To All Aspiring Artists Out There........http://vimeo.com/85040589
So often, I get people asking for my secrets, praying to some god to give them what I have, asking me for my Photoshop brushes, joking that I must have sold my soul to Satan, that I must be cheating somehow, asking what programs I use in hopes that there is some magic "art button."
I'm sorry but...... No.
There are no secrets. No god and no devil had anything to do with it. There are no magic Photoshop brushes. There is no magic art button. There are no magic programs that will do the work for you. You can get Poser- some of the images that come out of it are lovely and if that makes you happy, fine. But if you want to do more than play with 3D paper dolls, to make your own art, to realize the wildest imaginings of your dreams exactly how you see them....
THERE. ARE. NO. SHORTCUTS.
Do you know how I got here?
Lots of it. Maybe I have some inborn talent? I don't know. But really, it's mostly WORK. You want to get good at something? Want it more tha
What is your Drawing Skill Level?All of the images featured in this article come from archives of my own work so not to impose unwanted criticism. The intention of this article is not to categorize artists, but to categorize similarities of different skill levels of representational drawing. Please also note that skill level in representational drawing does not equate to the worth of an artist's creative ability. But skill in representational drawing is very important to have in a lot of art disciplines. It is a skill that takes a lifetime to learn. Skill does not come from talent. Instead, talent affects the perseverance, discipline, and desire of the individual to develop skill.What is your Drawing Skill Level?2 years ago in Personal More Like This
What is Representational Drawing? Representational drawing is a fancy way of saying trying to re-create something you see in real life on paper (or whatever you are drawing on). When we turn about 10 or 11 years old, or brains begin to develop a different perception of visual space than what we could understand before in the earlier y
Time for some blind, fuming RAGEI've been storing this one up for a while. I realize here, I'm probably preaching to the choir but if I don't say this, I'm going to explode. I've been bottling this for way too long. If anything, you people, the appreciators of art, can print this up and hand it to someone when you hear them say shit like this.Time for some blind, fuming RAGE2 years ago in Personal More Like This
(Note: "Asshole" is not just one person but a number of people who have said these things to me and other artists I know.)
Asshole: Art is NOT a job. It's just not. It doesn't involve manual labor, you get to sit on your ass all day, and most of you are even your own bosses! You don't have to deal with HALF the shit WE (who have REAL jobs) do. I bet you work like three hours a week, maybe. Don't even get me started on the idiots who sell those blank canvases and glued together furniture BS for like A JIZZLLION DOLLARS. You want to know what a real job is? Stand on your feet for twelve hours straight listening to people complain day in and day out. THAT is a job. Or how about sa
The Art of Plagarism (art theft/brand discussion)This is going to be one of those more thought-provoking journals, where I get to tie in real news articles to how the online community operates. If you are able to read through this entire journal, mad props, because it's going to give you some mental floss to work with. I always like starting up a good topic of conversation, so chime in with the comments.The Art of Plagarism (art theft/brand discussion)2 years ago in Personal More Like This
I stumbled across this article after sifting through my daily news rounds (i'm a junkie when it comes to it).
In the event you do not care to go through the entire article, I can summarize it:
Artist Chris Foss is a book illustrator who made a particular work for a sci-fi novel. At a later date, another, much more prominent artist, Glenn Brown, made mi
Lacking Motivation? I hope this helps.Copied directly from the polycount thread:Lacking Motivation? I hope this helps.3 years ago in Personal More Like This
FYI My longest post on PC ever. Sorry in advance - OP I hope there's something useful in this for you. I'm back in your thread and giving you my morning before breakfast, is my way of saying ' I care '.
Usually between 1 - 5 NEW students, per day come to me for random pieces of advice. Some from here @ PC , some from Deviant Art - Mostly from Deviant art.
It's always the same questions maybe worded slightly differently and I do my best to answer every single time, every single message. Sometimes I get behind and have to catch up at the end of the week but I do my best.
As well as those, I did 2 10+ question interviews last week, on my time, for students who were still in school. For school essays, papers, projects etc that contain the same questions they always do.
