man, this thing took just freaking long when i imagine that the plan was, to build this in my three weeks vacation (last year ) and meanwhile a half year is gone since i started the boosterpack
ok, i had a few breaks, one with Renamon and a few others so the pure building time was about two months but also a long time
i have to say that i don't have any clue about Gundam Wing/00/Zero ore whatever which series is called i know about the Gundams and love the mecha design (specially this one because of the wings) but never saw one part so don't bother about the name
ah, big mechas with wings i just love this shit
even the sheets where not the best (they are very pixelized) i'm totally pleased with the result but during the building and right now i can say, it's definitely not a starter model i had to modify a lot of stuff and quite every blue and grey edge is recolored to hide the folding lines but all over is was pure fun and... surely not my last Gundam model the next one is allready planned
damn! damn! damn! as i started this project, i never thought that it will take quite three months to finish
but this whole work with re-coloring from blank sheets to a colored version was totally worth This Gundam is just badass and to call this a SD (super deformed) version is definitely an understatement
with over 400 sometimes really tiny and complicated pieces, i really can say it's nothing for beginners you can see it in the building process gallery and i have to say that too, i printed that thing on A3
the model itself was really cool to build all pieces fit quite perfect together sadly, and that's the reason why the model hold the weapon only one time and in that way, the weapon it's not really designed for the model or rather the hands not for the weapon the hands are based on one piece which is fold to itself just to get the shape of a hand so it's really unstable, think about that when you wanna build that model
now then to the point what you probably all waiting for and to the sad part because this time, it's a bit different the original model as black&white version and a pdo as help file (where i made the screenshot from) is available here but you need a password i can't tell you the password here but think about "from where" you download the model, that's all i can say then my recolored version normally i ask the owner or designer if i can get the permission to share them ->public<- but because there is no way for me to contact "panda" i'm not gonna do that ... by the way asking questions in a private messages is free here on dA maybe you know what i mean
i combined the photos this time because i noticed that there are many fakers and thiefs out there, specially in the gundam scene
but there is only one person, who has that brown desk under each model
feel also free to write a critique would make me happy
Finally finished this Gundam! can't believe I started with this project last year! haha, anyway, I've introduced the "Background colour" to this model because there were some annoying white pieces over the model which would look better with it. Also included the possibility to build Open and/or Closed wings! Test build was made by as well as the photographs! The .rar contains: 9 PDOs, 9 PDFs as well, 21 Pages for the model (If you build only 1 pair of wings)
Well, this is my version of the XXXG-01WK, Also known as Wing Gundam Ka Ver.
The Rar contains: PDOs, PDFs, Photos of the making (as a kind of “guide”), and a personal opinion. Thanks to my friends and family for being there to make everything less boring lol and a Special Thank to all the creators of this Awesome anime.
Hello again! It's been a while. Well, this is my version of the Medabot known as Rokusho. I made this because It was part of my childhood, and I saw the Metabee papercraft long ago, (I think the designer should be more known). Anyhow, I just couldn't resist making it.
Predator C design alterations, trying to make it less happy fun-time robot and more machine like. This version done in a cleaner illustration style and intended to be modular this one is loaded with as much firepower as able and all the defensive fixin's, plus a system of leg backups.
Commission work for a custom RPG/Boardgame. First official image of the year. From my understanding it's around 36 feet tall, has a cannon and a twin-cell missile launcher. You also heard that right, I do commissions.
One of my ACs from Last Raven, built with form over function, but yeah. Tried a new way to colour, no lines. Didn't take me as long as i thought it would. About 8 hours over the course of a few days. Lost motivation half way though, then regained it. xD
Also, i didnt feel like reffing constantly, so some of the parts are off.
Not much to say, I used my Armored Core art book as a sorta reference for "AC anatomy" but otherwise everything else is original. Uhm, sketched on paper, and then scanned and painted over on photoshop, and thats it.
Ileman-Loch's 5th generation Light Strike FOIL Aetarius was produced in the same time period the previously posted Ileman-Loch Auaris-SOMR (Special Operations Multi Role) combat FOIL. They both share some slight cosmetic similarities and are both high mobility machines designed for combat operations requiring speed and precision. Beyond that though the Aetarius is more of a workhorse front line machine. Slightly heavier on armor than the Auaris-SOMR Aetarius is quite capable of taking punishment. Aetarius is somewhat of a beefed up high speed infantry FOIL at heart though quite capable with bladed weapons.
