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Some more 40K work for the 'folio

CS5 and Fringe
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Personal work, for practice. I did this about 6 months ago and I just realized I never uploaded it.

Warhammer rulz, maybe I'll get a job at GW eventually.

Wallpaper Version----> [link]
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This is the final of 3 pieces I've done for portfolio work. This one is the centerpiece, and the one I spent the most time on.

GW here I come, Hopefully

All done in PS CS5
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Last of the crystal core set
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A design thats been floating in my head for a while.

At some point in the near future, i want to build a wearable version of this.
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An action concept for the project deus mod. This time of a combat mutant for the corporate team. Basically some poor SOB who's a political dissident or particularly nasty prison inmate gets his/her mind wiped, extensive irreversible surgery performed, recieves loads of combat implants and drugs, and is put into some cheap combat armor, given a gun, and used as fearless shock troops.
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As noted in my last journal, what started as a personal exercise to redesign classic and unseen mechs (Marauder first) is now a project being commissioned by No Guts No Galaxy [link] . Now I'll be able to churn out the designs at a much faster pace :)

A 70 ton Warhammer 4L sporting Kell Hounds mercenary colors.
Weapons:
2 Particle Projector Cannons
4 Medium Pulse Lasers
1 Streak Short Range Missile 6
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My 3rd piece done for :iconmr-balk: ~mr-balk, like the others it was very enjoyable to work on and see completed.

Balk provides me with photos of custom minis with extremely well done paint jobs, along with spec sheets gives me all the info I need to churn out a nice painting.

The Warthog battlemech weighs 85tons and mounts 2 RAC5's, 2 ER M Lasers, and an UAC10 to "top" everything off :) Gonna ruin your day in a hail of gunfire.
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Another commission for :iconmr-balk:, this one was a beast to work on. Original kit-bash by Kurt Schriv.

A heavily modified Viking chassis, the Norseman is a 90 ton assault mech.
Weapons:
2 Medium Range Missile 20s
2 Particle Projector Cannons
2 ER Medium Lasers
4 Medium Pulse Lasers
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I was painting action scenes for a future videogame and in the mean time I created this just for fun, maybe I will use this composition in one of this future marketing piece. Have fun!

ahh and maybe I will create a new tutorial :)
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This is for a 2DArtist Tutorial and that it will be made in 3D for 3DCreative magazine.
I inspired in Gaudi architecture. This organic style could be great for a videogame environment.

photoshop cs3 +wacom intuos 3 6x11

I hope you like it!!
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I did this in my free time. Just for fun. Maybe I will do a tutorial and more characters. I hope you like it.
Merry christmas!
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quick sketch of an idea guna do some more of these see were i can take the idea
cheers for looking
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i saw some of kais amazing concepts of Skan Srisuwan designs for Front Mission Evolved and got inspired to do a more humanoid looking mecha man thing with drone stuff haha.
anyways cheers for looking
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helldiver mecha steel panther haha
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Hope everyone like it :]
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I try to use 3d for easy model again
have fun!!
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A personal concept :D
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My contest entry for :iconshwann:

Contest info [link]

Tempo slice is property of :iconshwann:

Previous illustrations

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Inktober day 7

10/7/2013

Did a version of the sort of "Box-head" type of robot/droid that is all the goddamn rage right now.
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I’m planning on doing a “STARSHIP TROOPERS” painting, and this is obviously the sketch for the mech that they use to….um…be Starship troopers. Having to deal with various combatants on different worlds that have hostile and poisonous environments would is the reason behind the suit. Of course Master Shake always says that “The reason for the season is pleasing…ME!!” So I guess this painting will probably only please me. LOL :D

I have always had an idea of what the actual mech looked like in my head when I read the book, but now I think I have really got it down with this sketch. I really got into this sketch. I made a refrence to the "RODGER YOUNG" which is one of the ships in the book where the suits would be deployed from orbit. I also made the company that made the power plant "Shipstone industries" which is an refrence to another Heinlein book "FRIDAY". I know...I'm a dork. :D

Anyhow it should be a fun one and I am looking forward to starting it in a couple of weeks. In an perfect world I would be hired to create a manga that followed the book to a “t “ and get to design all of the characters, technologies, worlds, and aliens. Someday maybe…..