I'm exposed to 'all this' *makes a big circle shape with hands* on a fairly constant basis. Everything that encompasses 'young artists trying to find their way in this scary fucking
The VoidWhen I lost my faith in god, it was no great personal cataclysm. It simply fell away. My fall was a snake sloughing its skin or a woman removing her coat on an overwarm day. Faith was simply something I no longer needed. But I can't pretend there wasn't a void. There was and there still is. There may always be. That void is what I feel when I think about dying. Do not mistake me, I am not afraid of death. Not at all. Not even a little bit. But I regret. I regret that my story will end. I regret that my loved ones' stories will end. I regret that I won't see others' stories through. Most of all, I regret that I won't see how the big story ends.The Void2 years ago in Personal More Like This
For a while I buried myself in the idea that SCIENCE WILL SAVE US! Ray Kurzweil's Singularity will allow me to achieve everlasting life through technology! It is plausible- a lot more plausible than the notion that there is some magical bearded Middle Eastern guy in the sky who created a strict conditional-admittance everlasting utopia for
The Art of CritiquingThe Art of Critiquing2 years ago in Personal Journal More Like This
You are probably (hopefully!) already aware that deviantART allows users to comment on each other's deviations. What you may or may not have noticed is that dA also has a handy feature called Critiques. Critiques are a Premium Member feature that allows users to leave in-depth observations of your work in addition to a ratings system. A critique allows the artist to receive specific comments about their work.
Before we begin, let’s take a look at what deviantART designed the critique system to be:
“Critique is designed to be a thorough evaluation of a Deviation on a number of different qualities. It is intentionally designed to inspire thoughtful and constructive feedback from committed Artists and Enthusiasts to fellow Artists requesting meaningful responses to their artwork.” ( :faq95: )
Generally speaking, a critique is not intende
Women and Armor: Saying GOODBYE to Panty-Plate P1Hello ladies and gentlemen artists and designers and writers and anyone else who may want a rundown on my take on Women and Armor.Women and Armor: Saying GOODBYE to Panty-Plate P12 years ago in Personal More Like This
Beware: Here be cussin'!
I’m writing this because there is this gigantic upheaval in the comics, video game, Hollywood machine, etc. over how women are portrayed in popular media and I think these themes, themes of women in combat and having to use any sort of armor (or even simply getting dressed for combat) is a subject of major contention. I, for one, and kind of tired of seeing the Panty-plate or exposed important bits and then some dude (or publisher/company) telling me this female character is some sort of fighter.
Now, a little disclaimer before we get started:
While I may pull from sources about this issues and use examples to further my point, I am in NO way bashing someone’s art. Some of these people (mainly dudes) who draw these characters fucking rock. I mean:
Look at that thing. She’s a total badass and I of
My Thoughts on Healthcare in America.One of the great, hidden atrocities I feel gets lost in all this healthcare hubbub is how ultimately disgusting it is that we allow corporations to profiteer off of people's health. Healthcare CEOs should not become multimillionaires by denying people coverage or lifesaving medical procedures. Healthcare CEOs should not build their mansions on jacked up rates that effectively force hardworking middleclass families into poverty or into suffering through horrible illnesses they can't afford treatment for. No working taxpayer or disabled vet or child in this country should ever have to face down the choice between dying or going broke and then dying anyway when they get rescinded because they forgot to dot an i or cross a t somewhere. There is something horribly wrong in this country when CEOs look at sick people and see dollar signs instead of fellow human beings in need to whom they owe a debt as part of the social contract we all agree to in American society.My Thoughts on Healthcare in America.2 years ago in Personal More Like This
The malice of these Greed-
Why You Should Still Be Experimenting As we began our trek into the world of art most of us spent a decent amount of time experimenting to find our niche.Why You Should Still Be Experimenting2 years ago in Art Features More Like This
But for many artists, once they find their place and style they often stop listening for any other callings.
What Exactly do You Mean by "Experiment".
Trying new things - of course we should experiment and text our tools, that's one of the first steps to becoming an artist in learning what you're working with and how to use your resources and tools to produce the best outcome for your art. What this article is about however is going outside your style and technique.
Why Should You Experiment?
Experimenting is a crucial part of learning. It's also a giant piece of expanding, improving and adding to what you already have. Imagine if the first thing you created was all you ever did. I'd be taking photo after photo of the sunrise: two problems with that are I'm not a mining person
How to stay MotivatedHow to stay Motivated.How to stay Motivated2 years ago in Personal More Like This
I’m writing this article for the type of people who say that just can’t find motivation to:
Make a portfolio
Finish a painting
Work on their personal project
I got three tips I’m about to write, and it’s just advice and things that I found useful for myself. If you are capable to do any of these things you should definitely try them.
Fear. Get rid of it. If you are fearful of the outcome it will unmotivate you immediately. Just finish whatever it is and think about how you can improve after. If you can’t see what you need to improve ask someone else to tell you. There is always room to improve, and if you go into a critique with an open mind you will grow exponentially.