The example pictured here is a Polemon machine in service of the Free SOL allied forces that stand in the face of the Siege of the Black Son. It sports pattern breaker on the covering on the limbs and tonal variation breaker on the blue gray body panels. It's carrying an assault stein shettier rifle manufactured by Dies. It's highly likely the FOIL also sports a good deal of Dies parts as well.
The Latin text under the FOIL is actually on the FOIL, placed there by the Pilot and Faedai, it say's, "Reality is an illusion. Awaken from the dream." I also should note the name Aetarius was coined by as a play of Aquarius. He thought the FOIL's legs had a bell bottom vibe so the name kinda spawned from there Also will note there are GenoPeng/Vulne FOIL collabs coming soon
Blown up light boxed pencil thumb with digital inks clean up. Colors in Photoshop CS3. Background "star field" is a copyright free image and the only element I didn't draw.
Things seems to be settling down with my Father doing pretty well so now I can get to some backlog of work. This collaboration piece has been sitting on the back burner for sometime so it's nice to finally finish it.
Originally drawn by the ever talented (Charles Liu) I always loved this unique FOIL design of his. Back when he did this I said I'd do a color version, to which he agreed... unfortunately it kinda got shelved. In any event, now it's done and up it goes I did some minimal clean ups to the original illo in order to open it up for color, along with adding digital inks to pop it a bit, but otherwise it remains the design Charles created originally.
Here's the write up of the FOIL also found on 's original posting: [link]
The Dies-Gund N'vos Tessai CAV FOIL model was jointly developed and manufactured by the Indus based manufacturing corporate entities Dies and the Gund FOILArbeiten plant in the political bloc of Germane. A relatively recent model in the line of FOILs by this collaborative union of two manufacturers (much like the Jiendel Gavil FOILs), the 'Tessai' favors more aggressive pilots with its digitigrade stance and lack of shield. This N'vos Tessai, as shown here, is a stripped down model, thin on armor for extra speed and maneuverability.
This machine is tailored to its pilot, a skilled swordsman with a swift and graceful combat style. The thin armor is a weakness, to be sure, of this otherwise elegant CAV design but an effective FOIL operator can always exploit the advantages over inherent flaws. Even with the thinner armor a CAV FOIL in the hands of a capable pilot and faedi control entity is a dangerous and formidable opponent. The standard, off the factory body, has more armor plates and is a little less maneuverable but still an effective machine.
Original pencil illustration by: digital inks and color, in Photoshop CS3, by
Another conceptual design/model sheet for the Theos animation project. This fella is actually not some hulking mecha someone rides in it's a bio-mechanical entity closer to a cyborg in some ways but still something quite different. It’s the same race of creature that the little mech in the IO Diner piece is from. These guys are combat machine for a future not really Germany nation called Germane. Clearly I had fun with some WWII aesthetics and cammo patterns but unlike the Sfikas these guys are cell shaded with heavy weathering which is the direction all future designs for this project will head. The hats have a locking snap which can unlock if combat is imminent as the hats are only for formal dress and rank. You can't go around fighting with a hat in your mechanical eye, no? Much of these designs will probably get tweaked even further once we're ready to pitch this show, there's plenty of time as we're in the middle of working on another show project for an ad company in Arizona.
Here's the inked version of a new mech that was commissioned by the same person that commissioned the Batmobile mech. This mech is designed to transform.
The head was drawn like it is because this mech is also themed. Instead of Batman, it is Cobra from G.I. Joe! There will be a Baroness figure with the mech! I have already drawn the Baroness and she looks hot
Original creation size is 11" x 17"
The colored version will be in my new art book. The book will be out in October... pre-orders will open in a few weeks.
I had a good time drawing this mech, but it will probably be my last bit of work for this project due to my schedule. I just started working on another Hot Wheels book so I have very little time for anything else right now.
