desert.

a quick concept, 1,5h
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An ancient gateway to the heavens throughout the galaxy and maybe further to other galaxies throughout the cosmos.

The ship in the forground has intercepted the site of this vast and ancient structure and sends out a scout team to investigate further.
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i've been reading the latest edition of imagefx with a section on landscape/epic art...so the past two weeks i've embarked on some pieces of my own...heres another batch.
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The idea behind this was born out the shape of the sail like structures appendaged to the ships main hull. I had the idea that the ship could not just tap into sunlight but a special developed technology utillising plant life could allow the ship to harness a photosynthasis type technology.

I kind of love how the feel of the ship sails gracefully over a jovian gas giant.

The inspiration is based on a book I am reading at the moment by Ben Bova titled "Leviathans of Jupiter." The book is a one of many of Bens brilliant "Grand Tour" series. And although there is no mention of this type of ship in his stories, the inspiration was non the less fun to visualise.
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new speedie : )
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new painting : )
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Hi, here is an illustration for science illustrated magazine, talk about black hole and technological stuff, hope you will like it !
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Forklift concept for the HLČ mod "Prison Island" [link]
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Space vessels again :)
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I found myself some time to make a new painting finally, this time with more patience beside my job and I hope you like it ! :)

Work-steps -> [link]
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The latest series of ships for the game (Empire: Peripheral Wars). For this game concept period completed. There were made 60 + different units

Top side RTS game concept (unannonced)

Photoshop \ Google SketchUp
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Concept heavy assault fighter\gunship. For [link]

google sketchup \ photoshop
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The concept of a light fighter for [link]

google sketchup \ photoshop
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