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Commission for the "SUN MAXIM" visual novel game.

Visit the project blog:

[link]

Character designs by: :iconsimongannon:

The Mars Military Mech shares a similar frame to the Earth Military Mech, with added Martian technology. It mounts a variety of sensor pods and gear, and each arm can be equipped with punching blades for close combat.

This continues the tradition of "no human hands." The blade unit slides onto the forearm and then the grey clamps at the end of the arm grab onto the back of the blade.


Sun Maxim mecha lineup:

Maintenance Mech: [link]
Earth Military Mech: [link]
Earth Mining Mech: [link]
Mars Military Mech: [link]
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Commission for the "SUN MAXIM" visual novel game.

Visit the project blog:

[link]

Character designs by: :iconsimongannon:

The Earth military mech features a quick-change attachment system instead of anthropomorphic manipulators. It's equipped here with a small electromagnetic rail-gun.

The machine is designed to operate in a zero-g environment and is a combat-type robot.


Sun Maxim mecha lineup:

Maintenance Mech: [link]
Earth Military Mech: [link]
Earth Mining Mech: [link]
Mars Military Mech: [link]
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Combat Foil concept design for :iconvulnepro:'s Theos Ke Polemos mecha anime universe.

Design based on an original sketch by :iconvulnepro: Sketch: [link]

This version has many slight improvements over the first version I did, which you can see here: [link] No weathering on this pass.
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Top side RTS game concept (unannonced)

Photoshop \ Google SketchUp

Battleship Messiah
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Mech Sketch :)
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Top side RTS game concept (unannonced)

Photoshop \ Google SketchUp

Peacemaker Carrier
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A new FOIL for all you fans of the big beasties :) Gradually more TKP stuff to come, including more of these fellas.

The Auaris-SOMR (Special Operations Multi Role) combat FOIL is, another example, of the 5th gen period in the evolution of these bio-mechanical entities. As the situation on Polemos changed, rather dramatically, so did the nature of FOIL warfare and the FOILs themselves. The tactics and honor based nature of the conflict was all but jettisoned entirely (though the Faedai themselves remained incredibly proud and upheld the virtues of their honor even when the tactics changed considerably).

Now due to a new, and greater, threat, due to the siege of the Black Son, FOILs became more sleek and reliant on infantry FOIL shettier weaponry (though many continued to effectively use swords in combat). So a great deal of 5th gen moved into this more industrial and sleekly utilitarian aesthetic with less artisan driven visual flourishes (though this did continue more subtly) simply due to these machines being even more mass produced in nature.

The Auaris SOMR, pictured here, is sporting a jungle cammo pattern with minimal markings. It carries a Geind bullpup combat submachine shett weapon with HVS rounds (High Velocity Shett rounds much like modern tank SABOT rounds). The FOIL is also carrying a rocket propelled spear. The Name Auaris is, yet again, an obscure historical reference from humanity's foggy past. I won't tell where it came from this time so feel free to try to guess ;)

By the time the 5th gen FOILs were at their peak production many of the prominent Polemon FOIL manufacturers were actively cooperating in production of these machines openly, rather than the back room dealing and playing both sides for gain they were engaged in before the siege. As such, many FOILs shared parts and design philosophies more openly. This new cooperation yielded many of the most effective and powerful FOILs ever produced.

Blown up lightboxed thumbnail pencil illustration (based on this thumb, top row center: [link] ) digitally inked/cleaned up and colored in Photoshop CS3

More to come...
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Ileman-Loch has carved out a name for itself in FOIL development despite being one of the smaller manufacturers in the continued development of these machines. Their designs are often more animalistic in form than some of the more elegant and artisan driven FOILs but clearly an Ileman-Loch FOIL is driven by it's own sense of aesthetic as illustrated by this rather sleek armor frame here.

This example is a Vulne Consortium Faedai and thus would be in service of The Polemon Crimson Trust. On the FOILs top left veneer fin it reads Val Voso Tems, whic is the region on Polemos the FOIL is stationed. The cammo pattern more in line with the tropical locales of Val Voso.

