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OLD SCHOOL CRAFT MISSION 3 - STAGE 1

old school fans know may this game too good
some may love
and some just hate it
(ore both :D )

one of the greatest score shooter but also one tough
if you don't choose the right weapon for the right situation you're just fucked :D

about the model:
i just have to say this
sometimes i have the feeling that the creator don't build there own models
some are just badly designed
but not in this case
quite the opposite
when i have to describe it, then only with one word
!genius!

this model is just genius and you just know that "Irem" build this one not only one time
everything fit just perfect

if i have to prefere a model as a starter
then this one
try it, build it
and enjoy it, this one is just great :)

you can download the model here
the power orb is also avaiable here

Overview of the Mission
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OLD SCHOOL CRAFT MISSION 3 - STAGE 2

honestly, i never played Starfox ^^;
but as :iconedsfox: asked me about to build the Arwing i came up with the idea to start this mission

i hope you like it :)

about the model:
this model is just bad ass and if you don't have any experience with papercraft, this will break your neck

the edges are just sharp and the pieces horrible tiny
(remind me a lot to the Amaterasu model)

the window is made out of foil, what was also new for me
and not really easy, because i choose a very hard one
the instruction was also one point, execpt the images i had no other references how to build this (i can't read hieroglyphics :D )

the wings are moveable from floating to rushing
(ore whatever this is called ingame :D )
and it took me a second attempt to get this system working

but it was fun, and the model looks really cool :)
if you wanna download it,

you can do this here
but be warned, you will get no mercy from this model ;)

Overview of the Mission:
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OLD SCHOOL CRAFT MISSION 3: SCORESHOOTER CLASSICS

STAGE 1 - R-Type (right)
STAGE 2 - Starfox (left)
STAGE 3 - Gradius (center)


this was just a must do :D
i hope you like it :)

detailed descriptions on the single photos

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There they are from Gradius Gaiden,a shooter game(My favorite shooter game)Vic Viper,Falchion B,Lord British and Jade Knight,I made this one via colored pencil then I scan them I made a background for them.
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And now, for something quite different from the usual aircraft two-views I've been making...


Here's the iconic Vic Viper starfighter of the Gradius video game series, in its T-301 iteration. First seen on the cover of the Gradius III & IV compilation as well as CG sequences within it, the T-301 then makes its first full-blown appearance in Gradius V, and then in Gradius ReBirth.

The T-301 is easily distinguished from its BP-827Z predecessor (last seen in Gradius IV) by the sharp, angular design of its prow (which elaborately reconfigures when firing its high-powered laser), as well as the two oversized "photon torpedo" missiles it carries externally.


Gradius Konami
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A closer view of my Shooting Game Historica Vic Viper T-301 and Metalion gashapon replicas.

The Metalion appears in the MSX Gradius 2/Nemesis 2/Nemesis '90 Kai game, and is the successor to the original Vic Viper, with permanent weapons upgrade capability.

The Vic Viper T-301 appears in Gradius V (as well as in the CG movies of the "Gradius III & IV" compilation); it is the latest Vic Viper model produced by the Gradius forces in the year 8010, and is the first model shown to have time travel capability.


Gradius © Konami
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Red version of as it appears in Gradius V.


Here's the iconic Vic Viper starfighter of the Gradius video game series, in its T-301 iteration. First seen on the cover of the Gradius III & IV compilation as well as CG sequences within it, the T-301 then makes its first full-blown appearance in Gradius V, and then in Gradius ReBirth.

The T-301 is easily distinguished from its BP-827Z predecessor (last seen in Gradius IV) by the sharp, angular design of its prow (which elaborately reconfigures when firing its high-powered laser), as well as the two oversized "photon torpedo" missiles it carries externally.


Gradius Konami
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A custom 3-D Bead Sprite of the Vic Viper from the Nintendo game "Gradius". Contains around 5,803 beads that make up 92 separate pieces which interlock to form the final piece. Sorry, no tutorial for this one yet, but maybe one day...
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Much like the Layered Gutsdozer Bead Sprite, this is build up with foamcore like a topographic map. This rendition of Skull Castle from Mega Man 2 contains over 22,000 beads, making up 47 pieces on 14 layers. It's free standing and as badass as bead sprites come!
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A layered bead sprite of Dr. Wily's ship from Mega Man 2. This layered piece is built like Skull Castle and Gutsdozer, containing around 9.000 beads on 8 layers.
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:iconfevereon:
shmuppy lil wallie i had posted before (in the form of a 15 minute speedypaint), but went back & tossed another hour into it...

maybe i should have laid off the airbrush tool :p
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Have to give a bit o' shooter love :heart:

Thought it would be fun to do a lil twist on here stylistically, with the big loud vibrant colors that you'd find on the old school boxart of those old NES carts you need to blow to get them to work..

