, the Wicker Man Pokémon. From being a trapped spirit as a FWIKER, SAKRIFWIK seem to have been accepted its destiny and atone for its faults while living, expanding its container to a moving WICKER MAN. For an unkown reason, it only haunts the deathbeds of evil people.Name Origin:
SAcRIFice, FlIcKer, and WIcKer [taken from 'Wicker Man,' a large statue made of wicker that is believed to be used for human sacrifice; also it is a hard woven fiber formed into a rigid material, usually used for baskets or furniture]Type:
Ghost [Effigy Forme] or Ghost / Fire [Ritual Forme]Ability:
Wicker ManEvolution: Fwiker
---Level 35---> SakrifwikMoves Learned:
Same moves as Fwiker, but with the addition of Flame Wheel and Extinguish* upon evolution, and Flare Blitz before learning its ultimate move, Grudge; also has relearnable moves Cross Chop, Wood Hammer, Fire Punch, and Destiny BondEffigy Forme Base Stats:HP:
480Ritual Forme Base Stats:HP:
For a very critical reason
, I would like to take this opportunity to thank all future
ers of my works.
Ok, as correctly guessed by
, here is my Post-Halloween 2010 Fakemon Silhouette #10 AND #5, respectively
, my Wicker Man Fakemon, Sakrifwik, a very scary creation of mine fit for Halloween [if only I was able to finish all my Halloween silhouettes in time]. And like Fwiker, I like Sakrifwik's olden, Greek- and Celtic-sounding name [must be the 'k's or the lack of 'c' in it].
Sakrifwik's concept has been in my mind for quite some time. The idea was born when I was watching Discovery Channel's documentary, "Human Sacrifice: The Bloodthirsty Gods" where they featured the wicker man as a human sacrifice tool. A wicker man is made from wicker and other natural combustible materials like sticks and twigs. It is believed that in order to please and pay tribute to their gods, the Druids would trap a delinquent inside the wicker effigy and burn the whole statue along with the poor criminal. Gruesome? I know.
I view Sakrifwik as the aftermath of that burning ceremony. Sakrifwik is the soul of the poor delinquent burned inside that wicker effigy, assuming the form of a wicker man itself. It animated itself not to frighten but to atone for its faults and understand its fate. In the process of forgiving itself, it seeks the deathbeds of evil people to help them forgive themselves as well, a very noble act for a feared Ghost Fakemon [this is the "unkown reason" in Sakrifwik's Dex entry]. Unlike Banette, Dusknoir, and Shanderaa, Sakrifwik seeks to save, but it is still feared by people nonetheless because they don't even try to understand the Wicker Man. I am so proud of this freaky-brilliant idea of mine, as it is a very concrete and compassionate Fakemon idea.
A little backstory first before Sakrifwik's technical details. As I have already mentioned, Sakrifwik was inspired early on by a human sacrifice documentary. It has been planned to be a stand-alone Fakemon in my Dex with no relatives, like Lapras or Tropius, but still retaining two Formes, like Cherrim. However, when Generation V dawned, Darmanitan was introduced, with two Modes as well as A PRE-EVO. Seeing that Sakrifwik is meant to be a rare, powerful Fakemon [unlike the small Blossom Pokémon], I likened it instead to the also-powerful Fire Baboon-Daruma Doll Pokémon, and in turn came up with Sakrifwik's pre-evo, Fwiker. This is a rare event that I created a pre-evo for my old work [Sakrifwik has been drafted ages ago as compared to the newer Fwiker which was created for and after my Wicker Man], but I do love them both! Flavor Text: Wicker Man. Sakrifwik is enraged when engulfed in flames.
Sakrifwik has a unique Signature Ability with a very fitting name, Wicker Man. This Ability allows it to change between its Effigy Forme and its Ritual Forme.
Its Ritual Forme activates when Sakrifwik is hit with a Fire attack from either  the opponent,  itself via Flame Wheel, Sacred Fire, or Flare Blitz [all of which engulfs the user in flames], or  the Flame Orb's burn. Note that Sakrifwik is immune to the Burn status as if it is a Fire-type Fakemon, because it will instead switch into Ritual Form instead, which is part-Fire itself. Enumerated below are the effects of the Ritual Forme to Sakrifwik:
1. It adds the Fire type to Sakrifwik' Ghost type, like Psychic to Darmanitan's Daruma Mode. This is the reason for all those flame references at the end of Fwiker's page.
2. All foes that Physically attacks Sakrifwik will receive damage equivalent to 1/8 of the attacking Pokémon's maximum HP, just like Rough Skin and Iron Barbs.
