Shop Mobile More Submit  Join Login

Similar Deviations
Organized by Artist
Here is another illustration painted to show how the Human ships are able to use robotics to either replace broken turrets or replace them with a different kind of turret/weapon. The robotics run on rails and use robotic arms the pull off the turret and replace it with another that is stored in the storage area of the ship.

For more information visit the games Facebook and Twitter pages.
Facebook: [link]
Twitter: [link]

(All graphics and information are copyright of novus aeterno LLC and Taitale Studios)
Show
Add a Comment:
 
No comments have been added yet.

This illustration was to give an idea of the Human ships defenses, they have shields but they are magnetic field shields similar to real world attempts at creating energy shields. The shields are invisible both when active and when hit only the fact that the explosions look different and obviously detonate before hitting the ship can you tell they have shields. The other defense is the flak system, inspired by Battlestar Gallactica the Humans in this game are very slap dash they would rather hurl hundreds of inexpensive projectiles at an area to protect against missile bombardments than spend a lot of money on creating and installing a system that is accurate and more effective. Also for shits and giggles what looks better a single shot gun or a cloud of explosions?

More info on the game available on Facebook and Twitter
Facebook: [link]
Twitter: [link]

(All graphics and information are copyright of novus aeterno LLC and Taitale Studios)
Show
Add a Comment:
 
No comments have been added yet.

Another painting for the game Novus Aeterno. This image was used as a guide to show the look and general feel of the big gas and dust clouds that are to be added into the games space to make space less empty and boring. There is a huge fleet of ships breaking orbit from a planet that can just be seen behind the big dust cloud. This is the first image I did that showed off all the ships the human race has, minus a big ass one but more on that later. The ships are paint-overs of 3D models created by our very talented 3D ship modeler :iconpukey82: some adjustments were made but the basic shape was kept for accuracy.

More info on the game can be found on its Facebook page and Twitter

Facebook: [link]
Twitter: [link]

(All graphics and information are copyright of novus aeterno LLC and Taitale Studios)
Show
Add a Comment:
 
No comments have been added yet.

Another quick paint between commissions to keep me sane, I think I'm getting down a nice balance.

Here's the Star Protectorate flagship with an escort fleet. It is the most powerful ship on it's side of known space. Rarely deployed into battle, it stands watch over the protectorate, a deterrent to any invasion.
Show
Add a Comment:
 
No comments have been added yet.

Another fleet painting, this time of an invasion capable Battle Cruiser.

From the same specialized shipworks that created the colossal protectorate flagship, this ship is designed to command and deliver serious firepower deep into enemy space, with or without an accompanying fleet.
Three main forward cannons handle long range engagements, 12 turrets house secondary gun pairs that provide closing range firepower. Various other points give protection against smaller threats. Onboard is carried a compliment of fighters and gunships, along with the capability to carry and launch a strike battalion via dropships.
Show
Add a Comment:
 
No comments have been added yet.

:iconatomskmaster6: ~atomskmaster6 Contacted me asking for another commission, which I gladly accepted. Here is the result.

The general looks down at the fleet, which is going through docking maneuvers with a station over mars. Hot tea anyone?
Show
Add a Comment:
 
No comments have been added yet.

Top side RTS game concept (unannonced)

Photoshop \ Google SketchUp

Battleship Overlord
Show
Add a Comment:
 
No comments have been added yet.

The latest series of ships for the game (Empire: Peripheral Wars). For this game concept period completed. There were made 60 + different units

Top side RTS game concept (unannonced)

Photoshop \ Google SketchUp
Show
Add a Comment:
 
No comments have been added yet.

Dreadnought
for [link]

Article on creating\WIP [link]

А на русском тут: [link]
Show
Add a Comment:
 
No comments have been added yet.

A Ion cannon cutscene concept with the first texture idea. Concept for "Memories of Hiigara".

[link]
Show
Add a Comment:
 
No comments have been added yet.

Arg! no ideas this month again, so I'll make some ship sketches just for fun.
Show
Add a Comment:
 
No comments have been added yet.

I found myself some time to make a new painting finally, this time with more patience beside my job and I hope you like it ! :)

Work-steps -> [link]
Show
Add a Comment:
 
No comments have been added yet.

I got permission to post my storyline art that I did for a game called Söldner X 2: Final Prototype. developed by Sidequest Studios in Germany. :)
These are the edited versions (not my final ones which looked pretty different for some of these) that appear in the game for the Playstation 3.
Most of them are a mix of 2D and 3D elements.

© eastasiasoft (2009-2010). Published with written permission.

