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just for you to help :)
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Creating a Well-developed OC


Hello! Welcome to my guide on the creation of a balanced, believable original character! Whether this is your first time creating a character and you want some advice on where to start, or you need to tweak your character, because you're unsatisfied with it, then you've come to the right place. In this guide you'll find details on the importance of every aspect of an OC, from something seemingly insignificant as the name to the powers of a character.

This guide can be applied to original characters of any fandom or purely of your creation for your own story! If your setting doesn't include some parts, like having abilities, you can simply skip over that section. Likewise, if I'm going into details on some specifics that don't apply to your character, feel free to skip over that as well.

Before I get into breaking down a character, let me first start off by asking you to do one thing. Get the term "Mary Sue" out of your head right now before reading this. This will be the only time you'll see the phrase used. Why you ask? I'm not here to judge your OC and label them as being one of those; that's not the reason for my creating this. I personally dislike the term, because half the time people use it without understanding the entirety of what it means. If a person sees one aspect that is considered that, they automatically label the OC as such, which isn't very encouraging. It puts a damper on creativity and is just a negative, ugly term.

In place of that, I'll be using terms such as "undeveloped," "poorly developed," "overpowering," "unrealistic," "unbalanced," etc. (And the "M" word.)

Without further ado, let's begin!

Your Character's Name


You might be wondering if this should really even be on this list, but actually, the name is a very important aspect of your character! It's almost like what the first person sees, and first impressions are pretty important. Some advice:

1. Don't name the character after you. In fact, try your hardest not to basically create an OC version of yourself. This is what people refer to as a "self-insert" and oftentimes relate it to the "M" word. The reason I am against basing a character off you is because it's not very original and even slightly boring. (And then of course there are those assumptions that you're just inserting yourself into the story to live out your fantasy or be with your dream character.)

2. Try not to make up a name. If you suddenly pull a name out of your head like, "Phonesca," it will definitely raise some red flags from critics. There are some exceptions of course, like if a story takes place in the future and everyone has unique names, then it's fine.

3. Keep the fandom/settings in mind. Let's take anime for an example. A majority of them are set in Japan, so more than likely you should think of naming your character a Japanese name. Again, there are always exceptions, but ask yourself if they make sense. Like if the character were visiting from another country, then having a non-Japanese would be fine. However, if your character is fully Japanese and has a name like "Emily," then that wouldn't be very realistic. It's pretty common for people to name their Japanese characters American names.

4. Meanings are important, but let's not take it too far. If your character is cold-hearted and loves the night, be careful about naming them something like "Raven." Let's face it, though your parents know a lot about you, they probably couldn't tell what you would be like when they first named you – so keep that in mind. If the meaning is something general (such as "beauty" or "faith"), then that's fine. Don't try to search names for their meaning to match your character – that's not how it works in the real world.

5. Multiple names…? A bit iffy. That's like if the name was something like, "Marianne Elizabeth-Hudson Lockheart." Kinda crazy to have so many names, and a little unnecessary? Again, being realistic, some Spanish names have more than one last name, and if your character is married and hyphenated their last name, then that's okay. So long as we're being realistic, you don't have to worry about it.

Was that too bad…? Didn't think there was so much to a name, did you? Now onto the looks!

Your Character's Appearance


Another biggie some people use to throw around the "M" word. I'm trying to make this guide general enough to apply to both male and female characters, so bear with me in this section!

1. Modesty, let's not go overboard now. And this is calling for some modesty on your part. When describing your OC, try not to use biased descriptive words, like actually calling your character "beautiful, sexy, gorgeous, handsome, etc." People get a bit iffy when you're very attached to your character; let the people decide for themselves if the character is beautiful or not! Likewise, in the canon world, be careful of having every single character fawn over your OC. If the canon character naturally ogles, then that's okay. And if every other character is jealous over how good looking your OC is, then that's also a problem. You don't want to exude them as being too much in any category.

However! It's absolutely okay to make your OC beautiful! And by that, applying to females, you don't have to feel obligated to make her flat chested in worriment over what critics will say. I find that very silly. It's a little strange to see that people feel the need to make "average" characters, if we're truly being realistic; there are tons of good-looking people in this world. But like I said before, modesty. We're modest people here. (Now, that doesn't mean your OC has to be. But we'll go onto personality later.)

2. Don't stand out for the sake of standing out. Be careful on making some unique feature for your character. For example, pink hair is rarely natural; so mention your character dying it at some point. And purple eyes, if you really want them to have that, say they have colored contacts. Yes, there are some fandoms where that's natural, and if that's the case, don't worry about it. Also I wouldn't be so hasty on giving a natural tattoo that the person was born it that holds some special meaning…it's a little overdone.

3. OMG BOOBS. Sorry, I have to specifically go into females now! Breasts. I have nothing against large breasts, but if you're only making your character have them to score some points with male fans, then I think that's a very shallow reason right there. And please, please, don't use the excuse that anime creators make female characters with horrendously large breasts, they have NO idea what it's like. My friend is actually getting breast reduction surgery because the size of her breasts are causing her back problems…it's not so great when you think of it that way now, is it?

4. Your character should have a natural style of dress. I don't have much to say about this one, except can I say that their wardrobe should correlate with the character's personality? If your female OC wears a mini skirt and super tight shirt, but is very innocent and shy, does that really work together well…? …Not really. However, sometimes things like that can be pretty interesting, like a guy has a lot of tattoo and piercings and looks completely frightening, but he's actually a sweetheart.

Your Character's Past


Unless your OC is a baby, he/she should have a past, most definitely. It sets the stage up for the rest of the story and it's actually helpful to you. Yes, you have to take your time in creating it, but if you're writing a story or even in an RP, you can pull elements from that to thicken the plot and add more depth. Notice how I said, "take your time"…because I mean it. A past thrown together in five minutes is pretty half-assed; excuse my language.

1. Oh…woe is me! One of the biggest reasons people use the "M" word is when they see a character with a ridiculously tragic past, and I actually agree with this. To me, it completely throws a character off-balance. You don't have to try and garner tons of sympathy for your character to make people like them. That's not the best way to go about doing that. So let's list some tragic events people often put:

- Raped
- Beaten
- Abandoned
- Poor
- Adopted
- Kidnapped
- Enslaved
- Abused in some other way
- Experiencing a parent's divorce
- Losing someone (or witnessing their death)
- Amnesia (poor excuse to not create a past)
- Having the life of nobility (and despising it)

Now, ask yourself this, "Do people really go through all of this?" The first one is my absolute "NO NO." Unless you do extensive research on the effect it has on rape victims, then I suggest you not use it at all. This is a very touchy topic and if you put it in some fluffy, teenage way, then you're basically slapping anyone who's had to suffer through it across the face with such a poor representation. So don't do it.

I honestly don't completely understand why people feel the need to dump so much tragedy on their character, it's almost as if you hate them! If you want to add some slight tragedy, elaborate on it and make it seem more realistic. For example, if the person lost their mother (a huge cliché, but we'll still use it), let's be reasonable: that person will not angst over that loss every second of the day. If you lost someone and told someone about it, and that person says "sorry," you're not going to burst into tears about it unless it happened recently.

So with all that in mind, remember that all characters have good and bad things in their past, and unless their life just sucked, the majority of it should be relatively decent.

Your Character's Powers


Not all characters are going to have this, so if this doesn't apply to your OC then you can just go on to the next section. However, more often than not, your OC is going to be involved in some original storyline or fandom in which powers play a key role. Personally, I'm not very fond of this part of the character-making process; so pardon me if this section seems less than adequate.

1. Your character is not God. In an RP the term would be "godmodding." A character that is ridiculously strong and overpowering is simply one people don't want to roleplay with. And for fanfiction, how boring is it if your OC already has every power imaginable and can defeat anyone with ease? This a balanced character does not make. So tone it down a little and come up with some weaknesses so that people know your OC isn't the most perfect thing in the universe.

2. All-in-one? I don't think so. Think carefully about creating a hybrid OC in mixing two or more races, or creating an entirely new one when ones already exist in the fandom. I prefer to stay true to canon, but you don't necessarily have to.

Yeah, that section was short. Now we get on to my favorite!

Your Character's Personality


To me, it's this part that makes or break a character, and so many fall short when it comes to describing their character's personality.

1. Traits, you gotta have the good and the bad. When creating a character, you can't just slap on two or three characteristics and call it a day. Do you think you could describe a real person using only, "nice, smart, funny?" What about stubborn? Impatient? Happy go-lucky? Easily angered? You're obviously going to be missing something. But let's take it the other way, you can't just pile on traits that don't even flow together, like, "he's really rebellious, yet still respects his elders." Wait…what? That doesn't make sense at all. Some paradoxes can work, but not many do.

And you have to remember that for every good trait you give your OC, there should be a bad one as well. And I wouldn't necessarily count "shy" as being a good or bad trait, to me it could go either way or is neutral. If you're really struggling to find some flaws for your character's personality, here's some websites that should help: cte.jhu.edu/techacademy/web/20… www.gurusoftware.com/GuruNet/P…

2. Show a little quirkiness. One of the things I personally like to know about a character is their likes and dislikes, what they do for fun, what kind of food do they like, what are their dreams, etc. I especially find it unique to put something unusual in, like just some strange hobby that makes you go, "Huh? Well, that's different." But in a good way! I believe putting these things in makes the character seem more human and easier to relate to, like you can imagine sitting next to that person.

Your Character in Love


This part mostly has to do with if you've paired your OC up with a canon character of a fandom, but it can also work for OC x OC couples.

