An improved and clearer visual guide for the Nekoi Species! There will be a MYO event soon!
They are a Closed species, meaning you are not allowed to create one, sorry!
How can you get one? Sometimes I will put them up for auction and adoptions, OTA, etc. Or you could also get one by doing species trades and other kind of trades. I may also accept to make customs for friends, and later I may also open customs commissions.
Sorry for the ugly watermark, but i don't want it to get used by anybody.
I thought i post a little anatomy guide for my geisha bats, i noticed that they don't really get drawn like they should be. I know the styles and materials artists use make the shape of geisha's vary. But still they have a few things which have to be drawn right or visible. uvu
There are currently (since my last adoptable batch) 2 types of geisha bats. Giant Geisha Bats and Minions. I made the mistake that i used the chibi base for geisha bats adoptables. And a few are already drawn and they are cute the way they are now. The little wings and everthing makes this a new type of geisha bat. ; v ;
Common appeareance of a geisha bat:
A geisha bat has one pair of wings, forelegs and hindlegs. Giant geisha bats wings are bigger than their body. A minion's wings are smaller than their body.
GIANT GEISHA BAT
1 | Ears: A giant geisha bats ears big, but not as big and close together than a minion geisha bat's ears. Geisha bats are beeings with a sharp hearing sin. They can rotate their ears 180°. The ears are never floppy or folded. This can happen in a fight with another GB or in an escape of a predator.
2 | Fluff/Mane: A giant geisha bat's mane is extreme fluffy and ranges from their belly over their sholders, neck and back of their head. sometimes the fur coveres the eyes of a geisha bat, which isn't bad, as they have a bad eyesight.
3 | Wings: General wing span of a giant geisha bat is double their body length, messured from ear tip to tail tip. Their wings are
4 | Body: Geisha bats have very short bodies. They don't have to walk much nor run. They have baggy legs, which are fat resources if their main food sourse might run out. The arms are strong and pouch sack is connected to their sides. its a soft skin pouch which is covered in a fine but very short fur/hair. Sometimes their fat resavoirs are different filled which gives the leg a unbalanced look. Like boobs of a women. they are never perfect shape. one booby is most of the time smaller than the other.
5 | Tails: Their tails are long and thin. The wing skin is connected to the tail for better flying and glideing. The tail tips is always shaped like a fan. Sometimes you can see them playing with its tail or faning air to them by holding the tails like a geisha their fan. 6 | Forearms & Pouches: The pouch is connected to their thighs. The sack is usually flexible enough to store up double the weight of their body. Their arms are strong enough to hold the fruits. Geisha bats have a strong muscle which closes the pouch for the flight. Sometimes the sack is too full for the muscle to close. 7 | Nose & Teeth: Geisha bats have extra big noses, it might seem to be my drawing style, but they are actually this big. They have big noses because they need an extra sharp smell for finding the perfect fruits. The ripest, and most fruity fruit to eat. Geisha bats are herbivores tho they have sharp fangs to poke through hard covered fruits.
8 | Size Comparison: Giant geisha bats are small enough to fit in your hand. approximatly: 15cm - 30cm Minions are the smallest types of geisha bats ever recorded. Their size reaches from 2cm to max. 5cm.
MINIONS Minions are smaller geisha bats which often gather arround a giant geisha bat. Either to clean them from their hard work or to play with them. Minions are not geisha bat babies. Baby geisha bats are bigger than minions. Minions need to have big ears to hear their 'Core - Geisha' in the colony. A core geisha is the geisha bat that alows the minions to keep company. Normally a core geisha has mx 5 minions around them.
9 | Ears: A minion's ears are bigger and rub at each other, which often make a chirping noise. Minions communicate through ear chirping or loud screeching. 10 | Fluff / Mane: The minion's fluff or mane is not so fluffy than a giant's mane. The fur is still soft and fluffy.
11 | Forearms & Pouch: Minion's dont use their pouch sacks. If they use them then only for short flights from A to B. To get bugs or their Core a special treat. A minion's forarms are weak little twigs, which can easily break.
12 | Wings & Tail: A minion's wings are not connected to their tail, than of a giant geisha. 13 | Nose & Teeth: Minion's have a strange lip shape, it doesnt have any advantages of the giants. Evolution tried to make this little thing look more dangerous than the big ones. Minions are the only Geisha bats which nose types vary. They can either have natural bat shaped noses or other shapes as spades or star noses. The teeth of a minion are sharp and pointy, they also have only four fangs, which allows them to poke into the neck of a giant geisha and drink their sweet blood.