Visit the designers blog for updates on the TRO project... [link]
Finally after 4 months of work the PG Zaku was finally completed. The main high light for this build was to try out metallic red high gloss finishing, did not really came out as expected as most of the Red area was not so consistent due to my lack of experience in handling airbrush, some of the parts especially the scratch build leg was repainted around 4 to 5 times due to the unsatisfied result, which lead me to invest getting a better airbrush hand piece.
For this build i have scratch build the back pack and leg armor like the Zaku High mobility type, and scratch build a Gouf type gatling gun on the left arm.
Overall i am happy the build are finally over, now i can move on and work on other things.
This baby was also submitted to Malaysia Mid year competition which is going on now.
Been working on this Gunpla since beginning of this year. My first perfect grade kit, well not actually my own, but it originally belongs to my colleague whom have left it for more than 10 years in his store room un-touch, so I nag him to let me build it and he agrees, and i have all the freedom to modified as much as i want.
After 2 months, i manage to scratch build a new sets of leg armor and new back pack using pla plates, i took the design from Johnny Raiden's red zaku, which looks more meaner compare to the normal zaku, and scrtach building it to a 60 scale zaku was really a challenge, but i enjoy it. All those white area are either scratch build or add on details. i have yet build any weapons for this bad boy, either a big axe or a bazooka.
And news on the next competition are announced on the end of May, it's gonna be exciting, and I am gonna submit this for mid year competition.
The previous unicorn gundam photo i uploaded was pretty fuzzy and blur(i hate photography) so i snap shot another clearer photo of my gundam unicorn.
The gundam itself went through some repair since it's completion, i found out quite a number of the water decals have either fall off or damage, so i repair all the decals with a modeling liquid called MR mark softer and MR mark setter, it kinda help the decals to stick better on the model i really regraded i did not use that magic liquid when i was applying the decals.
overall i really loved how the unicorn came out, the chrome gold was a nice touch, with NU gundam's colors. another thing is i have swap the gundam unicorn's tiny face over from due gundam, now it looks moe like a gundam. I have always wanted the gatling gun kit that can be mounted on the unicorn's arms but sadly i never found any around, but i have made my own beam cannon with some old spare parts and 2 art-line pen, the back pack was modified from oo riser unit with a few booster added to it.
I really would like to build another unicorn gundam in the future and can't wait for the unicorn gundam anime which is coming soon and really hope bandai will come out with more unicorn gundam kits.
my next build will either be a zoid blade liger or strike gundam IWSP. other than that i'm currently working on a lion heart poster now.
This “model” of the venerable North American Union Arbalest battlewalker is a testament to what happens when unchecked ingenuity walks hand-in-hand with insanity and an unorthodox design principle. While the American military designers are severely limited by budget constraints and the manipulations of various factions of the NAU parliament, the same cannot be said of the Barbary Bastards. One of- if not THE- most powerful pirate groups, the Barbary Bastards stand out from the other raiders and marauders because of their sense of style and strange ideology. Romanticizing the pirates of the 17th and 18th centuries on Terra, the Barbary Bastards tend to have a more swashbuckler-esque mentality when it comes to pirating. While they are just as likely to kill anyone who resists, and are just as greedy as other, more conventional pirates in their pillaging, their strange sense of roughshod roguish honour- they tend to not harm children, rape, or brutalize their victims more than necessary to gain compliance- combines with their rather outlandish antics and anachronistic trappings to make them unique. The success of the Barbary Bastards comes not from their acting like pirates from some sim or threevee movie, however, but from their blatantly insane risk-taking. They have been known to engage military capital ships with marauders, using innovative- and quite mad- tactics to slip away in the confusion. This battlewalker is another example of this ingenious insanity. After the Capellan War ended in 2262, thousands of worlds were left littered with the detritus of war. The genocidal aliens had wiped