Alright, I'm putting out a challenge to all of you who own an original character that belongs to the Zeldaverse.
The challenge is relatively simple.
You must draw your OC as each of the above races, it be a full body shot... but can't be any less than a bust shot.
It doesn't have to be colored. It doesn't have to be digital.
Also, the two races you may have conflict with are the Gerudo and Goron races.
If your character is a male... for teh gerudo race you can either draw them as a female (as I did) or draw them as a male gerudo (similar to Ganondorf)
If your character is female... you have the choice of making them a male goron... or go ahead and draw them as a female goron (though there is no known female goron in the zeldaverse)
You may NOT:
Take the character and just dress them up as the races. They must ACTUALLY be the races. Pretend they are locked in a room of spirit masks of these racesa nd they proceed to try them on. XD
Now hop to it!
I tag ALL OF YOU WHO OWN A ZELDA OC!
Why do this meme??
It's a chance to discover WHY you made your character the race they are currently! It also gives some of the unloved races a chance to be drawn... and it's good practice too! The challenege really pushes your abilty to retain the character even if a lot of the physical attributes change. So you get to see if your character is dynamic enough to survive a race change and stay recognizable. Spheira fails the Gerudo section. XDD
Name: Spheira Current Age: 18 Height: 5' 5" Weight: ~140 lbs. Race: Hylian Birthday: June 30th Weapon of Choice: Twin Knives (not shown) Family: Aita (Mother, deceased), Nathaniel (Father, deceased) and Kamielle (Younger sister) Timeline: Through OoT and post-game (or the ZOCRP timeline which we have no clue when THAT is.)
Bio: Spheira grew up on an orchard farm west of the capital city of Hyrule, at least he lived there until he was eight. At this time, Gannondorf ursurped the throne of Hyrule, unleashing monsters upon a land with no hero to save them. As the monsters spread, a pack of moblins found Spheira's family and raided their house, murdering his parents. Spheira barely escaped alive, saving his sister in the process, by using shadow powers which had become active at this moment in time (more on this is below under "Relationships" and "Magic"). After escaping the farm, they fled to Castle Town and lived on the streets like many others who were forced out of their homes by the monsters. Spheira soon became aware that Kamielle, his sister, had become critically ill and would need medical attention as she was coughing up blood and having sweating fevers. Though he managed to get her into the hospital, the problem arose about how he would pay for her bills as this started to look like a long-term residence for his sister. He began stealing small things on his own, and soon was picked up by a theif gang run by Theif Lord Dascon. Working with them, he was able to make enough to keep his sister in the hopsital, but only barely. After several years, Dascon saw how successful Spheira was at picking pockets and small robberies... this was due to Spheira's shadow magic which he was slowly learning how to use himself. He kept these secret from everyone, however, and only one other person knew of them (see Relationships). After so many successes, Dascon promoted Spheira to home robberies and, soon enough, assassination and road robbery teams. At age 14, Dascon died of unknown circumstaces, his Gerudo mistress, Noma, taking lead over the group. In the chaos of this power shift, Spheira saw his chance to leave the gang and did, becoming a freelance assassin in the process in order to make money. He was fairly well-known in the underground circles, many referring to him as "The Shadow of Death" for his ability to kill someone at such close range without them ever knowing until it was too late (again, shadow magic is heavily attributed to this title, but Spheira kept this secret from everyone). At age 15, Spheira was actually commissioned by Gannondorf... at the price of a "cure" for his sister. He aslso entered the Myriad Path for the same reason, but was nearly killed in the process and only place 3rd in the tournament. However, since he had entered the tournament, he failed to kill the target and Gannondorf was eventually defeated by the Hero of Time. At this point, Spheira searched the dark lord's lair and realized that Ganondorf never really had a true cure for his sister, using the promise of life as a way to bribe him to use his powers for him. Spheira continued to take jobs from willing buyers, meeting many new faces along the way and soon learning the source of his shadow magic (again see Relationships). Spheira is currently competing in the second Myriad path tournament, helping some allies rid the world of the evil that threatens all of their lives, doing so mainly for the safety of his sister.