Yes, Minion geisha bats are the only geisha's which drink blood. only bits of flood their other main nutrition is fruit juice.
Are minions able to live on their own, without a Core geisha? Yes, Minions are able to live on their own, even if the don't have a core geisha. Not every giant geisha is a core geisha. It is not known how a giant geisha becomes a core geisha. Sometimes minions gather around a baby geisha, they want to protect it in any way. Some think the minions gather around a giant geisha to have a better chance surviving.
How many geisha bats am i allowed to hold/have? You can maximal have 3 giant geisha bats. If you have a geisha bat, which is a core - geisha you can have up to max. 5 minions.
Example: you have two giant geishas and one of those geisha's is a core geisha, you can have a max of 5 minions. You own 7 geisha bats in total.
for everyone who bough a geisha bat from my last adoptable batch, you can choose between a giant geisha bat and a minion, because i used the chibi base for an giant geisha bat, but idk i don't wanted to say, you drew it wrong, so i created the minions uvu just leave a comment with you want a giant geisha bat or a minion. (only those who bought one of this batch: Huge adoptable batch
CREDITS geisha bats species concept and design by 11monsters do not steal or use the anatomy guide to make some adoptables jsdkfsdf you are temporary not allowed to make your own, species is in active developement
Extra notes!! There can't be too many "design" lines. They end up looking like stripes. The smaller the marking, the circular they become. To avoid this make them slightly longer so they appear more square-like. Ears can be super long, but it's usually the hair that's longer not the flesh. Breeds are arbitrary things for diversity. They only determine size and aptitude (feral--domesticated). They can all have these styles. I just drew it on different breeds because it's fun!
GROUP DICHOTOMY A party of 3-5 roos is called a jump. 7+ roos is called a mob. When mobs get together it's called a mafia or a seismic jump.
APPEARANCE AND ANATOMY NOTES Giraffaroos, despite their name, are not chimeras of the two animals. They are named after them because I'm bad at names.
HEAD Resembles that of a bear more than anything, their large snout being the defining feature. EYES Eyes are usually squinting. They see better during dusk/dawn. Roos often suffer from sight related defects or partially become blind if exposed to too much direct light. They can't see colors that are off-white, it will be no different than white in their eyes. NOSE Often relying on their sense of smell. Roos can tell each other apart by this alone. They are capable of closing their nostrils tightly. EARS Extremely varied among roos, their ears are usually pointing forward when locating itself. Most roos learn to use echolocation, using a series of clicks and coughs and low pitched sounds to navigate the area. MOUTH Omnivorous. Prefer to feed on small prey and fruit. They have large molars and canines. A lot of them grow large tusks, but not large enough to grow beyond the snout. They do not have striped tongues. HORNS Most have two nubby horns decorating their head. Rarely grow larger than a foot long. They start sprouting when they are more than a year old. Not all roos grow nubs, there are exceptions. Roos with more than one pair on their head is considered extremely rare. They always appear smooth and giraffe like. Usually striped. NECKS The most flexible part of a giraffaroo's body. It's capable of keeping their head focused in place while moving. Their length is extremely varied. As they can share the same height but different neck lengths. SHOULDERS Roos have a particular roll of muscle surrounding the base of their neck. It's speculated that it's there for added protection. Parents use this to pick up their pups with no harm done to their bodies. Prominent on most boss roos. BODY All roos have a curved back, almost tear shaped body. A nubbed back is a sure sign of an adult roo. There are exceptions. POUCH Most roos develop an extra, stretchy and thick layer of fur and skin on top of their bellies. It starts growing when they are old enough to mate. Females develop them faster than males. FORELEGS Wild roos have strong enough legs to distribute their weight and run on all fours. Most roos, though, have smaller, dexterous forelegs. They all learn to manipulate objects as soon as their given the opportunity. HINDLEGS Large kangaroo or hare like legs, with the exception of the "foot", are spring-wired. They are capable of carrying three times their own weight. LOCOMOTION Most roos cradle forward to "walk". Those smaller can develop raptor-like postures to walk and dog postures to run. All are capable reaching a speed of 40 mph when hoping. They have incredible stamina. They are always use a plantigrade stance to balance themselves or stand up as it were. SKIN Usually the color of their nose, nubs or dominant marking color. Most have a black to dark pink pigment where the blood is closer to the skin. MARKINGS All roos develop square/rectangle shaped markings. Usually around their necks. BONE Their bones are the color most prominent on their nubs or eyes. BLOOD Always deep red or black. It's probably because of the high red blood cell count in each drop. This allows them to hold and flow sufficient oxygen throughout their bodies. MAGICAL ATTRIBUTES Roos have an almost weightless feeling to them. Their movements are floaty/gravity defying. They have limited sentience. They communicate mostly through extreme empathy. Great at detecting someone's true intentions. There are three major deities: Asith, Ticia and Diel. The human-like inhabitants have learned to project them unto a creature and themselves. Sometimes giving them other magical qualities.
