The Earth mining mech is equipped with a laser-cutter on the left arm, and an articulated manipulator on the right arm. After cutting chunks of space-rock, it deposits them into zero-g mining carts for transport. The carts can be attached to the rear of the mech and linked together in a train. Both the feet of the mech and the bottom of the carts have anchor piles to hold them in place when working. The "head" unit can fold flat against the back (like a cape) for easier storage and transport.
The machine is designed to operate in a zero-g environment and is a mining/worker-type robot.
By almost all accounts, the MN-18 design is the UEPC's first serious efforts into dealing with space warfare. It was the first real design based from the spine-up to operate in microgravity environments. Though it was poor compared to its adversaries on the moon, it was significantly better than using KR-14s, which had been designed for ground warfare and were hardly maneuverable in space.
The MN-18 has fulfilled the role of space attack axel largely to satisfaction, though glaring problems remained evident as the years went on. This wasn't to say that the MN-18 was outclassed, but it was clear that other Axels could take advantage of the MN-18's fragility and construction to defeat them. Simulated combat ratios approached equal odds when the curve of difficulty of simulated opponents was matched against equals in MN-18s. Generally, a pilot had to have three years worth of experience in an MN-18 to equal an OU-8 operated by green pilots.
Aware of this problem, an updated design of the MN-18 was conceived to answer the problems and create a better-functioning space Axel. Though some of the structural modifications are radical, it was always classified as a different model of MN-18.
With the stalemate against the moon, the 'V' version of the Ikida was put on hold. Only a pre-production run of five machines was completed as proof-of-concept vehicles, and were assigned to Space Station five.
All of this changed when the UEPC cleanup effort at Palifca turned for the disastrous. One prototype machine, piloted by an Agitator, ruined several squadrons of MN-18s and destroyed two full carriers and a frigate. Such tremendous losses of manpower and material at the hands of one machine was unacceptable. The MN-18's was immediately halted and the new V model was rushed into production. Aside from some minor modifications and tune-ups to the original plans, it is the same design conceived a decade before when the MN-18 was facing performance problems.
The V model is a relatively new machine, but handles a lot better than the MN-18 and is accepted as being a faster model. The cockpit pod has been increased, and while it makes for a bulky target, it contained additional shock protection to keep the pilot comfortable during high-speed maneuvers. Better targeting equipment through the redesigned head model (Adapted from the Bulava-B) allows pilots to use thermal imaging and color, instead of being restricted to the basic unit carried over from the KR-14.
The unit has yet to see combat. Fresh MN-18Vs have been deployed to several orbital stations, though they are mostly being distributed from Space Station Five. They have yet to see battle against the Lunar Units, though the MN-18Vs carry the same armaments as their predecessors (laser cannons, small-arms rifles, rail-guns, etx.)
(Had a sketch of this for a long while, since I thought the MN-18 was too spindly, but none of the sketches I liked. I guess that page from Yamashita's book did wonders eh?)
Although the United Earth Government has direct control over many major industrialized nations (and their child manufacturing companies), it would be impossible to control all of the manufacturing centers in the entire world. Much of this is because industries and corporations took pains to hide some of their manufacturing centers as the UE government began to grow in popularity. Fearing their assets seized, some far-thinking corporations tried to hide their production processes, but in the name of globalization and 'worldwide security' many of these arms manufacturers were sized and liquidated, or put under direct government control.
Ironically, many smaller Axel and arms manufacturers, due to their size, managed to escape UE Gov attention and continue to produce Axels and machines of their own. So as to not alert the UEG to their operations however, many of these machines are traded over the black market. With buyers and sellers hidden behind masks of anonymity, the UEG has labeled these manufacturers "Pirate Corporations", and their products "Pirate Axels". Despite the name, Pirate Axels are rarely used for pure piracy. Many units are found in mercenary operations, insurgent armies, and compliments to the UEPC provided forces (though not publicly stated as such).
Perhaps the most successful and advanced of these "Pirate Axels" is the 97S Lique. The unit was one of the products on the development line for Astra Space Technologies when the UEG made it's overtures to Japan. The Japanese company, like the other businesses, knew that absorption into the hydra of a world government was inevitable. Given public distrust in large corporations (especially after the series of decades-long Corporate Wars in Japan), it was a foregone conclusion that they would be absorbed or dissolved, in order to 'end controversial business practices'. Astra Space Tech's CEO, refusing to see nationalization crush innovation and brilliance, moved his company to Okinawa, then to Cupps, and set up at an abandoned manufacturing plant there. During the flight the team managed to take only one machine with them, and that machine was the 97S prototype.