Personality: Spheira is not a very intelligent character book-wise. He's incredibly street-smart to make up for the lack of book knowledge. He's been known to be an incredible prankster, though his jokes can get carried away. Though childish, he's compassionate and protective of those he cares about and can say some pretty wise things now and again. He's pretttty clueless. He's almost known for it specifically, not picking up most insults towards him (unless it's a "DUH" insult such as "girl arms" and so on) and also not understanding or zoning out of many intellectual lecture/conversations. He's pretty stubborn, again, to a nearly childish point. He fails at arguments for this reason. It's pretty dang easy to get him flustered or embarrassed, tending to stutter a bit when he does so. Very trustworthy. Once he's your ally, he won't turn against you. If an ally would turn on him, he would refuse to kill them unless it was ABSOLUTELY necessary. He has a pretty short temper, often getting angy or annoyed by even petty insults (pun not intended. XD -bricked-). He doesn't get TRULY angry unless it's serious, such as a threat to someone he cares about or so on.
Physical: Spheira's pretty dang scrawny for someone his age. This is due to a lack of being able to have a constant food source or a steady meal regiment due to his lack of having an actual home (Spheira hung out in barns and so on for shelter). He currently lives with three people in Castle Town: Dahy (Ziven), Cii (Lucia) and Leon. He also doesn't have too much muscle mass, especially in the arm region (this fact giving him the much endeared nickname "girl arms"). He is lightning quick though, and his reflexes are second to none when it comes down to it. He has two scars on his body that are prominent: The first is on his right shoulder/chest area. He received that when Sendari believed him to be a traitor for his giving of Katiu to teh enemy (he had good reason to though and eventually helped her escape). The sword went right through his shoulder and into the wall on the other side. The second scar is not all that visible except in certain lights. It runs aross his stomach area and is a souvenir of the first Myriad path tournament when Amos defeated him in combat. He would have died, had it not been for Syba (more on her for Abyss' turnaround). He is left with a very light scar, though the skin itself is smooth as if it wasn't there.
Magic: Spheira's shadow magic comes from his bond with Abyss-- one of the seven ancient Zalmunna, keepers of the balance of shadow and light. The three Goddesses of Hyrule had bound Abyss to the soul of a Hylian when he threw off the balance long ago. They had not accounted that that had been part of Abyss' plan and though he was meant to be bound in his seal forever, there had been a crack in the seal due to some planning on Abyss' part (this is explained in Abyss' Turnaround). At the moment Spheira's family was murdered and the moblins had Spheira and Kamielle backed and trapped against the wall of their barn, Abyss was awakened and he cracked the seal enough to take over Spheira's body for mere second, enough time to pull them through the barn wall. After this display of power, Abyss was sent again into a point of stasis, but the crack in the seal allowed Spheira access to shadowmagic, each time he used it, the more the crack widened. With shadow magic, Spheira has the ability to pass through solid objects by phasing his body into the shadow realm via shadows. He can also (though this is after Abyss is awakened the second time, the seal being broken) form solid objects from shadow and make shadows move at will. The reason for his godly speed is also attibuted to shadow magic, using the shadows to propel him forward when needed. he cannot, however, call upon higher magics or use higher leveled shadowmagic without side effects: Speaking Zalmunnan (which is the only language higher-leveled shadow magic can be cat in) makes his throat raw, the longer he uses it, the more pain he will encounter from it- eventually losing his voice for up to weeks and possibly even bleeding in his throat. If he manages to cast it, his skin also suffers badly, bleeding might occur and scarring when it's used for longer periods of time (for this reason, Spheira's hands are pretty calloused and scarred from messing with high-level magic). He doesn't get as fatigued so fast from using his powers as he once did, but if they are used in excess for a lengthy period of time without rest, he will start to pass in and out of conciousness. Furthermore, on his right ear are remnants of a sealing curse set on him at one point that locks his shadow powers. When not active, it appears as a light star-shape. When activated by shadowmagic, it burns black, activated by lightmagic, it glows white. It takes someone of equal or greater power than the caster to lift it.