BREEDS Boss They are defined by their large size, streamlined nose, thick necks and wide paws. They are mostly found in the wild and it's rare to see them interact with other creatures peacefully. The average adult is 7 to 9 feet tall. They are named boss since they function through a mob or head family system in groups. Scout Defined by their sleek and lithe look and bear or bull dog like nose. They are in the middle when it comes to size, usually 4 to 7 feet tall. They are found in both wild and in populated societies. They are named scout since they are usually the kind to do the job when part of a mob. Joey This breed is found almost exclusively in the hands of an experienced breeder. Popular but difficult pets to own. They average around 2 to 4 feet in height. They are defined by their short and round snouts, and small forelegs.
Broo: Scout/Boss, common cross breed. Joe: Scout/Joey, not very common Boe: Joey/Boss, extremely odd/rare
You can join us or view all the info over at our group! And yes, they are indeed breedable! Breeding info in group.
If you are interested in the species, I suggest joining or watching the group! We often host games and free contests over there, as well as have some fun and a few different ways of earning any Kintaur. The group is really active!
Kintaurs are a closed species, you cannot normally make your own.
The only way to get them is from me, Cass-EX, by buying from users who have them, or breeding.
WHAT IS A KINTAUR?
They are medium-sized, raptor-like creatures. They seem to be an ancient species linked back to the dinosaur age. They are ride-able. Just like every species, though, there are smaller (mini) and larger (great) breeds of Kintaurs. Now that we have found them, Kintaurs can be found tamed or in the wild.
Kintaur - Kintaurs - Kins
If you are only here to comment badly or negatively about closed species, note this: I will hide your comment without a response. Sorry and cheers! : )
These dog like thing has rock salt horns and has the ability to keep a bubble of water on their body.
The bubble on the body can be moved around and be placed anywhere. When it rains, their bubble retains all the water that hits it and forms a large barrier around their body.
If they are keeping salt water fishes in their bubble they move the bubble to their horn to keep the salinity stable for their little friends.
Halites are raised and used to be containers for fish that needs to be delivered to other countries. With their water bubbles on their body they can keep the fish alive and fresh for the buyer. Any wild Halite tend to keep fish and other animals in their bubble as friends.
When Halites are born they do not have a full grasp on their water magic ability so they only have few drops of water attached to their body that are similar to raindrops. Once they lived their life and reaching their end their magic starts to dissipate and the water bubble lose their forms. Usually few moments before death Halite will go near a body of water similar to their bubble since their bubble will pop once they die.
Coloration Their waterproof fur comes in many different color and pattern but their horns are usually pastel colors. The water on their body can come in different color based on water condition.
Environment Halite are usually found on the coastlines where they are raised to be used as movers. With their constant water on their body they can withstand the heat. They need to avoid the cold since the water can be frozen and hinder their movement and may kill their friends.
Foooood To be kind to their fish friends in their bubble they only eat fruit and veggies.
◘ They have small paws with longs fluffy fur on their arms and legs. The length and style of fur can be changed. ◘ They can have different length/style of tail. No tail, short like a bunny, or tails longer than their body. Anything goes. ◘ They have medium dogs and short muzzles ◘ Many times non-aquatic animals likes to be in Halites bubble. ◘ Sometimes small aquatic plants grows within the bubbles. Things like duckweed and java moss.
Rules • You are allowed to sell any adopts of this species for points/cash.
Top-left image is a standard fawn. This is the common tail shape and mane length. Tail length can vary, but any other shape is rare. Horn shape varies GREATLY, but should not be longer than the ones shown! More than one pair of horns is considered a rare trait. Ear shape can be anything except folded.
Markings and colors are unrestricted, however an excess of unnatural shapes (stars, swirls, hearts, etc) should be avoided.