The FOIL is holding a rocket propelled spear (those of you following the Theos project will note :iconnidaram: was the first to get an illo out the gate with one of these weapons for his first Theos post [link] ) which is typically more of an infantry FOIL support weapon but CAV FOILs have been known to use them as well.

It's name, Sobeq, is a mutation of Sobek, the Egyptian Crocodile god. Often FOIL names will come from the artisan's little knowledge of what history humanity has left, sometimes naming a FOIL with little regard for the word's original meaning. Here, clearly, they had an inkling as the FOIL's elongated head has a rather crocodile appearance to it, a very Ileman-Loch stylization indeed.

Once again the FOIL was fully painted on a Wacom Intous 9x12 in both Photoshop CS3 and Painter X

Though a lot of things have kept me busy there are more of these guys to come so stay tuned ;)

Cheers!
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And another new FOIL to round out the posts tonight.

5th generation (very early period as to be argued it's late 4th gen to early 5th) Jeindel Schnellgail Special operations multi-role combat FOIL. This is an example of a 5th gen covered limb design with various add on customizations by it's operating crew (the leg armor and various bolt on parts, etc).

The Schnellgail, depicted here, is a multi-role machine in the sense that it's not a standard cavalry or infantry FOIL nor is it a front line machine that operates within the restrictive rules of engagement and code of combat the primary Polemon campaign follows. The war between Indus and Polemos is something more akin to contests of skill, such as the Olympics, than the familiar notion of modern warfare we have today. However this is still warfare in every possible way in regards to the loss of life incurred. Both sides fight in arranged engagements, under certain conditions, to achieve the highest point spread. The higher the lead in points the more advantages the leading faction has, politically, economically, and tactically. Depending on a variety of rules and a lead in points, from engagement to engagement, certain wild card plays can be employed. The FOILjaeger Gottheitzerstorer was such a wild card play but long ago banned for use in the Polemon theater due to the Reince incident. This Schnellgail, and other specialized FOILs, would be lone wolf combatants that would be sent in to attack at the time and place of their choosing thus playing a specialized role in FOIL warfare. Specialized because they operate outside the primary rules of engagement but their actions are sanctioned through the advantages of certain point spreads and occurrences in the primary engagements by both sides.


The Schnellgail, pictured here, has spotted cammo for the regions of Polemos that are similar to the Savanna and deserts in Africa. There's vegetation and stretches of desert with smatterings of foliage where this machine is in operation thus the choice of markings. Granted hiding something this big is rather absurd FOIL cammo is as much for functionality as it is intimidation. The weapon it carries is a rail shettier for ranged and close quarter use and rather effective at killing FOILs with minimal rounds required for take down (this weapon is more powerful than standard infantry FOIL shettier weaponry). The FOIL is capable of carrying bladed weapons but none are depicted here (omitted to showcase other details). On the left thigh there is a curved bar bolted to the side. Immediate speculation might be it's a form of reactive armor plate and this is close but it's actually a repulsor field plate that performs a similar function of deflecting bladed attacks. The 3 smaller plates are indeed reactives and the curved T shaped plate is simply a reinforcement plate for attaching additional weapons and such. On the right leg there's an added curved armor plate with a pack of reactive armor plates attached and a trio of smoke grenade launchers on the far side.

The FOIL has a nose art depicting a wolf jumping over Polemos while breathing fire. On the left arm over the black TAC band are kill markers (cool little Jolly Roger Skulls provided by :icongenocidalpenguin:) The TAC number is 115D. On the head it says, in greek lettering, Jeindell and then Dynamic Combat Systems in English. Once again, in terms of visual aesthetics, the head sculpt has some distinctly futurist (modern art style with ties to cubism) evoking lines and flow. The Schnellgail is a fairly current Jeindell design so this example isn't a particularly old machine but it's seen a good deal of action in the field and thus has a great deal of wear.

This crew also employs floating sendai (these are independent sendai lifeforms but have a consciousness more in line with an animal but are extremely intelligent none-the-less)) that provide recon, targeting, and tactical data to the FOIL crew (human pilot and sendai faedai) in the field. Only one is shown here but they can employ multiple "floaters" sometimes called "voyeur cans" as a derogatory epithet.

