I remembered today that a while back someone had wanted to see me draw an Uller mech from battletech. Pictured is the A. Variant of the uller, featuring a gauss rifle and 2 medium extended range lasers.
I havent designed a Battletech 'Mech in a long time (not since I was 12 or 13). Since i've been messing around Mechwarrior 4: Mercs w/ Mektek a bit lately, i decided to see if I can design one after 10 years.
This is the "Apophis" (not sure if the name's been taken by any official 'Mechs yet). Something I rigged up last night when I was bored. --------------------------------------------------------------------------- =Info=
the assignment in this project was to design a robot that would fit within the "war between man and machine" as depicted by the terminator movies. I designed a bipedal hunterkiller type thingy and gave it a chrome finish.
Ground Units starting from 1-8 1-Light Main unit (IFV) 2-Light AA 3-Scout/Assasin 4-Medium Main (walker) unit (variable weaponry) ...5-Self Propelled Deployable Artilery 6a-Prototype of Heavy (walker) unit / Brute 6b-Final of Heavy (walker) unit / Brute 7-Field Commander (mech) 8-Commander (mech) Arm Concept
Air Unit starting from 9-11 9-Heavy Gunship 10-Light F/A 11-Giant transport concept
With semester exam next week, certainly not a good thing to drew stuff like this, but meh need it to outta my mind or else i won't be able to concentrate (pretty cool excuse eh?)
anyway, for a while i'm stucked with artist's intersection, whether i'm going for old Advent style as seen here [link] or going with new design style, the newest one has more of Orbital Frame/Machina style, cause based on the story i made, the Advent supposedly be a relic type robot. So with the new design some of typical gundam design element is totally removed like vent, hardpoint, machine joint, etc........
Anyway the new style still currently under development, might gonna revised it again or even trashed it.
Edited (Again): Changing some parts again like feet & head design a bit, also adding the wings now
Designation: TA-4M "Wind Stalker" Manufacturer: "Anlage" production union Unit type: [next gen] Main Battle Mech Height: 7,1m Weight: 9,5t Control type: 2nd/3rd generation. Powerplant: Unidom(334) HUEG-30m Generator (1650kW) Operation Time: A) On Min. power - 500h B) Average power - 220h Top Speed: 100km/h Weapons: Heavy Laser, shard cannon, Compact Fist Vibroblade, 2 Flag "Multi-Purpose Rockets Optional Weapons: "Grid" Plasma cannon, 30mm assault cannon, railgun Spec. Gear: SJS (Short jump system), Visual sensor "Mon-Mon".
Heavy, steady and reliable. This mech earned its place on the battlefield with its good sensors, powerful gun, armor and easy maintenance. Designed by the Anlage production union as the next generation main battle mech, for the ongoing, brutal war against the merciless Enta. The Powerful heavy laser and shard cannon proved especially useful against energy shielded Enta warriors. And its easy-to-mount system that allowed fitting any weapon in less than 15min even in the heat of battle made it useful in border wars against Lontre Dominions and Corde separatists.