I will be doing very occasional auctions.
I'm going to be adding more stuff to this later on, but I wanted to put this basic stuff out so people could start making if they wanted.
First, illegal does not mean lintlings can never exist with these features. Illegal features mean that only I, the creation artist of the species (CloverCoin), can create lintlings with these extremely rare features. No one else can create them. You can not order them in a Custom or make them a part of your MYO lintling. These features are NOT AVAILABLE FOR USE unless I personally made it and sold it.
I plan to use these features as special events, auctions, and just for random fun as I see fit.
Now onto trait descriptions!
Heart Tokens: Heart tokens were intending for the lintling species when the artisan was creating them. The first crafted lintling, Mother, has an enchanted pink pearl within her chest. This magic token gives her life and endless power. Thanks to the token it is constantly restoring her health and energy, she will never fear of withering. Heart tokens will only be found in first generation lintlings who were crafted by professional artisans.
Hair: There is no function or purpose to a lintling having extra fur or hair on their heads. So to see a lintling with hair is purely a decoration at best. They are creative by nature so it would make sense to rarely see a lintling or two with their own fashionable hair styles. You'll only see these features on a 1st gen or 2gen lintling.
Enchanted Center Jewels: Some lintlings are crafted with a gem in their forehead. Originally it was for decoration purposes, but as the lintlings came to life there was a strange sense of power emitting from them. Lintlings with gems on their forehead as said to contain an extraordinary amount of power. Their gems occasionally will sparkle and glow all on their own with no light to aid it.
Multicolored Fluffs: This is extremely rare and unusual. Most lintlings will have a solid color for their fluffs, maybe a slight tint of similar color in it. But never a mixture of two or more colors. This feature can only be found on 1st and 2nd gen lintlings.
Extremely Stylized Fluffs: To make very sophisticated shapes out of the fluff takes considerable skill, time, and energy to do. The only ones who would be usually skilled enough to do this would be artisans creating 1st gen lintlings. But on very very rare occasions some 1st and 2nd gen lintlings have been able to craft decorative shapes as well. This feature is mostly seen on 1st and 2nd gen lintlings, very rarely on 3rd gens. This applies to ears and tails.
Multiple Tails: This is extremely rare and usually harmful for a lintling. Because they hear through the fluff on their ears and tails, having multiple tail fluffs could easily overwhelm the lintling who owns them. They would have to be cautions to keep them lifted in the air unless they were trying really hard to focus and listen to everything at once. Lintlings who are able to listen that well are a true asset and wonder to the lintling colonies!
Extremely Long Tail Fluffs: Much like the Multiple Tails, because of all the excess fluff they could easily be overwhelmed by loud noises. These tails could either have cords or no cords like the image above.
Multi Knot Tails: It's usually damaging to tie a lintling's tail in so many knots. But if they no longer have tail fluff to aid them in hearing it doesn't do much harm. Though it still very rare to see them with so many knots, but would be considerably helpful while out exploring and foraging for supplies.
Long Coats: Lintlings almost are never seen with long coats. Fluffy is rare, but much more common compared to a long coat like the image above. Normally this much fur would only get in the way and keep them from doing their tasks more effectively. But if they live in colder climates they will be grateful for the extra padding.
Lintling Gliders: This is a rare alternative type of lintling. Most lintlings rely on crafts, running, or climbing to get around. But these specially crafted lintlings actually have the extra flesh to create flaps to catch the air and gently glide around the room. These lintlings are usually much more slender and athletic build. They are full of constant energy they need to exercise out. Gliders tend to be more confident in themselves and even known to be risk takers. They will even lure pillowings away from groups of lintlings out on the move and keep them distracted why the others run. Lintling Gliders will only exist as 1st or 2nd gen lintlings.
A charts to show the variety of whiskers + eyes for the Nekoi Species.
Blue: Common Yellow: Less Common Red: Rare Gray: Illegal (No whiskers at all) -Amount and Length of whiskers also play a role in rarity. -Two pairs of whiskers on cheeks and one pair on top of head is considered common. -Whiskers with more than two separations on cheeks are considered less common. -Whiskers with separations on top of head are considered less common. -Single whisker in the middle of the forehead is considered rare.
-White, yellow and soft pink scleras are common. -Saturated (blue,green,red,etc) and dark scleras are considered less common. -"Dragon Eyes" are considered rare. - Shaped pupils are considered rare.