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Quick little game i made

My high score is about 165m

Controls:
Up, Down, Space
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Left/Right - Walk
Up - Jump
Shift - Convert to ragdoll

Space + Click - Simulate explosion when in ragdoll made
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First example of my new physics engine

Would like to thank Wonderwhy-ER for his help with the point constraints :)

Clicking on points or joints will let you drag them
Space + Click will simulate an explosion
No reset button so you have to refresh to start again :P
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Music by Hopeku

Movement - Arrow Keys
Attack with sword by swinging it with the mouse
Click to shoot
1,2 change weapons
Space to make enemies
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Dynamic physics engine

No delete or reset button yet :P

Controls and options are found on the right hand side for each physics object
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Fixed alot of stuff, so stop bitching 'err i cant see shit captain'

PillowBasher added some more art too. so now theres a pre-loader and better title page. He also made some splating sfx.
Used a song made by Hopeku

Controls:

- WSAD / ZSQD - Move
- Space - Respawn when dead
- E + Click - Force Kill
- Space + Click - creates a hand grip on the wall.
- Create Ground - Shift + Click
- Remove Ground - Control + Click
- Laser... - Control + Space + Aim
- Grappling hook - Click when not dead
- hold X - Slow Motion (buggy)
- Drag Ragdoll - Click + Drag points
- Wall Kick - When in the air and on colliding with a wall push the opposite direction key
- Wall Grab - If you collide with a ledge it will grab, when grabbing a ledge push either the opposite direction key and jump or just jump to throw yourself from the ledge.
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Testing out my new animation to ragdoll function

Arrows to move
Hold up to gain height on trampoline
Space to convert to ragdoll
Control to reset

Animator wanted, note me
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Jet pack game Click to thrust
Made in AS3
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Change the way it works so i could add limb breaking, the system is more efficiant though its more strechy. Also added some different blood effects.

If anyone wants to make there own skin for it just ask and ill send you the template.
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Added walls :D

--CONTROLS--

Create Water - Click
Remove Water - Click + Space

Create Wall - Click + Control
Remove Wall - Click + Shift

Up/Down arrow - Toggle Blur (when drawing walls to avoid holes)
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