Ok, here's my concept sportscar. The model is finished for now, well sort of... Now it's time to do the scenery for it... a garage or something, I guess. The reason I uploaded it here, was because I wanted to hear (read) your opinion, before proceeding.
Btw I know, it's just VERY boring 3dsmax's scanline rendering, but I'll use Brazil R/s on the final image(s)... when the scenery is complete (god knows, when that's gonna happen).
Other screenshots (from different views) are available here: [Previews]
Recently I found animation rendering of this car, I forgot I rendered.
If somebody wants to see it, here it is
(It's a 640x480 3.1 megs .avi file, divx 5.0 codec is required).
...sorry for poor quality
Modeling/designing time: 3 months (yes, three(!) months)
Modeling technique: SubD/boxm.
Polys: w/o NURMS 30 000,
w/ NURMS (iterations set to 2) 580 000...
Screenshots are made with iterations 3 resulting in approx. 1 200 000 polys.
Ok, I'll answer some questions from the comments I got:
* Rendertime: some 20-25 minutes (@ 2000x1500px), it's just good ol' scanline, rember? (pc - 2,56Ghz P4, with 512MB RAM)
No (raytrace)AA, just supersampling.
* Rear wheels look strange because I pulled the rims' edge a bit outwards... Similar to Lamborghini Diablo wheels, you get the idea.
* Overall design - this car represents all aspects I like in different sportscars... my idea of a perfect sportscar, if you like. That's why it has rear part like Ferrari F50... I just like it
+ I just love cars with a "mean" hood and headlights... like Viper.
Lot of guys wanted to get the materials I used on this baby... Well, here they are (pretty basic carpaint material) [link]