Some canyon city concept I started on at work yesterday and finished today. I'm in between projects at the office, hence the frequent updates. I was planning on spending some more time on it but.. nah, moving on.
And Rahll, if you say you already had plans for this concept I'm gonna have to smack you...
This is my submission for the ArtSpace contest over at CGSociety! It was especially created for the contest although I could have submitted some older work of mine as well. This was clearly one of the more time-consuming artworks that I did. Put in countless hours (I really dont know how many) working on and off over several days until I was happy. Its all done in Photoshop, no modelling.
I did myself a luxurious favor and bought the Cintiq 12WX! This was one of my first works using the tablet. Its a pretty fancy device, but mostly unnnecessary luxury if you ask me... I love using the ruler on it, painting the buildings like that was fun! And it finally comes close to how I work on paper when creating techy stuff! Other than that, I really purchased it for doing more hand-drawn animation. Its easier and more accurate to work on the screen like you would using a peg bar.
For speedpainting though, I prefer using it as a normal tablet, because your hand gets in the way and you lose the overview of your work.
Lastly, here are some close up shots at 75 % of this painting: [link]
Neo-Paris 2084, Augmented reality and memory manipulation have taken control of peoples’ lives. You can now digitize, buy, sell or trade your own personal memories. The last remainders of intimacy have been swept away, in what appears to be a simple extension of the development of social networks and geolocation at the beginning of the 21st century. The “surveillance society” has been accepted by the citizens themselves, in exchange for a few technological benefits. It is a reality that no one even thinks of challenging anymore. This memory-based economy gives an immense yet uncontrollable power to a handful of people…
This is a little bit of a revisit to an old idea Orbit was originally just me mucking about but became very popular for prints and publishing however I never really thought that much about it at the time (I was literally just sketching space art as a bit of fun between projects). I loved the idea of the piece so now, 8 years on I've had another stab at it.
A highly advanced race builds an enormous spaceport off the coast of a continent, dwafing the 20km high skyscrapers on the land, the main structure brushing the cloud layers with near 100km diameter docking spurs surrounding it. Built above the main structure, another level that is beyond the atmosphere allowing craft to dock without braving the weather on the planet
Painted in Adobe PS CS3 Wacom Intous 3 Tablet Original res 5k wide About 20-22 hour work. I used some great photos of Earth from space as reference for the world.
This concept represents a building site for elevated roads and storm drains, however the area has been attacked briefly before the shot was taken so there is a collapsed area of road, some craters, damage to the construction of the storm drains and shuttering etc. Set late afternoon and stylised to fit the game style this image uses stark contrast, vivid colours, strong light and shadow and slighting stylised textural feel.
Original res 3600 wide Painted in PS CS3 Wacom Intous 3 tablet About 9-10 hours painting time - and some researching etc.
An image depicting our World in the future. A majestic antigravity cruise ship is tended too 8 hours before it departs, its passengers boarding in their own time from the terminal building and personal transports, knowing they will not see Earth again for 9 months, twenty Star systems and 165 light years.
People keep asking me to create a new VA piece – here you are, I hope you like it.
Painted in Adobe PhotoShop CS
Wacom Intuos 2 Tablet
Original res 6000x3250
And another starwars inspired try in cityscape environment design. No big story for this one. Just fiddled around with vue and photoshop - just for fun. That’s why the basic look of it is kinda dirty and gritty… concept arty. I kinda like the result that offers a nice depth to the eye. Technically i was messing around with texures and brushes in photoshop. The difference in this painting basically is the perspective that hopefully makes the viewer feel as if we’re flying into the city. So… i hope you enjoy the trip.
Alright. Here we are. This was the largest project for quite a while now. A lot of experimenting went into this monster. Trial and error... as usual. The scene shows quite an epic futuristic cityscape and this time actually no big story behind it. Just the imagination of mine that always wants to see such big and amazing vistas. 'City of lights', an earlier project of mine, was a first try at such scenes. The light scheme is almost the same too. Just love this lighting setup.
I started this project in c4d and vue, used some basic models, for futuristic looking buildings and modified them. Then i moved the objects into vue and arranged the scene. Quite some work went into the setup there, where to place what, and so on. Also, a very important thing, was the lighting of the scene. As usual i did go for the drama... a backlit situation with some cool contrast going on. I don't even know anymore how long it took too render. Something like 15hrs to render the base picture. Rendered several times until i got it right. In photoshop i added the lights, windows and atmosphere. And i tell you people... i'm done with lights and windows for now. You can be assured that 85% of the lights in there... are placed and revised by hand. A lot of precision work went into that stage. Also altered the buildings with details to make them look not too uniform. Long story short a lot of work went into this. Basically worked on it since february. With longer breaks though.
Intuos3 - Photoshop - VUE - 5500px wide
*There is a "Special Pack" download available with wallpapers, even in 1680 widescreen, and a documentary pdf file with lots of hi-res screenshots and explanations. You can find it here: [link] <- check it out!!!
*If you give a crap about wallpapers and you only want to read the docu, and see the hi-res shots, then please go here: [link] <- check it out!!!
tigaer-design.com proudly presents: THE CITY OF LIGHTS
First of all, look at this pic as if it were some sort of concept art. It was a huge playground for me to try out a lot of things. So i maintained the concept art look and did not work too accurate. Nonetheless the style kinda works.
This one was actually planned to be a collab piece. Unfortunately nothing happened. Even with the lost collab i thought it could become a cool piece if i would finish it up alone. So i did. There is no big story behind it. I just thought i would play a bit with composition and lighting.
As you can see it is a not too detailed painting. In terms of photorealism. Most of you know that i never seriously try to work photorealistic. With this pic my only goal was to create a good composition and a striking lighting. I maintained a concept art like look since i was thinking that it could help the overall atmosphere to come together.
So if you like it check back later for a finished version!!! that will be 10x better.
This will serve as a reference for me when I find time to fully realize and flesh out this concept. when that happens i will start over from scratch and make improvements on design. It will contain no photo scrap cause i am not aiming for photo real.
Im designing a few different cities that will be in the same world. This one contains the market I did a few weeks ago. Its a giant modern metropolis by the sea. it will have distinct districts spread across a tropical archipelago connected by sky/tram rails.