Relationships: Spheira has met many other characters over the years and has made friends as well as enemies. There are several characters that he has become very close to though: Kamielle-- His sister and his main reason to stay alive as long as possible. He's extrememly protective of her and takes her sickness to be his fault (which it was, after all. Kamielle was a frail child before the moblins invaded, but the shadows were too much for her and she had contracted her illness from passing through the barn wall). She doesn't know what Spheira really does to earn money for the hospital bills, he's been telling her that he is in a performing troupe and he does acrobatics for their plays. Spheira finds a lot of peace when he's with her and visits her often at the hospital, often bringing her flowers or small trinkets and putting on shadow puppet plays for her. She has a relative idea of his magic powers, but doesn't know about Abyss or how much of them he can use. She doesn't remember going through the barn wall, only that she closed her eyes one moment and that they were riding away from the farm on their horse when she opened them again. Abyss-- Spheira is essentially joined at the soul to Abyss, due to the seal placed on him by the goddesses. Spheira is fully concious of Abyss' presence and even carries conversations with him, often getting into arguments. This can be rather humrous as, although he's learned to just think to "speak" with Abyss, he has not yet mastered not making expressions while he's doing so. When others happen to witness this... it can be very amusing/confusing depending on whether they have encountered Abyss or not. Although these arguments are frequent, Spheira hold a good respect for Abyss, his advice and words being sensible and rational. He has even grown accostomed to letting Abyss take over either by talking through his mouth or full possession of his body (this is elaborated in the Spheira-Abyss Turnaround ). Though Spheira might not like to admit it, Abyss is usually right and usually does as he suggests unless he's at great conflict with it. Cricket-- Cricket (real name is Arnas) was Spheira's only friend when he was part of Dascon's gang. He was also the only one to know of Spheira's shadowmagic. They had become friends after Spheira had been punished brutally by Dascon's men for failing one of his robbery missions and Cricket, seeing Spheira in pain, had gone and used his own magic to heal his broken bones and stop the bleeding and swelling. They soon became and unseperable team for many missions. Cricket was eventually killed during a team assassination, Spheira soon taking revenge for his friend's death by solo'ing on the reattempt for the mission, using his powers to kill at close range for the first time. Ziven-- Ziven is Abyss' love (elaboration on this can be found on the Abyss Turnaround ) and Abyss will often take full possession of Spheira's body to spend time with him. However, Ziven is as much in love with Abyss as he is with Spheira, for various reasons. Because Spheira's soul is so fused with Abyss', his preferences have changed as a person, and he has an infatuation for Ziven though if their souls were seperate, Spheira would not even think twice about it (being he would be straight). Ziven was also the one who took care of Spheira after his sister died in the hospital, Spheira being very close to suicidal when it happened and Abyss having to make sure he didn't kill himself during that time and Ziven helping Spheira to return to his normal state of mind (this happens when Spheira is 21). Isolde-- Isolde is one of the people Spheira has known longest. Though they tend to fight a lot, Spheira has a lot of respect for her opinions and thoughts and really sees her as an older sister figure. She's aslo the main object of his pranks, for the most part. She doesn't respect Spheira's use of his shadowmagic for fighting, as Spheira is rather weak without it. She actually sends him through a rigorous training cycle at one point to try to get him to rely on his phsyical strengths more than his magical ones.
Quirks: Spheira stutters when flustered, which happens often. He doesn't like his ears, so he keeps them covererd with his hair. Later he wears it up more often for varying reasons. When his hair is ruffled or messed up, he compulsively fixes it right away. Spheira tries to never get drunk.... this is due to an experience he only refers to as "The Drink". No one knows really what happened. When he IS drunk, he gets very giggly and has no respect for personal space, often talking to the person with his face merely inches from theirs. Spheira can't read or write well. He is worse than most children, in fact. This is due to the fact that his parents had been schooling him before their death, but had been taking their time because it had not been that urgent to teach him early on in his life. His math is also really horrible, his addition even often wrong. He gets by by having others read for him, usually. No character really knows this fact.
Likes: Relaxing, spending time with his sister, Warm days, The color blue, playing pranks, his friends
Dislikes: Spicy food, most meats (really only eats fish), Seeing those he cares about in pain, cold weather, feeling helpless, being called girly or any variation thereof.