This mech is my rendition of the Starship trooper suit from Robert A. Heinlein novel "STARSHIP TROOPERS"
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I realized that my last piece just wasn't up to scratch! My Falke piece brought a lot of new supporters on-board and I haven't followed up and given you all another painting that was on that same level.

For that, I apologize. I hope this makes up for it. :)

This one was a 3hr... lots of cleanup, detailing and refining. It was great fun, especially when I started to really see the mech come to life. It's based in part on Andree Wallin's awesome mech tutorial video on YouTube even though I wasn't actually watching it while I painted - I've just watched it a lot and taken heaps of mental notes.

Might as well learn from the best! :D
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Yeah... I'm really looking forward to playing this game!

Fixed Wallpaper version can be found here: [link]

The Volition team were cool enough to give me the front page on their RF:G site: [link]
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I did this back in January and wasn't going to post it but I kinda like it now and thought I would share it.

Inspired by Clone Wars.
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Not much to say here. Just a speed painting that went for too long of a Sci-fi, high-tech armored suit.
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A slightly older concept I did and the end of 2010. I tried out this idea I had where the robot, instead of a head, has a holographic device that allows him to track and see it surroundings. I figured it was worth showing.
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... I was thinking of a cyborg type of guy but the machine is keeping the creature alive.
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Hi all! It's been so long since I've been able to post work that I've done!

These concept artworks were done in late 2008 for the game Front Mission Evolved. Front Mission is a cult-classic mecha franchise by Square Enix that inspired my love for robots when I was a youngster. It was an insane privilege for IFS and myself to have been able to contribute to it.

_____________________________________________

[EDITED: higher res file + sharpened image]

Image info:

Regarding the title-- Yes, I am a huge fan of the Syndicate series (its a classic Bullfrog game). :p I really can't wait to see what EA and Starbreeze will come up with for the next installment.

Anyways, this was a quick one to illustrate an orbital elevator falling through the atmosphere as the terrorist force (from the previous images) brings the fight into the heart of the city. Shown here are brown local military Frost-model Wanzers deployed alongside infantry to defend a city block, blissfully unaware of the... gravity of the situation.

_____________________________________________

Credits/Additional info:

-This artwork is Copyright Square Enix and Double Helix Games.

-These images (and more) can be found on the Free-to-Download Digital Dossier here: [link]

-Skan Srisuwan for his wonderful Wanzer redesigns.

-Verawat Verasunthorn who translated Skan's designs into 3D models, over which a number were used as 'bases' for me to paint over in these artworks to maintain accuracy and as a time saver.

-With Skan's permission, I'd taken design liberties with some of his designs, throwing in my own ideas and flavour to the mix; hopefully providing an extra layer of 'grounded-ness' or grittiness that I felt resonated with the spirit of Front Mission. ;)
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Done for Space Vagabonds [ [link] ] © Gregor Theado 2009

Once in a while you get those crazy passionate clients that actually have vision and know what they want. Gregor is certainly one of them and it was a blast doing these characters and mechanicals for his RPG universe.

This would be the Assault Officer from the Colonial Defence Squadron. They are basically zero G trained rapid response/SWAT teams.

The inspiration for this one was a bomb disposal suit, but something that was less bulky, trimmed down to allow ease of movement and augmented with exoskeleton frame to enhance agility and power all round. I kept the helmet almost of a different style to emphasise the fact that these guys are allowed to don personal customised gear (partly due to shitty budgets for their unit). The helmet was probably specially ordered in from a zero-atmosphere combat exosuit or something, just to give him even more protection and special optics.