The Lique at that time had already undergone materials testing and systems development. Thanks to input from the Space arm of Astra's business, many new technologies from that arm managed to see form in the Lique. New joints, composite armors, and even ballistics jackets (originally designed to deflect micro-meteors) were incorporated into the frame. At Cupps it underwent rigorous testing, and when approved, limited production runs were produced out of the old Cupps manufacturing plant... now re-tooled to produce one of the most advanced independent Axel on earth.
Performance-wise, the Lique straddles the line between a light and medium axel. It's weight, frame size, and armament load suggest that it is a Light Axel, but combat performance give it the mobility, endurance, and speed give or surpass the equivalents in the medium category. It certainly causes problems for the standard KR-14, and has even been documented in a battle standing up to a KR-19 and emerging the victor. Still, there are far too little of these designs to make an accurate consensus as to the threat they pose, and as yet the UEPC has not taken any serious effort to locate the manufacturer or stop distribution.
(Tried to channel Ikuto Yamashita, Evangelion's mech designer, when drawing this. Still not there, but it's unique enough. Now fixed the leg covers and added shading.)
The origins of what would become the IR-22 began when the UEPC put out a contract for a fixed-purpose Space-marine combat Axel, as at the time (and still the case today) the UEPC lacked a definitive unit that could combat equally in ground and space (The KR-14 had been filling this role ever since the moon seceded from Earth control). Eventually the contract proposals became inadequate to fill the task, and the competition ended.
As a side-effect of the research into 'acclimatizing' an Axel to joint space-land warfare, Skeleton 97A was conceived in the German Branch of the Mobile Armor Division at the Munich base. Largely constructed as an alloy and frame study model (in miniature), after the Space-Marine project fell through the design team reconsidered the frame and developed a full axel around this miniaturized prototype. The resultant design was designated "Trial-98" and put through a prototype stage, simultaneously proposed to the UEPC's Defense Board.
At the time the UEPC was still operating VT-8s, which were showing almost eight decades of continuous use and were being outclassed by newer Axels in the lighter categories. Trial-98 not only was a newer design at the higher end of Axel weight, but it also incorporated newer features with standard materials and at adequate costs. The fact that Trial-98 was a little more expensive than the VT-8s was inconsequential, since it was felt the new design was worth it in terms of performance. Trial-98 completed its prototype phase and was adopted for production.
As a side-effect of space adaptability research the Axel does have some improved characteristics in space handling. The movement of its mass in the limbs and legs not only save fuel costs when in space, but also make the unit an agile fighter on land. While not the lightest Axel in UEPC service, it can hold its own during a scouting mission and in packs can prove quite deadly.
Quick update guys, ripped this off from the previous techy blue mecha piece..lazy bastard me.. anyways go check out my companies web guys and join us on facebook! Niahahaha shameless promo.. GO!! [link]
The AGU-01MA Bunker Sin base form, complete! This is the Bunker Sin with just it's pile bunkers equipped; I plan on making additional equipment later on. Full-size for non-messed up image.
The Bunker Sin is an Anti-Carapace Mechanical Framework; it's pile bunkers are capable of dishing out several hundred times their actual weight in force thanks to the manipulation of it's anti-gravity units, which allows it to blow through the armor of the massive enemies it's primarily designed to go up against.
It's performance output is around 20% higher in comparison to the basic mass production variant, so it can move more fluidly and faster. It comes with a few new weapons that haven't yet been put to production for the other Sin units as well, so it doesn't need just rely on the pile bunkers in combat.
So yeah, Bunker Sin down. Three more to go, and thankfully they all use the same base frame~
The last of my currently designed Knightmare Frames. It wasn't originally shaded or detailed; it looked rather dull. But I figured since I was uploading it to DA, I'd get off my lazy ass and finally finish the design. Here it is, the actually completed Ninja KMF.
A Knightmare Frame designed during a joint venture between Kyoto House and Aesir, though it never saw production during that time due to the untimely demise of Kyoto House. It would eventually be rolled out a few decades later, retaining its model number but working for Aesir. The Ninja was originally designed to be a stealth version if Laksharta Chawla's Gekka, though over the years received considerable frame changes due to advances in technology. Thus, the new Eight Generation Ninja came to be.
