deviant art

Deviant Login Shop  Join deviantART for FREE Take the Tour

Similar Deviations
Organized by Artist
some random mecha here. and they hate boats
Show
Add a Comment:
 
No comments have been added yet.

:iconjimhatama:
sun
rather old work. let it be in gallery
Show
Add a Comment:
 
No comments have been added yet.

concept for a game
Show
Add a Comment:
 
No comments have been added yet.

Painted with Photoshop.
Show
Add a Comment:
 
No comments have been added yet.

Concept art I made in 2011 for The Amazing Spider-Man (Video-game) released in 201
Destroyer_MK2.
Beenox/Activision/Marvel.
Show
Add a Comment:
 
No comments have been added yet.

Concept art I made in 2011 for The Amazing Spider-Man (Video-game) released in 201
Sentinel.
Beenox/Activision/Marvel.
Show
Add a Comment:
 
No comments have been added yet.

not a successful design
don't want to finish it TwT


1 hour or so
Show
Add a Comment:
 
No comments have been added yet.

a fan art of transformers
Show
Add a Comment:
 
No comments have been added yet.

~
Show
Add a Comment:
 
No comments have been added yet.

#108. BRZ-A3 Berserker "Hesperus Harlequin"

My redux of the Battletech Berserker mech [link] and its accompanying apocrypha:

The Berserker is the cumulation of the Hatchetman family. Wile the 65 ton Axeman did well as a simply upscaled version of the 45 ton Hatchetman, the 100 ton gross weight of the Berserker created several problems: Firstly, the weight of an assault hatchet created significant balance issues on standard mech configurations; secondly, no contemporary myoservo had the strength to move such a massive hatchet at a satisfactory velocity; and thirdly, an assault weight mech was deemed too sluggish to close into melee range on most battlefields. In tackling these problems Defiance Industries engineers arrived at an unorthodox configuration. The cockpit of the Berserker is offset to the left in order to accommodate the enormous right arm socket. In addition, the entire torso is offset to the left again to counterbalance the sheer weight of the assault hatchet and its requisite counterweights.
The combination of high torque servos and high power myomers resulted in adequate hatchet velocity against sluggish targets but was regarded as too slow against lighter, more nimble mechs. To alleviate that problem, engineers routed plasma conduits through the hatchet arm to vent out of the hatchet and the shoulder 'tower.' This novel application of jump jet technology not only allows the Berserker to strike faster and harder, but also to reset the hatchet for another strike at speeds comparable to the much lighter Axeman.

There was little Defiance could do to make the Berserker faster as an assault mech beyond fitting MASC1. The feet of the Berserker are smaller than found on typical assault mechs as the Berserker is a "running" mech. Unfortunately, while it allows for exceptional agility, the Berserker is relatively susceptible to being knocked down by heavy fire. A handful of units have been fitted with advanced gyros in an effort to ameliorate the issue.
A3 units are fitted with two Large Pulse Lasers, a PPC2, and a flamer underneath the cockpit. ECM and AMS3 are also standard. This particular unit depicted is fitted with additional tactical armor plates but is otherwise a factory-standard A3.



1Myomer Accelerator Signal Circuitry; allows mechs to overload their actuators for a limited duration allowing for bursts of speed and strength.
2Particle Projection Cannon; a hot-running long-ranged ion weapon.
3Anti-Missile System

EDIT: Revised hatchet arm and funny leg flail.
Show
Add a Comment:
 
No comments have been added yet.

#106

Edit: Cropped to originally planned composition.

Been obsessing over this skate mech concept the last few weeks. Just to put it out there, it's inspired by ...skaters. Holy shit.

"Nadom" drones are nowhere near as versatile as their robust "Akula" cousins but they are excellent in the urban fast response role they were designed for. The unique configuration of the Nadom drone allows it to leap over obstacles and navigate pedestrian-heavy areas that pose significant challenge to its URSYN and Commonwealth contemporaries. Nadom drones are equipped with two manipulator arms which are normally oriented backwards to assist in balancing during high speed maneuvers. In addition, drones are equipped with two multipurpose comm/probe beams mounted on gimbals.

--------------------------------------------------

Lost about 6 hours of work because I forgot to save. Again. DURRRRRR don't be an idiot like me :|


:icondonotplz::iconusemyartplz:
Show
Add a Comment:
 
No comments have been added yet.

#105

Original designs, mostly from my DEV universe. The title is yet another nod to Kai.

