This technology could really transport interspatial bring big change for both the planetary colonization extra for the import of materials not available on hearth. And more it is energetically very natural because it uses a lever sytem and orbital attraction in power by a system of solar power leads.
More than century after the crash on Astarot IV , the imperial dreadnought Ravager is still a proud guardian in the eternal fight with the Chaos. The wreckage offers shelter for hundreds of elite spacemarines from the Skullcross chapter in this almost forgotten world...
Design of battleship and thunderhawks based losely on the WH40K Universe...
And another starwars inspired try in cityscape environment design. No big story for this one. Just fiddled around with vue and photoshop - just for fun. That’s why the basic look of it is kinda dirty and gritty… concept arty. I kinda like the result that offers a nice depth to the eye. Technically i was messing around with texures and brushes in photoshop. The difference in this painting basically is the perspective that hopefully makes the viewer feel as if we’re flying into the city. So… i hope you enjoy the trip.
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This is my benchmark painting for 2009. Much like my pervious big ones like 'Artificial' or 'Epica' this painting marks something special for me personally and in a technical way. I also used it to check out how much my, currently, new machine can take. I used Vue to render the basic 3d plate. I also rendered each part on a standalone pass. So the ground complex was done within a single Vue file, as well as the ring part. The small ships and the clouds were also rendered with single takes. That gives you the most freedom in the postwork. The hero render with the ground stuctures, landscape took about 28hrs to finish. A first try to render it failed after 8hrs with a corrupt Vue file when i tried to resume the render later. That was fun. All the other elements got rendered in a much shorter time. I also used quite some quality settings for the hero render.
I used DAZ3D Dystopia City blocks to create the structures and techy elements. Before i could use them i had to split the original files apart with c4d to pick me the most interesting models off the pack. Required quite some time. In Vue then i used the models to create the structures. It's much like the modellers who worked on the first starwars movies who did use old battleship modelkits to create their spaceships. I'm doing the same with these 3d models of the buildings. Take something that's already there to create something new. Did that with my 'Epica' painting too but i was not as deep into 3d as i am now. Not saying that i'm a 3d specialist... by - no - means!
Inspiration could be, once again, Mass Effect. I think the lighting, colors and style goes the same direction the game does. It's also my wish to have a chance to see such things with my own eyes. That would be quite a sight i guess. Of course the usual suspects like the Coruscant cityplanet from starwars and other sci-fi movies and books.
Alright. Here we are. This was the largest project for quite a while now. A lot of experimenting went into this monster. Trial and error... as usual. The scene shows quite an epic futuristic cityscape and this time actually no big story behind it. Just the imagination of mine that always wants to see such big and amazing vistas. 'City of lights', an earlier project of mine, was a first try at such scenes. The light scheme is almost the same too. Just love this lighting setup.
I started this project in c4d and vue, used some basic models, for futuristic looking buildings and modified them. Then i moved the objects into vue and arranged the scene. Quite some work went into the setup there, where to place what, and so on. Also, a very important thing, was the lighting of the scene. As usual i did go for the drama... a backlit situation with some cool contrast going on. I don't even know anymore how long it took too render. Something like 15hrs to render the base picture. Rendered several times until i got it right. In photoshop i added the lights, windows and atmosphere. And i tell you people... i'm done with lights and windows for now. You can be assured that 85% of the lights in there... are placed and revised by hand. A lot of precision work went into that stage. Also altered the buildings with details to make them look not too uniform. Long story short a lot of work went into this. Basically worked on it since february. With longer breaks though.
Intuos3 - Photoshop - VUE - 5500px wide
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starship trooper concepts ive been working on based on the novel not the film. Having fun with these more as i finish them, right now im working on the humans .. then bugs and the skinny aliens..great novel and a good read highly recommended!