Strengths: He has great speed and agility, his reflexes and battle knowledge being one of his great strengths. He is also quick to think on his feet and improvises rather well if needed. His high stamina is also ver beneficial to him. His shadowmagic is a GREAT benefit to him, allowing him faster travel between points, an escape route at any given time in any given place, greater speed and agility, etc. Because he is able to confer with Abyss, he always has another set of eyes assessing the situation. Abyss is a veritable library of knowlege Spheira can pull from, which is handy since the boy's not the brightest crayon in the box. A lot of characters like him.
Weaknesses: Due to his short temper, he can easily be lured to attack if the enemy should need to. He doesn't go into a blind fury though, but he will overlook the need to actually think before he attacks. If the opponent has shadow magic, they can actually seal off Spheira's powers with the remnants of the curse mark still on his ear. They just need to know the sealing spell, manage to make physical contact wit is ear and voila! No more shadowmagic. However, this can be broken if one of higher or equal power to the caster lifts the spell. If Spheira does it himself, it would take a Zalmunna to lift the seal. Physical strength. Spheira does not have it. XD While he does have a high stamina, in a contest of physical strength, he is most likely to lose. A lot of characters like him. (ok, this is really mainly a crack RP spawned point, but I find it hilarious)
Ok, that's about it. My eyes hurt. If you have any questions... ask me and I'll prolly add to this more as I get more questions. XD
As for my thoughts on how hylian culture affected my design for Spheira.... there really wasn't much that affected my design for him, since I equate the culture of the hylians to be very similar to our own...so many different cultures even within a single race depending on where they grew up and the environment around them.
The only thing that is odd about him that might be weird for hylian culture is the fact that he hides his pointed ears in his hair... and the reason for doing that is in his bio. <3
I've been working on it all day :3 I like it! I tried some new stuff, like 's style of coloring hair(thankies again Petty!! ) and making the outlines match, like, the skin color and clothes color and such. Tell me what you think!
I may put some more info on here, I'm not sure yet :3
Name:Natane Age: 14(adulthood in my Zeldaverse...or at least in her culture, I haven't decided if it's everywhere yet) Height: 4'9" Weight: ??? Race: Sheikah
Natane is very smart, considered a genius actually. She is extremely polite to the point that she'll talk and act politely even to her enemies while in the middle of a battle. She is very mature for her age because of all her wisdom and she attracts older men because of that, though she doesn't really want to. She wants to get away from her clan because she realized how cruel it really is, she only knows her parents and a few others as really decent people, she's just waiting for a good opportunity to leave.
Natane has trouble with keeping up with the progress of other trainees because of her "breathing sickness"(Athsma). She is very determined to show that her sickness will not get her down, though she may never be quite as fast or strong as others her age. She usually uses her wisdom and strategic skills, coupled with her intense magic skills, to get through her challenges and battles.
Natane is a very happy person. She never liked feeling angry or upset, so she always trys to think on the brighter side of things or finds some way to cheer herself up when there isn't a brighter side. If she does get upset, it comes down really heavy on her.
Natane is very innocent, not in the way that she doesn't know a lot or that she's naive, though people sometimes see her that way, but in that she is an extremely good person and she's hardly done a bad thing in her life. She is also very sisterly and/or motherly, mostly toward those younger than her. She'll give someone a good talking to if they need it and she can be very blunt with what she says sometimes and very tactful and careful at other times.
She looks up to her sister, Isolde, very much, always seeing her as a good person because she knows that side of her. She wants to find her and follow her out in the world.
That's all the info for now :3
Oh, and you may notice that the tattoo on Natane's face is the same as Isolde's. Well, that's because of an Idea that I got from one of 's comics and
People of Natane and Isolde's clan receive a tattoo on their face when they turn 14. The tattoo they get marks what family they come from, they get the tattoo their father has. It is always on the face and usually around the eyes. Other than being a mark of what family they come from, it marks a child's transition into adulthood and is a symbol of honor.