This one is still a fully 2D fully digital Wacom paint so no 3D assistance on this one. As most of you following the gallery and TKP and seen I will be doing more FOILs in 3D in the future.

Fully digital Wacom illustration using Photoshop CS3 and Painter X


I'll probably sneak in some edits, there's still some bits I need to tweak and polish, too tuckered to mess with it now. It's done though, for the most part :)
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Heres something I worked on for a few nights spread out over a few weeks, glad to get it done. I wanted to show off one of the more uniquely techniqued Elementals I've thought up.

This Elemental has developed an interesting way of utilizing her shields. Instead of the most common wall and linear motion force attacks, she uses rotational motion to build up kinetic energy in what appear to be invisibly tethered shield blades.
Standing with a varying number of these cycling points surrounding the suit, which can have their attributes adjusted in many aspects, all generator power can be concentrated into extremely precise and potent attacks of defenses. While a great offensive tool, having the same requirement of precision for defense leaves the user vulnerable, so elevated care in battlefield awareness is a must.
How these forces at play operate still sits in a theoretical state for the scientists and technicians that work with the Elementals, continuing to show how little is known about the true potential and nature of the material that runs shield generators.
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The result of tonights LiveStream. Though I should start to expand my space art subject matter. Definitely going to be needing orbital structures for my story.

A Massive foundry shipworks and service station for the Star Protectorate fleet. Various sized ships are in for resupply, including a massive flagship.
Having been expanded in pieces over many decades, this station is nothing elegant, but it's power and importance cannot be understated.
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Commissioned by :iconmihoshik: *MihoshiK
Exploration ship the Second Chance approaches a mysterious system enclosed in a veil of dark energy.

Haven't really done retro style ship design before so this was something new in that regard. Took about 12 hours to complete, most of that spent on the ship. I always enjoy doing these big pieces.
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1.7 km long capital ship, unknown classification. Probably a Light Battle-Cruiser/Mobile Facility ship...

Primary role is the protection of Corporate interests near active mining fields. Torpedos and Missiles offer a significant stand-off engagement range, and Mass Drivers provide medium and close in defensive fire.

Parasite bay can hold a significant amount of Assault Drones, the primary method of interception/interdiction.
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Work in progress on my Battleship/Carrier hybrid .

I intend to take this sketch a bit further, with some background objects and to turn it into an actual scene, but that's for another time. This shot was to establish overall target detail.
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Small scale fleet assets.

Drone is used in a interceptor and long-range precision role, while the corvette functions as a long range missile platform. While equipped with 2 siege beams, it lacks the armor or heat capacitors required for extended capital fleet combat, and is better suited for convoy escort and pirate interdiction.

