New video tutorial availablea link to the companion article http://creativesauce.tumblr.com/post/62190752033/composition-basics-value-sketching-ep7-do-yourNew video tutorial available2 years ago in Personal More Like This
como continuar un comic o hacer el primeroUn tema complicado la verdad, mi intención no es ser en la parte técnica, sino para aquellos que no se han motivado bien para su comic o no saben como empezar. Mi otra intención no es desanimar a nadie, sólo alentar y dar consejos.como continuar un comic o hacer el primero2 years ago in Personal More Like This
Esto es real lo que voy a contar, es la realidad de muchos que han empezado hacer su cómic o manga. Le han pasado a muchos novatos y hasta mi con lo siguiente.
Antes que nada, cuando pongo entre paréntesis la palabra gato, es el gato de la revista que le dice a Apu en los simpson: no cometas el mismo error que yo!!
ya sabrán por que.
Muchos me preguntan, como le hago para hacer comics, como hago que Star Ronin siga y siga cada mes en mi Deviantart. Diría que la respuesta es fácil, pero no lo es. Todo esto es con la experiencia que he vivido dibujando y viendo a otros artistas que creen que dibujar una pagina es sencilla o niegan que le falta mucho. también de consejos y consejos morales cuando me deprimo (si, yo también llegue a pensar que ya no quería
Freelance Paychecks are RealA few weeks back while thinking about this journal, I came across a forum for paid photojournalism jobs. I left it some time later in complete shock. There I found posting after posting about jobs paying nothing, next to nothing, or promising payment and then paychecks never arriving in the mail. I sat there, closed the laptop lid, and thought for a long while.Freelance Paychecks are Real9 months ago in Art Features More Like This
I know I’m fortunate to be paid for what I do. A big part of this is because I specialize in something very few photographers are doing at a professional level. But what most people don’t realize is that even at this level a large percentage of my workload involves pay negotiations. There are contracts that took months of negotiation. Some took weeks, or a single week, or several days, or a flurry of emails or texts in just a few minutes.
Every single one of those initially low-balled me; offering me starting contracts at 10-20% of my regular rate. And despite publications th
TUTORIAL - Tips for All ArtistsHello everyone!TUTORIAL - Tips for All Artists2 years ago in Personal More Like This
I have written a tutorial like this before here. But recently I have had more thoughts about it that I decided to share. As you may have noticed, I am not a professional artist, I am a hobbyist and self-taught, and what I will expose here is what I've learnt from my own experience. Even so, I hope this tutorial will be helpful to you!
Another note: English is not my first language, so I apologize if I commit any mistakes.
Feel free to correct my grammar any time, as well as make suggestions or asking questions!
This tutorial is for every kind of artist, but sometimes I will focus more on visual artists (since it's my speciality).
I believe that everyone can be an artist, and this tutorial has not only the purpose of providing advices and tips, but also motivation for all.
1. Your Image as an Artist on dA
2. Your Image as an Artist outside dA
3. Your Popularity
4. Your Art Process
5. Your Artistic Style
Best video resources for digital artistsLearning the theory without any practice is incredibly pointless when it comes to art. No book, no lecture and no video will ever teach you how to paint if you won't find the time for creating something yourself.Best video resources for digital artists2 years ago in Art Features More Like This
On the other hand, doing everything alone and without any instructions is the longest and hardest way of achieving anything. What's worse it doesn't guarantee you success.
Through the last couple of years I've been painting, I've learned that the best way for me to learn to paint is to copy techniques of people who know what they're doing. There's no better way doing it than watching videos with commentaries. That's why today I thought I'd share with you some great lectures, tutorials and demos I've found on youtube. Below you'll find a list of the best YT channels and samples of videos. Go and subscribe for more great vids!
Official channel of FZD School of Design which is considere
Where to get started before you can apply for workThere is no such thing as suddenly knowing when you are ready to turn yourWhere to get started before you can apply for work1 year ago in Personal More Like This
passion into your profession. But there is a way of measuring your chances on being
able to get work and eventually sustain a living from it.
Accepting commissions or freelance for low payment won't help you. You can think any penny counts, but it will lower the worth of your work and damage the market.
How to measure that you are ready?
You probably have high goals, but they are usually not your first step. You must search out the clients who can be that first step. Often found in the card game industry, book cover illustrations and smaller game company's.
