thank you so much for the great response on my last deviation guys! I read all your comments! Had a few hours to kill at work today so I did this Dylan Coleish mattepaint/concept cityscape. Hope you like it!
Some canyon city concept I started on at work yesterday and finished today. I'm in between projects at the office, hence the frequent updates. I was planning on spending some more time on it but.. nah, moving on.
And Rahll, if you say you already had plans for this concept I'm gonna have to smack you...
Neo-Paris 2084, Augmented reality and memory manipulation have taken control of peoples’ lives. You can now digitize, buy, sell or trade your own personal memories. The last remainders of intimacy have been swept away, in what appears to be a simple extension of the development of social networks and geolocation at the beginning of the 21st century. The “surveillance society” has been accepted by the citizens themselves, in exchange for a few technological benefits. It is a reality that no one even thinks of challenging anymore. This memory-based economy gives an immense yet uncontrollable power to a handful of people…
And another starwars inspired try in cityscape environment design. No big story for this one. Just fiddled around with vue and photoshop - just for fun. That’s why the basic look of it is kinda dirty and gritty… concept arty. I kinda like the result that offers a nice depth to the eye. Technically i was messing around with texures and brushes in photoshop. The difference in this painting basically is the perspective that hopefully makes the viewer feel as if we’re flying into the city. So… i hope you enjoy the trip.
Alright. Here we are. This was the largest project for quite a while now. A lot of experimenting went into this monster. Trial and error... as usual. The scene shows quite an epic futuristic cityscape and this time actually no big story behind it. Just the imagination of mine that always wants to see such big and amazing vistas. 'City of lights', an earlier project of mine, was a first try at such scenes. The light scheme is almost the same too. Just love this lighting setup.
I started this project in c4d and vue, used some basic models, for futuristic looking buildings and modified them. Then i moved the objects into vue and arranged the scene. Quite some work went into the setup there, where to place what, and so on. Also, a very important thing, was the lighting of the scene. As usual i did go for the drama... a backlit situation with some cool contrast going on. I don't even know anymore how long it took too render. Something like 15hrs to render the base picture. Rendered several times until i got it right. In photoshop i added the lights, windows and atmosphere. And i tell you people... i'm done with lights and windows for now. You can be assured that 85% of the lights in there... are placed and revised by hand. A lot of precision work went into that stage. Also altered the buildings with details to make them look not too uniform. Long story short a lot of work went into this. Basically worked on it since february. With longer breaks though.
Intuos3 - Photoshop - VUE - 5500px wide
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This one resulted from a commission that did not work out as expected. I didn't want to scrap the picture i did and wanted to use it for a personal project. I decided to create a panorama from it. Which wasn't an easy task since the original format was portrait, intended for a book.
Technically i took the vue base file and heavily extended it to the left. The Vue file had a few hundred mb in the end. I also did tons of testrenders for it. Even full size and full quality. So there are surely 40hrs work in the setup of the scene alone. 8hrs actual work and the rest render time. 8000px wide can take a while to finish.
Then, of course, i took it into Photoshop. It was never an intention to work photorealistic. So what i did was to get me textures and slam them across the picture. That's the fun part. the work part was it then to manipulate and adjust these textures to make them fit. Vue's multipass rendering also allowed me to add new elements to the pic. Even if i already was completely in the Photoshopping stage. Quite some elements on the left side of the pic got added rather late in the making process. Again a lot of work that i had to do because i wasn't entirely happy with certain parts. And there goes the time.
This is a little bit of a revisit to an old idea Orbit was originally just me mucking about but became very popular for prints and publishing however I never really thought that much about it at the time (I was literally just sketching space art as a bit of fun between projects). I loved the idea of the piece so now, 8 years on I've had another stab at it.
A highly advanced race builds an enormous spaceport off the coast of a continent, dwafing the 20km high skyscrapers on the land, the main structure brushing the cloud layers with near 100km diameter docking spurs surrounding it. Built above the main structure, another level that is beyond the atmosphere allowing craft to dock without braving the weather on the planet
Painted in Adobe PS CS3 Wacom Intous 3 Tablet Original res 5k wide About 20-22 hour work. I used some great photos of Earth from space as reference for the world.
This concept represents a building site for elevated roads and storm drains, however the area has been attacked briefly before the shot was taken so there is a collapsed area of road, some craters, damage to the construction of the storm drains and shuttering etc. Set late afternoon and stylised to fit the game style this image uses stark contrast, vivid colours, strong light and shadow and slighting stylised textural feel.
Original res 3600 wide Painted in PS CS3 Wacom Intous 3 tablet About 9-10 hours painting time - and some researching etc.