He has a cut-down slug gun for door...well more like wall breaching. The one other feature I am quite happy with is putting a field-command computer station on his back. I think it evokes the imagery of a soldier with a communications pack on his back. The idea I had was that since the entire team was comprised of only 4 members, they would need to double up on roles and duties. In this case, because of the crazy amount of armour, strength and survivability the Assaulter was packing, it made perfect sense for him to be the comms guy that the commander would always stick with (more like hide behind!) and as well as being the 'mule' of the team that carries all the heavy weapons to the fight... plus drag their asses out of the fire when need be.
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Check out the e/book here! :www.blacklibrary.com/games-wor…
Illustration © Games Workshop
Art director/producer: Darius Hinks

+++++++++++++++++++

Hi all, its been a while! I've been keeping busy working for the wonderful folks at GW/Black Library on illustrations for their various Codex covers, Novels and their audiobook line, as well as more IG covers for Fantasy Flight Games. For the fans of the franchise- that basically means there's quite a backlog now that have yet to be announced... ;)

Amidst all this grimdark carnage of the 41st Millenium I am spending my free time developing my indie "cyber spacepunk" game project which I'll be sharing more info on as soon as I can :v Not only is it a bucketlist item of mine but I find it keeps the voices of Chaos at bay...

So anyways, back to The Imperial Fists, and was probably the most self-pressuring coverwork to date simply because its former IFS colleague and now GW artist Kevin Chin's favourite chapter. The brief was as always, brief(hur hur), along the lines of "make 3rd coy marine look good while wielding a two handed bolter, and it would be nice to have some iron warriors in it if possible".

Tangent: I can tell you that my respect goes up exponentially to the artists at GW with every similar worded brief, for 'simply' being able to draw the same specce muhreens doing their thing for decades, and keeping it fresh somehow.

So like with my other GW illustrations, I turned to visual metaphor to hopefully add a little something extra for the fans. My first cheeky try was him looking like he was taking the full force of the explosion and trying to stay up, which was off brand and so heretical to see a marine flinch that I had to think of a different way to present my idea. :p In this final direction, the Fist is almost effortlessly bracing against the shockwave of some heavy artillery impacting next to him. I thought it was a subtle enough nod to their infamous fortitude and stubborness and almost natural enough to be handwaved as a natural byproduct of a crazy warzone. Form and function OCD streak not completely satisfied, I then turned my attention to the suit. I put this off objectively to incompetence on my end as an illustrator, but I find it quite a necessity to exaggerate certain proportions to lend personality to the characters that I illustrate. But I really hate to be too blatant about it and enjoy challenging myself to redesigning functional bits of armour to achieve that same aesthetic goal while hopefully maintaining the illusion that the human form within it remains unchanged. And where it comes to marines in armour, I've thankfully been given a pretty wide berth. For this Errant Pattern wearing soldier, one of the first things that came to mind was bulky arms, definitely Joe Mad inspired :) Something I felt would complement the wide collar and 'compact' 2-handed grip that was needed to keep a marine centered in a shot without going stylistically overboard. So one idea I had, more of a spillover from my Phobos Tactica piece was a dual layer gauntlet that doesnt add bulk to the hand -so dexterity can be maintained in the grip- but just adding protection to where its needed most, forearm and top of hand. The bevels and hinge were smoothened down to maintain the more classic space marine 'cut off at the cuff' gauntlet silhouette. Fingertips are tapered to better sink into the eye sockets of opponents I suppose?

One other element I fondly recall spending unnecessary time debating with myself on was the thigh bag which I really wanted in, cause if you're a heavy duty defender you're going to need ammo... and for some aesthetic reason a standard buckle just didn't seem right. It called too much attention to itself. So I decided with an inverse button setup or something that resembled a velcro-quick application(without...you know..being..velcro..) with padded material to give it some bulk.

Lastly, one thing I really adored in the classic 40k imagery was that sexy fashion magazine waxy gloss on marine armour. And while hunting for more modern takes on the imperial fists, Neil Robert's Shadows of Treachery fists boarding party looked so sick especially with the gloss look I remembered as a kid I had to just throw in the gloss effect for inspiration sake. Seems legit enough even in ground war, plenty of downtime during the siege to polish up and keep your gear clean! Wax on... wax off... grasshoppah

In any case I hope you Imperial Fists loyalists out there enjoyed this tribute to your chapter, to Dorn, and to glory! :salute:
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