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I got permission to post my storyline art that I did for a game called Söldner X 2: Final Prototype. developed by Sidequest Studios in Germany. :)
These are the edited versions (not my final ones which looked pretty different for some of these) that appear in the game for the Playstation 3.
Most of them are a mix of 2D and 3D elements.

© eastasiasoft (2009-2010). Published with written permission.

[link]
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I got permission to post my storyline art that I did for a game called Söldner X 2: Final Prototype. developed by Sidequest Studios in Germany. :)
These are the edited versions (not my final ones which looked pretty different for some of these) that appear in the game for the Playstation 3.
Most of them are a mix of 2D and 3D elements.

© eastasiasoft (2009-2010). Published with written permission.

[link]
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I got permission to post my storyline art that I did for a game called Söldner X 2: Final Prototype. developed by Sidequest Studios in Germany. :)
These are the edited versions (not my final ones which looked pretty different for some of these) that appear in the game for the Playstation 3.
Most of them are a mix of 2D and 3D elements.

© eastasiasoft (2009-2010). Published with written permission.

[link]
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Another early concept image for Telikos Protocol, a graphic novel series. This image showcases a battle between an alien machine and a human armoured division, as the tanks engage the target it becomes quickly apparent its weaponry is significantly more advanced.
For more info on the project and pre-order info visit my journal [link]
or the Facebook page [link]
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An image done as part of a series of images for a game trailer, about 13 in total, this is a scene depicting world burnt by war and a derelict ship floating in a belt of debris.
This image was put in my portfolio and thought I might upload it here also.
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A print of this painting can be bought here [link]

A small group of marines make their way to towards the huge troop transport ship, USS Jackson, which is in "dry dock" waiting to take off. One marine stops and gazes at the ships sheer size.

Part of a new commission working on a game, the website for said game will be released soon so more information will be available then.
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I was saving this for the new website but what the hell.. Been way too long since I did any big sci-fi scenes

Hope you like it!
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lol I'm so clever it's ridicilous... some ship dodging missiles. Or missiles dodging a ship? A longer speedpaint tho, maybe around 4 hours or so. Seems like I'm getting slower,, maybe just getting older

And a big hello to all my new watchers!
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A mattepaint I did for fun, started on it yesterday and finished today.

Hope everyone is well!
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new speedie : )
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new speedpaint during lunch time, have finish it a bit at home ^^
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Speedpaint for fun ! hope you will like it
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High Quality Prints of my work FOR SALE here: [link]


i think this is the first private matte painting i am posting on the net.
it was 2 1/2 days of work from concept to final. used a lot of 3d as a base for the technical parts.

Print also available here: [link]

NOQ AVAILABLE AS PRINT on dA
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High Quality Prints FOR SALE here: [link]

this one is from the same universe as the others posted today. it´s somewhere deep inside the planet where the main engines for the weather control System are located.
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High Quality Prints FOR SALE here: [link]

peng peng
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Another one that started with lasso.

Check out the initial sketch.
[link]

Not so happy with composition,
but i am glad that i was able to plug in enough of suggested details in around 2 hours.

Hope you like it!)
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Still playing with lasso tool.

It turns to be more powerful tool than i`ve thought before)

These are studies that i`ve done from Avatar stills.

The main purpose is to simplify everything and to speed up!
I will post the making of in next post,

Just to clarify that it is not simple overpaint procedure with no color picking,
otherwise it won`t teach me anything)
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A new space action from me)
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Concept for VFX project
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A piece of artwork for the game Eclipse
[link]

Inspired by my friend Andree Wallin

Hope you guys like it
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Personal image, Post apocalyptic setting with a search party looking for survivors to capture.
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For :iconatomskmaster6: ~atomskmaster6
This fighter is taking some serious damage, Bardak better find a place to land :)
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:iconatomskmaster6: ~atomskmaster6 Contacted me asking for another commission, which I gladly accepted. Here is the result.

The general looks down at the fleet, which is going through docking maneuvers with a station over mars. Hot tea anyone?
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The result of tonights LiveStream. Though I should start to expand my space art subject matter. Definitely going to be needing orbital structures for my story.

A Massive foundry shipworks and service station for the Star Protectorate fleet. Various sized ships are in for resupply, including a massive flagship.
Having been expanded in pieces over many decades, this station is nothing elegant, but it's power and importance cannot be understated.
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Top side RTS game concept (unannonced)

Photoshop \ Google SketchUp

Battlestation Essera
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RTS game concept

Photoshop \ Google SketchUp

Dreadnought Tesser.

Размер 320 м.