out colony after colony in their rampage through the Terran sphere, massacring billions. After a world was scrubbed, the nightmarish teratogenical monstrosities the Capellans created- genetically-engineered lifeforms designed to act as morale-destroying organic killing machines- often survived, feeding on other lifeforms or the few surviving humans they could find… or collect into herds. With so many worlds left fallow, and so many dangers still remaining, many of the battlefield worlds have not been reclaimed even fifty-six years later. Many scavengers salvage wreckage from these worlds, risking the remaining Capellan weapons and traps, technological and biological, to acquire lucrative military hardware to refit and sell. As the North American Union and Australio-Pacifica Coalition were the vanguard of the war effort, the majority of the weapons and ships recovered are older artifacts of their militaries. While outdated by today’s standards, they are still quite valuable to smaller mercenary corporations and Freespace and fringe colony militias. The Barbary Bastards were not about to miss out. Among the many things salvaged by the pirates, they hit two jackpots. One was a dozen NAU Michigan-Class destroyers, and the other was a troop transport carrying over fifty Arbalest battlewalkers. Not satisfied with the antiquated battlewalkers, the Captain Bardin- leader of the Barbary Bastards- handed them over to their engineers with the simple command of “make them better”. Apparently, to the disgraced-but-brilliant engineers and mechanics the Bastards accumulated, “Better” meant “strap so many damned guns on it that it can barely walk, then add more.” This in mind, the engineers proceeded to violate every sane design principle of walker engineering, and even the laws of physics in a few cases. The first step was to “tweak” the arms of the Arbalest, stripping off secondary safety governors and shielding to increase the output of the reactor core and adding small-arms-grade AP lancers to the outer armor plating. Next, the engineers stripped off two light particle projection cannons from a wrecked frigate and mounted them over the shoulders. They then discovered that mounting warship weapons on a battlewalker- aside from being impractical at best, and insane at every level- required much, much more power. The solution was simple- ditch the gunner. The Barbary Bastards’ engineers reconfigured the battlewalker to operate with one pilot/gunner… a very small pilot/gunner… and used the extra space from the gunner area and the stripped-out mortar to mount a light starship antimatter reactor core. This gave enough power to run the big guns- barely- and the walker itself. To fit the reactor in the chassis, the Barbary Bastards stripped off most of the shielding and emergency containment systems, making it very vulnerable if the hull is ever breached. Not satisfied with the number of weapons already mounted on the walker, the engineers then looked at every single possible point of attachment for more weapons. They mounted anti-personnel and AP lancer turrets anywhere that the gimbals could fit, and somehow managed to attach a light starship point defense turret under the chin and make it work. Another, smaller reactor replaced the ejection module under the pilot’s seat to power this cannon and the shuttle-grade shield generators added to the outer hull (since there was no more room inside the walker). The end result has been the subject of study by military engineers of over three dozen nations. Many are puzzled as to how the bloody thing can even walk, with the imbalance created by the chin gun. It can only be deployed from a large dropship or troop transport, and is a walking deathtrap to its pilot if anything goes wrong. Between the hot-boxed reactors in the weapon arms and the virtually unshielded antimatter reactor core, this walker is potentially more dangerous in its demise than functioning, detonating with an equivalent yield of nearly half a gigaton of explosive force. Stranger yet, there is, frankly, no point in this walker even existing. Ostensibly it was meant to be a shock weapon, to overwhelm colonial militias and other defenses. While quite capable of doing so, even a single mercenary support walker can outflank this monstrosity and pick it apart from a distance, and gravtanks can chew it apart in seconds. With walker design of most nations solidly in the fast-agile-shielded mindset, this behemoth flies in the face of conventional wisdom. Additionally, the Barbary Bastards prefer hit-and-run tactics, which makes one wonder if this walker was the result of one of Captain Bardin’s notorious moments of pharmaceutical-assisted descents into nuttery.