Think of it like this. If you were running one lap, and half way through you stopped because you were afraid you were going to throw up or pass out, you will never really know how fast you can run that lap. You didn’t push yours
PE: It isn't Photoshop's faultCommunity WeekPE: It isn't Photoshop's fault1 year ago in Deviant Events More Like This
I’m sure all of you have heard about artist who said:
“I can’t draw better because I don’t have Adobe Photoshop, GIMP, Easy Paint Tool SAI, etc.”"I wish I had a tablet.""This drawing software sucks""I can't improve if I lack of…""I need *x element*"
I had thought about encouraging artists to be... artists!
I want to show you that making art doesn't depend on having a tablet or a wide used good drawing program. Also if you're a traditional artist you don't need the most expensive markers or a wide collection of different colors. Of course, we want to be great artists and when we improve our skills, tools become a need and part of a more professional work, but that doesn't mean that someone lacking of professional tools can't be an artist or even improve.
I’ll give you a few advices to improve as an artist, no matter what program do you use or if you have a tablet.
When inspiration is far to be found...We all get these anoying times when we really want to make something cool, get inspired and work that magic. We see everyone around us (online) do it, but how come we are not?When inspiration is far to be found...1 year ago in Personal More Like This
So we look for ways to get inspired, we ask around, find these usual answers: go watch a film, listen to music.. take a walk...
But even when we do that, we still end up stuck most of the time.
Part of the solution is knowing WHY we get stuck and this is my theory.
ADT - Attention Deficit Trait.
'Experiencing an inner frenzy of distractability, impatience, difficulty in setting priorities, staying focused and managing time. Those are our biggest enemies as they all end up cluttering your head and keeping you from spending quality focused time on a singular topic.
Everything we do now a days is based around multitasking and it is giving us a constant overdose of information. Let me elaborate.
How many of you travel daily by public transport and don't look away
Happy New YearLet's all start the year off with some stuff I wish I had growing up:Happy New Year2 years ago in Personal More Like This
So I read an article last night on people who are mentally strong and the DO NOTS of being that person.
I took those notes, and listed them, including how I learned to overcome these obstacles. It's a long read, sorry, but I figured this year it's time to open up and share that knowledge that I was once taught by someone I consider my mentor, business partner and bestfriend, Stephan.
1. Don't waste time feeling sorry for yourself - I used to feel this way as a kid. I was a child of divorce, and used it as a crutch when I was younger. I hate a (mentally) abusive step-mom who would constantly take me down. I began to feel that maybe it was true, and I wasn't going to be the person I wanted to be.
You can't think that way. No one likes or enjoys a Debbie Downer. Someone who is constantly on the negative or pining for sympathy. I began to overcome these complications with art or writing. Using tha
10 ways to improve fasterDear, deviantart fellow artists10 ways to improve faster2 years ago in Personal More Like This
As artists we seek for constant improvement. We learn, we strive for perfection, we fail and we keep doing things we love to do - here are my thoughts about the topic and I hope that they might be helpful.
1. Take notes
If you read something useful and inspirational - write it down. In journal, sketchbook - anywhere. Sketch something, put some lovely quotes - the information you'll see on tutorials, books and articles. You can't remember everything, so if you take notes and write the most meaningful things and then look through them - you'll learn more effectively.
2. Get out of the comfort zone
Learn something new with every new artwork you make. Challenge yourself, don't be afraid to study new things and push the boundaries of what you know. It feels so safe in
Tip of the day: ImprovementTip of the day: Dedicate yourself to continuous improvement as if your future depends on it.. because it does.Tip of the day: Improvement4 years ago in Personal More Like This
Is it Worth it ? Polycount Thread.A couple of people pm'd me suggesting I should spread this far and wide, I'm glad some people find my past failures useful haha!Is it Worth it ? Polycount Thread.4 years ago in Personal More Like This
Here are my two contributions:
Its absolutely worth it if its what you want.
Let me put my cock hat on for just a second.
*has now become a dickhead*
imo n00bs that I have worked with, talked with, hung out with *think* and say they want to be in the games industry, but tbh they only *kind of* want it.
They want all the cool shit, without the slog through the mud for the first 3 - 5 years to get there. They want instant rockstar status, to tell their friends, to be cool nerds etc.
My lecturer at Qantm, stood up in an auditorium and told the entire room of 70 odd brand new students that at the end of this diploma, there would only be about 20 people left, of which 10 or so would pass, and only 2 or 3 may get a job, of which 1 or maybe 2 will be in the games industry for any great length of time.
That stuck with me big time, and what he
Attention NeededDD-Catalogue needs a higher folder limit!Attention Needed4 years ago in Personal More Like This
Currently deviantART imposes a limit on the number of folders/subfolders allowed in all group galleries.
Unfortunately, this means DD-Catalogue can't keep up with the number of new folders created in the main dA gallery.
We feel, as a paying supergroup, this limit should be raised.
Add this journal to your favourites to show your support against the current limit!