3. Sakrifwik gains a different stat distribution.
3.1. Sakrifwik gains 45 points in Attack and 30 points in Speed, making both stats rise to a handsome 90.
3.2. Sakrifwik sacrifices [lol
] 15 points from its Special Attack, bringing the stat down to 30.
3.3. Refer to the stat distribution above or the stat discussion below for details regarding this.
Sakrifwik reverts back to its Effigy Forme when its signature move, Extinguish*, is used. Its Effigy Forme loses all stat boosts [and the small Special Attack decrease], along with the secondary Fire type and Fire damage to the enemy per Physical hit. Also, a fainted Sakrifwik will always revert to its Effigy Forme. This means Sakrifwik calms down either by 'death' or by 'acceptance' only.Flavor Text: Extinguish. Calms user's spirit by releasing anger in the form of unearthly purple flames. May burn foes.
[Ghost-typed, Physical, 15 PP (24 max), 60 Power**, 100 Accuracy]
Extinguish is Sakrifwik's Signature Move: it is a Physical Ghost-type move with 60 Power, 100 Accuracy, 15 PP, hits everyone on the field [even allies, so strategize, strategize!], and has 30% chance of burning its targets. When used by Sakrifwik in Ritual Forme, Extinguish' power doubles to a whopping 120**, but also reverts its user back to its Effigy Forme at the end of the turn. This is symbolic of Sakrifwik embracing its destiny, releasing its anger in the form of flames, reverting it back to its calm, atoning self.
Stat-wise, based on the backstory above, Sakrifwik mirrors Darmanitan in stat total, which is 480 normally and 540 when their gimmicks kick in. Sakrifwik, in both Effigy and Ritual Formes, have the same 130 HP [20 points shy of Drifblim's 150], and 100 points on each of its Defenses. It is constantly defensive be it a wicker statue or a flaming humanoid ghost! In Effigy Forme, Sakrifwik is barely offensive, having 45 each on Attack and Special Attack, and a slow 60 on Speed. It only wanders around in search of evil souls about to leave their bodies after all.
An enraged Sakrifwik is a different story, however. When it is consumed in flames, it is reminded of the pain of dying when it was a trapped human, giving it 90 Attack [45-point increase from Effigy Forme's 45] as well as 90 speed [30-point increase from Effigy Forme's 60]. Ready to unleash its anguish and pain Physically, Sakrifwik's Special Attack suffers a 15-point decrease from 45 to 30, a small sacrifice to achieve good Physical prowess, in my opinion. Darmanitan has to lose 110 points in Attack and 40 points in Speed just to be defensive and Special-offensive!
Sakrifwik's moves are the same as Fwiker's, showing its eerie Ghost inclination. But in addition to those moves, upon evolving from Fwiker, Sakrifwik learns Flame Wheel and Extinguish, which was mentioned earlier as its Signature Move. Also, my Wicker Man Fakemon learns Flare Blitz before learning its ultimate move, Grudge. The inclusion of Flame Wheel and Flare Blitz are for the activation of Sakrifwik's Wicker Man Ability, so it can change to its Ritual Forme by its Trainer. On the other hand, Extinguish gives its Trainer the capacity to revert Ritual Forme Sakrifwik back to its Effigy Forme. These moves, in turn, is similar to Meloetta's Signature Move, Ancient Song, [which changes the Melody Pokémon between its Voice and Step Forme] as compared to Darmanitan's Daruma Mode Ability, which is dependent on its remaining HP.
Sakrifwik can also relearn a variety of good moves. More humanoid than Fwiker, Sakrifwik can relearn Cross Chop, Wood Hammer, and Fire Punch because it now has limbs. It can also relearn Destiny Bond, referencing its Grim Reaper origins. These moves obviously make Sakrifwik a good Physical Sweeper with two powerful STABbed moves: Flare Blitz and Ritual Forme's Extinguish at 120 Power. When it is in Effigy Forme, however, it's better off as a Sponge for attacks, much like Fwiker. In Double or even Triple Battles, a Sakrifwik with Extinguish is best partnered with Normal-type ones, as Extinguish is a Ghost-type move. Personally, I like Sakrifwik with Flare Blitz, Extinguish, Cross Chop, and Destiny Bond, so that I can deal damage and pull a tank with Destiny Bond when Sakrifwik's HP is in the red zone.
Hope you enjoyed my gimmick Wicker Man Fakemon. It sure was a fun concept! Sakrifwik is mine!
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