Тессер отличается от других дредноутов ослабленным вооружением, но более мощными щитами. Разницы в скорости и бронировании нет. Несколько дешевле других дредноутов.

Вооружение:
3 Heavy Blaster Cannon (Dreanought Class) - самые тяжелые бластерные орудия. Максимальная дальнобойность, большое рассеивание заряда с расстоянием, среднее повреждение щитам, большое повреждение корпусу, средняя бронебойность, большой радиус поражения при попадании. Массивные повреждения устройствам.
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Ну вот и вернулся к производству концептов к этой игрушке... :3

RTS game concept

Photoshop \ Google SketchUp

Heavy Cruiser Hammer

Размер 300 м.

Корабль эффективен против любых крупных кораблей противника. Хорошо бронирован и укрыт плотным щитом, средняя скорость в бою. Несколько дешевле других тяжелых крейсеров. На корабле стоит оружейный генератор большой емкости, но сравнительно малой мощности. Хороший межсекторный двигатель.

Вооружение:
2 Heavy Blaster Cannon - тяжелые бластерные орудия, дальнобойные, значительное рассеивание, высокое повреждение щитам, низкая проникающая способность, высокое повреждение корпусу, низкая бронебойность. Медленная перезарядка
2 Ion Cannon – ионные орудия среднего класса.
2 Torpedo Launcher – пара торпедных аппаратов средней мощности, большой радиус поражения, разрушительные повреждения устройствам. Установлены на одной вращающейся турели.
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Star Wars meets Ghost in the Shell. You get the idea. Helmet inspired by Alienware. lol.


PS:
Done for Sony Online Entertainment's Star Wars Galaxies Trading Card Game.

Shout out to Roger Chamberlain, Art Director for the project.

Work is copyright to Lucasarts Entertainment (explains why you don't see signatures anywhere on the work as well...). You can find the higher res wallpaper versions here: [link]
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Hi all! It's been so long since I've been able to post work that I've done!

These concept artworks were done in late 2008 for the game Front Mission Evolved. Front Mission is a cult-classic mecha franchise by Square Enix that inspired my love for robots when I was a youngster. It was an insane privilege for IFS and myself to have been able to contribute to it.

_____________________________________________

[EDITED: higher res file + sharpened image]

Image info:

This one took the longest time, total of 3 days IIRC. Combination of 3D base and photo textures. Lots of painting and personal ideas for this one, so I hope you enjoy it. It is my favourite of the lot.
_____________________________________________

Credits/Additional info:

-This artwork is Copyright Square Enix and Double Helix Games.

-These images (and more) can be found on the Free-to-Download Digital Dossier here: [link]

-Skan Srisuwan for his wonderful Wanzer redesigns.

-Verawat Verasunthorn who translated Skan's designs into 3D models, over which a number were used as 'bases' for me to paint over in these artworks to maintain accuracy and as a time saver.

-With Skan's permission, I'd taken design liberties with some of his designs, throwing in my own ideas and flavour to the mix; hopefully providing an extra layer of 'grounded-ness' or grittiness that I felt resonated with the spirit of Front Mission. ;)
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Hi all! It's been so long since I've been able to post work that I've done!

These concept artworks were done in late 2008 for the game Front Mission Evolved. Front Mission is a cult-classic mecha franchise by Square Enix that inspired my love for robots when I was a youngster. It was an insane privilege for IFS and myself to have been able to contribute to it.

_____________________________________________

[EDITED: higher res file + sharpened image]

Image info:

Night fighting at the docks. A massive invasion by a terrorist group is underway as law enforcement (the brown Wanzers in the foreground) desperately attempt to pin down the assaulting force. This image is fully painted IIRC with the aid of a stock photo or 2 for the background lights. I always wanted to make a mech do a blind-fire maneuver. I thought it might help to convey a more realistic kind of fear and desperation given the odds-- and at the same time, show off whatever is happening in the background a bit better.

_____________________________________________

Credits/Additional info:

-This artwork is Copyright Square Enix and Double Helix Games.

-These images (and more) can be found on the Free-to-Download Digital Dossier here: [link]

-Skan Srisuwan for his wonderful Wanzer redesigns.

-Verawat Verasunthorn who translated Skan's designs into 3D models, over which a number were used as 'bases' for me to paint over in these artworks to maintain accuracy and as a time saver.

-With Skan's permission, I'd taken design liberties with some of his designs, throwing in my own ideas and flavour to the mix; hopefully providing an extra layer of 'grounded-ness' or grittiness that I felt resonated with the spirit of Front Mission. ;)
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