Name:Isolde Age: 29 Height: 5'2" Weight: ??? Race: Sheikah Home: Hyrule(originally from a hidden village called Mudora) Title: "Exiled Guardian" Game: RP Hyrule Items: Kunai Daggers,slashed Guardian mask
NOTE: Before I start the actual info spillage, I have to announce that I've decided that Isolde's Hyrule is the rp Hyrule. I don't know exactly which time line that is, but I know that in the rp hyrule all the races can be there(which means I can have Fennway even if there are Zoras around :3) and that all of my characters can fit in there without changing their stories much :3 And Termina exists as an actual place characters can get to instead of some alternate dimension, I like that. I only had my own separate Hyrule because I was planning to do a fan fiction, but that idea is pretty much long gone now. OK, that's all I wanted to say about that :3 On to the info! Just so you know, this post is gonna be very long when I'm done with it.
Isolde was born into a respected family in the Ovel Clan, one of the Clans of the Sheikah. She lived in a hidden village(as most Sheikah communities are hidden) called Mudora which was located on an island far to the west of the Termanian coast. There were other Ovel villages on this Island, of course, but Mudora held the building in which the Counsel met. As all Sheikah born into the Clan, Isolde was conditioned at an early age that the Clan was everything; it was her family, her friend, her life. Everything she did should be done for the Clan and she was expected to respect the ones who presided over it. If that wasn't enough pressure, Her Grandfather was one of the seven members of the Counsel, putting even more judgmental eyes on her growth and behavior.
The first major even, first two actually, in her life happened when she was 12 years old. Her mother, gave birth to her younger sister, Natane, two months after her 12th birthday, a very happy occasion for her family. Later that year, her grandfather died of illness and her father rose to fill the empty seat in his place. This made life a little tougher for Isolde in the already hardball Clan. Others always expected her to be a little more than others her age; a little more mature, a little more studied, a little more exceptional, and she didn't like it. She couldn't be more than them, even when she tried, others where always stronger and smarter. She became rebellious against authority and violent against those who would tell her she wasn't "good enough". She was frequently punished and was once beaten by a Counsel member for talking back.
At age 14, the age of adulthood in the Ovel Clan, Isolde began her training to become a guardian, following in the footsteps of her mother. Her training was tough and brutal. Many days she came home with broken bones, bruises, and treated wounds, but she kept striving to excel. She slipped up one day when she yelled at and attacked a teacher who let a fellow trainee get practically mauled. She was brought before the Counsel by the enraged teacher for punishment and she was sentenced to spend two weeks confined in a Dead Hands den by a the particularly cruel Head member. Those were the most horrifying two weeks of Isolde's life. She emerged from her confinement fear stricken and crying. That was the end of Isolde's rebellion. Her training taught her how to cap off her emotions and keep them hidden from her face to keep enemies from knowing your weaknesses. It helped Isolde keep herself in check. Her mother also taught her and her sister the importance of not pushing emotions such as trust, love, and kindness to far away; they were very important, even if most people saw them as weaknesses.
At 17 Isolde became a fledged Guardian, a skilled and respected one at that. She had become confident, strong willed, and able bodied. She was prideful of her Clan, which was pleasing to those who judged her, and the Counsel deemed her worthy to be used outside of the Island. She was hired by many wealthy and important people. She fell in love with a man named Ihuu(another character I have yet to show X3 but I've used him, like once) in this time of her life. Ihuu was a lot like Isolde in many ways; strong willed, stubborn, self confident, and they loved each other for that those reasons. But Ihuu was crippled, and a crippled person is a useless person to the Clan. He was tolerated because people had respected his parents, who had died in the battle that crippled him, but he was obviously an outcast to his people. He did show a gift for magic, but he wasn't strong enough to get any notice. Isolde didn't care about it at first, until she started really noticing the disapproving stares and heard the whispers when they were seen together, even her parents seemed uneasy about them being together. The programed part of Isolde's mind surfaced, telling her that she needed the approval of these people. Without her Clan behind her, she was worth nothing. She broke it off with Ihuu and he, in anger, called her weak minded and a Clan sheep. He left the island a few days later, which was against the law without permission. Isolde grew bitter towards him because of his words and though of him as a disrespectful coward for leaving.