The Ninja can be considered extremely "low-tech" in terms of what kind of equipment it uses. It lacks landspinners and an ejectable cockpit (purposely), and it has a unique pair of slash harkens that don't particularly work in the same way as your average ones, making their uses limited. It doesn't display the use of Gefjun Disturber technology either; countermeasures developed against it during the Special Forces Rebellion have rendered it mostly useless, except on large vehicles like submarines. Thus, the Ninja deploys a rather conventional means of stealth to deal with sensors.
Its legs have been reinforced, showing drastically improved hydraulics and shock absorbing capabilities, so when it moves, it isn't registered on ground sonar despite how fast it's running. A feature that allows it to disperse its heat into surrounding objects allows it to "blend" into the environment on infrared sensors. With these features, it's all up to the pilot to use them properly for stealth missions. Using a variety of kill-or-capture close range weapons, the Ninja can sneak up on unsuspecting targets and completely destroy or subdue them.
Only two Ninja units are rolled out by Aesir, and aren't even officially recognized as part of the organization, due to the nature of their missions. Their pilots, a pair of chinese siblings, are master assassins; their job is to take out specific targets on the battlefields, like figureheads and squadron leaders, as well as sabotaging research and development facilities. Out of the cockpit, they could be considered just as dangerous.
This is a Franken designed by me and thus not an original, from-scratch creation, though it includes some original tweaks and parts in the design. Arts used belong to their original creators and not me.
A Knightmare Frame produced by the Mercenary Organization Aesir, using stolen blueprints and technology from Britannia along with aid from Indian engineers. The Prototype Einherjar was the first to be rolled out, and featured a complex control cockpit and sluggish features; it wasn't so much a wildhorse as much as it was difficult to operate with its choice of controls. All in all, its performance was on par to that of the Sutherland, though at that time it could only operate at or near 30% functionality with its various test pilots.
As further testing simplified control features, more and more of its power and functionality came out as a result of its "Sakuradite Turbine Amplifier", which enhanced and increased the functionality of sakuradite in the frame. Unfortunately the Prototype Einherjar would be destroyed at the hands of the Bedivere, a more advanced and powerful unit, nearly killing the pilot; by the time of this battle, the Prototype was showcasing nearly 80% of its power, surpassing the Lancelot Air Cavalry in power and speed.
Its subsequent upgrade, the next of the line Einherjar, featured salvaged parts from the original; mainly the head and Turbine Amplifier. It also featured all around improvements in all areas, from control to maneuverability, speed and attack power. It would be even further upgraded into the Einherjar Luceid, which boasted extreme power on par with that of 9th generation frames, despite its lack of a energy wing system. The Einherjar would continue to operate throughout the latter parts of the war and well after the war ended, and much of its self-evolving enhancements were eventually implemented in other designs, like the Justine and Equitess.
Figured I'd start grouping similar machines together, as it'd reduce the number of things I have to put up while maintaining image quality. The Einherjar Line are all technically one Knightmare Frame anyways; parts of the destroyed Prototype went into the Einherjar, and the Einherjar Luceid is a self-evolved form of the original, which adapted and upgraded its own parts at the behest of the nanomachines composing its frame.
This is a Franken designed by me and thus not an original, from-scratch creation, though it includes some original tweaks and parts in the design. Arts used belong to their original creators and not me.
April; time for the kick off to a more intense flow of TKP works... although last month had been a seeming quiet period we've actually been rather busy (gah... I still have a lot of messages piling up here O_o).
To start things off we have the line work to an updated design of the oldest TKP sendai character that exists; Gumbinnen "Gumbee/Gumms" Sems. In fact, it could be said that the original version of this guy, created all the way back in 1990, IS the source from which all of TKP's bio-mechanical characters and aesthetics sprang from as Pallas Athena did from Zeus's head.
The only other posting of this character appears here, in a form much closer to the original: [link]
However in updating Gumbinnen I took great care in maintaining the core visual aesthetics of the original design, both for nostalgic reasons and simply the old original design was a rather unique looking creation (I'll have to post it soon, likely in scraps or possibly an extended post on the Vulne Pro blog). That original design is also the source of the aero-frame nosecone aesthetics much of my Theos FOIL designs have (which was why and I hit it off so well as he was doing similar things visually). Gumbinnen is where it all started.