1. Are we turning this into a teen chick flick? What I mean by this is, how corny is it? Are you using every cliché in the book? We don't want your love story to be the typical cookie cutter romance do we? It's uninteresting and unoriginal. Your relationship to you is unique and special, but you have to convince others of that by giving them something they haven't seen before. Originality. Uniqueness. The unexpected – within reason of course. Here are some clichés I'd try and stay clear of:

- Love at first sight (very unrealistic and uncommon, it's also more interesting when you actually show the development of the relationship and some problems before the two characters actually get together)
- Love triangles (this sets some people off especially if it's canon x OC x canon. The "M" word is used here, because they assume your OC is special and wonderful enough to attract the love of more than one person)
- Not doing justice to the canon character (if the canon character or OC love interest is someone cold-hearted or not one to typically be interested in love, you have to work very hard to make the relationship develop naturally)
- Sex after a short amount of time (It's tacky)
- Dying for the other person

Your Character and the Plot


This means both the plot of your fanfic/original story or the plot of an RP that is ongoing.

1. Keep check on the hero complex. Your character will probably be the focus of the plot, however, you want to make sure that you're not surging them through every obstacle effortlessly. Yes, they will triumph, but with time, hard work, and impediments along the way. After all, nothing comes easy. Everyone shouldn't automatically befriend your character, because it's more interesting when there's some conflict between characters. However, I'd suggest not making your character hate the character you personally despise…again with the self-insert concept mentioned earlier. Your character is not you, or at least it shouldn't be. To create a well-balanced character, it almost has to have a mind of its own. That means its thoughts are different from your own, so that it can stand on its own. Also, when you create a character that is unlike you, you won't be so emotionally attached to it. And that brings us to our final topic:

Your Character and Criticism


Yes, it's awful when your character is called an "M" word. That's why if you base it off yourself and someone insults or criticizes it, you take it as a personal attack, because your OC basically is a version of yourself. So don't do that.

My suggestion to you is to be open to criticism and not immediately lash out on the person giving it. And yes, be able to tell the different between a harsh criticism and someone who just wants to be mean (a "flamer"), because there is a difference. A person that points out something they don't find quite right isn't necessarily trying to bash you, but may genuinely find a detail unrealistic or feel that it doesn't make sense.

Now, that doesn't mean you'll never come across someone that doesn't just hate your character's guts. It may be out of jealousy or for whatever reason, don't let it get to you. Stray from the negative side and instead divert your attention to the positive feedback you receive, and I can almost guarantee you that the good outweighs the bad. It's okay if not every person in the universe doesn't like your character, not everyone can be pleased.

And if when you're creating your OC you try to make it so that ever person will find your character "adorable," "sexy," or "badass," then you might as well just stop right there. Just stop. There's no need to continue making your character, because it's not even yours anymore. It belongs to all those people you're trying to make happy, all the people you want to like your OC. You're not doing any justice to your creativity and abilities. Don't make a character to please others, make an OC that you are happy with. Who cares what others think? In the end, it's only your satisfaction that matters.

So long as you put your heart into what you create, that will always be good enough.
Hey guys, I was finally able to make this! I've been wanting to write some advice on creating an original character for a while, but never got around to it until today!

Firstly, this advice is not the words of God. So it's completely find if you disagree with some parts, find it inaccurate, or what have you. All of this I compiled from my own (painful) experience in original character creation; from the many Mary Sue tests I've taken to researching character flaws and looking at some amazing original characters. Also, pardon the bit of sarcasm laced in this article. I can't help it. I'm a naturally sarcastic person.

That being said, this is in no way based off of any original character. All of this is generalized information that I've come to conclude help creating a balanced OC. So if you feel that I may be describing your OC in some part, don't take it personally, the only OC I had in mind while making this was my own: Marise Asahina.

Depending on the feedback I get from this, I may create an example using Marise to show each part, because I kind of feel that it's sometimes hard to really understand new information unless you apply it to something, and so by showing an example I feel that would help people understand this advice better. But I'm not sure yet.

If you feel that I may be missing something that should be up there, feel free to let me know; I might just put it in. :)

This article =angel808

DO NOT STEAL. You are allowed to give this link on other websites, but do NOT copy this onto another website or on here.
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So, hello and welcome, once again, to one of my long-as-longcat text tutorials. This one here is going to be on the creation of original species. Unlike my other tutorials, this one is going to be better organized and hopefully make more sense, although, like all my other tutorials, it's going to be more a guide, than anything else. After all, you might not like, or even have to follow, everything I do, though I hope I can at least lay down a good path for you to follow, least you decide you want to follow it at all.

For this tutorial here, I will be using one of my own, nearly-original species, my biological vampires. These are simple characters, more humanoid than anything, and a very good springboard for showing one what developing an original species can do for you, your story, or anything else you plan on using these species on. Along the way, though, I will also be stating things that might apply outside my vampire species, and might apply to your species. Whether you use them or not, that is entirely up to you.

Now, let us continue to the first step of this long-as-longcat text tutorial! Have fun!~


Fantasy, or Non-Fantasy?

This is the first thing you need to think about when considering a new species. The question might seem a little broad, however, it is very, very important. The borderline between a believable, living-breathing creature and a fantasy creation that will only appear in a magical world is a thin, but distinguishable one. The question, fantasy or non-fantasy really pertains more to science-fiction or fantasy-fiction, and how 'real' you want your species to be. Things like symmetry, appearance, personality, actions, and even things right down to the very eye-color and toenails can make or break a project. Think about it like this-- if you want your species to be real, they should, technically, be able to occur and spawn in nature itself. It's understandable to have oddities occur, though there is no species that develops only three-legged animals, at least, not on this planet. It's okay to bend the rules a little, though bear in mind that bending too far backwards will cause your spine to break.

*This is just a little side note, but I find that mixing both fantasy with believable, biological function can really make everything jump off the page. Though in fantasy, undead and magic can occur naturally, I find it more exciting to put an element of realness within the fantasy realm. It makes one think, 'what if magic is real, and this really could happen?' That's what my biological vampire species really is. Instead of being undead, sparkling, blood-sucking monsters that burn in the sunlight, I made them nocturnal, misunderstood, living and breathing creatures infected by a specific virus (a bit more like zombies, but alive, I suppose). In that sense, I can make the reader believe there is the slightest chance that this might actually be able to happen. Whether you want to use this mix is entirely up to you, though, as I know that the opinions between fantasy and sci-fy can vary vastly from person-to-person.


Things to think about

-Symmetry
-I'm putting this before 'the world' for a lot of reasons. Symmetry is one of the most commonly occurring things in nature, almost before everything else out there. Think about it. Unless it's a plant, if you were to cut it in half, the other half, theoretically, should look identical. Though this can often vary, between mutations, birthmarks, or just naturally occurring differentiation, things should not have one arm, thee legs, seventeen eyes and an odd number of toes on each foot. Now, if you choose to branch away from the non-scify sorts of things, then tricks like this might be acceptable, though typically, if you want anything to appear real at all, then it should have an element of symmetry.
-Don't try to over-complicate everything. Seriously. Baroque tried this and half the nation hates playing the viola to his song for terribly long. Make it fun, but don't put too much in one thing. I am practically notorious for having an ungodly amount of tropes in one character, and this is a trait I'm trying to lose. If it makes sense, use it-- but if not, then what's the point?

-The World
-This is something that is very, very high on the list. The world a species lives in can change them drastically, deciding whether insects, reptiles, or mammals evolve to the dominant species, and deciding what adaptations these creatures have. The world, also, consists of more than separate planets, from Earth, but also the time period of the planet, the weather conditions, and sometimes the other species occurring there. Often, the hardest part about developing a species is looking at the world they live in, and deciding simple things, like 'how do they bathe' or 'should they have teeth'. When you are developing a species, it's the little things like that that will really make your own creature stand out among others, and make them jump off the page, to life, as well.
-Once again, don't try to over-complicate it. It might be good to know how this creature bathes, but if it doesn't come up in the story, then don't use it. Knowing little things like that will help you define your species as a whole, but if it's not something that the other needs to know, don't go off on a whole ten pages describing why your creatures eyes are green. Hell, my eyes are green, and I have no idea why. Do I need to know why, though? Hardly.
-The world is such a broad topic that I'm going to take the rest of this, and leave it here until later. Mull it over for a while, and have us come back to this. In fact, this things to think about section, think about this all the time. These are the most important things to keep in mind. Always keep these things in mind.

Biological Factors
-The coolest thing about creating a real-to-life species is that, beyond symmetry, the possibilities are practically endless. Bugs all have their skeletons on the outside of their bodies. The rhinoceros has two horns on it's head, the elephant two tusks, the cow, two horns. Some fish are transparent through and through. And things like squid? Seriously. What the hell is this? Some creatures out there, on our own Earth, are pretty crazy, inside and out.
-Though this is not entirely true (minus plants, viruses, and other things) everything living on this planet has some sort of beating heart, some sort of function to keep them alive. Oxygen and water do it for us. Maybe Hydrochloric Acid and Helium keep your species alive, and maybe some organic, nuclear substance does. Either way, another thing, beyond symmetry, to consider, is biological functions. How does your species digest food? How do they breathe? Sleep? Talk? See? Maybe none of that?
-One last thing to consider, biological factors outside of your species can influence your species. For example, a nuclear bomb could eliminate everything but roaches, and roaches could rise to take over the Earth. The gravity could take a sudden change when the poles flip, and all all the species bigger than a cat become squat and short. Another species could become extinct and upset the balance of a food-chain. I am not exactly saying that evolution exists, and that it needs to exist (a tricky path I will not walk today, with this), though these are still important things to consider, when making a brand, new species.

Culture and Social Factors
-The only reason this is last on the list is because these tend to evolve only after everything else is set into motion. However, there can come the occasional need to put this before other things, such as deciding whether or not your species is a loner, like the solitary tigers and panthers, or if they are more pack-oriented, like apes and wolves.
-When the deciding factors hinge less on environment, and more on time-frames (such as in my soon upcoming species) culture can sometimes endure through the centuries, from little things to eating with chopsticks, to larger things, such as dealing with money and currency. Sometimes, the species will evolve around the culture, such as hunting dogs and horses, or domesticated birds and hamsters. Even humans as a whole have evolved around culture, as we are bigger people, as a whole, than we were two-hundred years ago, and our brains are probably chemically a lot different. Though time usually erodes things quickly, there will always be something left of a civilization that will endure, into the next generations.


