I had the idea to paint a series of half-size portraits of various Mooncalf characters. This actually the only mooncalf character proper that I've created, the only one with a name. She's called Amethi - yes, I suck at inventing names.
I deliberately kept highlights to a minimum and used fingers a lot to blend the paint. I wanted to try to give the dual impressions of a formal eighteenth century portrait and a war-photographer's snapshot. With the former in mind I semi abstracted the background,
Kudos and a cookie to whoever can tell me what kind of gun she has (it is real).
*gzegzolka asked me if I could depict his character Ruff in my own style. I'd just gotten Jim Burns' artbook Transluminal for Christmas and was feeling all inspired to do some hard sci-fi, so I decided to amalgamate the two.
For those of you unfamiliar with his work Jim Burns has a very slick, detailed style incorporating a lot of airbrush. He's amazing at making things look genuinely futuristic and alien, to the extend he's been called the greatest sci-fi artest ever. I agree with this statement. Check out his agents website - [link]
As a consequence of this inspiration I decided to my usual practice of working quickly and instead exercise the virtue of patience. I spent way too long designing the gun; originally I tried to design a laser gun, but ended up designing what I hope is a realistic looking assault rifle.
I ripped the title from a well-known song, tell my who it's by for a cookie.
Knuckles is a pretty cool character design, I like the way he looks, even if I know almost nothing about the Sonic universe.
I wanted to make Knuckles look more feral and fierce than he does usually. I rarely do multi-figure compositions with as many figures as this, so testing my abilities in that respect was a major aim of this piece, although I ended up just winging the figure placement in the end....
Feedback and critique would be much appreciated.
Acrylic on paper, 42cm x 29.7cm / 16.54 x 11.7" Knuckles (C) SEGA
This is obviously the swamp. It was hard to find a decent 'look' for the swamp, as many of the previous swamp illustrations were simply 'evil'-looking forests with water around the trees. I specifically wanted to avoid using trees, as I wanted to completely avoid any potential confusion as to what type of landscape it was. I also wanted to paint something more visually interesting than a featureless wasteland, so I hit upon the dead-looking tree-stump corpses, which also fit well with the death and decay theme of swamp units.
This is probably my favourite of the five paintings I did, although I was unable to do any kind of digital enhancement for web as it ruined the dusky, post-sunset/pre-sunrise atmosphere that's integral to the image.
This is the first piece I intended for my portfolio. I've always found human skin difficult to get right, so I pleasantly surprised myself with this. I used my own arm and hand as reference for his pointing arm. I have quite flexible fingers, which is why the pointing finger looks a little odd.
I was trying to practice atmospheric perspective to get a sense of distance with this one, to make the monster/giant seem really big.
The skulls are too small, but they can be kiddie skulls!
This is a revision of an old pencil drawing from when I'd just discovered Alan Lee. Aside from his huge influence it's inspired by fairytales/myths and the wonderful landscape of Dartmoor.
I used just four colours on the whole thing, all mixed beforehand so I could work wet-in-wet without having to stop (my normal modus operandi when painting is to mix as I need). I also used just one brush.