This is not part of any particular universe, just some insomnia sketches that might turn into something.
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The Naginata is the latest light privateer vessel design from the up-and-coming Freeman-Ahrugan firm Daedelus Aerospace. Designed from the ground up as a dedicated pirate-hunter, the Naginata is fast, stealthy, tough and deadly all rolled into one. The designers at Daedelus recognized the need for a light privateer with the ability to sneak up on a larger force of pirate marauders and then crush them with a lightning blitzkrieg attack. In many ways this reflects Ahrugan warfighting doctrine with their deadly Dragan-class assault ships (their version of a corvette)- sneak up on the target while cloaked, hit them like a thousand flaming sledgehammers, then re-cloak, bank around and hit again from another angle. For such a small vessel- 335’ (102m)- the Naginata has incredible punch and a thick skin, making this a perfect vessel for such tactics
The Naginata succeeds in this task masterfully, but it also has an additional ace in the hole- a top-notch ENWO suite. While most vessels have a single VR chair with command controls for other electronic warfare equipment, the Electronic and Network Warfare Operations command center aboard the Naginata has three. This allows three netrunners to hack the opposing vessels’ networks and jack with their systems, or two to do so while the third mans the ECM/ECCM consoles. While this may not be of use against alien threats due to their networks being wholly incompatible with Terran coding, it is quite effective against Terran-based or Orion-based pirates.
Offensively, the Naginata is a potent vessel for its size. Primary punch comes from a spinal mount APPC with a hidden emitter under the bow. Designed to gut most pirate ships in a single volley, this weapon is technically Restricted, and requires either scan spoofers to hide it or licenses to carry it. Six dual medium APPC turrets give omnidirectional fire to allow the ship to engage multiple targets simultaneously. Two medium AP lancer turrets port and starboard act counter fighters and small craft that attempt to intercept the Naginata. When things get particularly nasty, however, the Naginata has sixteen SSM launchers, eight dorsal, eight ventral. Defenses are phenomenal for such a small vessel, with a thick hide of multiple layers of atomically-bonded carbon-turine armour with tenser field reinforcements and a skin-sheath deflector shield under the conventional shields. The Naginata hits hard, moves fast, and is very hard to kill.
Due to substantial automation, the Naginata requires only three crew to operate, six to operate at optimal efficacy. As a result, the quarters aboard the privateer are spacious and roomy (middle-class quarters), and even the troop/passenger bunkroom is decent. The galley and entertainment lounge are comparable to some of the better transit orbital lounges. Lastly, the Naginata can MOVE, with four propulsion dual-core gravitic drives and four single-core gravitic drives dedicated strictly to maneuvering, the vessel can outmaneuver some fighters. With an acceleration of 2 AU/hour and a top sublight speed of .8C, she is a hard ship to catch or escape. The Naginata is just as fast in hyperspace, with a top-notch class VII jump drive giving it a top speed of 140C/hour. All in all a prize for privateer to own.



Copyright 2009-2011 Dark Nova Games
This artwork and any image based off of it is the exclusive property of Dark Nova Games. All rights reserved. Any other use of these artwork images, without the expressed written consent of Dark Nova Games, is strictly prohibited. This image is copyright protected by United States and International Law.
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After the catastrophic defeat the European Union suffered at the hands of the Andali Confederation during the latter nation’s war for independence, European military planners were forced to rethink their designs. Two centuries of relying on drones for warfare had finally proven to be a critically-flawed philosophy. Thus, German and English engineering teams were brought in to oversee the development of new warship designs. Out of this was born the Höllesturm-class destroyer.
German Aerospace firm Krüpp-Daimler (descended from one of the few corporations to survive the chaos of The Fall during the 21st century) developed a transitional vessel that- while still using drones instead of fighters- was a capable combat vessel unto itself. The casualty-averse nature of the European population necessitated massive automation, and the replacement of remotely-operated drones with next-generation ones that have onboard AIs. Without pilots and carrying a minimal crew, the Höllesturm is able to effectively project European military power with minimal risk.
Unfortunately, it also means that the vessels cost far more than their efficacy should warrant, which has slowed down production of these vessels. Older Ariadne-class drone destroyers still comprise 60% of the EU navy, despite the abysmal failures they encountered when Andali netjackers cracked their encryption codes and turned the EU drones back on the vessels. Cost overruns and politics caused by the member state territorialism have plagued the development and fielding of the Höllesturm and its larger siblings, an internal conflict the EU can ill-afford with many of its colonies along the Fringe bordering on the increasingly-antagonistic Orion Empire.
Nor are the financial and political problems the only drawbacks to the Höllesturm. Powerful though they may be, the two dual super-heavy PPC turrets draw tremendous power, and without enough space for more reactors are relegated to semi-auto fire only. Without burst or sustained fire capabilities, these turrets should arguably be replaced by smaller, more efficient ones. However, the Höllesturm compensates for this by carrying a substantial load of ASM and SSM missiles in silos and launch bays throughout the ship.
Spinal mounts are the one bright point of the Höllesturm. Taking a cue from the NAU and several mercenary firms, the Höllesturm carries a varied weapons loadout in its forward firing arc. A pair of heavy MAC guns sit at the top of a stack of paired PPCs, an ENWO module including a disruptor cannon and drone command module, and a pair of particle beam cannons. Smaller medium and light PPC turrets give the Höllesturm some moderate omnidirectional firepower in addition to the main turrets, but the true danger from the vessel is from the spinals.



