"The difference between the old Covenant and the new Reconciled becomes abundantly clear (which is a phrase that cannot be said without doing your best Halo 2 Truth impression) when you cross a creek running through the forest and start to notice the details of their actual encampment.
The former glory the Covenant held in the great war is gone, replaced by a mere fraction of its old power. Their armor is battered and broken, their vehicles scratched, rugged, and patched, the standard Covie crates are dented and losing color, and power conduits lay free, sparking from garbled radio terminals. Even the cruiser itself looks heavily repaired from this far down..."
This is a sketch from the latest Shield and Sword update that has been posted, imagining through art and text what the fifth level of an imaginary Halo 4 might be like. See and read a bunch more about it here:
The third card in the Halo series. I know the cards so far are weak, but I need to make the weak ones first to avoid overpowering the strong ones. Don't worry, cards are coming that will allow you to quickly summon massive numbers of drones and grunts for tribute material and direct damage.
Fourth card in the Halo set. What it lacks in offensive power, it makes up for with decent defense and a kick-ass special. However, its special involves switching it into Attack Position which is absolute suicide if your opponent has anything with moderate attack! However, I will be making cards to flip it back into face down defense position after the Battle Phase to make it a little less vulnerable.
The weapon consisted of quad-mounted 2 cm Flak 38 AA guns with collapsing seats, folding handles, and ammunition racks. The mount had a triangular base with a jack at each leg for leveling the gun. The tracker traversed and elevated the mount manually using two handwheels. The gun was fired by a set of two footpedalseach of which fired two diametrically opposite Flak 38sand could be operated either automatically or semi-automatically. When raised, the weapon measured 10 feet 1 inch (3.07 m) high.
Each of the four mounted guns fired from a 20-round magazine at a maximum combined rate of fire of 1,400 rounds per minute (reduced to 800 rounds per minute for combat use). The guns could be fired in pairs (diagonally opposite) or simultaneously, in either semi-automatic or fully automatic mode. Its effective vertical range was 2200 meters. It was also used just as effectively against ground targets as it was against low-flying aircraft.
The M26 was a long time in development and only just reached combat status during WW2. A small number were brought across to Europe under the Zebra Technical Mission which included tanks, spares and military and civilian observers. They were assigned to General Omar Bradley's 12th Army Group and split between the 3rd and 9th Armored Division. They first saw combat in February 1945. The first Pershing loss was on 28 February to a Tiger but it was recovered and put back into operation.
An ordnance officer at the Combat Command (brigade) level in the 3rd Armored Division during World War II, Belton Y. Cooper, wrote a memoir about his experience. According to Cooper, ten Pershings were sent to the 3rd Armored Division beginning in February 1945. He claims they would have been sent sooner, had General George S. Patton not intervened. Patton favored the Sherman tank, contending it would require less gasoline and had better mobility. At the time Patton expressed his opinion, the inferiority of the Sherman's main gun and armor protection had yet to be demonstrated.
During World War II the Luftwaffe raised a variety of Fallschirmjäger units. Unlike Great Britain, the British Commonwealth, and the USA, these paratroopers were part of an air force rather than an army. Starting from a small collection of Fallschirmjäger battalions at the beginning of the war, the Luftwaffe built up a division-sized unit of three Fallschirmjäger regiments plus supporting arms and air assets, known as the 7th Flieger Division (7th Air Division).