The Application of Species

Here comes the fun part!~
Once you've got everything down, thought everything through, it's time to start deciding what this sucker is going to look like, act like, and live like. I find it good to have a base to start off with, such as a humanoid, and then extend from there. With that base, one will, more than likely, have some symmetry to go off of, though if you really wish to not have the symmetry, go ahead. Just remember, don't get too crazy with it!
*The first time I did an exercise like this, I was in a class with an author that was completely off her rocker. The class was on creating your own alien, I believe, and the species that we had to make was some sort of shellfish, based on a swamp-like planet with low gravity, purple water, and a very distant sun. (as an example) Despite the oddity of our creature, the exercise we did was a lot of fun, and I would not be where I am today without those creatures, and that author.

Your World and Them
For simplicity's sake, the species I'm going to be using as the example are both humanoid, and based on Earth. The only difference? Earth is two-thousand years older. Now, considering I derived this species from humans, (and I intend them to have been human, at one point) they are going to be similar to us, though hardly the same. The species I am using are vampires, though I like to call them Biological Vampires, just not to confuse anyone. You can use whatever you like as your base, just don't try to stray too far from the original structure of the being.

The Origins
A mix of biological factors and the world, this is always, always good to know when your writing a book with an original species. Perhaps, if you're an alien species, that's just how you evolved on your planet. Perhaps there was an outside, biological influence? Let's take a look at my example, and, from there, you can try to determine, what, exactly, made your species the way they are, today.
Biological Vampirism: For my vampires, the story is a bit complicated. Vampirism itself is actually a strain of virus that has evolved, and is transferred through these monsters that crawl from the pits of hell (for serious, though. That's the fantasy part.). The virus grows a bit of a consciousness, and about as much intelligence as a colony of ants has. Once it enters the body it goes directly to the brain, and other parts of the body, forcing a massive mutation of cells. A bit like a body grows a tumor (but on a much faster, more painful rate) the body will mutate and grow wings and fangs, new muscles, and mutate old organs and joints. The basic function of the virus is to keep itself, and it's host, alive, and the only fuel it needs to do that, blood. Thus, the birth of the vampire, basically, a new sub-species of human.
*See there, how I made vampires suddenly as real as is physically possible, via a disease? It sometimes takes a lot of thinking and work, but eventually, you can come up with something 'realistic' as well, at least, something more believable and with more of an explanation than you originally had.

The Biology
Once you figure out the origins, you can delve deeper into what actually makes your species tick. No matter what your species does, from acid-spitting dogs to six-legged horses, it's always good to make sense of the situation at hand, and figure out exactly what makes them do that. For humans, we function primarily on our brain, and our dexterity. An ostrich, though, needs to be able to outrun a cheetah to keep from being eaten alive.
Here, let me put this in two steps; first, you need to figure out what the creature does to keep it alive, second, you need to figure out how the creature, does that, exactly.
Biological Vampires: Firstly, the thing about vampires is that they need blood. They need it as much as food an water, to keep then alive and functioning. The virus forces them to crave this blood (via access to the brain it already has), and from there, the vampire must get the blood. Any type will typically do, but vulnerable prey, say, the abundant human, is the obvious choice. The vampires, eventually, figure out striking at night is ideal, when everyone is asleep. Flying makes it easier to land on balconies. Their stomach usually mutates to digest the blood they need, as well. Their jaws unhinge at the joint to compensate for a thick neck, and easy access to a jugular. They become nimble, quick, and smart-- and easily compete for land, with the humans.
Effect on Appearance
Once you get the how and why out of the way, it's time to decide the what. After all these adaptations, what does your creature turning out looking like? Sure, the obvious might ensue, that 'they've got wings, they've got fangs' deal, but what more? Because of the way biology works, a lot more can change. A six legged animal won't have two pectorals, but four. A vampires fangs will either have to retract, or, slip into slots in the bottom of their jaws. Lots of these obvious changes often have major effects on the smaller features no one seems to think about.
Biology of a Vampire: Because of their most noticeable, new features, the wings and jaws, vampires seem to alter, sometimes growing, a set of muscles to fit them. A new set of pectoral muscles, longer and thinner, seems to appear under the original pec's, attaching to their shoulder-blades to move their wings. Around their shoulders, muscles to extend their jaws, and to maneuver their wings, can grow. All of this extra musculature and tendons and joints and, well, everything, can make a vampire appear very muscular, very broad shouldered and thick-necked. Their lower half, though, almost seem lacking. Where as they still appear to have normal, humanoid feet and legs, though their upper torso really stands out, almost making some thinner vampires appear top-heavy.
The Mutants
A fun little section I'm throwing here just because. I know I mentioned, stick to symmetry, but oddities do happen. Bi-colored eyes. Five legged frogs. Just Google the people of 'Ripley's Believe It or Not', and you'll see all sorts of, sometimes symmetrical, sometimes not, people. In many stories, the main character will be nothing more than a mutant, given the situation, and sometimes mutants can be used to an advantage, or rather, a disadvantage.
Mutant Vampires: So if vampire is a virus that causes a tumor to grow, can you imagine how many people actually do die from it? Part of the lungs, while vampires are mutating, often will be converted into air-sacks, to make it easier to fly. What if the whole lung were to, accidentally, be swallowed up by this? What if, instead of wings grew from your back, you grew a pair of arms? What if the tumor just raged out of control, and couldn't be stopped? Still, for the amount of mutations that do happen, it is found that those healthy, surviving individuals, can mate together and have a perfectly healthy vampire baby. The virus is transferred, suddenly becoming generational. And those little, 'pure bred' vampire babies, well, they seem to have no problems with their disorder, at all.

Effects on Society
Depending whether or not your new species is nothing more than a domesticated animal, or a whole other ruling race rivaling humanity will affect how drastic their society and culture will differ. They might love socializing together, or be lonesome, yet powerful beings. Their military tactics might be their greatest asset, or they might be the embodiment of peace. Religious leaders or not, their world and the things around them will have a huge impact on how your species acts, and what your species does. This part of the species-making process can be the most difficult, but most rewarding, part of this whole shebang, and, when done right, can really make your already believable, living creature become one step more-- a relatable species.
Asking Strange Questions
Before I get too far into this topic, this is the place where I really like to stop, look back at my species, and ask some really strange questions. Go around your weekly life, and write down everything you do, then think about how your species does it. Really strange things will start to come up, from 'how do they brush their teeth' to 'how do they have sex', and then some. It's the little things that will really make you think, but remember, don't over-complicate it. Just use these strange things where applicable, within whatever environment or story you've got.
Here, I've compiled a small list of questions, just to get you thinking:
-What does their furniture look like?
-What sorts of pets do they have, if any? Are they animal companions, or animal slaves?
-What sorts of eating utensils do they use?
-What do they use for a light source? Do they need to see at all?
-What is their form of art expression? Music? Dancing? Sacrificial rituals?
-Who are their gods? Do they believe in gods, or science?
-What sorts of natural enemies do they have? Are they at the top of the food-chain?
-How do they travel long-distance?
And from there, I'm sure you can come up with many, many more than I have. What's most important, when considering things like this, is to not automatically assume that your creature is going to do something humanly possible, at all. If your species is bird-based, and have no hands to speak of, it wouldn't make much sense for them to use guns in war, would it?
Social Vampires: Because they originated from humans, vampires share many of the same social traits as they do. They live in small, family groups, and can speak in the same languages as everyone else (though those 'newly bitten', will often speak with a lisp). They are very social creatures, and some have even been known to mate with humans, if the situation calls. However, because humans are their natural food-source, a rift has fallen between the two species, and now they are in a state of perpetual-war. Though in most places, they have come to make peace with humans, in small pockets, namely Japan (where my story takes place) Civil War has broke out, causing violence towards species beyond humans. Due to the nature of the vampire, these small conflicts are very hard to control, causing lots of racism, and violence, towards all vampire species. In short, vampires are usually fairly violent, vindictive individuals, though there are quite a few who believe the fighting is pointless, especially with the noticeable decline in the human population.
Cultural Norms
Society and culture, though tied together, are two different things. Where as someone can be very social, their culture, say, might call for them to avoid growing a certain plant in their back yard. Sometimes, society will influence culture, causing a strong force we like to call the law, though laws are constantly up for debate. When designing a species, it is important to remember society and culture are different to a point, though the two do influence each other quite often.
Vampire Culture: Vampires are a relatively new species, and therefor, don't have terribly much of a culture to speak of, yet. Small things are arising, though, such as the 'three, thee, three', rule: Three days without water, thee weeks without blood, and three months without food. Already, a royalty has been established within several places, small vampire families that consider themselves 'top of the line, not bitten, and pure-bred'. Due to their racism they receive from their peers, they tend to be a haughty, proud race, thinking everything they do is better, and it is not uncommon to find that vampires have written they they can break the law, rebel against everyone else. One thing, though, that is entirely taboo to this race, is the drinking of another vampire's blood. It is not entirely clear why, but even a pure bred will apologize profusely if they mistakenly drink even a half-bred's blood. One suspects that the vampires believe their blood to be sacred. Another thinks that it might be more scientific, and that the virus itself can not ingest blood that is already contaminated. That being said, it is acceptable for lovers to bite one another on the neck in a sensual manner, but not drink their blood. In fact, because a vampire has so many muscles, tendons, and protection around their neck that humans don't have, it's almost redundant to try and bite another vampire, anyways. Beyond their necks, though, the vampires have also made it an unspoken law that vampires should not go out in the light. Though many in the lower classes do, those 'higher up's' avoid sunlight like the plague. The rooms of the vampires often have tall ceilings, and thin windows, if any at all, both to keep the sunlight out, and to keep their wings from brushing against the walls of their homes, as they move about. All in all, their day-to-day life doesn't differ drastically from that of a human, though their beliefs and ideals can reach points of extremes.
Religion and Science
The cool thing about culture is, unlike biology, not everything has to have the most concrete reasoning. Though things without a little backstory can and will fall through, things that might be based off of little folk-tales, myths, and word of mouth can sometimes be respected by an entire population. Sometimes science will fall through without fact, but within my story, not one person understands how a virus can somehow cause the cells within someone's body to mutate so drastically. Just as we don't understand how cancer works today, many things could simply remain a mystery, within your tale.
Another cool thing about crossing culture and science is that you can do it in such a method that the very biology of the species can influence what they do. Because vampires have wings, it is suddenly culturally acceptable to have bigger houses, not to mention it would be difficult to wear just a t-shirt without having to cut holes in the back of it. Because of their muscular shoulders and necks, it's unlikely that you would  kill a vampire via decapitation, and probably less likely that you would even be able to feel their pulse in their necks. Night life probably light up across the world, with an entire species grounded to the night. Your species might have a slightly different biology, but, of course, the same effects apply. It wouldn't make any sense at all if your race of unicorn-people wore hats, now would it? This is what I meant when I said your creatures will come to evolve around their own biology, come to grow their own culture around their own world. And, most important, it is remember to apply it only if it makes sense. I know that sounds simple, but there is an unbelievable number of people who can still manage to get that wrong.


