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Enemies of the Empire will be killed
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Old stuff. let it be in gallery
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work. some rejected designs
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Concept heavy assault fighter\gunship. (tech 2)
for [link]
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RTS game concept

Google SketchUp \ Photoshop

Warren Marine Transport (Муравейник, или Перенаселенное здание;)

Размер 400 м.

Огромный десантный корабль, почти беспомощный для отражения атак из космоса, слабый щит, не бронирован.
Корабль не предназначен для входа в атмосферу, высадка десанта происходит с помощью десантных шаттлов. Служит для доставки десанта до захватываемой колонии, а во время штурма служит опорной базой. Несет на борту множество разведывательных дронов и несколько атмосферных бомбардировщиков для операций прикрытия действий десанта на поверхности планеты. Несмотря на внушительные силы для разведывательных операций, наличествующие на корабле, все они направлены на поверхность планеты, космический же радар весьма слаб.
Дорог в постройке и эксплуатации.
Известны случаи, когда группы десантных кораблей, оставленные без эскорта в глубоком тылу были уничтожены рейдами Блитц фрегатов. С тех пор корабли данного типа всегда сопровождаются внушительным эскортом.

Вооружение:
2 Laser Defense (одна туррель на носу, одна на корме корабля;). Туррели были поставлены скорее для психологического эффекта, т.к. очевидно, что корабль не приспособлен для ведения боевых действий в космосе.

Особенности:
Множество ангаров для десантных шаттлов (двух типов, легких (6 штук;) и тяжелых (4 шт;)). Размер малого ангара 25 м в длину и 17 метров в ширину. Размер большого ангара 40 метров в длину и 30 метров в ширину. Мостик расположен как на авианосцах - то есть сдвинут к одному из бортов корабля.
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Dreadnought
for [link]

Article on creating\WIP [link]

А на русском тут: [link]
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Ay,

finally got approval on publishing some old concept art!
These were done for a mid-range game title called 'Subwar' (still in production/on hold/whatever) back in early 2005 for a company in the UK.
I did these on paper with digital coloring.
The orthos were pretty tedious.
Haha, I was still rather enthusiastic back then! :D

Find further info and demovideo on [link]
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I got permission to post my storyline art that I did for a game called Söldner X 2: Final Prototype. developed by Sidequest Studios in Germany. :)
These are the edited versions (not my final ones which looked pretty different for some of these) that appear in the game for the Playstation 3. This ship design was provided as a 3D model by the studio which I simply composited and rendered in this scene.
Most of them are a mix of 2D and 3D elements.

© eastasiasoft (2009-2010). Published with written permission.

[link]
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Concept Art for David Weinstein's Azureus Rising.
Please visit the website and check out the final proof of concept shortfilm!

:bulletblue: [link] :bulletblue:

I worked as art director/concept artist on this and created the designs for the scorpion tank, flying drone, cars, architecture and gun turrets and also painted key frames. :)

The Seeker Drone concept. The model is extremely close to my concept which makes me so proud! :D
It was meant to resemble parts of an Apache AH64.

Azureus Rising - Black Sun Entertainment
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..
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Part of the "Ground Observer and Recon group", the lancer is an all terrain, magnum toting strike vehicle. There's a shield emitting sphere, an automatic turret and trencher wheels.
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random sunday afternoon spaceship
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Hi,

A few things I started some time ago and never finished.
Not very very happy with these....
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Hi,
Just a little nerdy space scene. Scout ships hiding in a small asteroid field orbiting above a small rebel planet...or something like that I guess.
The ship design was inspired by fish/wales.

I scanned in a sketch, and added colors and textures with photoshop.

See you soon
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Hey Folks, long time no see...
Hope you'll enjoy this thingy-thing, heavy metal spacecraft design (wannabe)....

Used basic (very basic) 3D maya mesh, photoshop paintover etc... Influenced by Karanak's craaazy designs...

See you soon, other ones on the way!
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Not so long ago we decided that the current design for the Human fleet was a bit too utilitarian, our creative director realised that trends in today's society showed a lean more towards sleek, smooth, and curved designs so he created a few rough side profile concepts for the new Human fleet style which he dubbed the "iPod & Bulldozer" design meaning the ships would have both aesthetic flares from both the rugged utilitarian design as well as a contrasting smooth and curved design.