In the years following, Isolde never fell in love with anyone, never really having the time or patience for it, until she was 20. She fell in love with the son of a wealthy man whom she was hired to protect(the son, not the wealthy man). They were together for many months and fell very much in love, though it was harder for Isolde that the first time she fell in love. On a day when there was a particularly vicious attack on them, a fatal mistake was made and Isolde found her dagger buried in the son's neck(If you've noticed, I still don't have a name for him) She was taken back to Mudora for punishment, since it meant war for someone of the Clan to face punishment anywhere else. She was sentenced to death, but by pleading of her father, her sentence was reduced to exile, less fatal, but equally shameful and more humiliating. She was publicly beaten and the word "Shame" was burned into her back. With the clothes on her back and what little supplies her family was allowed to give her, she was taken from the island, never allowed to return, or even be spoken of, again.
Isolde moved into Hyrule after that. She held anger and bitterness towards her Clan and sorrow of losing her family, but she still carried a desire to redeem herself to them. In the years to follow, she grew more distant towards people and became somewhat antisocial, making few friends and intimidating many. It became harder for her to keep back her temper and she stowed away the more tender feelings reserved for things like children, though she always respected others, especially authority, and kept herself in check enough to keep respect for herself. She got frequent letters from Natane since the time she was exiled, though this was against Clan law, secretly delivered by their personal mail Rito, Fennway.
One day, 9 years from her banishment(this is including the 3 years or so of rp events, which includes meeting Kern and others) She got a letter that carried the mark of her father. It told her that she was summoned back to Mudora. With a good amount of curiosity, she went back to the island for the first time. She did not get any kind greetings except from those in her family, which had expanded to include a little brother since she had been gone. Hardly having anytime with them, she was brought before the Counsel. They told her of a prestigious tournament that took place in a faraway location.
The Myriad Path
They explained that if she won this tournament, all her past wrongs would be forgotten and she would once again bring honor to her Clan and family. When asked if she would accept this offer, she instantly agreed to it, the programmed part of her still not completely gone even after 9 years. Somewhat confused at her instantaneous response, she met her family at the village entrance, all of them smiling at the prospect of her being able to come back. Only Natane's smile seem strained and she was the only one who protested her participation in the tournament, but her parents would hear none of it. Isolde though that she should head her sister's words, Natane was more learned than most, even those older than her, but Isolde could not go back on her word after she had already agreed to it. She said goodbye to her family and left the village.
She met Kern outside. He was not known to the village, so he waited in the shadows for Isolde. She expressed Natane's concern to him and concerns of her own, telling him that she wasn't sure she wanted to glorify her cruel clan anymore, but she could not turn back now. She kissed him goodbye and left for her uncertain future. Woo, that's long, but yeah, that's it :3 Those last thoughts are why her determination is below average, btw. She's usually a very determined person. :3
Woo! TL;DR amirite? XD Since I changed which Hyrule she's from, some other stuff changed as well. If she didn't go through the rp stuff, some stuff in the MP rp and other rps wouldn't make sense, so I changed it :3
I want to put more info about Isolde herself in here. Even though some info might be irrelevant to the MP, it will be useful for people to write Isolde better.
Isolde is by no means a totally uncaring person, though she may seem like it. She was trained to suppress her emotions, mostly emotions of compassion; sympathy, love, etc. so that her relationship with her Protectee would be a relationship of obligation rather than something deep and emotional. Compassionate emotions were considered dangerous if seen by the enemy in Isolde's Clan, that's why Guardians wear full face masks, in case they can't cover up their feelings by themselves.
Isolde values life, though if someone she is not close to dies, it doesn't affect her too much. She'll always try to help people in dangerous situations. Isolde is very protective of people she's close to, even the one's she seems to not like(like Spheira). She has a soft spot for children and will go to great lengths to protect them(She really wants to have kids one day X3) She is also very protected of the weak, those who can't defend themselves. She's also critical of the weak so they can get stronger.
Isolde is very honor driven and always keeps her word, or at least tries to. She's very judgmental sometimes.
Things that Isolde is afraid of:
-Losing a loved one
-Failing to protect someone(or just failing at really important things)
-Children and babies
-Puppy dog eyes
-Strawberries and strawberry products
I'm not sure what else to put at the moment, but if I think of something good, I'll edit again.