the APC walker data: CSW-33B "Excalibur", first built in 2297, it's seen a lot of service in it's 11 year lifespan- combating Garoudan Garouja (the faction of the Garoudans that believe it's okay to eat sentients), countering Byntai raids and doing JTF operations (Joint Task Force) with the Ahruga to recover kidnapped persons, crushing a major invasion attempt by the Serog, and border disputes with the Naradi Empire. Single pilot/gunner links to the walker via neuralnet command, and it becomes like his body. It sports dual heavy APPCs (anti-proton particle projection cannons) in the arm weapon pods for it's primary punch, three medium AP lancers (anti-proton particle beam emitters, two forward, one dorsal) for assault and anti-missile defense, a medium APPC under the cockpit for precision strikes and anti-personnel defense, Sparrowhawk LRM antimatter missiles for indirect/over-the-horizon engagements or anti-ship attacks, and two light AP lancer emitters in the rear of the legs for anti-personnel defense. Other stuff- 12"-36" thick atomically-bonded composite armour with nanite auto-repair systems, heavy shields, Conudyne CV-40 antimatter reactor core, with independent fusion cores for the weapons systems, and an onboard AI
For nearly two centuries most search and rescue vessels were military or paramilitary in origin. This was largely due to the fact that only the military could afford the fastest jump engines in the Terran sphere, allowing them to respond to distress calls relatively quickly. Early on, this was a matter of comparison, however. The first series of jump engines built at the beginning of the 22nd century were ponderously slow, taking weeks to months to get between star systems, thus rescue was often a failed enterprise. As jump drives increased in capability, turning weeks into days, and then days into hours, SAR operations became routine. However, each nation’s military still held the responsibility of responding to distress calls. This lack of a dedicated international emergency response entity wasn’t truly an issue initially, due to international treaties. When the Terran Alliance of Nations was founded in 2181, nearly a century after Humanity first left Terra, part of the charter bound member nations to respond to the distress calls of a vessel from any other member nation. Even member nations currently at war with one another were required to provide emergency assistance to civilian vessels in trouble. It wasn’t until the Capellan War that the strain was truly felt. With every single military vessel, armed freighter or Freetrader vessel with so much as a pulse cannon on it was needed to defend against the onslaught of the genocidal aliens, there was virtually no one left to aid ships in trouble. With death tolls in the billions as the Capellans glassed colony after colony, the loss of a few hundred vessels and their crews due to a lack of rescue ships was hardly a blip on the radar at the time. However, as the Terran nations began evacuating colonies to preserve the lives of their citizens, tragedies magnified. Instead of losing a ship with a few dozen crew and passengers, overladen and overtaxed vessels were having catastrophic troubles with holds filled with thousands of refugees. Even as the realization that Humanity was facing the very real possibility of extinction, the TAN council was discussing the formation of a dedicated international rescue and medical relief agency. When the Teek and Ahruga joined the war, thereby turning the tide against the Capellans, the pressure was taken off of the Terrans enough to put their plans into action. Thus was born the Terran Alliance of Nations Medical Corps. For the first few decades after the Capellan War ended, the TANMC used surplus military transports and converted commercial liners as rapid-response hospital ships. However, with the increasing hostilities between nations within the Alliance and with predatory races on its borders, emergency extraction of damaged civilian transports during combat became a difficult task for many of the TANMC vessels. Several enterprising spacers began converting Conudyne Pachyderm-class tugs to swoop in, lock onto a damaged vessel, and extract it to a safe zone. Never a corporation to miss an opportunity, Conudyne began producing a variant of the Pachyderm designed specifically for this task. Thus was the Saint-class Search and Rescue tug born. The Saint is built from the factory floor with a focus on extracting disabled vessels while under duress. While not very well-armed, the Saint is heavily armoured to withstand the abuse it must take to enter a combat zone. The pusher arms and gravitic field generators of the Pachyderm were extended in the Saint to become stabilization booms, designed to hold hyperdense hulls steady at high velocities and aspect changes rather than push and hold cargo modules. The forward face of the Saint was designed to hold multiple small craft for lifepod rescue ops, and breaching module docking collar booms to cut through the hull of damaged vessels to offload personnel who cannot get to an airlock. Ten dual-core gravitic engines give the Saint surprising sublight speed, able to clock out at .7C as a top speed with 2.5 AU/hour acceleration. The saint is equally fast in hyperspace, with a top of the line class VIII jump drive giving it a top speed of 160C/hr and an oversized tachyon-radiation-dispersing aileron allowing for quick turnaround times. The main hull has hundreds of regeneration tanks to resuscitate decompression, explosion or radiation victims, and enough hospital beds to treat eight thousand wounded. Numerous “walking wounded” bunks with MediBot dispensers allow for an additional five thousand rescued personnel to be carried in relative comfort. In the event of a mass evacuation, however, the Saint has enough life support to handle three times this many people.
Copyright 2009-2011 Dark Nova Games This artwork and any image based off of it is the exclusive property of Dark Nova Games. All rights reserved. Any other use of these artwork images, without the expressed written consent of Dark Nova Games, is strictly prohibited. This image is copyright protected by United States and International Law.