Had to put a little luv for the big G in my pile, with my favorite enemies in the game *hugs moai*

.. just flown the gauntlet, blew shit up, survived, WHO'S NEXT???!? BRINGIT

This is Vic's Gradius 3 incarnation (i believe), as the ships gone through so many incarnations and ship design shifts from game to game, but this is one of my faves :3

_________
This piece has been on my backburner for a long time, and thought it be time to get off my duff and do this..

the original concept is buried in my scraps section, should you wish to take a gander at the fuzzy airbrush tool slap out in an hour speedpaint that was the original..

but we rebuilt it, made it stronger..

*cue six million dollar man music*

Gradius © Konami


[edit] friend took it and flipnturned it suggested a shift.. "flipped and rotated, this angle looks more ohshi-get-out-of-the-way".. and i agree, it also makes vic central focus..

and while i was at it, i went and dropped some color on the cockpit and wingtips (which i missed ^^; )

rotate 90 degrees clockwise for spiffy 1024x768 wallpaper XD
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FINALLY finished the ACB insignia.. The sculpt was misplaced for almost a year, but really wanted to get this thing done. 

This was sculpted using super sculpey polymer clay, then molded and cast in smoothcast 326 resin with silver powder dusted in the mold, and light weathering with black was done with an airbrush & light washes.  


If you're interested in getting one, I have them in my online shop here.  www.fevstudios.com/product-cat…

You can also find wips, notes, and progress photos on my fb page :D www.facebook.com/fevstudios/
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My recreation of one of my favorite SNES games, Gradius III.

Modeled & Textured using 3ds Max, and Adobe Photoshop. RealTime render in 3ds Max Viewport.

View More Shots here
[link]
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The Gradius series has always had a special place in my heart. Be sure there will be more illustrations featuring the Vic Viper and core warships in the future.
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I'm a huge Gradius fan. It all started with the sister title Life Force on my NES. Since then, I have been a SHMUP fan my whole life.

When they released this Gradius Sky Girls 1/60 Scale Vic Viper kit last year, I just had to pick it up. I am pleased with the results of my work. It looks pretty good, but I'll be honest, it isn't one of my best works.

Despite what I've read from model review places online, this kit, for whatever reason, was an absolute pain for me to put together. This kit is supposed to be snap-together (similar to all those fun-to-build Gundam models), but it certainly didn't work that way for me. Often I had to remove tabs, fill gaps, and do so many other modifications that I felt like I was assembling a poorly casted resin kit rather than an injection molded Japanese model. Maybe I got a bad shipment or something, because no one else seems to have any complaints regarding this issue in the slightest.

Anyways, enough of my complaining. I'm hoping that if anyone else decides to build this kit that they have a much easier time than I did.

I love Gradius and the Vic Viper, but much like the game, this kit was difficult to get through, and required a lot of skill and patience. However, in the end, that made the reward all the more sweet.
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Core Bosses are so much fun to design! They're nothing but amalgams of chugging machinery, brilliant lights and guns, guns, GUNS bristling everywhere!!! The more guns the better! This is the first in a series of images I'm calling "GRADIUS MANIACS" leading up to the PSP release of Gradius Portable on PSP. Yes. I'll be getting one too.

Bang! Bang!
-CB

fonts provided by [link]
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[STAGE 4B: Mazed Defense Grid "JANUS"] BOSS: CONFUSE CORE

This took a while, but this was TOO GOOD to not post right away! Enjoy!

-CB

(Vic Viper, Gradius are copyright 1985-2006 KCEJ. All rights reserved. All wrongs reversed.)
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LISTEN PLEASE
[link] "Aphrodite", BGM for Death Fortress Xaerous, from Gradius
============================================
A re-envisioning of the Bacterian stronghold, Xaerous. That giant green battleship on the front cover of the original Gradius game!! The final stage of every Gradius game has the player gutting this massive, transforming base.
Depth of field is fun! I should do this more.

"Aphrodite" is probably one of my favorite compositions to date. Done in FL Studio 6. The instrumentation was tough to pull off but totally worth it -- 1:00 through 1:20 still get me, as well as the bass intro at 0:05.

Enjoy!
-CB
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I havent oekakied in a while, so I thought.. what if iI drew Vic-Viper? I've been eagerly awaiting the new Gradius game Gradius 5 *which is being created by Treasure*. So here's my latest. Not my best. Probably going to be my last oekaki again for a while, Highschool is going to start soon >_<. Gradius fans should like this picture hehe. The orange thingies are the options, and Vic-Viper is firing the Laser weapon. I sorta rushed in the power up bar too and background, but i'm happy with it still anyway, afterall, its Gradius!!!:)
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