Copyright 2009-2011 Dark Nova Games
This artwork and any image based off of it is the exclusive property of Dark Nova Games. All rights reserved. Any other use of these artwork images, without the expressed written consent of Dark Nova Games, is strictly prohibited. This image is copyright protected by United States and International Law.
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The IATR (International Arms Trade Restriction) treaty uses naval classifications to define vessels that fall into the warship category. This is largely done to restrict mercenary companies from fielding anything larger than a battlecruiser within the boundaries of a TAN member nation. However it has become an industry standard among those same mercenaries to develop enemy classification equivalents. IATR classification standards are, frankly, rather sloppy, more or less mirroring the conventional commercial vessel classification. These are Corvette (300m or less), Frigate (300m – 750m), Destroyer (750m – 1.25km), Cruiser (1.25 – 1.75km), Battlecruiser (1.75km – 2.5km), Battleship (2km – 3km) and Dreadnought (3km and larger).
It should be noted that the wide range of Battlecruiser classification does overlap into the Battleship classification. This is due to the heavy lobbying influence of the various mercenary corporations and governments that rely on them to influence the IATR review committee to create a great deal of wiggle-room. The result is the ability of mercenaries to field battleship-capable vessels that are classed as battlecruisers, such as Spartan Group’s Akinakes-class Battlecruiser.

However, Spartan Group operates in many Freespace systems- as well as owning over a dozen star systems of their own where they base their shipyards, R&R resort worlds, logistics support and mining operations (most mercenary corporations that can afford it mine their own turine for armour and Corellium for jump engine fuel rods, allowing them to be independent of outside suppliers for critical resources that cannot be replicated in a nanovat), etc. This non-national territorial dispersion gives them the ability to ignore IATR restrictions operationally and still make a profit. Put simply- they are not technically violating the treaty, as the battleships they build do not enter TAN member nation space, yet Spartan Group has enough non-TAN clients to offset the cost of such ships.

The primary battleship in the Spartan Group fleet is the Kopis, named for the inward-curving Greek sword (also known as a falcata when it was used by the Celts of Iberia to hack Greek and Roman troops into confetti) so feared by the enemies of Alexander the Great. The Kopis lives up to its namesake, being deadlier than most TAN nation military battleships. It should be little surprise that this has caused a great deal of discomfort amongst many of the smaller or more paranoid nations. Spartan Group is reputed to have between three hundred and eight hundred of these massive warships- small by TAN member fleet standards, but far more than every other mercenary corporation combined. Half of these are held in reserve as flagships for their garrison fleets that protect Spartan Group’s systems while the other have are projected as needed for field operations.
The Kopis is, simply put, a ship-killer. While it may not have the terrifying WMD firepower of the Pinpoint Singularity Projector (PSP) or Point-to-Point Gravitic Projection (aka “G-Slicer”) cannons that can annihilate entire worlds in a shot or two, it should be pointed out that only the Ahruga, Australians, and reputedly the Americans and Orions have those weapons. Removing WMDs from the table, the Kopis is one of the deadliest capital ships in known space. Four bow-emitter spinal heavy AP lancers are flanked by a brace of custom-built super-heavy APPCs comparable to those found on Ahrugan warships (and reputedly purchased off of them, which should scare military analysts to ponder what the Ahrugan developed to make those monstrosities obsolete enough to sell). Underneath these are no less than eight heavy MAC Gauss cannons able to use fast-recharge gravitic accelerators to maintain a very high rapid-fire rate.

No less than TWENTY heavy AP lancer spinal mounts are located further back, four amidships and sixteen on the engine nacelle support ring. Eight aft-facing AP lancer spinals mounted in the rear-mid hull and stern make attacking from the rear nearly as suicidal as getting in front of the Kopis. Six more super-heavy APPCs are mounted as cross-spinals, two forward and one rearward of the nacelle ring on either side. Four adjustable-arc retractable-emitter heavy AP lancer cross-spinals are mounted amidship, two to either side just forward of the huge fighter and small craft hanger bays.
For directional firepower, the Kopis mounts twelve conventional tri-barrel heavy APPC turrets, seven dorsal and five ventral, as well as four double-barrel turrets, two port and two starboard. Fourty medium AP lancer turrets on the nacelle ring alone make life hell for any small craft or corvettes attempting fast-attack runs, as do the two dozen medium APPC turrets located throughout the hull. Nearly one hundred light APPC and AP lancer turrets act as both anti-fighter and anti-missile defense, and the Kopis mounts enough point defense turrets to make it nearly immune to missile strikes.

