Oh it's finally here! Big flash project '07!
Introducing bitbit the virtual babie creatch! Love himmm
Here are some words:
-Every image you see is drawn pixel-by-pixel by me. All scripted by me too.
-The long load is because of the music, I think. sorry!
-If you need instructions, click on the snut button.
-Babie creatch #027 [link]
-The music is by Lullatone, and all the sounds are from flashkit.com
-Don't forget the grow button.. it's very important
Make sure to click everything! everywhere! there are different scenes for babie bitbit and bitbit bear, and a lot of art & care went into each and every scene.
And don't give me no "there can't be stars inside a house." I don't play that.
Except do tell me if you find an important glitch and I'll fix it
+ HAVE FUN
also this is 2-3 months of work right here LOL BYE
to hear music: click the music note on the right! to change alpha: highlight/click on the 100 in the alpha box and type in your desired alpha. you can also change color and line thickness. and if you want to draw in pixels, right click and select quality>low. this could be useful to people without drawing programs, i think.
you can actually make some pretty nice things with this, because of the alpha and all the colors and stuff.
i made this: [link]
done in flash professional 8
as usual! all drawn and coded by me!
and the music is (c) Lullatone
I think I fixed the loading problem.
Also, the music loops! yayayay
If you weren't able to load this properly before, i think it should work now.
If it doesn't, please don't comment saying "this won't load WHY." Instead read:
If this doesn't load..
1) keep refreshing
2) right click and select Forward
-- FLASH PLAYER 9 REQUIRED --
If the screen is blinking and saying it's Loading and Paused, that means your browser can't run AS3 and that YOU ARE NOT USING FLASH PLAYER 9. GO GET IT.
Pressing any key will pause/unpause the game
Right-click / Control-click to bring up the context menu for more commands
In addition, when you "rub" the ball, it's actually finding the angle between the mouse and the center of the orb and measuring the change in that, so tiny circles around the center works well (as does "scribbling"). Also, you can charge while the bolt is sailing, so do that.
This is firstly a test for me to code in Actionscript 3, and secondly a mini game, so don't expect like, a full blown set of stuff like options and story and a way to beat the game.
Anyhow, here's the backstory:
Abby Scratch the Third is rummaging through her grandmother's possessions in search of tic tacs when she comes across a crystal ball. She discovers that not only can it open a gate to the netherworld, but more excitingly, it can spark! Putting two and two together, she decides to electrocute ghosts. Naturally.
Okay, so that's it. The point of the game is to rack up as many points as you can before her grandmother realizes what's happening. Bigger ghosts mean more points, but also bigger penalty for letting them by - eventually some'll be instant death for you.
Oh yeah, and not mentioned in the instructions: The alert will slowly drop at a constant rate, the orb will automatically charge itself if it drops below the needed charge for one shot, and a bolt that's been sailing longer will gain a boost in its explosive power. Rubbing left and right will give you better charge than up and down. The dog's name is Charleston.
So, after this experience, some of you aspiring programmers might be asking, "So, what are your thoughts on AS3?" to which I might reply, "It a bitch."
Well, enjoy. Sound effects were made from whistling, snapping, and clapping. Completed in 3 days.
Made in Flash
EDIT: Made the beginning easier and the latter portion harder. They should come at you faster and with more life now. Around 10000 points or so you should notice your charge will start to increase on its own, though slightly. At this point I figure your hand will tire, so I'll help you out a little.
EDIT2: Fixed a line of code so that the enemy will actually have that boosted life I mentioned earlier. Now it won't be possible to play forever.
EDIT3: Added difficulty levels and the option to mute the sounds from the context menu (that is, right click menu)
EDIT4: Fixed the problem where ghosts congregate at the left.