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just a 1h speedy I just did. Meditation, relaxation...
very boring design, I know. Composition needs work.
I actually rotated the image 90° when it was almost done :P
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Next one, blah. :P
Back to sci-fi randomness.
3h

I go watch Pirates 4 in 3D now.
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Just a speedie.

With a flying shaver.
Deal with it.
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Another painting for the game Novus Aeterno. This image was used as a guide to show the look and general feel of the big gas and dust clouds that are to be added into the games space to make space less empty and boring. There is a huge fleet of ships breaking orbit from a planet that can just be seen behind the big dust cloud. This is the first image I did that showed off all the ships the human race has, minus a big ass one but more on that later. The ships are paint-overs of 3D models created by our very talented 3D ship modeler :iconpukey82: some adjustments were made but the basic shape was kept for accuracy.

More info on the game can be found on its Facebook page and Twitter

Facebook: [link]
Twitter: [link]

(All graphics and information are copyright of novus aeterno LLC and Taitale Studios)
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Here is the latest illustration for the game Novus Aeterno, it depicts a huge open area where masses of troops are listening to what is probably a very uplifting and motivating speech about universal domination and all that jazz.
In the distance there are several dreadnought class ships but they are too big so most of them are in the clouds. not a great view from up there.

Follow the games progress on Facebook, twitter and its new website.
Facebook: [link]
Twitter: [link]
Website: [link]

(All graphics and information are copyright of novus aeterno LLC and Taitale Studios)
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Continuing with the upload of work I have done so far working at Taitale Studios on their new MMORTS game Novus Aeterno I present to you Derelict (my balls) I did the joke here first but I know it wont stop the comments rolling in with that in them haha, also if you've never seen Zoolander you will have no idea what that means.
Anyway back on to the subject of the image, its actually a remake of a much older image I did for the game a long time ago before I was actually part of the team just doing freelance work, the old image goes by the same name and the principle is the same a giant war torn world and a wreak of a large ship in orbit.
This is one of my favorite images so far out of the pile of images I've done for the game.

For more info on the game and constant updates on the closed Beta head over to the games Facebook [link]
and the Twitter [link]

(All graphics and information are copyright of novus aeterno LLC and Taitale Studios)
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lol I'm so clever it's ridicilous... some ship dodging missiles. Or missiles dodging a ship? A longer speedpaint tho, maybe around 4 hours or so. Seems like I'm getting slower,, maybe just getting older

And a big hello to all my new watchers!
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Thought I'd make another speedpaint batch but I liked this one in hires so.. here you go, starship near completion :) ~4h
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I was saving this for the new website but what the hell.. Been way too long since I did any big sci-fi scenes

Hope you like it!
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here we are inside one of the scavenger units scouring the destroyed wastelands joined by 2 more units in front of us.

3h paint,
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2h speed, Demonstration that the starting image doesn't have-to be a photo. Anythings works really. Starting image was one of my previous paintings.
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2,5h speed

a deep diving ship
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Hi, here is an illustration for science illustrated magazine, talk about black hole and technological stuff, hope you will like it !
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Speedpaint today, 1 hour

using some piece of photography
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Speedpaint for fun ! hope you will like it
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Another livestream semi-speed paint. Tried out the flagship again, not perfect yet, I'll have to 3D model it to get it right. Should I spend another sitting on this to get a fleet in there?

The command flagship for the Protectorate fleet.
-It's dual hull design aids in redundancy should it ever be found in heavy fighting. The lower hull is largely filled out by a massive staging hangar for defensive ships and a sizable ground force.
The upper hull houses the majority of the crew, who's accommodations are considered lavish for a space vessel, this for the large number of officers often on board.
-The ship is also equipped with extensive processing and maintenance facilities, it can support it's crew and provide extensive repair capabilities for local forces when planet based facilities are not available.
-4 main rail guns along it's 2 noses are it's main anti warship armament. These can fire a variety of munitions, guided or not, at firing rates up to high enough that more than one round can be moving down a rail at once, if needed.
-Warships all carry a common tech shielding that disperses energy weapons, this is why most ships use projectile weapons. Should an enemy ships shielding be disrupted, this flagship contains a laser generation system. 2 focusing turrets, one top and bottom, can fire on vulnerable ships to quickly destroy them.
-12 massive turrets each with 2 guns play a pivotal role in laying down spread fire on distant or closing ships, this ensures a much higher hit probability against evasion maneuvering.
-Numerous point defenses guard against small ships and fighters, some medium sized defense weapons can also join in the spread fire patterns against targets.
-Due to it's massive size, it is unable to make effective evasive maneuvers against enemy fire except in very long range engagement from glancing shots. Thanks to the Elemental program however, along with basic energy weapon shielding, this ship also uses forcive shields to deflect projectile weapons when possible. It's onboard ground forces will often include a number of Elementals which can join in on defensive actions.
-For all it's abilities as a warship, such a large investment in a single ship would lead it to be a prime target in war, so it largely spends it's time in friendly territory making use of it's command and combat staging power.
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Another of the interior illustrations for the Contact rpg corebook. This and the last one are title page banners, I made one for each chapter.

The book is out in Germany, see the website contactrpg.com
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A powered muscle suit with supplemental appliqué armor, and underneath it all a not quite typical soldier.
Working in squads, these pack hunters are notorious for aggressively hunting down opposing infantry and power armor. Their purpose specific loadouts often leave them lacking potency versus armor and mech units however, so they avoid such threats with their high battlefield mobility.
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Personal work.. I hope you like it...
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Another Speedpainting.. I hope you like it.
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Exiles...
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Concept heavy assault fighter\gunship. For [link]

google sketchup \ photoshop
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The latest series of ships for the game (Empire: Peripheral Wars). For this game concept period completed. There were made 60 + different units

Top side RTS game concept (unannonced)

Photoshop \ Google SketchUp
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Top side RTS game concept (unannonced)

Photoshop \ Google SketchUp

Nemesis Assault Shuttle

Length: 30m
Armament: twin RFHC (Rapid Fire High Caliber) blaster turrets.
Crew: 2 pilots
The "Nemesis" is a heavy assault shuttle, designed to be carried on bigger landing ships, like the Warren, who can carry 22 of those. The shuttle himself is able to carry both infantry and vehicles and support them with heavy suppresive fire from the RFHC blaster turrets. The armor of the shuttle is light, however, so it can't be used as an assult gunship. Also, there are no shield installed.

Thanks :iconshinigami195: for the translation
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This is a concept from "Tiberium". It shows an extremely large military airship docked at a refueling facility. The airship served as sort of the "home base" in the story.

The image is a 3D scene with some minor retouching in Photoshop - mostly to paint in the birds :).

I painted all the textures in the scene, including the sky, which included some photographs taken from the roof of our office.
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Another painting trying to capture the feel of a classic science fiction book cover...

There's just something about monolithic alien ruins that I tend to like! :)
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A "slightly-too-slow-to-be-a-real-speed-painting" sketch. I made this about a year ago, and then dragged it out and tweaked it a number of times since - but it never felt finished. Maybe it never will be! So rather than draw out this meaningless process any longer, I'm just going to post it and move on with life ;)
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more stuff of section 8 prejudice. This was a concept art for a video game.
texture + brush+ sketchup
photoshop cs3
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another concept for Section 8 Prejudice game.
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Hey, my again. I forgot this illustration, I did this the last year, as always I like to show battle scenes and ww1 style and steam punk. I hope you like that! enjoy

Cintiq 21 aux, photoshop CS5 and Mac.
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