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Alternative version of "City Angels"

prepared for a pitch trailer.



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copyright, Phantom VFX.
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Quick matte for a pitch trailer. Done a while ago.




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copyright, Phantom VFX.
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2,5h matte concept before bed. Used a photo as plate, tho most is overpainted. First painting in a long time I'm actually somewhat happy with
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Some canyon city concept I started on at work yesterday and finished today. I'm in between projects at the office, hence the frequent updates. I was planning on spending some more time on it but.. nah, moving on.

And Rahll, if you say you already had plans for this concept I'm gonna have to smack you... ;)

And yes, started with a photo as a plate!
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CLICK HERE HERE TO PRE-ORDER LMS: KILLBOOK OF A BOUNTY HUNTER

CLICK HERE HERE TO VISIT LMS: KILLBOOK OF A BOUNTY HUNTER


My first (and hopefully not last) contribution to my good friend Dan Luvisi's LMS universe. This painting is featured in a book which will most likely be the coolest thing you'll ever see!

Welcome to Imperium City!
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personal work
i have been really busy for working, so it took a long time for this one~
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personal work~
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practice
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This is my submission for the ArtSpace contest over at CGSociety!
It was especially created for the contest although I could have submitted some older work of mine as well.
This was clearly one of the more time-consuming artworks that I did. Put in countless hours (I really don’t know how many) working on and off over several days until I was happy. :)
It’s all done in Photoshop, no modelling.

I did myself a luxurious favor and bought the Cintiq 12WX! :)
This was one of my first works using the tablet. It’s a pretty fancy device, but mostly unnnecessary luxury if you ask me...
I love using the ruler on it, painting the buildings like that was fun! And it finally comes close to how I work on paper when creating techy stuff!
Other than that, I really purchased it for doing more hand-drawn animation. It’s easier and more accurate to work on the screen like you would using a peg bar.

For speedpainting though, I prefer using it as a normal tablet, because your hand gets in the way and you lose the overview of your work.

Lastly, here are some close up shots at 75 % of this painting:
:bulletblue: [link] :bulletblue:
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from a coupla days ago...
done for the DSG at CGtalk.com
did an initial pencil sketch for this, wanted to try out something new...

PS 7, 3 hours, no reference
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It's been quite a while since I painted anything, but yesterday I did. Here you go! :)

No internet at home, it's such a pain in the butt :(
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hmmm, try to rework my perspective and depth
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Neo-Paris 2084,
Augmented reality and memory manipulation have taken control of peoples’ lives.
You can now digitize, buy, sell or trade your own personal memories. The last remainders of intimacy have been swept away, in what appears to be a simple extension of the development of social networks and geolocation at the beginning of the 21st century.
The “surveillance society” has been accepted by the citizens themselves, in exchange for a few technological benefits. It is a reality that no one even thinks of challenging anymore.
This memory-based economy gives an immense yet uncontrollable power to a handful of people…

more in [link]
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Concept done for rememberme game
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Made for the Gnomon Workshop Monthly contest
This months theme "descent"

I also made a Tutorial for this piece check it out :)

Thanks

Robin
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This is a concept for the CTF Map Viriums-Extinction For the mod/game Eclipse

Check it out at: [link]
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An concept for eclipse mod by digital armada
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This is a little bit of a revisit to an old idea – “Orbit” was originally just me mucking about but became very popular for prints and publishing – however I never really thought that much about it at the time (I was literally just sketching space art as a bit of fun between projects). I loved the idea of the piece so now, 8 years on I've had another stab at it. :)

“A highly advanced race builds an enormous spaceport off the coast of a continent, dwafing the 20km high skyscrapers on the land, the main structure brushing the cloud layers with near 100km diameter docking spurs surrounding it. Built above the main structure, another level that is beyond the atmosphere – allowing craft to dock without braving the weather on the planet”

Painted in Adobe PS CS3
Wacom Intous 3 Tablet
Original res 5k wide
About 20-22 hour work.
I used some great photos of Earth from space as reference for the world.


Book now out :)

BOLD VISIONS Amazon USA


BOLD VISIONS Amazon UK


G x
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Hey there everybody :)

A bit of a flurry of old concepts at the minute!

This concept represents a building site for elevated roads and storm drains, however the area has been attacked briefly before the shot was taken – so there is a collapsed area of road, some craters, damage to the construction of the storm drains and shuttering etc. Set late afternoon and stylised to fit the game style this image uses stark contrast, vivid colours, strong light and shadow and slighting stylised textural feel.


Original res 3600 wide
Painted in PS CS3
Wacom Intous 3 tablet
About 9-10 hours painting time - and some researching etc.