Tying Loose Ends
The only real way to ever be entirely sure if your species makes sense, and can survive in the world it was made for, is if you use it. This is only a personal step, but I never actually go in and 'tie up loose ends' whether it be with characters, species, settings, or plots. You might want to finish everything completely before use, but I find that doing that only puts a restriction on a creation that still has room to be magnificent. The trick, though, is not to hold back. If you've got an idea, go for it! If it doesn't work out, set it aside and try to use it at a later date. The species that you just created might not be perfect, might not do everything you want it to do, yet, but they will evolve, with time. They will eventually adapt to the world around them and, like any natural species.
That doesn't mean that you should just fling your creation out into the world, either. Smooth out the little bumps and bruises, and be patient. I cannot stress this enough. Creativity takes a long time, and thinking through all of the possible situations, the coming and narrowing everything down to the one thing you do want to happen, is the hardest, but most exciting part of writing any story, developing any character, making any plot. Once you feel comfortable with your new baby, though, don't be afraid to let them into the big, wide world. After all, what else did you just go though so much work to do!
Beyond that, there's not much more advise I have to add. Take examples from real life, keep it simple, keep it natural, and don't forget to have fun while doing it. If you don't like it, then I can guarantee that no one else will. As you will learn, what makes a good character is one's ability to relate to them. If your species is completely alien, completely different, they might make for a wonderful antagonist, but not such a good protagonist. Still, play around. Nothing is set in concrete, and you can always change something later on. Don't be afraid to change!
Anyways, enough of my ramblings. Seven pages strong and I feel like this is a wonderful stopping point. Hope this helped, and get out there, have a ball!
What can I say? The title says it all.
Need any help with creating your original species? I am here to help.
If you think I'm missing something, then feel free to tell me and I'll see if I can incorporate it somehow.
If you don't like how I did this I'm not writing it again so.
One afternoon of wanting-to-write-hardcore-porn wasted.
What do you think?
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Hello and welcome to the warrior cats name dictionary! Here you can look at all the prefixes and suffixes and what they mean, helping you create the perfect name for an OC or character. Let's get started!

PREFIXES
    Acorn - Naive; outgoing; curious; appearance of an acorn.
    Adder - Aggressive; loyal; appearance of an adder.
    Amber - Pushy; strict; amber-furred.
    Ant - Cooperative; cocky; appearance of an ant.
    Apple - Sweet; friendly; multi-skilled; appearance of an apple.
    Arch - Strict; aggressive; observant.
    Ash - Independent; moody; determined; appearance of ashes.
    Badger - Hardworking; strong; aggressive; appearance of a badger.
    Bark - Secretive; reserved; appearance of bark.
    Bat - Good eyes (appearance or usage); loyal; cooperative; appearance of a bat.
    Beetle - Good-natured; independent; hardworking; appearance of a beetle.
    Berry - Caring; moody; cocky; spotted.
    Birch - Good-natured; cooperative; appearance of birch.
    Bird - Graceful; quick; quiet; timid.
    Black - Black-furred.
    Blossom - Quick learner; easily changed; kind.
    Blizzard - Aggressive; see Snow.
    Blue - Blue-gray furred; blue eyed.
    Bracken - Hardworking; flexible (mentally); appearance of bracken.
    Bramble - Determined; loyal; appearance of brambles.
    Breeze - Fluffy/scruffy fur; cocky; clever.
    Briar - Helpful; protective; defensive; independent; appearance of briar.
    Bright - Happy; outgoing; smart or clever; bright-furred.
    Brindle - Quiet; caring; kind; appearance of brindle.
    Bristle - Pushy; strict; stern; spiky fur.
    Broken - Aggressive; independent; grumpy.
    Brown - Brown furred; brown eyed.
    Bumble - Good-natured; kind; easygoing; appearance of a bumblebee.
    Burr - Tangled fur; reserved; hardworking.
    Cedar - Quiet; cooperative; intelligent; appearance of cedars.
    Cinder - Outgoing; secretive; appearance of cinders.
    Cherry - Curious; clever; friendly.
    Claw - Strong; aggressive; cocky; sharp-clawed.
    Clover - Reserved; cooperative; lucky.
    Cloud - Cocky; graceful; white-furred; fluffy fur.
    Crooked - Flexible (mentally); aggressive; twisted body part.
    Crouch - Sneaky; mischievous; good hunter.
    Crow - Aggressive; reserved; secretive; intelligent; blunt; appearance of a crow.
    Daisy - Kind; caring; pale-furred.
    Dapple - Caring; dappled; graceful.
    Dark - Dark-furred; aggressive; determined; dark appearance.
    Dawn - Different; collected; quiet; loyal; light-furred.
    Dead - Dull; weak; disabled body part.
    Deer - Timid; quiet; appearance of a deer.
    Dew - Skilled; intelligent; quiet; light-furred.
    Doe - Meek; see Fawn.
    Dove - Graceful; collected; smart; appearance of a dove.
    Drift - Gullible; naive; distracted.
    Dust - Aggressive; loyal; hardworking; cocky; light brown-furred.
    Eagle - Regal; independent; cocky; appearance of an eagle. 
    Echo - Calm; caring; good learner; mimicker; silver-furred.
    Ember independent; brave; reserved.
    Falcon - Loyal; appearance of a falcon; see Eagle.
    Fallow - Kind; cooperative; appearance of a fallow deer.
    Fawn - Shy; see Deer.
     Feather - Naive; graceful; light; swift. 
    Fern - Friendly; kind; quirky.
    Finch - Smart; easygoing; appearance of a finch.
    Fire - Fierce; passionate; bold; loyal; appearance of fire.
    Flame - Collected; see Fire.
    Flower - Graceful; collected; kind; good-natured.
    Fly - Energetic; small; nagging; appearance of a fly.
    Fog - Isolated; sneaky; secretive; silver-furred.
    Fox - Outgoing; cocky; clever or smart; appearance of a fox.
    Frog - Cooperative; appearance of a frog; see Toad.
    Frost - Cold; solitary; caring; white-furred.
    Furze - Quirky; bold; friendly.
    Fuzzy - Fluffy or scruffy fur.
    Golden Passionate; bold; outgoing; golden-furred.
    Gray - Gray-furred.
    Half - Easygoing; appearance.
    Hare - Swift; small; appearance of a hare.
    Hawk - Fierce; aggressive; strong; smart; appearance of a hawk.
    Hazel - Kind; friendly; hazel-furred.
    Heather - Smart; determined; loyal; bold; appearance of heather.
    Heavy - Heavy; tall; large; strong.
    Hickory - Open; stern; appearance of a hickory tree.
    Hollow - Gullible; friendly; determined; light; weak.
    Holly - Bold; fierce; loyal; determined.
    Honey - Sweet; friendly; kind; hazel or pale brown-furred.
    Hop - Energetic; good jumper.
    Ice - Aggressive; see Frost.
    Ivy - Solitary; determined; secretive; smart or clever.
    Jay - Intelligent; collected; appearance of a jay.
    Kink - Slightly twisted/disabled body part.
    Kestrel - Flexible (mentally); hardworking; smart; appearance of a kestrel.
    Lake - Graceful; caring; meek.
    Lark - Bold; open; kind; appearance of a lark.
    Lichen - Meek; curled or matted fur.
    Light - Collected; see Bright.
    Lily - Gentle; caring; graceful.
    Lion - Bold; regal; wise; strong; loyal; cooperative; appearance of a lion.
    Little - Small; shy.
    Leaf - Collected; quiet; smart; gentle; caring.
    Leopard - Pushy; bold; loyal; appearance of a leopard.
    Lightning - Sneaky; swift; solitary; smart; bright-furred.
    Long - Loyal; gullible; long body part.
    Loud - Loud; bold; outgoing; bright; loyal.
    Maple - Determined; skilled; strict; sweet.
    Marigold - Friendly; kind; appearance of a marigold.
    Marsh - Caring; curious; collected; kind; appearance of marsh.
    Meadow - Kind; friendly; outgoing; open; has many pelt colors.
    Minnow - Timid; quiet; introverted; appearance of a minnow.
    Mint - Logical; intelligent; friendly; open; light fur.
    Mist - Organized; see Misty.
    Misty - Kind; cooperative; smart; collected; silver-furred.
    Mole - Laid back; easygoing; appearance of a mole.
    Morning - Kind; peaceful; caring.
    Moss - Quirky; curious; meek; caring.
    Mossy - See Moss
    Moth - Secretive; kind; quiet; meek; appearance of a moth.
    Mouse - Loyal; pushy; quiet; appearance of a mouse.
    Mud - Fluffy or scruffy fur; outgoing; curious; strong; aggressive; appearance of mud.
    Mumble - Solitary; quiet; aggressive; secretive.
    Nettle - Calm; aggressive; loyal.
    Newt - Cooperative; logical; quiet; appearance of newt.
    Night - Calm; smart; sneaky; skilled; dark-furred.
    Nut - Good-natured; gullible; see Acorn.
    Oak - Carefree; loyal; cooperative; appearance of oak.
    Olive - Determined; moody; skilled; appearance of an olive.
    One - Collected; appearance.
    Otter - Calm; graceful; outgoing; loyal.
    Patch - Easygoing; carefree; appearance.
    Pebble - Naive; quirky; sweet; outgoing.
    Petal - See Flower.
    Pigeon - Clumsy; gullible; cooperative; appearance of a pigeon.
    Pike - Cocky; daring; fierce; aggressive; bold.
    Pine - Smart; calm; careful.
    Plum - Quirky; easygoing; quick learner.
    Pool - Small; quiet; see Lake.
    Poppy - Kind; calm; friendly; good-natured.
    Puddle - Outgoing; curious; see Pool.
    Quail - Hardworking; loyal; appearance of a quail; see Bracken.
    Rabbit - See Hare.
    Ragged - Scruffy fur; aggressive; solitary.
    Rain - Calm; quiet; playful; friendly.
    Raven - Timid; smart; appearance of a raven.
    Red - Loyal; strong; brave; logical; reddish fur.
    River (Fan Universe)- Strong; cooperative; quiet.
    Robin - Hardworking; kind; appearance of a robin.
    Rock - Strong; reserved; appearance of a rock.
    Rowan - Cooperative; kind; appearance of a rowan.
    Running - Swift; loyal; long legged.
    Rye - Quiet; logical; appearance of rye.
    Sage - Collected; calm; reserved; appearance of a sage.
    Sand - Skilled; pushy; moody; appearance of sand.
    Scorch - See Flame.
    Seed - Small; intelligent; logical; analytic; appearance of a seed.
    Shell - Reserved; determined; calm; shy; appearance of a shell.
    Shadow (Fan Universe) - Reserved; see Dark. 
    Shade - Sneaky; see Shadow.
    Sharp - Agressive; strict; sharp body part.
    Shimmer - Shy; optimistic; open; bright-furred.
    Silver - Collected; graceful; calm; silver-furred.
    Sky - Open; quirky; loyal; appearance of the sky.
    Slight - Quiet; timid; sky; faded markings.
    Smoke - Aggressive; appearance of smoke; see Fog.
    Snake - See Adder.
    Snow - Kind; quiet; smart; appearance of snow.
    Song - Loud; graceful.
    Soot - Loyal; good-natured; appearance of soot.
    Sparrow - Calm; intelligent; cooperative; appearance of a sparrow.
    Speckle - Caring; protective; speckled.
    Spotted - Calm; spotted fur.
    Squirrel - Outgoing; energetic; appearance of a squirrel.
    Stag - Pushy; ambitious.
    Starling - Skilled; pushy; appearance of a starling.
    Stoat - Kind; cooperative; appearance of a stoat.
    Stone - Intelligent; see Rock.
    Storm - Skilled; strong; determined; gray-furred.
    Stream - Aggressive; see River.
    Stumpy - Broken body part; short tail.
    Sun - Outgoing; bright; bright furred.
    Sunny - Open; organized; see Sun.
    Sweet - Sweet, kind.
    Swift - See Running.
    Tall - Tall; intelligent; cooperative.
    Tawny - Kind; quirky; tawny.
    Thistle - Aggressive; solitary; sly; energetic; appearance of thistles.
    Thorn - Fierce; see Bracken.
    Thrush - Flexible (mentally); good-natured; appearance of a thrush.
    Thunder (Fan Universe) - Skilled; cooperative; strong; aggressive.
    Tiger - Fierce; strong; appearance of a tiger.
    Trout - Cocky; good swimmer; appearance of a trout.
    Twisted - Twisted body part.
    Vixen Reserved; independent; see Fox.
    Wasp - Moody; aggressive; appearance of a wasp.
    Water - Aggressive; strict; reserved; graceful; open; blue gray-furred.
    Weasel - Easygoing; appearance of a weasel.
    Weed - Pushy; loyal; tabby.
    Wet - Meek; grumpy; likes water; see Water.
    White - White-furred.
    Willow - Caring; calm; quiet; appearance of willow.
    Wind (Fan Universe) - Outgoing; open; reserved; silver-furred.
    Wish - Calm; graceful; shy; caring.
    Wolf - Strong; skilled; determined; cooperative; appearance of a wolf.
    Wooly - Good-natured; appearance of wool.
    Wren - Intelligent; reserved; appearance of a wren.
    Yellow - Pushy; determined; yellow body part.
    