Speaking of missiles, the philosophy behind the conventional missile payload of the Kopis can be summed up in a single word- overkill. This vessel spawned the slang term “Macross Missile Massacre”- referring to an old pre-Fall animated series known for small vessels spewing out ten times their own mass in missiles- when witnesses first saw a Kopis volley-fire all of its batteries. Tactical computers monitoring all objects in the battle theater nearly had meltdowns as five THOUSAND additional contacts instantly came onto the field, and two ships’ AIs voiced their surprise with rather colourful language. Six eighty-shot SSM batteries would be enough to wipe out a dozen capital ships by themselves, but the designers at Spartan Group were either driven to overachieve, or Accounting never sent them the memo about missile costs because they continued to add more. Fourty six-shot ASM silos, two hundred twenty-shot LRM batteries, fifty twenty-shot SRM batteries and eighty Hellhound cruise missile silos in the nacelle ring (fourty fore, fourty aft) round out the missile-chucking capacity of the Kopis.

No Terran military- private or governmental- uses dedicated carriers for a variety of reasons (carriers are based around a naval warfare principle of using fighters and small craft as force-multipliers, but against warships this is a difficult prospect as omnidirectional disruptors, point defense turrets, interceptors and corvettes usually erase fighters when they get too close, minimizing their impact relative to the cost of a dedicated carrier). However, battleships often fill the same role traditional held by carriers, with the addition of being a potent battle platform in their own right. The Kopis is no different, with fourty fighter launch-and-recovery bays (ten port, ten starboard, twenty ventral split along either side of the keel) each able to launch an eight-fighter squadron for a total of 320 fighters. Ten small-craft bays (five port, five starboard) allow for the Kopis to launch its compliment of fifty Condor dropships in quick order, carrying troops and vehicles to the surface. Eight specialized hanger bays- four port, four starboard, spread across the midship area- allow the Kopis to carry a compliment of sixteen corvettes in addition to the fighter compliment.

The Kopis is one of the toughest ships in the Terran sphere, rivaling Aussie battlecruisers and Ahrugan destroyers (which may seem to be a slap in the face, but when one considers that Ahrugan destroyers are nearly three kilometers long and basically a flying wedge of armour, this is a compliment. What the Ahruga call a battleship most nations call dreadnoughts, and Ahrugan dreadnoughts are battlestations on PMS with jump engines). In addition to a honeycomb superstructure made of carbon-turine interweave that is nearly unmatched in durability (1.5 MILLION hull points), the thick hide of the Kopis and its shielding make this one very tough ship to kill. Using nanofield-enhanced atomically-bonded metallic hydrogen/carbon-tourine composite battleplate between thirty and one hundred meters thick in some places, the Kopis has the thickest armour of any mercenary warship, and outclasses most military ones. The custom-built quadruple-layered Therion ablative/deflector shields- each layer equal to twice the protective energy of a class VI combat shield generator- cocoon the Kopis in warm, fuzzy layers of I-will-end-you-and-everything-you-love-if-you-poke-me loving.


Copyright 2009-2011 Dark Nova Games
This artwork and any image based off of it is the exclusive property of Dark Nova Games. All rights reserved. Any other use of these artwork images, without the expressed written consent of Dark Nova Games, is strictly prohibited. This image is copyright protected by United States and International Law.
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A screen shot from my new video. The jet is flying through some asteroids and then transforms into a robot. Check out the video to see it in action...

Video link ---->>> [link]
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This is a preview wallpaper from my upcoming mecha art book, Mecha Zone 1.5

:star: full size is 1280 wide

That's the new Police Mecha I made just for the book. I finished coloring it about an hour ago.

The book will be available mid-October, but you can pre-order it now and get a free sketch inside. A link is on the image.
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This is the heavy counterpart to this mech...