I'm posting this monochrome presentation of the line art with the shading layer and textures on (including the bakelite parts which look more bronze here). The full color is done but I will post that a little later
Gumbinnen Sems is a combat taedus so this means he's bonded to a human user. He works as an I.P.I.O. with said human who's his partner Heath Wuthering: [link] Becasue Gumms is a taedus this means he's about 5 feet tall from ground to tips of the tail fins so he's roughly 4 feet or so where his head and primary eye line falls.
Gumbinnen lives with Heath at the Ark Cafe in Genuaš and is a free sendai. More detailed information about him will be in the full color posting to follow. There is a lot more to come...
A return to some color work with this pair of sendai saedus (SADUS) types.
S.A.D.U.S. (self aware defense utility system) as noted in a few previous postings are not the most stable types and this pair is no exception. Clearly they've both been engaged in violence and the path of blood wake. Though, typically, smaller than humans SADUS can be extremely violent and dangerous. Unless you're armed with AP SABOT rounds in your shettier things can get dicey. Best to have a taedus use partner around to deal with these edgy things.
The Gavil fellow, on the left, is a late 4th gen period body style. The one of the right, a 5th gen Jeindel. The designs of sendai can often verge on the absurdly weird and these fall somewhere in that territory. SADUS often verge on the visually strange which has also been criticized to potentially effect their behavioral issues. Even the 5th gen SADUS are prone to erratic behavior so one wonders why? Apparently they forgot their bib when chowing down on the pasta... oh, wait, that's blood. DOH!
These two were actually sitting in the hard drive for awhile now and I finally got round to finishing them off. They were based on the original roughs in these thumbs: [link] You'll see them both in the lower left side. More work pending...
Digitally inked blown up pencil thumbs digitally colored in CS3
Long entry (which will get edited down soon) but hopefully interesting (Illustration by with colors and cleanups by me. More info about the collab below history entry)
Forbidden weapons of war: FOILjaeger 3aMF Gottheitzerstörer (Destroyer of divinity) Adjustable Mass Frame Attack System
The feared and terrifying FOILjaeger beasts of an older age of FOIL warfare. These incredibly dangerous FOIL hunting machines were banned from combat long ago in the Genuaa Madreaus treaty of 3156 (Jaamas calender) due to a horrible incident where one lost control and practically obliterated the entire Polemos city state of Reince before finally being subdued. It is because of this terrible event that Polemos city states are now heavily fortified with artillery batteries and often protected by anti FOIL floating rail platforms. The Vulne Consortium coalition was already lobbying to get the machine banned due to it being built in secret beyond the agreed guidelines set in the rules of engagement for Polemos. Due to it's size they were built in space and when they would first appear on the field it would be dropping directly from the sky with a distinct sound indicating their arrival. The attack on Rience was the nail in the coffin for the Gottheitzerstörer machines as they were immediately outlawed after the talks in Genuaa (neutral Indus territory) concluded.
One of the most dreaded weapons ever to prowl the battlefields of Polemos just uttering the name, the cry of a FOIL pilot, alerting their blid krieg one was on the battlefield would send waves of horror though the ranks. At nearly twice the size and height of an average FOIL this machine was one of the largest combat frames built during the endless years of experimental FOIL "warfare". Employing the Icar drive technology, in an even more experimental and mysterious way, the Gottheitzerstörer would change the vibrational frequency of the FOIL's mass itself and essentially phase it's density in and out of our familiar dimensional plane. If the machine struck a normal FOIL with it's giant arms the FOIL would surely be obliterated and if it didn't strike them they better hope it didn't grab them either. The hands of the machine had plasma pulses that would ultimately cripple a FOIL much like an E.M.P. blast. The claws also would heat up to tremendous temperatures which would add to the damage of a connected strike and glow as seen here.