SUFFIXES
    belly - Appearance of belly.
    berry - Sweet; moody.
    bird - Graceful; collected.
    blaze - bold; loyal; bright colored pelt; good fighter.
    breeze - Swift; cocky; brash.
    briar - Kind; defensive.
    brook - Kind; skilled; friendly.
    claw - Appearance of claws; aggressive; good fighter.
    cloud - Quiet; caring; meek.
    dawn - Different; smart; caring; gentle.
    dust - Carefree; cooperative.
    ear - Appearance of ears; good listener.
    eye - Appearance of eye.
    eyes - Appearance of eyes, good eyesight.
    face - Appearance of face.
    fall - Graceful; cooperative; hardworking.
    fang - Appearance of fangs or teeth; good fighter.
    feather - Graceful; quiet; kind; light.
    fern - Quirky; kind.
    fire - Fierce; bold; passionate.
    fish - Good fisher; good swimmer.
    flame - Wise; reserved; see fire.
    flight - Outgoing; swift; agile.
    flower - Good learner; kind.
    frost - See Frost.
    foot - Appearance of foot.
    fur - Appearance of fur.
    heart - Loyal; passionate; kind; appearance of chest.
    hawk - Aggressive; regal; has fur colors of a hawk.
    leaf - Kind, graceful, collected.
    leap - Good jumper.
    legs - Appearance of legs; good runner.
    light - Collected; cooperative.
    mouse - Small; good hunter.
    path - Organized, cooperative.
    petal - Determined; see Flower.
    pelt - Appearance of pelt.
    pool - Balanced; collected; intelligent.
    poppy - Outgoing; curious; kind.
    shade - Skilled; quiet; solitary.
    shadow - See shade.
    sky - Open; kind.
    slip - Clumsy.
    song - Loud; kind; good-natured.
    speck - Small; shy; quiet.
    spirit - Personality.
    splash - Friendly; see stream.
    spring - Outgoing; good jumper.
    stalk - Observant; sneaky; good hunter.
    stalker - See stalk.
    stream - Balanced, good swimmer.
    storm - Skilled; brave.
    strike - Sneaky; fierce; good fighter.
    stripe - Striped.
    tail - Appearance of tail.
    talon - Calm; see claw.
    tooth - Appearance of teeth; good fighter.
    tuft - Ragged or scruffy fur.
    watcher - Observant; analytical.
    water - Open; balanced; kind.
    willow - Kind; collected; graceful.
    wing - Outgoing; free-spirited; agile.
    wish - Graceful; caring; wishful.
    whisker - Appearance of whiskers.

Tell me if there are any names I missed, and see what your warriors name says about you. Have fun!
~Sparky
    
NEW NAMES: Thanks to comments I realized I forgot multiple common prefixes and suffixes such as Crow, Tiger, and frost

REMOVED NAMES: Sadly, Rush and Dusty had to be removed, as they weren't actually canon.

I've been working on this all week. I made this so people can create quick characters for fanfictions. Try and look for your Warriors name and see what they meanings are! Do they match your character?
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1. Nonsense
2. A fork in the road
3. Hugs
4. Denial
5. Ninja turtles
6. A chance meeting
7. Scream
8. Laugh
9. Rain the size of walnuts
10. Stupid faces
11. An old relationship
12. Your mood
13. Habit
14. An inside joke
15. Zombies
16. Satire
17. Blood
18. Dolls
19. If I had a superpower…
20. Childhood dreams
21. A betrayal
22. Self-insertion fan character
23. Mary-Sue
24. The death of Mary-Sue
25. Books
26. Procrastination
27. Balloons
28. Holding hands
29. Waving goodbye
30. I'll never forget the time…
31. First kiss
32. Shock and awe
33. Take your favorite character and put them in drag
34. Cell phone
35. Sibling(s)
36. Cheesy romance novel cover
37. Monster
38. Deceit
39. The worst lie ever told
40. Paint
41. Purple
42. Disobedience
43. Photograph
44. Gossip
45. Gary-Stu
46. Gary-Stu and Mary-Sue go on a date
47. The high school bully
48. Water
49. Nightmare
50. Chicken costume
51. Create an OC by combining the personality traits of three of your friends
52. Illusion
53. Broken glass
54. Youtube video spoof
55. Stars
56. And at the worst possible moment, the door opened…
57. Make-up
58. Anxiety
59. Your mood NOW
60. Therapy
61. In five years, I'll be…
62. Regret
63. Disgust
64. Acceptance
65. Blue
66. Eyes
67. The person who doesn't know how much you stalk them on Facebook
68. Fairy tale
69. SEX
70. Shaking hands
71. New house
72. Stumble
73. Paintbrush
74. Fan art of the last book you read or the last movie you watched
75. Deodorant
76. Shopping around
77. Long walks
78. Complain
79. Giggles
80. What do you think the opposite sex REALLY does at sleepovers?
81. Flowers
82. Soda can
83. If I could do anything right now, I'd…
84. What I should REALLY be doing right now is…
85. Glasses
86. Embarrassment
87. MORE SEX
88. Waking up
89. Silly dance
90. Bad outfit
91. The monster under the bed
92. If I could kidnap and keep any celebrity, I'd go for…
93. Invisibility
94. Red
95. Mockery
96. Exhaustion
97. Peace
98. Sickness
99. Polka-dots and pin-stripes
100. _____ makes me smile no matter what…
After searching the internet for AGES, trying to find some good prompts that could squeeze a few art projects out of me, I found none. Yeah, dA has a few 100 theme challenges, but sorry, they're kind of...blah. I hope these are an improvement :)

Some of these are very general and open-ended (blah, in my opinion), but I tried to include a few that are more along the lines of Mad Libs for art. XD I'd love to see someone attempt the whole list, or even try one or two!! Link me if anything comes of it :heart:
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OC (Original Character) is something that sadly has a rare to no appearance in TF2 Fandom. People started to step out of the idea to create something truly original, once SFM gained on its popularity. These days most of the OCs (Which have a more accurate naming: FC – Fanmade Character) are described by a different set of cosmetic items slapped on a canon model. I’m one of the people who do that.