Medium mech front [link]
Medium mech back [link]
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Type: Frigate
Manufacturer: Savrasi shipyards
In service: 2524
Country of origin: Sinklait
Used by: Sinklait, Hecate Subsector pirates


Unit cost: About 40 mil. geo
CM 72 C 36 EN 11
RM 50 G 2 TM 1 cycle
Length: 350 meters
Diameter: 122 meters

Weight: 77’200 tonnes
Crew: 60 (inc. 15 officers)
Armor:
Fore/aft: 5500 / 1000
Side: 6000 / 2000


Energy shield: 24 x 12 mj/sec (288 mwt total)

Armament:
Kinetic: None

Energy: 8 x 100 mwt lasers

Guided: 4 x 3 2800mm torpedo tubes


Defencive 24 x 5x130mm gauss AA guns

Propulsion: 1 x pratt-whitney exm-45
Acceleration: 6.02 g full thrust
Interstellar drive: Mk.2 hyperdrive, hyperspheric drive
Artifical gravity: Rotating-wheel, 202-meters arm

Variants: A lot
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type: heavy cruiser
manufacturer: Manhattan Shipyards
in service: 2509-present
country of origin: Liberty
used by: Liberty, Sol Republic
units built: 12
unit cost: about 1.8 bil. Geo

length: 668 meters
diameter: 137 meters
width: 270 meters
weight: 241000 tonnes
crew: 206 (inc. 56 officers)
armor: 7500/4000/1000
energy shield: 28 × 24 MJ/sec (0.67 GW total)
armament (energy): 12 × 200 MWt lasers (2s pulse); 12 × dual 40 MWt lasers (1s pulse)
armament (kinetic): none
armament (guided): 4 × 3000mm torpedo tubes; 24 Gargoyle torpedoes total
armament (unguided): none

propulsion: 1 × General Technics J20D (8.2G full thrust; 2.7G one third)
interstellar drive: Hyperdrive Mk.2
interplanetary drive: Warp drive Mk.1

ships in series, Liberty Navy: CBC Michigan, CBC Detroit, CB Grand Rapids, CB Warren, CB Flint (destroyed, 15 dead), CB Ann Harbor, CB Dirborn, CB Clinton, CB Baraga (destroyed, 206 dead), CB Delta, CB Emmeth

ships in series, Sol Republic Navy: Flagship LBSF Geneve (upgraded armor, four frontal lasers replaced with axial mount particle projectors; 955 meters total length)
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:bulletred::bulletred::bulletred:FF 960 Nevada
type: frigate (beam weaponary)
developer: Convair
licensed resellers/manufacturers: Elysium Steel Mechanics, MATV Space, Manhattan Shipyards, Kushiro Shipbuilding
in serivce: 2516 — present
country of origin: Liberty
used by: Liberty, MCIS, Nippon, Sol Republic, Islamic Union

unit cost: about 65 million geo
units built: more than 50

weight (empty): 41940 tonnes
size: 293 x 100 x 64 meters
crew: 21 (including 5 officers)
artifical gravity: AG generator (0.9G) on late versions (after 2518)

armor: carbon composite 2500 / 1700 / 1300 on early versions
energized 3400 / 3400 / 1900 on late versions
shield: 14 x 10 MJ/sec emitters (140 MJ total)

armament (primary): 4 x 120 MWt lasers (0.5 sec pulse)
armament (secondary): 8 x quad 35 MWt rapid fire lasers (0.2 sec pulse)
armament (missile): 12 x Basilisk antiship torpedoes

propulsion (main): 2 x Elysium Steel Mechanics Block M4 (4.46G)
propulsion (corretction): 4 x General Technics J14 (4.29G; 11.85G full ahead thrust)
interstellar drive: optional, replacing main capacitor (Mk.3 hypercore on FF 963 leader version)
variants:
• 960 early — carbon composite armor and no artifical gravity (retired)
• 960 late — shown here
• 961 — torpedo carrier (no rapid fire lasers; 32 x antiship Basilisk torpedoes)
• 962 — heavy frigate (carbon composite armor; no main turrets; axial 750 MWt laser, 4 sec pulse)
• 963 — command frigate (advanced CPU, Mk.3 hypercore, advanced sensor array)