I'll get back to drawing spaceships soon :)

G x




V I S I O N . A F A R . 2 0 0 9 . S H O W R E E L


BOLD VISIONS (USA Amazon)


BOLD VISIONS (UK Amazon)
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An image depicting our World in the future. A majestic antigravity cruise ship is tended too 8 hours before it departs, its passengers boarding in their own time from the terminal building and personal transports, knowing they will not see Earth again for 9 months, twenty Star systems and 165 light years.

People keep asking me to create a new VA piece – here you are, I hope you like it. :)

Painted in Adobe PhotoShop CS
Wacom Intuos 2 Tablet
22-23 hours.
Original res 6000x3250
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And another starwars inspired try in cityscape environment design. No big story for this one. Just fiddled around with vue and photoshop - just for fun. That’s why the basic look of it is kinda dirty and gritty… concept arty. I kinda like the result that offers a nice depth to the eye. Technically i was messing around with texures and brushes in photoshop. The difference in this painting basically is the perspective that hopefully makes the viewer feel as if we’re flying into the city. So… i hope you enjoy the trip. :)

intuos3 - 8hrs - 3000px wide - photoshop - vue

Plate: [link]

Wallpapers: [link]
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`tigaer-design.com proudly presents: EPICA

Description

Alright. Here we are. This was the largest project for quite a while now. A lot of experimenting went into this monster. Trial and error... as usual. The scene shows quite an epic futuristic cityscape and this time actually no big story behind it. Just the imagination of mine that always wants to see such big and amazing vistas. 'City of lights', an earlier project of mine, was a first try at such scenes. The light scheme is almost the same too. Just love this lighting setup.

Technical

I started this project in c4d and vue, used some basic models, for futuristic looking buildings and modified them. Then i moved the objects into vue and arranged the scene. Quite some work went into the setup there, where to place what, and so on. Also, a very important thing, was the lighting of the scene. As usual i did go for the drama... a backlit situation with some cool contrast going on. I don't even know anymore how long it took too render. Something like 15hrs to render the base picture. Rendered several times until i got it right. In photoshop i added the lights, windows and atmosphere. And i tell you people... i'm done with lights and windows for now. You can be assured that 85% of the lights in there... are placed and revised by hand. A lot of precision work went into that stage. Also altered the buildings with details to make them look not too uniform. Long story short a lot of work went into this. Basically worked on it since february. With longer breaks though.

Intuos3 - Photoshop - VUE - 5500px wide

*There is a "Special Pack" download available with wallpapers, even in 1680 widescreen, and a documentary pdf file with lots of hi-res screenshots and explanations. You can find it here: [link] <- check it out!!!

*If you give a crap about wallpapers and you only want to read the docu, and see the hi-res shots, then please go here: [link] <- check it out!!!

FULLVIEW ESSENTIAL!
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tigaer-design.com proudly presents: THE CITY OF LIGHTS

D³SCR!PTION

First of all, look at this pic as if it were some sort of concept art. It was a huge playground for me to try out a lot of things. So i maintained the concept art look and did not work too accurate. Nonetheless the style kinda works.

This one was actually planned to be a collab piece. Unfortunately nothing happened. Even with the lost collab i thought it could become a cool piece if i would finish it up alone. So i did. There is no big story behind it. I just thought i would play a bit with composition and lighting.


TECHN!CAL DETA!LS

As you can see it is a not too detailed painting. In terms of photorealism. Most of you know that i never seriously try to work photorealistic. With this pic my only goal was to create a good composition and a striking lighting. I maintained a concept art like look since i was thinking that it could help the overall atmosphere to come together.

30hrs - intuos3 - photoshop - 6000px wide - 300dpi

Wallpapers Available on: [link] - 1600x1200 / 1024x768 / 800x600

Special Thanks goes out to: =MyArms-YourHearse and *SimonSawSunlight for reference photography. ~crystaleyes909 for her patience. :lol:

FULLVIEW ESSENTIAL

happy viewing...
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my finished concept of this city.
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City speed painting/ sketch 2-3 hrs

So if you like it check back later for a finished version!!! that will be 10x better.

This will serve as a reference for me when I find time to fully realize and flesh out this concept.
when that happens i will start over from scratch and make improvements on design. It will contain no photo scrap cause i am not aiming for photo real.

Im designing a few different cities that will be in the same world. This one contains the market I did a few weeks ago.
Its a giant modern metropolis by the sea. it will have distinct districts spread across a tropical archipelago connected by sky/tram rails.
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In comparison to 'Old Town'

Started this recently, just finishing it up before a trip out of town. Don't really have time to refine all the details, so this is good for now. Love the future!

Old Town : [link]

A few evenings in CS3 on Intuous 4.

Blog : [link]
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Into the future! Generic Sci Fi environment for the win! I want to go to there.

CS3, lots of photo ref of lights and some buildings, mostly imagination.

Higher Rez Version Coming Later


Blog [link]
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The last of the color sketches (For Now) . This guy needs a little work but i dont really feel like going back at this point. I like sci-fi, can you tell? haha.
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