I got an academic copy of LightWave  for Xmas, so I've gotta pull my finger out and start practicing using it more.
Here's an image I made at the request of one of my online colleagues; a promo shot of one of the ships that'll be appearing in his upcoming online Star Trek based machinima series. Such a shame you only get to see it for about 30 seconds in the first episode before it gets blown up. Hehe
I'm pretty proud on how the ship itself turned out, but I think next time, I'll have to work on refining the Earth model. Main concern is getting ahold of a better cloud image map.
Any detail-sensitive pedantic and boring Star Trek "canon" expert would hurl and point out every single flaw they see instead of appreciating the good humor.
This picture represents the concept of canon blown out the airlock.
"Kirk to everybody, GET READY TO RUMBLE!, SCREW CANON. LETS ALL FIGHT IN ONE GIANT FRAKSTORM!"
BG by Yacuzza Vor'cha by Ash Defiant, Reboot Spacedock and Donuts by Fahres BSG by Mike Kelvin and Farragut by Amateur ISD from SWmod Hutet and Random Green Ship by Dan1025 Borg by darkdrone Warbird by Neon Bird of Prey and Galaxy by Rick Knox Garuda and Red Racer by Terradhyne Excalibur from AFC
Well I recently had the pleasure of meeting a matte artist who works at Industrial Light + Magic, and he offered a few tips on what is needed to make 3D look realistic.
One thing of obvious mention is the ambient occlusion render pass (where basically, there's shading around every bit of detail). I was sort of familiar with that, but I never really tried to employ it in any 3D shots of mine.
So, I made this picture as a bit of a test-bed for this. I've just discovered a more efficient method of generating occlusion passes now, so I'll be looking into adding these into my production pipeline.
Set-up and rendered in LightWave 
Passes composited in Adobe Photoshop
This is a simple chart that showcases the classic roster of playable ships in Star Trek Armada 2. Granted, some models have been updated and several class names are speculative, but that's part of artistic license.
Models by Aad Moerman, Rick Knox, 9 of 9, Captain Elgy, SNS and the FO Team
And the Nazi theme continues.. It's a pic of my new character Drohend. He's a Nazi. And so am I (just kidding, I think I'm a Neo-Nazi though..). I think that his character is closest to me and also his character is better thought out than my other characters. Basically, he is a werewolf who's been there during the rise and fall of the Third Reich. He used to have a bit insane grin on his face, but the loss of his so honored Reich whiped that smile off, and from so on the light in his eyes has been fading.. Sorry if I sound very self-absorbed, but I love this character!
The photo in the background is not mine. I just stole it from somewhere and used Photoshop on it..
One of the oldest of natural enemies(and has been made public, thanks to Underworld). The vampire on the left is based on my friend , and the werewolf on the right is me. Of course, neither of us really have bad-ass eyes, and I don't really turn into a monster, and she doesn't really drink blood.. ..much to her dismay.