I thought up a bunch more stuff, but I forgot to actually put it up here so....I'm doing it now, though I don't think many people look at this pic often enough to notice X3
Isolde is a drinker. She doesn't go into bars a whole lot since she's usually out doing jobs, but when she does get in a bar/pub/tavern/etc. she usually drinks a LOT! It takes a lot to get her drunk, but when she does get drunk, she usually spends hours telling people her life story and her current problems, or she challenges random people to fights(which she can surprisingly win most of the time, usually because the other person's drunk, too).
Isolde is partial to close combat. She likes using her physical strength as much as she can. She's also all about people fighting with their own strength. She's not fond of help in battle, though she's smart enough to accept help when she knows she'll fail without it. If someone jumped in her battle without her consent and won it for her, or caused her to lose(maybe because she had to save their butt and get them out of there X3) she'd be extremely angry and probably give that person a good punch in the face and/or gut, unless it's like, her sister or someone else really close to her. She's also not fond of magic. She doesn't really consider magic to be someone's natural strength, though maybe she's just bitter about it because she lacks the ability to use it for some reason X3
Isolde is not the type to give up on things, especially battles, but there are times when she will reluctantly back down or retreat, like if someone she doesn't want getting hurt is in danger. Her life isn't of the same importance as others in her mind, though she would rather not die.
Isolde has been in very few love relationships in her life. 3 to be exact. Starting a relationship is hard for her, even when she was younger because she gets embarrassed by things of love. Compliments on her appearance tend to make her blush(though she usually hides it well). She doesn't really see herself as beautiful, she doesn't think about those things, so even though many people have told her she is, it's always an embarrassing surprise to her. She doesn't like doing PDAs(Public Displays of Affection) because she feels that hugging and kissing and showing love in public will give people the wrong idea that she is soft and/or weak. So whenever, say, Kern, who is all for expressing his love for Isolde to other people(not that he's in public that much, being a shadow creature)snuggles her or even tries to hold her hand in public, she pushes him away or even yells at him to stop. She does let him get away with it sometimes, though
It doesn't take as much as some might think to hurt Isolde emotionally. It just depends on the person doing the hurting. People close to her can hurt her real quick since they are the people she opens up to more. She will be upset, depressed, usually angry, and she may even cry, just not in front of anyone. Now, other people, of course, won't get to her as easily as people close to her. It would take a lot for strangers or people she really doesn't care for to stir up some of the same emotions, unless they know her well and can hit her weak points(like her honor, for one). Most of the time though, those people only succeed in making her angry and cause her to despise them.
I hope ya'll aren't getting tired of her yet, 'cause I'm sure not.
Anywho, decided to tweak Ghada's outfit just a bit :3 This pic came out so well I decided to make it her new profile pic! I may be redoing some of my other old profiles since my style has changed a bit since then ^^
I may work on her info a bit later, but for right now I'm just gonna repost from the other profile.
Age: 19 Height: 5'1" Weight: 116 lb Race: Garo/Samasan(from the Samasa desert in Holodrum) Occupation: Warrior-in-training(Terun), Potter. Skills: Long range weaponry(Sling, throwing spears), Pottery, agility, Survival skills.
Ghada comes from a line of Garo started by Isra, a Garo warrior exiled from the Stone Tower roughly 1300 years ago(from current rp timeline). Isra, his hair cut and his tongue cut out(read about the #Zelda-OC-Club Garo over at =Lock-of-Hyrule's gallery), left Ikana to find a people like the Garo to live with, finding it difficult to live in places like Clock town and Castle town where the culture was much to different. His search brought him to the Samasa desert in Holodrum where he found a small village of people living in the desert. He was familiar with their hard working ways, their drive for survival, and their sense of brotherhood. Although he didn't expect them too, the people accepted him into their village and there he began a new life.
Ghada herself lived in Samasa desert her entire life. Garo teachings and beliefs were passed down through the generations of her family from Isra. She was taught the Garo ideals or respect, loyalty, perseverance, fellowship, and the value of education. Her family was always seen as a bit weird since they would talk of their belief in deities simply called the 'Four Giants'. However, living with the Samasans, their culture mixed in with the diminishing Garo teachings over the years. In her village, women didn't hunt or make long trips across the desert. They stayed by the village, learning only some basic self defense, survival skills, and things the men didn't learn, such as pottery, sewing, basket weaving, etc.