FCU = Field Command Unit - Commonwealth and URSYN armor classification
AF = Armor Frame - Sovereignty equivalent of a FCU
Synthorg = Synthesized Organics [oh the irony]
Assault Hull = Superheavy FCU

No "looks like" comments please.
Show
Add a Comment:
 
No comments have been added yet.

Coming soon, metal tips tutorial "book Beginner’s Guide to Digital Painting". I hope you like it.
[link]
Show
Add a Comment:
 
No comments have been added yet.

Well... I was thinking in a possible movie cover. As you can see in my gallery I love the cience fiction and create mecha robot. In this illustration maybe you can see robotech style, or any famous video game, not was my intention. I didn´t use reference, only my imagination. I hope you like it.

Thank you for all your comments!
wacom intuos3 6x11 + ps cs3
90%hand and brush10% texture.
20hrs.

Otro dibujo pochoclero para todos los que les gusta la acción y la ciencia ficción. Saludos a mis hermanos Argentinos.
Show
Add a Comment:
 
No comments have been added yet.

This was a work for a guy how loves video games and he told me that he liked to be a super hero with a girl in his arms hahaha. I did a mix of transformes, gears of war bla bla bla. I hope you like it
Show
Add a Comment:
 
No comments have been added yet.

this is another character from my sci-fi pirate sortie i have been doing if ou would like to see every thing from the story go to my blog at this ling [link]
Show
Add a Comment:
 
No comments have been added yet.

..
Show
Add a Comment:
 
No comments have been added yet.

Wooo Hooooo some summer fun all the work i did this summer is NDA sooo this is some fun i had this week and now school will start up in a week soo her gose hell once agin =D


For more of my work head over to my web site at this link [link]
Show
Add a Comment:
 
No comments have been added yet.

This piece is for an upcoming project!

i cant tell you anymore than that but im lucky to be able to upload this painting =)

wish you all the best!
Show
Add a Comment:
 
No comments have been added yet.

Not much is known about the PROTOTYPE FOX-88.

Rumours about its origin started spreading.

"What is FOX-88?"

"Its a prototype"

"it surely is...."

FIN

-------------------------
SEE THE PROGRESS HERE
Show
Add a Comment:
 
No comments have been added yet.

So i watched some of feng zhu's youtube tutorials and did this piece

so THIS TIME i didnt use ALCEHMY! ill make a cross in my calender ;)
Show
Add a Comment:
 
No comments have been added yet.

Custom Taedus concept design inspired by :iconvulnepro:'s Theos Ke Polemos mecha anime universe.

Based on this fella here: [link]

Look ma it has words and pointers on it just like real concept art.
Show
Add a Comment:
 
No comments have been added yet.

hurrdurr imma robot suit all gray and stuff and I got pouches

:D

And I know there's no way the arms can fit in there.
Show
Add a Comment:
 
No comments have been added yet.

Custom space Foil concept design inspired by :iconvulnepro:'s Theos Ke Polemos mecha anime universe.

Comes with a little "Hummingbird" drone and more Panzerfaust spears.
Show
Add a Comment:
 
No comments have been added yet.

A piece done for ~rantinan My first time doing this type of mecha musume stuff, but a mech is a mecha right? :la:
I prefer a cropped close up but I thought I'd show off the whole thing.

Don't be fooled on scale though, she's a tiny robot girl that can fit in your hand, so only micro pew pew :noes:
Show
Add a Comment:
 
No comments have been added yet.

Here's another art preview from the tabletop rpg Contact that I'm illustrating for ~biometal79
Production will be largely complete within a month, and I'll be sure to let you all know when and where the book can be purchased when it finally goes to print.

For :iconbiometal79: ~biometal79 contactrpg.com

Contact designs are not for personal or commercial use, no derivative works please.
Show
Add a Comment:
 
No comments have been added yet.

Another commission for :iconatomskmaster6: *atomskmaster6

The heavy fighter design, showing off what his character Bardak flies around in. Super size my fighter plz :D
Show
Add a Comment:
 
No comments have been added yet.

This is my older work for a game pre-production. It has been a quick job so on some parts is kind of rough.

© 2010 3mages s.r.o. All Rights Reserved
Show
Add a Comment:
 
No comments have been added yet.

New painting I just finished. This is a cover for a postapocaliptic aciton novel. Done from start in Photoshop
Show
Add a Comment:
 
No comments have been added yet.

Two aliens concepts for one project. These will newer see the ligh of day so I'll just post them

© 2010 3mages s.r.o. All Rights Reserved
Show
Add a Comment:
 
No comments have been added yet.