More than century after the crash on Astarot IV , the imperial dreadnought Ravager is still a proud guardian in the eternal fight with the Chaos. The wreckage offers shelter for hundreds of elite spacemarines from the Skullcross chapter in this almost forgotten world...
Design of battleship and thunderhawks based losely on the WH40K Universe...
Proud winner of the CG Choice Award on CGTalk.com & a Gold Award on CGHUB.com.
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This is my benchmark painting for 2009. Much like my pervious big ones like 'Artificial' or 'Epica' this painting marks something special for me personally and in a technical way. I also used it to check out how much my, currently, new machine can take. I used Vue to render the basic 3d plate. I also rendered each part on a standalone pass. So the ground complex was done within a single Vue file, as well as the ring part. The small ships and the clouds were also rendered with single takes. That gives you the most freedom in the postwork. The hero render with the ground stuctures, landscape took about 28hrs to finish. A first try to render it failed after 8hrs with a corrupt Vue file when i tried to resume the render later. That was fun. All the other elements got rendered in a much shorter time. I also used quite some quality settings for the hero render.
I used DAZ3D Dystopia City blocks to create the structures and techy elements. Before i could use them i had to split the original files apart with c4d to pick me the most interesting models off the pack. Required quite some time. In Vue then i used the models to create the structures. It's much like the modellers who worked on the first starwars movies who did use old battleship modelkits to create their spaceships. I'm doing the same with these 3d models of the buildings. Take something that's already there to create something new. Did that with my 'Epica' painting too but i was not as deep into 3d as i am now. Not saying that i'm a 3d specialist... by - no - means!
Inspiration could be, once again, Mass Effect. I think the lighting, colors and style goes the same direction the game does. It's also my wish to have a chance to see such things with my own eyes. That would be quite a sight i guess. Of course the usual suspects like the Coruscant cityplanet from starwars and other sci-fi movies and books.
I actually created that quite a while ago. When I was in the last stages of the creative process I heard that the fabulous Jean Giraud aka Moebius passed away. I admit that I don't know too much about the person, but I can clearly see how his work/art influenced tons of Scifi movies. And me... well I'm influenced by these movies. That's for sure. So I did not have a title for the pic and decided to dedicate this one to Jean Giraud. His art will definitely live on and keep the memory alive.
And another starwars inspired try in cityscape environment design. No big story for this one. Just fiddled around with vue and photoshop - just for fun. That’s why the basic look of it is kinda dirty and gritty… concept arty. I kinda like the result that offers a nice depth to the eye. Technically i was messing around with texures and brushes in photoshop. The difference in this painting basically is the perspective that hopefully makes the viewer feel as if we’re flying into the city. So… i hope you enjoy the trip.
Here's a new concept painting showcasing an underground asian district. I called it Hyper York, since I got inspired by one of my trips to New York last year. I tried to keep the "sci-fi" as minimal as possible to still keep it somewhat believable ...
Painted in Photoshop CS6 within 6-7hours on and off ... Let me know what you think.
I've also updated my website www.inetgrafx.com ([link]) ... finally after almost 7 years :-S Let me know what you think, thx, -dan
PS.: I've uploaded a higherres version of it on my website in 1080p