Look at the artwork shown by a company such as the card game company: Fantasy Flight games. Compare your skills with the average of their artworks. If it matches yours, you will have a chance. However, keep in mind that those artworks had been done in a limited timeframe, usually within 12 hour
Tip of the day: ImprovementTip of the day: Dedicate yourself to continuous improvement as if your future depends on it.. because it does.Tip of the day: Improvement3 years ago in Personal More Like This
Tip of the Day: What to do?Tip of the Day: Sometimes the way to find out what you'd be good at is to think about what you'd do if you didn't have to make money.Tip of the Day: What to do?3 years ago in Personal More Like This
Sending positive vibes to you all!
Kuro Cosplay Tips Part II [Ciel Phantomhive] Kuro cosplay tips II [Ciel Phantomhive]Kuro Cosplay Tips Part II [Ciel Phantomhive]4 years ago in Personal More Like This
I just noticed I didn't post this until now o__O'' Okay well~ Maybe you have read the first part of Kuroshitsuji cosplay tips from me some month ago. That blog contained basic informations about wigs, etc and specific informations about [Grell Sutcliff]. If you havn't read it and are interested you can read it here -> http://arulithia.deviantart.com/journal/41813927/
Please always remember: It's not like I want to say "you have to do all this or your cosplay is bad". It's just a collection of tricks and ideas I had while cosplaying Kuro for over one year now and I want to share it somehow because I think I looked a little more like the character and it might help someone. And I don't cosplay Ciel anymore, so it might not be the high class standart you want to achive :3
English is not my native language, so~ it might sound confusing or there might be grammar or spelling mistakes to the maximum. But I'll try my best.
Know your Basics - PerspectivePerspective comes in different forms, the most obvious & basic of which is the use of the word in relation to the appearance of relative orientation in a three dimensional space. At first, it may seem irrelevant to photomanipulators, (because, hey, the photographs already are perspectively sound,) but putting more than one photograph in context requires that you learn to see what makes sense and what doesn't.Know your Basics - Perspective3 years ago in Art Features More Like This
The Technical Stuff
Perspective (from Latin perspicere, to see through) in the graphic arts, such as drawing, is an approximate representation, on a flat surface (such as paper), of an image as it is seen by the eye. The two most characteristic features of perspective are that objects are drawn:
Smaller as their distance from the observer increasesForeshortened: the size of an object's dimensions along the line of
sight are relatively shorter than dimensions acro
A Beginner's Guide to Archery in Stock and ArtWith movies like Avengers, Brave and Hunger Games, 2012 seems to be the Year of the Archers and many artists have already been inspired to create their own archer characters.A Beginner's Guide to Archery in Stock and Art3 years ago in Art Features More Like This
Whether you're thinking about having one of your OCs pick up bow and arrow (in writing or drawing) or you're a stock artist who wants to create some decent archery stock, I hope this little guide helps you understand the wonderful thing that is archery.
First and foremost, a little disclaimer: For this article I will mainly draw from my own experiences over the past few years. I am what you'd call an intuitive or instinctive archer, which roughly comes closest to medieval-styled archery. At the moment I'm shooting a modern Samick bow (without stabilizer or sights) and am in the process of making my own recurve bow out of robinia wood (similar to a few bows you can see in my gallery).
However, in archery there are many styles and differences in material used, draw, stance, finger position etc. – it all depend
PE: The Impact of Color1. - WHAT IS COLOR?PE: The Impact of Color2 years ago in Art Features More Like This
Color is the aspect of things that is caused by differing qualities of light being reflected or emitted by them, as received by the human eye and processed by the human brain. It is a function of light and biology, not an exact science, no two people can see it exactly the same.
The human eye and brain together translate light into color. Light receptors within the eye transmit messages to the brain, which produces the familiar sensations of color. Newton observed that color is not inherent in objects. Rather, the surface of an object reflects some colors and absorbs all the others. We perceive only the reflected colors. Thus, red is not "in" an apple. The surface of the apple is reflecting the wavelengths we see as red and absorbing all the rest. An object appears white when it reflects all wavelengths and black when it absorbs them all.
"Colors are the deeds of light, its deeds and sufferings."
