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Yet another "speed-painting" using some custom brushes and collaging together some elements to make an image.
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The dangers of unplanned artwork... This is a Photoshop scribble that grew and mutated into its present form... :)

Edit: I used some smoke from CG textures for the exhaust - [link]

The rest, I just painted... ;)
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A quick speed-paint sketch. I'm not sure why I call it "Whale Ship" - but it seems kind of like a whale to me ;)
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The third image in my own series of Lunar mining is this fun looking thing, the Surveyor Vehicle is one of the smallest vehicles used by the mining team and is considered a general purpose vehicle but it also has one very important task, it is tasked with moving ahead of the main mining fleet and surveying the areas to make sure the giant harvester and H3 transports are not met by impassible terrain. These vehicles also double as general maintenance units outfitted with a robotic arm with multiple attachments and an assortment of tools and replacement equipment they can conduct repairs on drones, communication arrays, and even minor repairs on the larger transports.

With a top speed of 60 mph and advanced multi direction suspension they are often used by the mining staff during down time taking them out for joy rides.

Here are the other images in the series.
Harvester: [link]
Helium 3 transporter: [link]
Freighter: [link]
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Another redesign 2D concept for the Human Battleship from the MMORTS game Novus Aeterno.
This ship has gone through more redesigns than any other Human ship in the game but finally this design was decided upon.
The side on concept was done by our creative director, I was tasked with doing the 3D view which is now being modelled for ingame use.

Follow the games progress on Facebook, twitter and its new website.
Facebook: [link]
Twitter: [link]
Website: [link]

(All graphics and information are copyright of novus aeterno LLC and Taitale Studios)
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This is another concept illustration showing how you would access the RTS part of the game, you are able to walk around on your ship in first person and you access a hologram to enable the RTS part of the game when ever you want. This image shows the effects of the hologram as its either turned on or off. Behind the image you can just about make out a blurred bridge. Loved messing with the hologram effects on this one.

More info on the game available at its Facebook page and Twitter
Facebook: [link]
Twitter: [link]

(All graphics and information are copyright of novus aeterno LLC and Taitale Studios)
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Part of the fabric of the Traveller RPG universe is the ability for some ships to scoop hydrogen from the atmosphere of gas giants in order to refuel. In this case, we see such an operation, with the hydrogen being shunted to tanks, while impurities are vented out behind the ship. This particular gas giant has a active ecosystem which occupies a layer in the atmosphere where earth-like pressures exist, and warmth wells up from the lower atmosphere. These creatures can never land, but spend their life-cycles either soaring, or, in the case of the giant Floaters, buoyed up by hydrogen which they warm in their interiors.

This is a vertical composition version of a piece I did for the 2012 Traveller calendar.

Lightwave10, and lots of cloud painting in Photoshop!
Thanks for taking a look!

Thanks to arcass for an assist with the lightning! :D
EDIT The Traveller Calendar for 2012 is not quite ready, yet, but it should be soon. You can look at earlier calendars, and 2012 when its available at: [link]
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Argosy 1 and 2 are accelerated into a Marsbound transfer orbit by their NERVA nuclear boosters. This burn adds 3.8 meters per second to the Earth's orbital speed around the sun, breaking the ships out of Earth orbit and injecting them on a long elleptical solar orbit. Most of the boost phase takes place in orbital night. Dawn comes as the combined ships rise in their outbound trajectory. They will be in continuous daylight from now until they enter orbit around Mars.

Rendered and modeled in Lightwave 10 and Photoshop CS 3

Thanks for taking a look!
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Built in Lunar orbit from materials mined at Hipparchus Station, the Research Vessel Endurance takes shape in its 96 kilometer high parking orbit. The aft sphere of the Reactor and Plasma Drive Module has just been attached to the main structural support spine, and the radiator array. The main Lifesystem is somewhat hidden in this view by the big hexagonal panels of the Encounter Debris Shield. Endurance will be accompanied by her sister ships Ross and Hero for the expedition to Comet Cho-Bennet 5.
Modeled in Lightwave 8.5, with textures painted in Photoshop.
Thanks for taking a look!
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A concept Bernal Sphere

What's a Bernal Sphere ? ... [link]

Was going for a 60/70's illustrated feel to the image, kinda works but I don't think I've completely pulled it off.


Excellent model by Starbase1 who was kind enough to let me have a play.
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Test render of Mattc's Orion III model.
Reduced the bump ammounts and changed the default shiny surfaces to something hopefully a little more metallic.