[link]
Show
Add a Comment:
 
No comments have been added yet.

another 40 mins sketch!
Show
Add a Comment:
 
No comments have been added yet.

Cover commission from a while back, for:

Joe Vasicek's Genesis Earth

find it on Amazon: [link]
Show
Add a Comment:
 
No comments have been added yet.

Concept art/Pre-Viz for a yet-to-be-announced project: A stealthy transport VTOL refuelling en route to a deployment.

(Yes, I have been completely taken by the Hornet mission in BF3 :p)
Show
Add a Comment:
 
No comments have been added yet.

Hi all! It's been so long since I've been able to post work that I've done!

These concept artworks were done in late 2008 for the game Front Mission Evolved. Front Mission is a cult-classic mecha franchise by Square Enix that inspired my love for robots when I was a youngster. It was an insane privilege for IFS and myself to have been able to contribute to it.

_____________________________________________

[EDITED: higher res file + sharpened image]

Image info:

Night fighting at the docks. A massive invasion by a terrorist group is underway as law enforcement (the brown Wanzers in the foreground) desperately attempt to pin down the assaulting force. This image is fully painted IIRC with the aid of a stock photo or 2 for the background lights. I always wanted to make a mech do a blind-fire maneuver. I thought it might help to convey a more realistic kind of fear and desperation given the odds-- and at the same time, show off whatever is happening in the background a bit better.

_____________________________________________

Credits/Additional info:

-This artwork is Copyright Square Enix and Double Helix Games.

-These images (and more) can be found on the Free-to-Download Digital Dossier here: [link]

-Skan Srisuwan for his wonderful Wanzer redesigns.

-Verawat Verasunthorn who translated Skan's designs into 3D models, over which a number were used as 'bases' for me to paint over in these artworks to maintain accuracy and as a time saver.

-With Skan's permission, I'd taken design liberties with some of his designs, throwing in my own ideas and flavour to the mix; hopefully providing an extra layer of 'grounded-ness' or grittiness that I felt resonated with the spirit of Front Mission. ;)
Show
Add a Comment:
 
No comments have been added yet.

Hi all! It's been so long since I've been able to post work that I've done!

These concept artworks were done in late 2008 for the game Front Mission Evolved. Front Mission is a cult-classic mecha franchise by Square Enix that inspired my love for robots when I was a youngster. It was an insane privilege for IFS and myself to have been able to contribute to it.

_____________________________________________

[EDITED: higher res file + sharpened image]

Image info:

This one depicts an assault on a jungle base. A second Wanzer detachment prepares to flank a distracted line of defenders. This image uses some 3D as a base (images of models that I re-cut-and-pasted and then painted over). It also contains my favourite personal 'design additions' thrown in at the painting stage, such as the ERA-tiles on the green approaching Wanzer arms, as well as the dual pile bunkers on the Frost with its back against the rock.

_____________________________________________

Credits/Additional info:

-This artwork is Copyright Square Enix and Double Helix Games.

-These images (and more) can be found on the Free-to-Download Digital Dossier here: [link]

-Skan Srisuwan for his wonderful Wanzer redesigns.

-Verawat Verasunthorn who translated Skan's designs into 3D models, over which a number were used as 'bases' for me to paint over in these artworks to maintain accuracy and as a time saver.

-With Skan's permission, I'd taken design liberties with some of his designs, throwing in my own ideas and flavour to the mix; hopefully providing an extra layer of 'grounded-ness' or grittiness that I felt resonated with the spirit of Front Mission. ;)
Show
Add a Comment:
 
No comments have been added yet.

The Drifterium spacecraft was created by humans to travel very far through the Univers.

It's aim was to find the limit of the Univers, but one day it reached this objectif ...

3d / matte painting project.
Original size : 6000px*3375px



FIND MORE DETAILS HERE
-------------------
EDIT 2013 : Higher res here : [link]
-------------------



:alien:

My facebook page : www.facebook.com/elreviae



------------
Tools :

- 3dsmax
- Photoshop
- Chaoscope
- textures / clouds from www.cgtextures.com and personal photo stock.
Show
Add a Comment:
 
No comments have been added yet.

A spaceship able to generate magnetic fields to travel faster and deeper in the universe.

-------------------


-------------------
EDIT 2013 : Higher res here : [link]
-------------------

Created for the 17th Exhibit of The Luminarium "ILLUMINATE IV".

View the exhibit here : [link]

The DA group : [link]



My facebook page : www.facebook.com/elreviae


------------------
Tools :

- 3dsmax
- Photoshop
- textures from www.cgtextures.com
- After effect
Show
Add a Comment:
 
No comments have been added yet.