But that doesn’t mean your Character can’t be interesting.

PERSONALITY is what makes your characters interesting, but way too many people either limit themselves to one insignificant aspect, or they’re making a way too big variety of different behaviors.

So Happy, Sad, Serious, Shy, Friendly, Mean etc. are NOT a base for a character’s behavior. They’re merely one of many attributes.

FOUR TEMPERAMENTS

Also known as the very core of every personality. People change over time due to some situations that happened in their life or they “grew out of it”, but it never applies for a Temperament.

Here are four core types of a personality:

1. CHOLERIC:
Yell by Menaria
Motto: "Do it now!"
  • Excitable
  • Impulsive
  • Restless
  • Egocentric
  • Aggressive
  • Energetic
  • Influential
  • Task-oriented
  • Effective
  • Ambitious
  • Strong-willed
  • Like to be in charge
  • Show leadership
  • Good at planning
  • Practical
  • Solution-oriented
  • Insensitive
  • Lacks in emphasis
2. MELANCHOLIC:
Bryan by Menaria
Motto: “It needs to be done right.”
  • Serious
  • Cautious
  • Suspicious
  • Moody
  • (Over)sensitive
  • Focused
  • Conscientious
  • Do things themselves
  • Caring
  • Supportive
  • Meticulous
  • Creative
  • Organized
  • Understanding
  • Emphatic

3. SANGUINE:
Cowboys Up! by Menaria
Motto: “Let’s do it!”

  • lively
  • sociable
  • carefree
  • talkative
  • has sense of humor
  • warm-hearted
  • optimistic
  • friendly
  • Easily make new friends
  • disorganized
  • unprepared
  • loud
  • has trouble with details
  • prone to exaggeration
  • bad listener
  • not serious
  • gullible
  • naive
  • imaginative
  • artistic
  • have many ideas
  • flighty
  • changeable
  • chronically late
  • forgetful

4. PHLEGMATIC:
Dirty Night Clowns (WIP) by Menaria
Motto:
“It should be done.”

  • inward
  • private
  • thoughtful
  • reasonable
  • calm
  • patient
  • caring
  • tolerant
  • rich inner life
  • seek a quiet atmosphere
  • steadfast
  • consistent
  • faithful
  • ponderous
  • clumsy
  • kind
  • likable
  • good listener
  • impartial
  • quiet

***

In order to create an interesting character, the first thing that needs to be done is to specify his/her temper. Remember to not focus only on their pros, but also think of some cons for your creation.
The worst you can do is to create a “Superhero” - a character that is made out of only positive attributes of each temper.

For example: Strong-minded like Choleric, caring like Melancholic, brave like Sanguine and calm like Phlegmatic.

Son, you wouldn’t mix up chili, salad, ice creams and a sandwich.
And if you do, you gotta deal with this abomination’s bad taste as well.

“But what if my character has many attributes of TWO OR MORE tempers?”

You see, this is not a temper anymore. This is just another step to describing a personality that’s called MBTI, (Myers-Briggs Type Indicator). Basically it’s an even more detailed tool to describe somebody’s personality and that's what is shaped in people over time.

Selectingfig1 by Menaria
As you see, there are four attributes with two categories for each, which in total gives 16 different combinations.

That means natural Tempers are getting their personality variety, which is commonly mistaken with a different Temper type.

For example:
Choleric characters can be either Extrovert or Introvert, but some people mistake it for a Sanguine and Melancholic Temper.

Commander Sabs by Menaria Passive by Menaria
Extrovert Choleric (Commander Sabs)                    Introvert Choleric (Strict Soldier)


So let’s give it a try now. Think of your Fanmade/Original Character and try to fit its personality to categories below or just try to answer according to your own liking to describe your own four-letter MBTI Code.

Write down the hinted letters of the category that you find yourself/your OC more comfortable with.

Ready, Steady, Go!
________________________________________________________________________________

Extravert Characteristics (E)

  • Gregarious
  • Assertive
  • Talkative
  • Social/outgoing
  • Likes groups, parties, etc.
  • Energized by interaction
  • Expressive & enthusiastic
  • Volunteers personal information
  • Distractable
  • Has many friends
  • Easy to approach

Introvert Characteristics (I)

  • Energized by time alone
  • Private
  • Keeps to self
  • Quiet
  • Deliberate
  • Internally aware
  • Fewer friends
  • Prefer smaller groups
  • Independent
  • Not socially inclined
  • Enjoys solitude
    • Thinks before speaking

_________________________________________________________________________________

Sensing Characteristics (S)

  • Concrete
  • Realistic
  • Lives in the present
  • Aware of surroundings
  • Notices details
  • Practical
  • Goes by senses
  • Factual

Intuitive Characteristics (N)

  • Future-focused
  • Sees possibilities
  • Inventive
  • Imaginative
  • Deep
  • Abstract
  • Idealistic
  • Complicated
  • Theoretical

________________________________________________________________________

Thinking Characteristics (T)

  • Logical
  • Objective
  • Decides with head
  • Wants truth
  • Rational
  • Impersonal
  • Critical
  • Thick-skinned
  • Firm with people
  • Driven by thought

Feeling Characteristics (F)

  • Decides with heart
  • Dislikes conflict
  • Passionate
  • Driven by emotion
  • Gentle
  • Easily hurt
  • Empathetic
  • Caring of others
    • Warm

__________________________________________________________________________

Judging Characteristics (J)

  • Decisive
  • Controlled
  • Good at finishing
  • Organized
  • Structured
  • Scheduled
  • Quick at tasks
  • Responsible
  • Likes closure
  • Makes plans

Perceiving Characteristics (P)

  • Adaptable
  • Relaxed
  • Disorganized
  • Care-free
  • Spontaneous
  • Changes tracks midway
  • Keeps options open
  • Procrastinates
  • Dislikes routine
    • Flexible

___________________________________________________________________________

Once you got a result for each category, the letters formed a code which is described below:
Mbtitypechartsmall by Menaria

Sticking to the Temper and MBTI code is what is going to give your FC/OC a natural appearance and keep things interesting. Don’t forget about cons... And stop explaining sudden changes in behavior with getting sick/drunk/magic/possession.
That’s just not the way to do it.

Sit down for 10 minutes and think what you should do to give your character a proper balance.


Nobody likes characters without cons and weaknesses!!

Save yourself an effort to write "Hurr durr you can't tell me whut to do and I'm gonna make OP characters all I want!"
or "I don't care what people think of my characters as long as I like them!", because I didn't write this guide for you then.


My personality type is Choleric with ISTJ.
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THE DO'S AND DO NOT'S OF MAKING A HOMESTUCK TROLL OC.

1) THE NAME.
- Make it something we can pronounce. Not some stupid shit like Jukgth Ghtyfk.
- The first name HAS TO BE 6 LETTERS long.
- The last name HAS TO BE 6 LETTERS long as well.
- Your troll CANNOT have the last name of an actual canon troll.
- Nor can they be related at all.

2) TYPING QUIRKS.
- Make it something readable at least. Keep it simple.
- Don't use the ones that are over used. Like replacing S with $.
- Be creative.

3) BLOOD COLORS.
- Be realistic guys and stay with the program. Don't make them have some stupid rainbow blood or something. That screams Mary-sue.
- Your troll may be a mutant blood. It is rare but it happens. So it's okay, just don't make them flaunt it. They will be culled.
- Black and White are not colors, they are shades and tints. So therefor they cannot be blood COLORS. (This includes grey/gray)
- Lime is a canon color, but lime bloods have gone extinct.
- Your trolls blood cannot change colors.

3.5) APPEARANCE.
- Black hair. No funky rainbow colors. Black hair only.
- Streaks are permitted. They do have hair dye. But don't go making their hair a rainbow of colors. And try to stick with their own blood color.
- Skin is grey. That's it. That's all.
- The part that is white in our eye, is yellow in theirs.
- The colored circle in our eyes, is grey in theirs. Until they are older, then they become the color of their blood.

4) PERSONALITY.
- I understand that trolls with higher bloods tend to go insane. But not all of them do. Feferi was perfectly kind and nice and SANE.
- Don't make them Mary/Gary sues. They can't be really nice one second and then kill you if you insult them. Holy shit guys c'mon.
- Be original with there personality. Make them have hobbies and likes, and dislikes.
- Remember. NO ONES PERFECT.

5) POWERS.
- Yes some trolls are physic and can do cool things. But don't god mode. No one will like you. You will remain forever friendless.
- Only certain blood types have powers. A pink blood can't mind control.

6) RELATIONSHIPS.
- Your troll cannot be morails, kismeses, matesprit etc. with actual trolls from the comic. In the comic your troll would be dead. And no longer exist.
- You can have met the trolls. Before the game and such. It is possible. But still no relationships. They were too young.
- You may have relationships with other fan trolls however, that is fine.

7) SHIRT SYMBOLS AND CLOTHING.
- You can pretty much do anything for clothes. But most trolls keep it dark, keep that in mind. The only exception is Feferi, but even she still wears black.
- You CAN NOT have the same symbol as a canon troll. Make up your own. It's fun and easy.

8) DEATHS AND GOD TIER.
- Make sure you know how your troll will be killed off. Because everyone dies sooner or later. In homestucks case. Usually sooner.
- Keep the god tier outfit simple. Nothing too fancy or complicated. And remember there are classes keep that in mind when designing. Because they each have a unique look.
- Don't forget that you also need a god tier name. Like Bard of Rage.
- God tiers also only have classes such as Thief, Rogue, Life, Void... etc. Look it up.

