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:iconjimhatama:
some work2

Copyright by AMT-games.com
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some test work
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skyrim inspired somehow

and whats the problem with resize on DA? somehow images smaller than fullview size
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A new sci-fi scene. I experiment some new digital process , especially for the colors. I hope you like !

more stuff here ulricleprovost.com/
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For the Luminarium's 17th Exhibit: Illuminate IV
Check the great exhibit here [link]

I used photoshop and cg texture ,
hope you like.
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A rapid return to sci-fi speed painting ,
I worked with perspective lines on this one!
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Nuclear Sheep Herding Training Facility hidden somewhere in the mountains.

This is a collab with great guy =Smiling-Demon, I used his panoramic photo as a base for this piece :)

:iconsmiling-demon::iconsmiling-demon::iconsmiling-demon::iconsmiling-demon::iconsmiling-demon::iconsmiling-demon:

GO, GO, GO CHECK OUT HIS PAGE :D

Thanks for =Zhachrod for his support and idea for the random title.

UPDATE 2011-01-09

Click here for 1920 x 1200 wallpaper size: [link]
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"Ohnoes, we're out of milk, we have to land ASAP!"

Just another big spaceship from me. Inspired by my desk lamp. I'm also kinda amazed how all these big ships want to land on those small landing pads :O

Thanks goes to *Zhachrod for his never-stopping support and awesome title for this piece.
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Speedpaint.

Photoshop, 1.5h
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This technology could really transport interspatial bring big change for both the planetary colonization extra for the import of materials not available on hearth. And more it is energetically very natural because it uses a lever sytem and orbital attraction in power by a system of solar power leads.
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The Missing Link DLC Deus ex 3
Concept Art
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Space Elevator Close-up details facade.
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Conceptual artwork created for Neo Racer - a side-project for Midway which never got past the conceptual stages.

This is featured in our new artbook - [link]
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Conceptual artwork created for Neo Racer - a side-project for Midway which never got past the conceptual stages.

This is featured in our new artbook - [link]
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Conceptual artwork produced for Necessary Force - this perfectly shows the spread of social classes from the upper to lower tiers.

This is featured in our new artbook - [link]
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Neo-Paris 2084,
Augmented reality and memory manipulation have taken control of peoples’ lives.
You can now digitize, buy, sell or trade your own personal memories. The last remainders of intimacy have been swept away, in what appears to be a simple extension of the development of social networks and geolocation at the beginning of the 21st century.
The “surveillance society” has been accepted by the citizens themselves, in exchange for a few technological benefits. It is a reality that no one even thinks of challenging anymore.
This memory-based economy gives an immense yet uncontrollable power to a handful of people…

more in [link]
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speedpaint demo for the salon of photography in Paris
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Hi, speedpaint for fun, hope you will like it : )
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I found myself some time to make a new painting finally, this time with more patience beside my job and I hope you like it ! :)

Work-steps -> [link]
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Space vessels again :)
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A Ion cannon cutscene concept with the first texture idea. Concept for "Memories of Hiigara".

[link]
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Another painting for the game Novus Aeterno. This image was used as a guide to show the look and general feel of the big gas and dust clouds that are to be added into the games space to make space less empty and boring. There is a huge fleet of ships breaking orbit from a planet that can just be seen behind the big dust cloud. This is the first image I did that showed off all the ships the human race has, minus a big ass one but more on that later. The ships are paint-overs of 3D models created by our very talented 3D ship modeler :iconpukey82: some adjustments were made but the basic shape was kept for accuracy.

More info on the game can be found on its Facebook page and Twitter

Facebook: [link]
Twitter: [link]

(All graphics and information are copyright of novus aeterno LLC and Taitale Studios)
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New image from the graphic novel Telikos Protocol, visit the Facebook page to find out more: [link]

Whilst working on one of the pages this image stood out as being too awesome to keep under wraps until issue one is released, so we decided to throw it out there.
It shows two of the orbital rail gun platforms that orbit Earth used to safe guard it from asteroids, they are very big and very powerful. Enjoy :)
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A print of this painting can be bought here [link]

A small group of marines make their way to towards the huge troop transport ship, USS Jackson, which is in "dry dock" waiting to take off. One marine stops and gazes at the ships sheer size.

Part of a new commission working on a game, the website for said game will be released soon so more information will be available then.
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personal work!
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some more personal work!!
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This was done for in class demo, inspired by Blade runner and Halo. Thanks
-jung
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3333 A.D , my first 3d / matte painting project.

Original size : 4096px * 2000px


My facebook page : www.facebook.com/elreviae


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EDIT :
You can find some details here [link]
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EDIT 2013 : Higher res of this artwork here : [link]

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Enjoy it ! :)


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Tools :

- 3dsmax
- greeble plugin 3ds max stuff
- Photoshop
- photos of NYC by me in 2009.
- textures from www.cgtextures.com
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The Drifterium spacecraft was created by humans to travel very far through the Univers.

It's aim was to find the limit of the Univers, but one day it reached this objectif ...

3d / matte painting project.
Original size : 6000px*3375px



FIND MORE DETAILS HERE
-------------------
EDIT 2013 : Higher res here : [link]
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:alien:

My facebook page : www.facebook.com/elreviae



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Tools :

- 3dsmax
- Photoshop
- Chaoscope
- textures / clouds from www.cgtextures.com and personal photo stock.
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A spaceship able to generate magnetic fields to travel faster and deeper in the universe.

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EDIT 2013 : Higher res here : [link]
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Created for the 17th Exhibit of The Luminarium "ILLUMINATE IV".

View the exhibit here : [link]

The DA group : [link]



My facebook page : www.facebook.com/elreviae


------------------
Tools :

- 3dsmax
- Photoshop
- textures from www.cgtextures.com
- After effect
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