A space / futuristic project that represents an ancient alien structure lost in the univers ... but it is awakening ...

3d / matte painting project.
Original size : 4900px*2500px

My facebook page : www.facebook.com/elreviae



---------------------
EDIT : You can find the details here [link]
--------------------------------
EDIT 2 : Download an higher res here [link] for your desktop 1920
-------------------------------------------------

EDIT 2013 : Higher res here : [link]

-------------------------------------------------



Enjoy it ! :alien:


---------------------------------
I would like to THANKS A LOT :iconinfinite705: for the DD !! Really :thanks: !! I want to thank all my DEAR watchers too, it's always a pleasure to share new things with you ! :)
---------------------------------



------------
Tools :

- 3dsmax
- Photoshop
- textures / clouds from www.cgtextures.com
Show
Add a Comment:
 
No comments have been added yet.

I really like airplanes and I wanted to paint a somewhat futuristic military aircraft. This is the result :)

Edit: I used Image #7 from the following link for some texture :)

[link]
Show
Add a Comment:
 
No comments have been added yet.

Yet another "speed-painting" using some custom brushes and collaging together some elements to make an image.
Show
Add a Comment:
 
No comments have been added yet.

While sorting through some old storage drives, I stumbled upon a cache of "ancient" digital art. Apparently this was done in July of 2000, going by the date!

All I can say for certain is that it is a 3D render created in Lightwave, with paint-over done in Photoshop.

While I know exactly what the scene represents, all I'll say here is that a bunch of human soldiers are exploring a large alien structure, and here we see them setting up a base camp. :)
Show
Add a Comment:
 
No comments have been added yet.

Magnetar Proving Facilities provide the ultimate testing environments for new technology and tactics due to the extrodinarily tough conditions found within these particular stellar atmospheres.

Like with all stars, magnetic field's excite and bake stellar atmosphere and the solar wind to millions of degrees hotter than the stars core.

This Magnetar (SGR 1900+14) although less than 20 killometers in diameter weighs in at over 5 solar masses and resides in a photosphere several billion degrees kelvin. It's in these extremes, ship defences and weapons systems are assessed by some of the most competent test pilots in the industry.



__________________________

Space art/brushing and composition testing. God i'm rusty.

A grouping Asgards in transit towards a Magnetar Facility.


Join the method community for more

(edit) Made the facility smaller.
(edit) Added to the description.
Show
Add a Comment:
 
No comments have been added yet.

In honour of the launch of our new wiki (beta)

We are looking for character artists and writers. To find out more please visit this [link]
Show
Add a Comment:
 
No comments have been added yet.

"The Ashcen was the ceremony that celebrated a Kushauwan Pilot's the 10th Magniacapra engagement.

The event was the acquisition of "war paint" via the low altitude gravitational assist of Ganarhun I in the Ganarhun system.

Ganarhun I was a Metallic Hypergiant who's close proximity to it's star caused it's surface in daylight, to evaporate prior to being blown by the solar wind into interstellar space. As pilots undergoing the Ashcen transgress through the planets ;bleeding' atmosphere, metallic vapour condenses and scars hull plating providing the vessel with unique patterns that distingish the pilot amoungst it's peers."



_________________________________________

Synax444's work provided most of the inspiration for this piece.

Still working on nailing the visual style for the CoS universe.

Expect maybe one more image before I return to some heavy duty modelling for several months.

Hope you enjoy
Show
Add a Comment:
 
No comments have been added yet.

The forced landing of a spacecraft on an unexplored alien planet...

Follow up to a very popular image of mine from 2008:


Used tools:
Cinema 4d, Photoshop

Other artwork of mine:



See more on my main website:
[link]

Me on Facebook:
[link]

:icondonotplz::iconusemyartplz:
Show
Add a Comment:
 
No comments have been added yet.

BSG - The Sleipnir Mission

First one in a series containing famous ships from the Battlestar Galactica series.

Model by Tan. J

Used software:
Cinema 4d, Photoshop

Other artwork of mine:



See more on my main website:
[link]

Me on Facebook:
[link]

:icondonotplz::iconusemyartplz:
Show
Add a Comment:
 
No comments have been added yet.

D.S.E. | Ascending Phoenix

Featured in the latest issue (148) of the UK magazine "3D World" in its portfolio section.

Book cover artwork for the Mark Brandis Edition 20 "The Triton-Passage" - officially released via the german publisher "Wurdack".

Used tools:
Cinema 4d, Bryce, Photoshop

Other art of mine:




See more on my main homepage:
[link]

:icondonotplz::iconusemyartplz:
Show
Add a Comment:
 
No comments have been added yet.