been very inactive as of late. here's the reason. it's a web comic series project the team and i are putting up hopefully for a mid-december / early next year release.
we've wracked our brains and nearly destroyed our hands churning out concept art for this project... and on a strict deadline at that. only time (or our boss' whim) will tell if the project becomes an ongoing series, but by god, there will be an issue 1!!! and pin-ups!!! and covers!!! and concept sketches!!! i'm running out of exclamation marks!...
i'll shamelessly plug it when it comes out.
characters from left (counter-clockwise):
cady monaghan designed by kurorima
dominic wu designed by mezaih
alita remedios designed by me!
daniel harper designed by dxsinfinite
this teaser pin-up's lines and final colors by me, flats by mezaih. pscs2 using wacom power! too many hours to count, spread over a loooooot of days...
oh, and it's wallpaper-sized too (1280 x 1024). there's a 1024 x 768 version in my scraps section.
more to follow as we go through the production stage. enjoy
a tribute to one of my most influential artists-cum-idols, shirow masamune.
this is my rendition of major motoko kusanagi, protagonist of shirow masamune's seminal graphic novel, Ghost in the Shell.
it's almost ten years to the day since I read an article in Wizard Magazine about the rising influence of manga in american mainstream comics. in that article were colored pieces from shirow masamune's Intron Depot artbook. in a time when photoshop was hardly as popular an artistic tool as it is now, masamune's color work was by far superior to his contemporaries... and he drew his artworks with WATER-BASED ACRYLICS!
you can say that i pursued self-studying how to color because of shirow masamune's work. talk about influence, man!
anyway, i hope i do the major some justice with this one.
pscs2 with a wacom intuos and intuos 3 (worked on it at home AND at work -- yeah, i was into it that much!), around 12 hours spread over a few days.
EDIT: Sorry for the re-post, but i just wanted you guys to know (and since a lot of you have requested these), there are wallpaper versions of this deviation in my scraps section.
In the aftermath of the 7-year long Battle of Kazkhan, an all-out war between the kingdoms Abyssinia and Cordonne, Cordonne's victory is short-lived as their King is found brutally murdered in his bedchamber. What follows is a series of clandestine events that unite a princess, a knight and a sorcerer to solve their King's mysterious demise…
Princess Goes underground after her father, the King of Cordonne is murdered. The brooch she wears in her hair was a gift from the Monarch of Abyssinia 10 years ago, in an inter-kingdom banquet for the Pact of Peace between Abyssinia and Cordonne. She refuses to let it go, this symbol of a life she once had and a peace her father had once believed achievable. Armed with the Cusp of Monarchs, the sacred sword of the Cordonne Royal Bloodline, she seeks to unravel the mystery of her father's death.
Knight Served in the Battle of Kazkhan as an Armada Commandant of Cordonne's Elite Unit. Three years into the Battle of Kazkhan, the Knight is severely wounded. Disillusioned with the War, the Knight turns to skypiracy for several years. During the closing year of the Battle of Kazkhan, the King of Cordonne pleads for the Knight to return to the kingdom, this time as the blossoming Princess' retainer and mentor. When the King was murdered, the Knight immediately took the Princess underground, fearing that she would be the killer's next target.
Sorcerer One-time Royal Adviser and long-time friend of the King of Cordonne, the Sorcerer was vehemently against the war between Abyssinia and Cordonne. His stand against the war cost him not only his position as Royal Adviser, but also strained his friendship with the King. Speculators say that the Sorcerer was against the war because the battleground was his homeland of Kazkhan; but the Sorcerer maintains that the conflict might have been averted had the King practiced lenient diplomacy. Now, the day after the King is murdered, the King's daughter stands on his doorstep, asking for his help to exact vengeance.
main illustration for FHM Philippines' June 2007 issue. since June 2006, i've contributed illustrations for FHM, month after month. there was even that one time that i was able to do 11 illustrations for their special issue.
after 12 consecutive monthly illustrations (plus the 11 i did for the special issue), it's time to move on and pass the reins to a new artist. whoever he/she is, good luck. i don't pretend that illustrating for a men's magazine is the most glamorous job in the world, but i'd like to think it was a nice project to work on. it helped me learn a thing or two about my style; and it did garner me some exposure, it being the philippines' number one magazine, across all genres.
long story short: it was good while it lasted. now onto other things.
ah, i miss colored artworks; i'm currently neck-deep in black and white work that's taking up most of my time (and i mean MOST of my time) lately. no matter, i'll just be saving up all my coloring energies for this artwork i have in mind...
anyway, here's ara, a redesign of an old character (using my don't-think-just-design jutsu). her background story's still the same, except this time, it's not all colorful anime and high saturation colors. hopefully that gives her character a different mood from the previous one: this and this.
originally titled "the superfluous anecdotes of a post-apocalyptic third-world teenage drama queen", but DA's grouchy when it comes to long-ass titles.
additional notes (since i seem to get a lot of questions about this): she carries a scabbard that holds two weapons--a knife and a big-ass sword. the scabbard has luggage wheels at the bottom so it doesn't scrape the floor when she does quick attacks. the plugs tied to the end of her sword's handle are vintage keychains. vintage because ara's story takes place in a world where wires and plugs are no longer in use. there.
done a couple months ago on pscs2, with a wacom intuos 3, 8 hours, give or take.
Agent Wanda and Agent Majin of the Pepper Task Force.
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Of the clandestine organization known as the Pepper Task Force, little is known. As such, the only credible information available are as follows:
The Pepper Task Force specializes in neutralizing despots, sabotaging the development of WMDs, and generally keeping the world as we know it from crumbling. Armed with operative-recognition arsenal (O.R.A.) blades and handguns, they conduct their missions covertly, with a success rate of 99.9998%.
Covert operatives affiliated with said organization are identified by their code names; Agent Wanda, Female, Age Unknown; Agent Majin, Male, Age Unknown. They are headed by a person simply known as Pepper, Gender Unknown, Age Unknown. This Office speculates that there are more unidentified operatives, given the numerous missions in several locations unofficially credited to the Pepper Task Force, and the timing by which these missions took place.
Further investigation pending.
--Excerpts from Case File: The Pepper Project by Director S. Lau
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my third entry for the pepper project. i may post the second one next time, we'll see.