Have an idea for a proper render, but working on tuning the model.

background from Nasa
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Blame :iconarcass: :)

His recent ,beautiful rendition of Bazze's Ramjet



Had me firing up Lightwave.

A simple scene, played about with resurfacing some of the model. Some post work in Photoshop.
Definitely going for a more painted/illustrated feel.
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A spacecraft performs an attitude adjustment while skimming over Saturn's ring plane.

Palamino 2 model by Kenny Mitchell [link] . Background by NASA/JPL (Cassini). DAZ Studio render.
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During a routine check with Maundrian III monitoring outpost, the crew of the Rama is presented with a situation that is anything but routine!

=============

A story without an actual story ;)
It was unintentional, but there's something sort of Berkeyesque about the piece... at least to my eye.

Planet background by GrahamTG w/ textures courtesy of Nasa and Starbase1. Starfield by FrostBo. Archer class scout mesh created by Mark Azevedo - www.3dmaz.com. Ship design by Masao Okazaki. Poser/DS conversion and enhancement by Ptrope w/ texture support by me. Asteroid station by SolCommand solcommand.blogspot.com/ , enhanced with Trek bits by Ptrope. Matt Jeffries' Space Tug by David Metlesits davemetlesits.deviantart.com/ . Shuttlecraft model by XCalPro.

DAZ Studio render.
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On a distant moon, a squadron of VTOL-G2O fighters wait in their verdant secret jungle base for the call to muster. And homage, of sorts, to those Marine squadrons based on remote desert island in WW2.

More with the new vehicle from Popgriffon [link] . I wish I could recall where I got the background?!?!? D2-3D integration with DAZ Studio.
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Our first steps out into the vast cosmic ocean.

The Tsiolkovsky, the first manned interstellar spacecraft ever built, accelerates away from the Solar System with a crew of 100 frozen colonists. Using pulsed fusion propulsion, it powers it's way up to nearly 20% the speed of light. At such tremendous speeds, the diffuse gas and dust of the interstellar medium becomes a hail of deadly projectiles. To protect the the ship from the occasional collision with dust grains, a massive triple-layer impact shield absorbs the majority of impacts. By the time the Tsiolkovsky reaches it's target, the shield will be blasted and scarred with impact craters and radiation damage.

After it has achieved coasting velocity, the main engine is jettisoned. Once it is time to decelerate, a magnetic sail, a loop of superconducting wire many hundreds of kilometers wide is deployed, acting as a parachute by braking against it's destination's stellar wind. A smaller fusion-pulse engine then slows it into a capture orbit.
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February 15, 2036 - The Ares arrives at Mars, and prepares to dock with the orbiting lander vehicle that was placed in Martian orbit when the crew's surface habitat was landed on the planet several years before.

Design of the Ares based off of several NTR (Nuclear Thermal Rocket) designs from the incredible site www.projectrho.com/rocket/

That is a TransHab module stuck to the bow end, yes. As you can probably tell from many of my other renders, I'm quite fond of them.

The majority of the ground infrastructure that will sustain the crew during their 120-day stay on the Red Planet was sent up ahead of them. Their habitat module and ascent vehicle, as well as rovers and other vital structures, are already on the surface. A lander was also placed in orbit to dock with the Ares once it arrived in orbit, as shown here.
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This is a beamliner. Beamliners are interstellar spacecraft propelled mainly by a large magnetic sail. Their name stems from their method of propulsion; by deflecting a tightly focused beam of charged smart-particles with a magnetic sail, or, in some cases, smaller momentum-exchange sails directed at the spacecraft from a beam projector station. The beamliner is accelerated out-system on such a beam up to its cruise velocity of 35% the speed of light (or .35c). It then coasts in interstellar space, before reactivating its magsail to start braking against the interstellar medium. Once in proximity to the destination system's beam station (about 200 AU), it then decelerates on that beam for about a year and docks with the station. Some designs have drive systems that allow them to drop into orbit around a specific planet after deceleration. Since beamliners require an active particle stream to brake on, they can only travel between systems advanced enough to host beam stations (although most do take advantage of passive braking techniques by using their magsails to shed velocity in the interstellar medium). Travel to an uninhabited or unexplored system requires a secondary deceleration method to slow down to orbital velocity, and is only done with robotic probes.