(Johann Wolfgang von Goethe)
Useful random art thingiesEso, son cosas que he encontrado este semestre. Lo pongo aquí para futura referencia y para que otros los conozcan y/o usen ouoUseful random art thingies1 year ago in Personal More Like This
Iré agregando más mientras vaya conociendo más cosillas >u<
Paletas de 5 colores (*o*):
Random Art prompts (lol):
Mezclador de colores:
Ejercicios con tiempo para practicar figura humana
Poses para referencia (posemaniacs):
Referencias de tonos de piel/rasgos faciales/edades
Modelos en 3D que puedes girar para referencias de dibujo (me encantó cuando lo vi *3*)
Referencias de peinados
How to cope with Art BlocksAlmost every single artist has at one point or the other in their life lost motivation, inspiration or even both and without the knowledge of how to deal with what we then call an Art Block, it can take a long time to overcome this lack of artistic drive. A time that might otherwise be used for further improvement and personal artistic growth.How to cope with Art Blocks3 years ago in Personal More Like This
So today I would like to give you a few tips on how to defeat an art block. There is no definite guarantee to either of them, as everybody experiences their blocking differently but maybe you can at least find small suggestions that will eventually help.
Inspiration is literally everywhere, you just need to open your eyes to see it.
We can find inspiration through:
Letting your favourite books, movies, series or games inspire you is always one of the most obvious ways. Fan Art is a good way to retrieve inspiration because most of all y
Being a miserable artist = being a bad artist.I recently felt it being one of the most important things, not just for an artist; being happy with what you do. No one wants to get up every morning thinking.. shit .. another work day. Of course there can be days, maybe even a full week of that, but the majority of your time you should be feeling content and happy even.Being a miserable artist = being a bad artist.8 months ago in Personal More Like This
With that lack of love and enthusiasm it is most likely reflected into your work.
Now it's not always your own fault that your work doesn't make you happy and doesn't feed your creative monster. But it can be in these cases.
You make your OWN workday miserable when:
If you don't speak your mind and stand up for your opinion and values.
If you're not open minded regarding feedback and new techniques.
:buletblue: If you don't aim for improvement. (though aiming for perfecting all the time can be stressful)
when you allow yourself to work under stressful circumstances for too long.
Textures/Unwraps Resources and TutorialsI've had a few people ask me about texturing and creating UVS for models, so I decided to make a journal for various sources that I also could expand on in the future. If you have any links you want to share I will gladly add them. Anything that has a icon next to it is part of the latest update.Textures/Unwraps Resources and Tutorials1 year ago in Personal More Like This
The size of the map really depends on the object, I've worked with really low res maps like 16 to 256px, to medium res maps at 512px to 1024px and high res maps at 2048px. For low res maps it is wisest to start at the resolution you are going to use since every pixel counts. On everything higher it really depends, I know when you have a game being released on multiple consoles they might start larger and then shrink the textures to what a specific console can handle.
The keys to understanding what texture sizes you need are:
What kind of game are you going to make?What is the artistic style?What system and specs are you dealing with? Are
Photomanip: Working with TexturesWelcome!Photomanip: Working with Textures2 years ago in Art Features More Like This
Textures are a critical part of so many photomanipulations, but they're not as easy to use as they appear. Below are some great examples of photomanipulations that, in my opinion, demonstrate excellent use of textures:
The goal of this article . . .
. . . is to serve as a resource for those of us who enjoy having textures be a predominant part of our photomanipulations and mixed media work so we can learn to use textures properly. Texture misuse or abuse can ruin an entire photomanipulation that otherwise might have been good. No matter how good we are at something, we can always grow to be better.
This journal represents the opinions of only one person: me, and it does not claim to be the end-all,
Tutorials and ResourcesMy Brushes:Tutorials and Resources2 years ago in Personal More Like This
How to make my type of brush:
Anatomy ReferencesHey guys! I notice a lot when I draw or paint, I kind of just wing it when it comes to anatomy. I never take the time to study refs or anatomy like I probably should. I thought it'd help me out if I make a link of references for different parts of the body. Most of the links are from deviant art, so you know they're safe!! I thought it could be useful to others, so I'll share the link with you!~Anatomy References5 years ago in Personal More Like This
Complete Artist Study
^ One of the best reference sites I know to study lighting and anatomy.