Although Ghada loved her life, she felt the need to be more like the men; a warrior. She secretly honed what little fighting skills she was taught by pitting herself against the monsters of the desert until she was confident in her skills and asked to go on a hunting trip one day when she was about 15. She was denied and told that it wasn't her place. She told her father that it wasn't fair that she would be denied a chance that her ancestors, the Garo, would have given a woman as well as a man. Her father told her that that was their culture now, no matter what it was long ago and that she should drop the issue. Disappointed, but respectful of her father's wishes, she didn't speak of it again, though she kept hoping for the day when she would be able to prove her worth as a warrior.
4 years later(current rp time), a traveler from Termina came to their small village. Being the hospitable people that they were, the Samasans took him in and cared for him for the days he stayed with him. He told them stories of Termina every night and of many other places he's traveled. One night, he told them of the living dead occupants of Ikana, the Garo. This re-lit a spark of hope in Ghada that had waned over the years. A few days after the traveler left, Ghada told everyone she would be setting off on her own journey, to the dismay of her father and companions in the village, though the let her go with their best wishes in spite of that. She left for Termina to find the Garo and train to be a great warrior like her ancestors.
Ghada is a very respectful and courteous person, though around friends she will be silly and very playful. She's pretty confident in herself and gets very upset at herself if she makes a mistake. She's somewhat competitive and likes to do things on her own. She can be stubborn and not ask for help even if she needs it and will push herself too hard to prove her worth. She doesn't like to lie unless it's absolutely necessary if it's something serious(she'll do it if people are just playing around).
When she's not doing anything in particular, Ghada is laid back and fun loving. She loves to play games, joke around, and hear stories(and sometimes tell them). She's kind to people and gives even unkind people a certain level of respect, though if someone's out of line, she'll tell them off especially if it's in the defense of someone else. She's somewhat naive and ignorant about the world since she's stayed in the desert all her life, but she isn't stupid and knows when to do and when not to do certain thing. She's very good with children.
When it comes to things of romance and/or sex, Ghada is easily embarrassed. She tries to avoid those topics whenever she can and stumbles over her words when asked about them.
- Is missing the ring finger on her left hand. It was bitten off by a young Moldorm when she tried to chase it away from the village one day. This is doubly bad for her because she is left handed, so it's difficult for her to do some things.
Quirks - Is paranoid about uneven ground due to all of the quick sand in Samasa desert. She was pulled into one once when she was young and broke her leg when she fell into the underground caverns. - Doesn't know how to swim. - Sells her pottery since she doesn't know of another way to make money. She likes to make her pottery very appealing and artistic. - Though she's not afraid to be naked in front of anyone, she is a bit sensitive about the size of her breasts. She's been called "unfortunate" by other girl, and guys, before for having wide hips, but small breasts. She'll get upset if it's talked about. - Ghada can cook simple things over a fire, but can't cook otherwise. She's also known to eat things that are strange to other people, such as leevers([link]) and Moldorms([link] look at the tP one) since they lived in the desert, and other such monsters is she can kill them. She'll also eat bugs, lizards, snakes, etc. if they're well cooked. She thinks some of the food in other places are strange. - Loves sweets. Discovered after she left the desert since they actually didn't eat a lot of sweets in her village. - Will apologize to the point of it becoming annoying to someone if she makes a mistake by them.
In the rp zeldaverse, Samasa village would be more realistically sized, so a LOT bigger than the map from Oracle of Seasons, of course. Ghada's village would be located near the oasis, a good distance away from any quicksand. The villagers live in thatch-roof houses since their easy to repair and rebuild if something happens to them.
Well I was inspired to create yet another iPod/Zelda piece, I give you... iShrub! It was a tossup between iShrub and iDeku, if I get enough flack from you viewers about the name... we'll see what happens.
I added a little more in the background department in this one, it just seemed to need it. When it was just green it was kinda, well... just green.
This (if you don't know) is Link as a Deku Shrub from the Legend of Zelda series (specifically Majora's Mask) listening to his iPod, can you guess what he's listening to?
*Full View if you want good quality, download if you want the full size 1200x900 wallpaper*
And if you for the love of God comment!
If you like this piece check out my gallery which holds within it's dubious walls even MORE iPod works of ineptitude