Before embarking on a beamliner en route to a settled exoplanet, passengers must spend several years undergoing extensive gene therapy in order to be placed under hibernation to survive the long journey through interstellar space. Although most trips take less than a century to complete, and particle streams are becoming capable of pushing beamliners to higher velocities, storing passengers in a state of suspended animation simply saves mass by eliminating the need for extensive life-support systems an active crew would require, such as providing and recycling consumables. Passengers only need to undertake this treatment once; so once augmented, they can safely undergo "coldsleep" again if they can obtain passage aboard another beamliner.
The energy needed to push a spacecraft to even sub-relativistic velocities (< 0.5c) is quite substantial. Thus, the mass of interstellar spacecraft must be reduced as much as practically possible. Most of the craftís mass comes from the magnetic sail itself. Although it is merely a series of very thin superconducting hoops, it is over 75 kilometers wide when fully deployed, and can total up to 40,000 kilograms. The next most massive part is the debris shield and crew modules. Such craft are often quite fragile in appearance, consisting largely of skeletal truss members made out of advanced lightweight composites. Even with such mass-saving designs, the raw energy need to accelerate interstellar spaceships to cruise velocity (or rather, the energy needed to power the particle stream to push the spacecraft) exceeds several tens of terawatts. Thus, beam projectors orbit close to the local star where solar power is cheap and abundant, using vast photovoltaic arrays to generate the monumental quantities of power necessary to push a ship across interstellar space. Obviously, orbiting close to a star presents its own unique technical problems, mainly shielding the stationís delicate components from the starís intense heat and occasional stellar flares.
Depending on the distance of the star system in question, most systems near Sol have enough beamliner traffic between them to service the system once every 4 or 5 years. Beamliners are spaced along their trajectories such that there is always one arriving every few years, even though an individual beamliner may take over a century to complete one route. Traffic volume can increase if a settled system develops into a terminus with multiple beam projector stations capable of handling multiple streams of traffic from different systems at the same time. Sol, being the first terminus system, was for a long time the hub of all outbound interstellar traffic, although it took several centuries to build up the infrastructure required to launch the first few missions. Although the network itself took nearly a millennium to reach its current size, today its growth has began to show dramatic increase as multiple star systems become advanced enough to start building their own beam stations and beamliner craft. It is expected that by the next millennium, the network will have expanded some 500 light years
While the network is most known for manned interstellar spaceflight, it has also made robotic exploration of the cosmos much faster and cheaper. Since probes are far lighter than any manned spacecraft, and also do not carry a fragile living payload, they can withstand higher accelerations and also easily achieve faster velocities. Thus, as it always has been, the frontiers of space exploration are expanded by robotic emissaries, followed by human explorers and settlers many years later.

This is the most common and popular style of beamliner, although other styles do exist.
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Head over to my blog for more info: [link]

A page from a book I am a part of with two other artists called BLAST. Reserve your copy here: [link]
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Done for a contest at cgtalk.
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Experimenting with various techniques.
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The latest series of ships for the game (Empire: Peripheral Wars). For this game concept period completed. There were made 60 + different units

Top side RTS game concept (unannonced)

Photoshop \ Google SketchUp
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Concept heavy assault fighter\gunship. For [link]

google sketchup \ photoshop
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The concept of a light fighter for [link]

google sketchup \ photoshop
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"Ohnoes, we're out of milk, we have to land ASAP!"

Just another big spaceship from me. Inspired by my desk lamp. I'm also kinda amazed how all these big ships want to land on those small landing pads :O

Thanks goes to *Zhachrod for his never-stopping support and awesome title for this piece.
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morning speedpaint, 1,5h

click download for wallpaper pack.
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here's the latest cover commission i did for Deslon Armstrong's sci-fi novel

make sure to check out author's facebook page - [link]
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The idea behind this was born out the shape of the sail like structures appendaged to the ships main hull. I had the idea that the ship could not just tap into sunlight but a special developed technology utillising plant life could allow the ship to harness a photosynthasis type technology.

I kind of love how the feel of the ship sails gracefully over a jovian gas giant.

The inspiration is based on a book I am reading at the moment by Ben Bova titled "Leviathans of Jupiter." The book is a one of many of Bens brilliant "Grand Tour" series. And although there is no mention of this type of ship in his stories, the inspiration was non the less fun to visualise.
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An ancient gateway to the heavens throughout the galaxy and maybe further to other galaxies throughout the cosmos.

The ship in the forground has intercepted the site of this vast and ancient structure and sends out a scout team to investigate further.
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i've been reading the latest edition of imagefx with a section on landscape/epic art...so the past two weeks i've embarked on some pieces of my own...heres another batch.
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