So I was thrown a load of concepts and I got to work on 3D views of the ships, this is the 2D concept for the Dreadnought as well as the new ingame model that's literally just been finished, no fancy lighting just the ingame model. Changes to the design were made on the fly as is apparent.

Follow the games progress on Facebook, twitter and its new website.
Facebook: [link]
Twitter: [link]
Website: [link]

(All graphics and information are copyright of novus aeterno LLC and Taitale Studios)
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Hit download for larger version

This giant flying cannon is called the Basilisk, its a Human Capital ship from the game Novus Aeterno. The Basilisk is a long range heavy weapons platform, its slow as hell but has thick armour and can only shoot forwards using either its giant main cannon which spans the length of the ship, you can actually see the ammo chambers that stick out of the sides at the back of the ship, or using its 3 smaller cannons.

Follow the games progress on Facebook, twitter and its new website.
Facebook: [link]
Twitter: [link]
Website: [link]

(All graphics and information are copyright of novus aeterno LLC and Taitale Studios)
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Hit download for a bigger view.

This chunky looking thing was originally dubbed the "Bunker" and was also originally a smaller class of ship but having since dropped its class from the game we decided to resurrect the design for use as a larger Capital ship.
The ship is very heavily armoured and is meant as a closer quarters support vessel, it has tons of point defences and abilities that uses agro to force enemy ships to engage it rather than other ships in the fleet, its a tank and can take a lot of punishment. Its weapon systems aren't very powerful and mostly consist of point defences to counter fighters and bombers.
It primary function is to act as a buffer between the enemies fleet and your own soaking up vast amounts of damage that would otherwise cripple lesser ships

Also here is the latest alpha gameplay footage form the game where you can see another Capital ship (the Basilisk) being used, the model is old and is currently undergoing a re-modelling. [link]

Follow the games progress on Facebook, twitter and its new website.
Facebook: [link]
Twitter: [link]
Website: [link]

(All graphics and information are copyright of novus aeterno LLC and Taitale Studios)
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I am a huge fan of the SpaceX project, so I wanted to see if I could produce the kind of vehicle they might make in the future.

It's a light cargo vessel used to haul around commercial products between planets and moons in the Solar system.
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Something EVE inspired
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So Starcitizen is a thing. I heard they will allow people to design their own ships to be put into the game. This is a tester piece. Depending on what the specifications are when the game is released I wouldn't mind starting a few in-game companies with different design ethos. This company is called 'Knightsbridge Engineering' - top of the line, sleek, sexy and hightech for those pilots with cash to burn.
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Jump shuttles were once common, but were eclipsed by newer, lighter hulls and the dropping price of He3. Remaining examples have mostly been converted to more conventional layouts. The few that remain as built ply their trade in the shadows of Saturn and her moons.

The basic concept is simple, if a little unusual. The main ship can be configured to carry a dozen passengers, two tons of cargo, or some mix of the two. The jump shuttle doesn't enter any significant gravity wells, but rather offloads what fraction of travelers and materiel is required onto a small launch secured below the hull.

With the Acadian Queen complex coming online late in the last century, the commodification of fusion power had become total. This combined with improved materials technology made the type obsolete, and complexity yielded to simplicity once again.

The type was never robust or capacious enough for smuggling, so the remaining examples are mostly operated in either ferry or tourist service by the smaller carriers. Here we see the 'Witch's Promise', a particularly early example of the type, making a holiday run to the Cassini Astoria and associated botanical gardens.

Dedicated to all travelers in time and space, as well as those who await their return.
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This is another spacecraft design for my 'Working Boats of the Outer Planets' book project. Full view should make the text legible.
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Just some more thumbnails from an old project to show the process.
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Some racer i guess :)

This was a livestream painting. Here is my art channel [link]

Steps [link]
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A Kadesh frigate concept for "Memories of Hiigara".

[link]
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A cruiser concept for astro like tracks. It will guard some kind of mining operations :)

www.quantum-rush.net/

GameArt Studio GmbH
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This art shows one of the biggest ships in our game. This is a Hulk class interstellar cargo liner.

Other sketches here:
[link]
[link]
[link]
[link]
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Fast throw of new ship
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I draw this station under impression by this work: [link]
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