9) WEAPONS.
- Make sure the weapon is something they can actually, you know, hold. And keep up.
- Don't make them have like 20.
- Fist don't exactly count as weapons, but you may if you really want to.
- Alternia has a lot of cool tech, don't be afraid to make a fancy mechanical weapon like Kanaya's chainsaw.

10) LUSUS.
- Your character MUST have a lusus. Though they can leave or die, if you choose.
- They can't be raised by canon trolls, or other trolls. It's not how it works on Alternia. Do you want them to die?
- Your lusus may be whatever animal/creature you like.
- Your lusus will die eventually, it's how the game works.

11) THINGS TO DO WITH CANON.
- NOTHING.
- LEAVE THE CANON CHARACTERS ALONE.
- You can't be related, in a relationship, friends, etc with them. Because when they play the game, you are dead. They didn't magically save you.

12) HORNS.
- Don't make them have huge ass horns then swirl around everywhere and are bigger than there body.
- Don't make them have horns comeing out of anywhere BUT the top of there head!
- Don't make them have like 8 horns.
- 4 is the maximum guys. 2 is the minimum.
- Don't make them crazy colors. There is a specific color pallet to follow.
- Horn's also can't be in the middle of the head or on the forehead.

13) ETC.
- Trolls age should be in sweeps, not human years.
- A sun sweep is 26 months apposed to our 12 month year.
- Trolls don't have any relatives!!! Except their dancestors/ancestors! You can't make your fantroll be the kid of two canon trolls like gamzee and karkat.

14) Got anything to add to this list. Just ask. This isn't meant to bash or hate on your fantrolls. This is just meant to help, and clear things that can't and can be done. We want good fantrolls, not stupid Mary/Gary sues.
Thanks.
Also any questions? Feel free to ask!
This will be updated once a week or more or less.
This is just to help and not meant to be mean or offensive in anyway.
Any questions or things to add go right ahead.
This will be updated whenever I have more to add, and there will be more no worries.

Here is the new Tumblr I have made to help out fantrolls.
fuckyeah-fantrolls.tumblr.com/

PS: If you follow everything the Homestuck Wiki has to say, then you're probably going to get a lot of shit wrong. That Wiki is Fan made and anyone can go in there and change things or adjust things to fit whatever they want.

Here are some links to help out.

Blood Colors / Hemospectrum:
fav.me/d57h69q Lime is a canon color but it's not there.
fav.me/d4w611j
God Tier Aspects:
fav.me/d531wko
Desktop Base:
fav.me/d51l8pi
Modus Template:
fav.me/d51l8ij
HS Character Bases:
fav.me/d4zk964
fav.me/d4rt82a
fav.me/d4aqsos
fav.me/d4aqsm0
fav.me/d4j48xe
Creator sheets:
fav.me/d4gnx8v
fav.me/d3ayhx5
fav.me/d42nsln
Detail sheets:
fav.me/d47mk8f
fav.me/d4e376r


ALSO! If you like this and wanna show your support, I would really love if you donate a point or two on my page, that be great, thank you! (It might also encourage me to make a 'Kid' version of this!)
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“Come on (your name), don't be dieing on me novw!”


Those words seemed to echo around you as you slowly drifted through the pitch black abyss. Something about the voice felt familiar, though no matter how hard you tried you just couldn't remember and who was this (your name) it felt familiar somehow, was it someone you knew?


Drifting further through the nothingness you caught sight of a glowing white dot. As you floated closer and closer the dot became much larger and brighter till it was blinding it was so bright. Suddenly the light vanishes replaced by the afternoon sky of Alternia. As you take a breath you are suddenly sent coughing and curling into a ball as pain erupts in your chest. You can see black colored blood wet the dirt as your coughing continues. As your coughing dies down you notice that you aren't alone. Slowly as to not cause more coughing you turn to see who it is.


“I thought you vwere going to die, you really had me scared there.” Cronus sat beside you with his legs crossed and his hands blackened with what you assumed was your blood. He must have tried to stop the bleeding with his hands. Kankri's tear stained face flashed before your eyes, you almost forgot your matesprit was taken along with your friends. Determination shown on your face as you forced yourself into a sitting position. “(your name) wvhat the hell are you doing!” Cronus yelled trying to shove you back down.


“Get your hands off of me Cronus, I have to save them!” you tried pushing his hands away.


“You are fucking injured, you're only going to get yourself killed wvoman!” Cronus snapped still trying to keep you from sitting up.


“I SAID LET ME FUCKING GO!” you had shoved Cronus away from you and were now stumbling to your feet, black tears rolled down you face as you shakily strapped both of your scythes to your back. “I'm sorry Cronus but I have to do this.” with that you took off in the direction of the Highbloods Castle.


You refused to stop even when you grew dizzy from excruciating pain and blood loss, you refused to let your injuries slow you down. Dirt and grass soon became stone paths and you knew you were almost to there. Soon you were gazing up at the large obsidian gates of the Highbloods castle. Two blue-bloods stood guard outside the gate, they had yet to notice your presence which made it easier to get the drop on them. You took out the one on the left first by snapping his neck, then swiftly slit the one on the lefts neck with you claws. As both dropped to the ground you pushed open the massive gates and started towards the door that would lead you inside.


Stepping inside you noticed that there was no one guarding the front door, you only saw troll servants walking around. Closing the door you stalked up to one of the servants a bronze-blood. She gave a terrified squeak as you approached her, you had no idea why she was so terrified of you but as you came closer to her she backed into the wall her head hitting the picture frame behind her. That's when you saw your reflection in the glass part of the picture frame. Your eyes were totally red and not the usual (eye color) color they usually were, but that wasn't all that had changed your horns looked twisted and the candy corn color was so dark it almost looked black. 'No...no it can't be...I'm turning into her.' you thought.


Snapping out of your horrified thoughts you grabbed the female troll “Where have they taken the prisoners.” she just stared at you wide eyed “TELL ME GOG DAMMIT!” you yelled shaking her, “Do-down t-the ha-hall, t-t-that wa-way.” she squeaked out pointing down the front hall towards a door. “Thank you.” you said releasing her and taking off towards the door. As soon as you passed through the door you knew you were on the right track, this new hallway had that feeling of no escape. Pulling one scythe from the leather straps that held it on your back you ran down the hallway, you would only need one scythe if there were any guards cause unlike the blue-bloods that hunted down humans and low bloods these guards didn't stay in large groups.


On the way to the containment area you did encounter a few guards which you took down with ease, though after that you didn't come across any others. Turning the corner as the hall swerved to the left you caught sight of a lone guard standing in front of a large steel door. Moving closer he noticed you and came at you pulling his bow and an arrow out. You dodged but not fast enough as the arrow embedded itself into your should causing you to hiss in pain.


“I think you should have this b-back.” you said yanking the arrow out of your shoulder and running at him. His eyes widened as he tried to reach for another arrow, his fingers wrapped around one though he was too late, you lept into the air and thrust the arrow through his right eye. Roaring in pain he tried to remove the arrow from his eye only managing to push it in further. You took the time to grab his bow and snap it in half before impaling it through his neck. The blue-blood let out a gurgling wet noise from his throat before you grabbed the keys from his belt then kicked him over. Stepping over his body you walked towards the large steel door grasping its handle and pulling it open.


“IT HASN'T BEEN BUT THREE FUCKING MINUTES AND YOU'RE ALREADY BACK!” Karkat's voice assaulted your ears as you entered the room. “But I just got here...” you answered him causing him to leap towards the bars of the cell along with the rest of your friends. All them started yelling at once asking you different questions it got so bad it was starting to give you a migraine. “SHUT UP! WHERE'S KANKRI!?” you yelled only wanting to know where your matesprit was. “Dude, those blue-bloods took him.” Dave said as the other nodded. “Where! Where did they take him!?” you snapped. “THEY TOOK HIM TO THE HIGHBLOOD.” Karkat answered you.


You tossed the keys through the bars then sped out of the room “(your name) DON'T, YOU'LL DIE!” Karkat shouted after you but you ignored him. Something inside you led you to where you needed to go, weather it was instinct or something else you didn't care the only thing that mattered was that you reached your matesprit before it was too late. As you neared what appeared to be the doors to the throne room the metallic stench of blood grew stronger. You threw open the doors, and the first thing you see is Kankri slump to the ground a large hole in his chest. You grow numb as you stumble towards him and fall to your knees. Softly you gather him into your arms as he chokes out, candy red blood stemming from his lips. He then goes limp in your arms and the light fades from his eyes, you couldn't stop the tears that were falling, you slowly leaned forward and softly kissed him before a sob broke through you and you hugged him tightly to you.


“Well well well, it looks like I get to kill two motherfuckers today!”slowly you leaned back gently setting Kankri back on the ground. “You'll fucking pay.” you growled out softly standing to your feet. “YOUR FUCKING HEAD IS MINE!” cracks splintered across the floor when you yelled that. The Highblood laughed grabbing up his giant spiked club, he was going to enjoy this very much so. You ran at him and two blue-bloods stepped in your way. In the blink of an eye you struck forward your hand impaling him before moving back out and slowly with both hands you began to tear him apart. Skin tore as blue colored blood poured down your arms. The troll gave one final scream as you tore him in half sending both halves in separate directions. The other troll came at you though stopped suddenly his eyes widening in fear. “Woa ho ho this motherfucker is sprouting wings!” the Highblood cackled, insane grin on his face as he made his way towards you.


“What say I tear them angel wings off of you!”


“Not before I take your head!” you snapped back and you both rushed each other.


[Many sweeps later]


The doors to the throne room flew open and in marched four blue-bloods and a young troll. The one in front shoved the young troll and he stumbled forward. “We have brought you this low blood.” the blue-blood said bowing low to the ground. The young one looked up though he couldn't see what sat at the throne as it was shrouded in complete darkness. Two red eyes suddenly appeared from the dark causing him to jump back. “Leave.” the voice said and the soldiers filed out of the room.


“Do you know why you are here?” the voice questioned.


