Hi guys, there is a step-by-step video i made for the 11 second club last week ( www.11secondclub.com/ ) kinda fun to animate. You can see here the process on every single acting i make for years. always this way. if you 're starting to work on flash, use created depths in the character to be organized : animating piece by piece is way easier to reach the final production. And it shows to your lead animator where you are in the process to see if you'll be able to be good for the deadline.
It's really small because DA doesn't like huge video files...
My 2D animation showreel includes clips from: -My graduate film -Collaborative project [The Heron & The fish] -Wolves I animated for A.Leszczynska for her movie [An Interrupted Story] -...and rest which are college ''homeworks and random stuff I animated in spare time.
My very first short movie. This was the final project to my last year as a traditional animation student at the Cegep du Vieux-Montréal, completed in june 2013. This was an amazing program and certainly were the best 3 years of my life.
Something I've been working on for the past 3 days - an animatic* for a short animation I've set myself to do. I've been meaning to get back into animation, and for this I started with someone else's characters since it's easier (characteristics and settings are already defined) - after this, who knows what I'll do next!
For this I picked Rigby and Mordecai from Regular Show. I thought I'd share the animatic with you, because...why not? - I know it looks scrappy in places and I need to fix a few things for the final animation (switch the pillow around in one shot since it's wrong, and study the bedroom for better layout - yeah I know the bed's wrong too), but I've pretty figured out the story and poses etc etc
As for sound - I don't know if there will be any, and I don't think I could do the voices myself.
Animation by Mat Kelman Rigby & Mordecai (c) JG Quintel
*animatic - a video made with storyboard images to create a rough work-in-progress view of the story, to help show pacing for animation and dialogue.