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Well hey all we have a little Topmod C4D to edit Vray to render.Thanks and ENJOY!
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Ok as promised here is the Jelly wall...C4D Thanks and enjoy...Its 2560x1600 and it will resize nicely
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A little C4D and Vray to render!!! Thanks and ENJOY!!!!!
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Modeled in Blender 2.58, rendered in Cinema4D :D

Final version of my simple room scene, rendered in C4D with global illumination. Many special thanks go out to my friend ~Doggnchris who helped me out immensely with the lighting. Thanks Chris!
Please go check out his gallery, he has some amazing things, including this one:
:onfire::onfire:

Moving on to more elaborate scenes...:pc:

1600 X 1200
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Made with Blender 2.56 :D

1920 X 1200
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Lightcycles modeled in Blender 2.55, render done in Cinema4D :D
I completely overhauled my previous lightcycles and came up with this design. Hope you like them! :D

1920 X 1200

EDIT: Special thanks to ~ShippD for help with the mat on the floor :hug:
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somethin that I rendered a bit ago. didn't turn out the way I wanted in fryrender =( so after a while I just decided to give vray a go. so 1920x1200, setup n made with topmod & c4d, rendered with vray :bounce: comments, critiques welcome!~
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Have been meaning to upload this for a long while now. it's a personal fav because of the colors and theme. i simply enjoy dark wallpapers like this one, especially when it includes red. the object is also used here . I'll be uploading the .c4d and original topmod object soon. 1920x1200 made in cinema 4d and topmod, rendered with v-ray, edited in photoshop. critiques welcome!
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another abstract wallpaper. really for more practice with topmod. i was trying to recreate the infamous linking stars although I've never seen the tutorial for it. didn't quite get it, but here's my version. was simple to make! so most likely tmrw, i'll upload a tut. on how to make this obj in topmod, along with a tut on how to make Renascent in topmod as well. 1920 x1200 made in topmod and c4d, rendered with arion render, edited in photoshop. critiques welcome!
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C4D

ZOOM Adviced :-)
1920*1200 in download

Thank you for viewing - much appreciated :-)
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C4D - AR3

Sometimes K.I.S.S just works :-)

1920*1200 in download

Thanks for viewing :-)

Regards
Arne
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C4D

ZOOM is very much adviced as the thumbnail renders it very dark :-(

1920*1200 in download

Thanks a lot for viewing, very much appreciated :-)

/Arne
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C4D
5sizes in zip..
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C4D and PS cs5

4 size in zip for 9 popular monitor resolutions:

2560x1600 (1920x1200-1680x1050-1280x800-1024x640)

1920x1080

1280x1024

1024x768 (800x600)

Hope you like it..:)
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C4D and PS cs5

4 size in zip for 9 popular monitor resolutions:

2560x1600 (1920x1200-1680x1050-1280x800-1024x640)

1920x1080

1280x1024

1024x768 (800x600)


Hope you like it..:)
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topmod and 3ds max

Thank you for stopping by to take a look! :peace:

resolution 2560 x 1440
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Playing around with MoGraph and lighting......thanks for looking and comments and faves are always appreciated! :peace:
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created with 3ds max and rendered in mental ray

A companion piece to "Industrial Glow" [link]

Thanks for looking! :peace:
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3rd and final in the Ignition series'.

1920x1200 wallpaper.

Thanx for viewing.
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Abstract wall 1920x1200 'sculptured' in Bryce 6.3.

Thanks for viewing :)
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Getting ready for Halloween!? (sort of)..
Bryce 7 pro abstract, 1920 x1200 desktop wallpaper.

Thanks for viewing.
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1920 x 1200, thanks for all comments & views..:)

Thanks to QuadSpinner for the scene. (aka Dax Pandhi)
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1920 x 1200, thanks for all views & comments..

Trees grow in the strangest places..:)

*Hit download for better view*

1680 x 1050, 1440 x 900, 1280 x 800, 1280 x 1024, & 1024 x 768-->> [link]
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**Full View Please**
1920 x 1200, 1680 x 1050, 1440 x 900, 1280 x 800, 1280 x 1024 & 1024 x 768 in zip, thank you for all comments & views..
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Modeled in 3dsmax. Rendered in LuxRender (v1.0RC3).
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Simple pinbox macro, just for fun. Modeled in 3dsmax 2012, rendered in OctaneRender v1.14.
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3dsmax 2013 and Octane Render.

I showed this one to my design instructor, and he didn't believe me at first that this was not created with a particle system. Actually, it's not. I discovered how to do some really amazing parametric modeling tricks from a guy over at Evermotion recently. This one is really amazing. It's an array of boxes formed into a cube (not so thrilling at first) with some bevel on the faces of each box, and chamfered edges. Then, using instancing and parameter wiring, each box in the array is controlled universally by another box with an FFD modifier on it (or any modifier that controls deformation, like bend, twist, etc). So to create some amazing effects to the array of smaller boxes, all you need to do is push and pull on the FFD box, and then all the smaller boxes in the cube array follow the deformations of the FFD box parametrically! It's a little complicated at first to wire the parameters and link the hierarchy, but once that's done, the effects you can get to the array just by altering one single object is amazing, and no particle system or scripting is required.

For the rendering, I used the Max to Octane plugin to translate the scene to Octane, and applied a bunt glass material to the boxes, and rendered with HDRI environment. Took this to about 3500 samples per pixel, and only took about 55 minutes to render with PMC sampling.
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whiteness of brightness

made with cinema 4d and edited in photoshop

1920x1080jpeg
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bnh in 1920x1080
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abstractor 2

in:

1920x1440 - 4x3
1920x1080 - 16x9
1920x1235 - 14x9
320x480 - smartphone size

made with cinema 4d and edited in photoshop
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