“N-no s-s-sir.” the young troll stuttered grasping the front of his shirt tightly.


Laughter filled the room, as whatever sat in the chair stood to its feet and made its way towards him. “I am no male, my dear wiggler.” you said stepping into the light a scythe in hand. A psychotic look crossed your face and your scythe came down.
sorry it took so long enjoy 

WARNING: for extreme feels, cussing, violence, gore, and a bunch of other stuff

End: You are here
Part 10 Extended Ending: Link
Part 11 Extended Ending: Link

All Homestuck characters belong to :iconhussieplz:
All readers also belong to :iconhussieplz: as you have already most likely sold your soul to him
This whole freaking story belongs to me
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[One Month After Arriving At The Cave]


A soft breeze caressed your light gray skin then lifted your hair behind you almost in a loving manner. You slowly wrapped your arms around you (eye color) eyes staring off over that endless expanse of blue as its waves encompassed your feet in its icy cold wetness before receding back from whence it came. It was around mid-day and unlike everyone else who were either asleep or spending out their day in the far back end of the cave, you were outside just taking in the sight of the ocean before you.


You and Kankri had become matesprits over the time you both had been at the cave. It was a wonderful flushed relationship as you had grown more and more red for the nubby horned troll and he for you. Though unlike most matesprits you two tended to steer clear of certain said matesprit activities, especially since Kankri was still averse to break his vow of celibacy. You didn't mind this really all you really cared about was that he felt red for you. He filled that gap that (friends name) had left when she died. You smiled as you thought about how not only had Kankri filled that void in your soul but also the many trolls and humans who shared the cave with you.


John being who he is insisted on introducing you to his friends and supposed family. You thought the Striders were ok they just needed to tone down the cool act just a tad bit, as for the Lalondes you preferred to avoid them if possible, it wasn't like you had anything against them it was just that every time you would come around them they would offer you weird human drinks that just tasted absolutely horrific and made your think pan hurt like hell. Jake and Jade were ok though, you liked them and how kind they were, though you could really do without all the glares from Jane whenever you were around Jake.


It was a little bit latter that you actually got the chance to meet all the other trolls though because they were either too busy doing things or were off somewhere outside the cave, most likely scrounging through their hives and salvaging what they could before the Grand Highblood destroyed what used to be their home. When you did get to meet them it was mostly very brief except for when you finally came face to face with Cronus then that's where things turned interesting. See what had happened was he walking into the cave just as you were walking out and the two of you had run right into each other. At first he was going to insult you and tell you to watch were you were going that was until he got a good look at you, that's when he decided to go all overboard with the flirting and grabbing of your body. Rage rose inside you like an erupting volcano and you were about to break his jaw when to your surprise Kankri did it for you.


You had never seen Kankri so much to the extent that he would actually hit someone, and yet here he was standing over Cronus fists clenched and a fire in his eyes that said 'How dare you put your hands on my woman'. You couldn't help but admit to yourself that angry Kankri was sexy. It was later in the night that Kankri had come over to you holding both of your scythes. You had immediately jumped up and tackled him to the ground in a hug and a kiss before asking him where he had gotten them to which he answered that he had gotten Cronus to give them back and explained that Cronus was the guy who had rudely groped you near the cave entrance.


So even as you now stood here looking out over the ocean you still couldn't bring yourself to like Cronus in any sort of way. Sighing you turned from the ocean to look down the beach towards the forest, you had never gotten the chance to explore it since you got here so deciding that now would be a good time to do so, you headed towards the looming overgrowth of green and brown. The smell of wet plant life reached your nose as you made you way up the beach leaving the salty fish smell of the ocean behind. Stepping through the tangled green foliage you made your way into the forest, enjoying the many different smells it brought to your nose. For some reason you always felt like you belonged here among the trees and plants, when you were here it was like you became a part of the forest, you could move through the trees and undergrowth with amazing speed and skill as though you had always been here your whole life. It was the forests of Earth that helped you to become skilled with two scythes (friends name) had taken you to one a few sweeps back as a wriggling day gift since you had always wanted to visit the ones on Earth and so you could finally get some use out of the two legendary scythes you had found when you were on Alternia when you were little.


Digging you claws into the side of a tree you started your ascent towards one of its large branches. Reaching the branch you grasped it tightly before swinging forward and flipping up the branch gave a small shake as you landed and stood from your crouched position resting one hand on the trunk of the tree as you surveyed the area around you. Of course it wasn't anything like Earth's forests as it didn't have all the amazing colorful squawk beasts but it did have its fair share of other things like the Spleenfowl and Musclebeast and other creatures. The sound of yelling and screaming had you spinning around. Worry filled your eyes as you realized where the screams were coming from 'The cave!'. Using every ounce of your strength you lept through the trees, pushing off of branches as hard as you could to will yourself to move faster.


The closer you got to the edge of the forest the more panicked you became 'Why the hell did I go in so far!' you spat at yourself. Launching yourself out of the forest you opened your Strife Specibus Scythekind retrieving both of your scythes and speeding off in the direction of the cave. You were glad that unlike the beach you had been on when you had gotten to Alternia a month ago this one was actually really close to the cave. Reaching the cave you were greeted by the scene of all your friends being carted off in chains by blue-blood soldiers. You could see that a few of your friends were unconscious and others were nursing wounds. Those damn blue-bloods had come during the day when no one would have suspected an attack seeing how their patrols usually were only at night. Looking closely you realized Kankri was missing from the group and with everything you prayed he was safe before deciding to try and take out the soldiers.


You sped off towards the blue-bloods dragging your friends away. The one in the rear of the lineup didn't even see it coming, the scythe in your right hand sliced through his think pan like a warm knife through butter, blue splattering across the ground as he fell with a thud. The next one was already falling his body sliced in half down the middle before the first one even hit the ground. The higher ranks had finally caught on seeing you cleave down another one of the lower rank blue-bloods. They moved quickly attacking you from all sides and you slipped between one of their legs and taking off his head. You could hear Karkat and the other cheering you on as you fought, suddenly someone screamed this confused you 'Who screamed?' that's when you heard someone yell “(your name)!” you looked over to see Kankri running towards you then you looked back towards your friends 'Why does everyone have such expressions on their faces I'm winning aren't I?' the feeling of something warm running down the front of you made you look down. A blade jutted out of your chest as your black colored blood stained your shirt.


Another blade was thrust through you causing you to cough up blood, your scythes clanged to the ground as both blades were pulled from your body. You saw the ground rushing towards you as you collapsed, you could also hear Kankri yelling your name but it seemed so far away. Your ribs splinter as another blue-blood stomps on you and the last thing you see before blacking out is your matesprit being drug away candy red tears streaming down his face as he tries desperately to get to you.
Sorry for the long wait, I wanted to get this part perfect before posting it

WARNING: This contains violence, gore, and some cussing. I have left the mature content off since some of you still want to read this and are not yet the required age so you have been warned.

Part 8: You Are Here!!
End: harthwing.deviantart.com/art/K…
Part 10 Extended Ending: Link
Part 11 Extended Ending: Link

All Homestuck characters belong to :iconhussieplz:
All readers belong to :iconhussieplz: as you have most likely already sold your soul to him
Everything else is mine :D
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Rounding the corner of the building from which the transportalizer is beside, you immediately caught sight of the blue-blood soldiers dragging Kankri. This pissed you off, how dare they do that to someone especially someone who was nice to you. You ran forward taking a hold of the lid of a metal trash can that happened to be beside the building and slamming it into the face of the troll on the right stunning him and giving you enough time to grab Kankri by the arm and yank him towards you.


"(name) why are y9u here, it's danger9us!" Kankri actually shouted causing you to stare at him out of shock.


"What the hell do you think I'm doing, I'm fucking saving your ass!" you spat back dodging to the side as a blue-blood tried to grab you.


"I find that t9ne y9u are using t9 6e rather triggering, if I d9 say s9." he stated while moving out of the way of another soldier who was after him.


"Oh my gog Kankri you can give me a speech later, right now just focus on getting out of this mess." you spun around kicking the one after Kankri before bashing the one after you with the lid, "Run Kankri now!" you shouted taking off in the direction of the transportalizer.


"Th9ugh I f9und many things that y9u said t9 6e rather triggering I will h9ld my t9ngue f9r n9w. H9wever I d9 insist that y9u f9ll9w up 9n y9ur pr9mise and all9w me t9 c9rrect y9u 9n what y9u have said that has triggered me and h9w they may 9r may n9t 6e triggers."


Giggling you gave him a quick smile, "I promise to follow up on that promise Kankri ok."


He seemed to be pleased with that because he said nothing further on the subject as you both reached the platform this time you shoved him onto it first. Once he vanished from the spot you leapt onto it yourself feeling the same uncomfortable sensation as the last time. Reaching the Alternian side of the transportalizer you were greeted with the scene of Karkat yelling at Kankri.


"WHAT THE FUCK WERE YOU THINKING, YOU..."


"Shut up Karkat it wasn't his fault." you cut him off, causing him to glare at you. "It was my fault, he was only protecting me that's why they caught him. But that's all in the past now so you can stop your angry worrying and show us where it is you plan to take us that won't get us all killed." you finished with a glare of your own.


"FINE!" he said and started off towards what looked to be Alternia's beach. 'Wonder what he's planning at the beach, there really isn't anything down there that can hid us now that I think about it.' you thought as you headed towards the large body of water.


Making your way onto the sandy beach, you caught sight of what appeared to be a troll standing near the edge of the water. Your eyes widened 'No way it couldn't be, what was he doing here'.
yep gonna leave you hanging there haha sorry (not really) anyways enjoy the chapter.

WARNING: same as last time has cussing in it so you have been warned.

Part 4: You are here
End: harthwing.deviantart.com/art/K…
Part 10 Extended Ending: Link
Part 11 Extended Ending: Link

:iconkankriplz: = :iconhussieplz:
:iconkarkatplz: = :iconhussieplz:
:iconreaderplz: = :iconkankriplz:
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