:bulletred::bulletred::bulletred:Фрегат серии 960
тип: фрегат
разработчик: Convair
лицензированные производители: Элизиум Стил Механикс, MATV Спейс, Космоверфи Манхэттена, Куширо Шипбилдинг
в строю: с 2516
страна-разрабочик: Либерти
используется: Либерти, Марсианская Конфедерация Независимых Штатов, Звездная Империя Ниппон, Республика Сол, Исламский Союз

стоимость единицы: около 65 миллионов гео
построено в серии: более 50

масса пустого: 41940 тонн
размеры: 293 x 100 x 64 метра
экипаж: 21 (в том числе 5 офицеров)
искуственная гравитация: генератор ИГ (0.9g) на поздних модификациях (после 2518)

бронирование: композитное 2500 / 1700 / 1300 на ранних модификациях
с энергоподпиткой 3400 / 3400 / 1900 на поздних
щит: 14 x 10 МДж/сек эмиттеров (140 МДж всего)

вооружение (основное): 4 x 120 МВт лазеров (импульс 0.5 секунды)
вооружение (дополнительное): 8 x счетверенных 35 МВт автолазеров (импульс 0.2 секунды)
вооружение (ракетное): 12 противокорабельных торпед «Василиск»

двигатели (основные): 2 x Элизиум Стил Механикс Блок М4 (4.46g)
двигатели (дополнительные): 4 x Дженерал Техникс J14 (4.29g; 11.85g максимальной тяги)
межзвездный двигатель: опционально, заменяет основной накопитель (ядро гиперпривода на 963 серии)
варианты:
• 960 ранний — композитная броня и отсутствует установка ИГ (устарел, снят с вооружения)
• 960 поздний
• 961 — торпедоносец (нет автолазеров, 32 торпеды «Василиск»)
• 962 — тяжелый фрегат (композитная броня; нет основных турелей; осевой 750 МВт лазер, импульс 4 секунды)
• 963 — командный фрегат (более мощный основной процессор, ядро гиперпривода, продвинутый комплект сенсоров)

Фрегаты 960 серии «Невада» пришли на смену фрегатам 669 серии «Арес» в 2516 году. За первые два года эксплуатации были устранены основные недостатки в конструкции и сейчас 960 серия уверенно вытесняет устаревшие «Аресы» в флотах многих стран. Основным преимуществом «Невады» является более мощная энергоустановка, позволяющая разместить одновременно большее количество лучевого оружия. Также, из-за рационального размещения обитаемых отсеков удалось выкроить место под более эффективную энергосеть, сделавшую возможным установку генератора искусственной гравитации. Стоит также отметить высокую (для своего класса) боевую живучесть и превосходные динамические характеристики. В качестве основного вооружения используются короткоимпульсные лазеры с дополнительной системой охлаждения, что значительно повышает их темп стрельбы. Также, «Невада» несет двенадцать скоростных противокорабельных торпед «Василиск» с ядерным двигателем (на кораблях Республики Сол вместо «Василисков» используются тяжелые ракеты «Гепард» или «Пернач»).
Из основных недостатков 960 серии необходимо отметить крайне малый запас рабочего тела, высокую ИК-заметность в любых проекциях, кроме лобовой и, по отзывам, отвратительную неудобную внутреннюю планировку и тесноту. Однако, несмотря на это, «Невада», как и другие фрегаты, остается типичной «рабочей лошадкой» многих стран Объединенного Федерального Правительства.


:bulletgreen: 3Ds Max 2009, finalRender stage-1, finalToon; Adobe Photoshop CS2
:bulletblue: two days
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I've been doing some mech practice and this is what came out, Cheers you all! :D.......more to come
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Hi everyone, hope you like this one, make your comments Cheers! :)
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Hi boys and girls, hope you like this one, make your comments and critics, Cheers to all!
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just rough sketch
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it takes me more than 10 hours to finish all of those details..
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about 3 hours
photoshop CS3 + painter IX.5
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