With the machines massive size one might think a smaller FOIL would have the advantage of maneuverability and greater speed. This is true in basic principal but due to the Icar drive being an anti gravitical unit and also allowing other strange properties the Gottheitzerstörer has tremendous speed and maneuverability for it's size which made the machine all the more feared. The machine would phase jump so it could be on a FOIL in an instant with a deadly strike and only the most skilled of pilots and FOIL faedai could evade the attack. When the machine would strike it would phase it's frequencies to a higher vibration and accelerate it's attack out of phase until connecting throwing the Icar into full phase bringing the full weight to bear which would often smash the misfortunate FOIL into the ground along with the arm of the Gottheitzerstörer creating a most spectacular impact explosion and crater. With the FOIL completely obliterated the Gottheitzerstörer would simply kick the Icar drive back to full strength to pull out of the follow through. Using the Icar drive in this fashion proved to be unpredictable in it's effects on the SADUS control entities the FOILjaegers would employ causing the machines to have a rather volatile beast-like nature. The machine in the image isn't standing but suspended by the Icar field, the glowing rings being a visible part of the field. High technology is essentially magic to those who are unfamiliar with it's workings. In many ways the sciences and high technology fields in SOL are closed systems only open to initiates and secret guilds and orders. The general public overall has little interest in how something like this works, to them it's simply pulling a rabbit out of a hat
On the illustration itself. Ever since I joined DA I've been gradually meeting more and more talented artists and creative people and it's simply been a blast. Early on I met as I was drawn to his fantastic mechanical designs and endless imagination, we became friends pretty fast and soon I asked to color one of his illustrations and we began to collaborate from there. As Karl learned more about the Theos Ke Polemos project he asked if he could contribute and, well, I couldn't refuse. In talking about ideas for this project I mentioned how something about this design, what has become the Gottheitzerstörer FOILjaeger, struck my imagination. He didn't have a specific idea for it so we came up with what would be this machine using the original illustration. So the illustration and design was created by originally and can be found here: [link]
Please, by all means make sure you send some much deserved good words as well.
GP sent me a hi-res scan of the pencils and I went to task, with his approval, of cleaning up the line work and adding various new, but subtle, design flourishes of my own (which can be seen differing from the original illustration in various small ways but overall I wanted the original's spirit to remain), and a new set of nastier hands on his request. Once the line work was polished up it went to color, a Panzer gray with spotted cammo, red, and "bee" marking accents. Being the machine is actually an older weapon, assumed to be mothballed long ago, it's very rusty (the classel armor over paint) and battle worn. From the looks of it this machine has executed quite a few FOIL crews. A terrible machine that should have been forever destroyed somehow kept hidden away on Indus only to return, to the horror of Polemos forces, to spread terror once again. More of Theos Ke Polemos to unfold... stay tuned.
Pencil illustration, design concept, and Gottheitzerstörer name by (Karl Östlund)
Digital clean ups, additional design flourishes, and colors Mike Majestic Photoshop CS3 and Painter X
The first of two commissioned paintings for ~mr-balk
This is an Usling 90 ton Clan assault mech, standing over it's kill. A custom design referenced from several existing mechs, most notably the Tundra Wolf and Gargoyle. Weapons and equipment: (Clan versions of course) 1 ER Large Laser 2 ER PPCs 1 LRM 15 ECM, Targeting Computer, and 4 Jump Jets.
6 straight hours of work for this one, a nice break from all the commissioned stuff.
I assumed I had drawn one of these 4 armed type mecha before, as I reference them as the source of inspiration for Nayora's many armed elemental techniques, but apparently I have not. The small and large arms do not mirror each others movements (like say, landmates), instead the pilots spend years training their minds to utilize 2 extra limbs. This is best achieved by implementing cybernetics during infancy while motor skills are still being developed. Needless to say these programs have been quite controversial, but have yielded some of the most elite mech pilots to serve in Ranger special operations units. These unique pilots and their advanced mechs are considerable investments at the base line, so nothing is spared to ensure that nothing but the best tech is made available to these units, maximisung thier effectiveness and durability. Custom bio-synthetic neural mechs, high output shielding systems, assistant AIs, and any weaponry desired. While Elementals are the masters of precision attack, these spec ops mech units can deliver the same in an urban environment through brute force and can afford to take some hits doing so.
I haven't drawn this in over 2 years, and haven't done a decent version of it since before I started working digitally, it's just such a beast to draw
Shimmering Sword, SMR06 Behemoth experimental mech (named after the bright particle lances fired from it's arms). Drop this into any battlefield with relatively level terrain and it will create an area denial zone with weapons you'd expect to find on naval ships. -2 Howitzer type guns provide beyond line of sight strike capability, using guided munitions for accuracy. -Arm mounted Ion Accelerators will slice anything in half that comes into direct visual (or hides behind less than a hillside) -4 laser turrets and a central missile system provide medium range defense against ground and air aggressors. Massive cooling systems on the mechs back fight against the heat buildup caused by running the numerous energy weapons, large reactor, and an energy shielding system. The high proportion of energy weapons also leaves it weak against opposing shielded targets. The SMR doesn't deploy without escort though.