Canvas sizes - inches and dpi and pixelsThis is a sort of guide on canvas sizes, inches, dpi and pixel x pixels.Canvas sizes - inches and dpi and pixels2 years ago in Art Features More Like This
when it came to canvas sizes, I always kind of assumed that inches belonged with dpi and pixels were just pixels and that everyone knew that; but i read a whole bunch of comments on a tumblr blog where someone asked about canvas sizes, and SO MANY people were replying with things such as, "4000x4000 px at 300 dpi" or "2000x2000 px at 200dpi".
and I guess not everyone quite understands what dpi's really used for xD.
DPI = Dots per Inch. It means how many dots will be printed per inch.
DPI is actually used for printing purposes. It shows the printer how much pixels to print per inch, literally. A common printer (at home or even at a lot of printing stores) at best prints at 150dpi most of the time actually; there are some super duper great printers that can print REALLY fine that can go up to ...apparently a lot more xD; #dpi, so that's why everyone usually suggests saving your project at 300dpi; most printers are f
Digital painting tutorials PART_2Hey all!Digital painting tutorials PART_21 year ago in Art Features More Like This
PART_1 ! Sketching/referencing/anatomy etc.
Alright, here we go, this is part 2. You can say its about general painting, but its mostly about painting faces I tried to cut down a little with thumbnails
Umm, before I forget, make sure to check this one out http://theartreferences.tumblr.com , Pencil-Stencil told me about it, and I found some really useful stuff there Part 3 will probably be about eyes, lips, skin and blending, and it will be up in a few days.
If you know about some tutorials that can be helpful to other artists, note me, thank you
Ppl who suggested a few tuts: Yodon, RetSamys, DonguriArt, Pencil-Stencil ty
sheppardarts () painting video:
For more visit their youtube channel: http://www.youtube.com/user/noahbradley
melaniedelon () painting video:
You can find her brushes here: http://bit.ly/ifx-md youtube channel: ht
How to survive zombieapocalypse in 5 easy stepsCGHUB is no more. I guess most of you aren't bother but some people take it way too serious. Here are a few simple rules I follow over the years to keep my mind safe:How to survive zombieapocalypse in 5 easy steps1 year ago in Personal More Like This
1. Save all the stuff you like. Now. Put it on your hard drive, burn on CD, print it out... whatever... just don't expect you'll see it online for the rest of your life. Pinterest, Evernote, Dropbox yada yada are nice but you don't own them. Use them but have a safe local vault too.
When I see cool picture I save it right away - 'right click, save as' habit goes on autopilot. I've got only 236 favourites on dA but my local dA storage has over 12,000+ images (chances are I've got your scribbles too ).
2. Organize. It's a quintessential, super important skill. Doesn't matter if you're student or busness owner. Say if you dump all your images into one folder, good luck with finding specific image later. I build a simple folder system to sort out my stuff. When I paint armor I just scan the armor refs (F
F.A.Q - new and improvedF.A.Q - new and improved5 years ago in Personal More Like This
Frequently Asked Questions
welcome to my f.a.q! since i get a looooot of questions via deviantart and e-mail i've deemed it necessary to write this up, to save time but also give people the information they want in a quick and easy way. this f.a.q is the same one as on loish.net, except with some additional information specifically intended for deviantart. since it is a lot of information i've divided the f.a.q into categories, here is an overview:
1. Digital art
General information, plus tips and techniques relating to my digital artwork.
2. Other activities
Info about drawing traditionally, my animation work and my web designs.
3. Education and work
Resources For Artists: Tutorials from Youtube 1Tutorials from YouTubeResources For Artists: Tutorials from Youtube 12 years ago in Art Features More Like This
There are many places you will find resources to help you with your art. From deviantART's own vast resources, tutorials, stock images provided by artists to your public library, bookstores, art sessions to name a few. YouTube is one such resource hub. From live video which explains materials and products you would need for your traditional or digital artwork, to painting demonstrations that are live to 'speedpaints', they offer various ways audio-visual medium and such a large diversity of artists help with getting help you need. You are encouraged to find more and browse more to research, study and practice.
This Resources for Artists is the 3rd in the series of the article, and the 1st chapter for the YouTube resources list. If you have any links to amazing tutorials, video demonstrations, YouTube channels that you are aware of, do share them below in the comments and they will likely appear in the next series. You are welco