How Your Environment Affects Your ArtA Discussion with Bobby Chiu by Flynn RingroseHow Your Environment Affects Your Art9 months ago in Personal More Like This
A lot of people who email in live in circumstances or with people that don’t support their art. What do you think about that?
The first thing is families. Some people don’t have supportive families, and some are too supportive. I’m sure we all have our stories. So you want to look out for yourself and ask, “Is my environment healthy for my growth?” You want to make sure that you’re surrounding yourself with other hungry artists.
For me, in the very, very, very beginning, it was just my brother, Ben and I in our parent’s basement. That was not a good environment because I was living with my parents. Which isn’t necessarily bad, except your parents might think, “Bobby’s home, maybe he would like to take out the trash, or mow the lawn, or whatever.”
When we all start
Poser Material BasicsI just got a bunch of scenes to use for testing and promos. The meshes are wonderful, and the textures are, too. Unfortunately, almost all of the materials are unusable for me. I'm now in the process of replacing the materials because they're broken in Poser. Control maps have the wrong gamma, Reflection_Lite_Mult and/or Reflection_Kd_Mult are on, and the diffuse shading, specular, and reflection are handled incorrectly. Materials that shouldn't glow do, and ones that should glow don't. Some of this I can and do correct with scripts, but a lot has to be fixed by hand. In a 30 prop set with several materials each, it's kind of a bear to fix them all.Poser Material Basics2 years ago in Personal More Like This
These are great products, but they could be much better if they just had better materials that performed more consistently.
I know Poser users pretty much never complain about materials, so I doubt vendors are hearing about this. But I've loaded props to a plain scene (one infinite, one IBL or envir
Creative Near-Sightedness. Do you have it?Thanks to a brief comment recently made by a friend, it spurred me into coining the phrase 'Creative Near-Sightedness' to describe something I've battled with and continue to battle with, throughout my journey. I hope that this might make some sense to others out there and shed some similar light on your situation like it has mine.Creative Near-Sightedness. Do you have it?3 years ago in Personal More Like This
I have achieved some of the big goals I've set myself in life, but have always had trouble with achieving some of the more creative goals, due to the fact that, they are often rather ambiguous to begin with, for example:
How do you quantify / visualize a goal like 'I want to be a good artist' when being good is completely relative?
So firstly I want to break it down into a couple of things that might seem simple commonsense, but in my case something I need to constantly remind myself of:
The first thing is: Keep the major goal clear and simple!
Something you can understand and describe to someone simply when they ask you 'but what actually is it?'
So you've decided to talk to an artistHey everybody, this is going around over on tumblr, but I feel like it's just as relevant here and it's a really good informational post for people that have/want to have good dealings and interactions with online artists. Because seriously, these are really good things to know. (I mean, I've been pestered by almost all of these at some point or another, and if people had read these they might have saved me a lot of annoyance) So give it a read if you'd like. The original post comes from www.phantom42.tumblr.comSo you've decided to talk to an artist2 years ago in Personal More Like This
Don’t tell an artist, “SHUT UP AND TAKE MY MONEY!" or "I would totally buy that!" if you’re not ready and/or willing to back it up with an actual purchase. Artists love that you love the piece, but often produce pieces/quantities based on apparent interest and potential customers. Gauges of potential buyers and gauges of general interest are both very important, but they are very different.
The 5 Things that Helped my Career the MostFive main points. If you can do all five of these, you're going to have a great career. Before you can strengthen your career with these concepts to follow, though, there’s something that you need first: talent. You don’t have to be born with talent, but you do have to work hard at developing it.The 5 Things that Helped my Career the Most8 months ago in Personal More Like This
#1 - Have a Career Compass.
A lot of people when asked, will say that they have an idea of what their goal is. Maybe they want to work on a game or a movie, but they don’t have it narrowed down any further than that. Be very specific about your goals. What kind of movie do you want to work on? What kind of game? Get into the details. Once you have enough details, then you can use that goal as your ‘career compass’. Whatever moves you make, make sure that you think about your compass, and think if your next move is going to take you closer to your goal. My goal was to work on a Tim Burton movie so every job and painting I did was not based on how much it paid
'Just be yourself'As a kid I had problems grasping the meaning of "be yourself". Whenever I asked what it meant, the replies were hardly satisfying. Mostly, I was told NOT to be the way I thought of as ok but to be like the kid next door, because he was so well behaved. Or someone famous, someone rich, because they were successful and the more successful you are, the better.'Just be yourself'2 years ago in Personal More Like This
But even at a very young age I already noticed the contradiction here: how was I supposed to be myself if I was copying someone else? This seemed off.
In the end it wasn't a human who was able to explain the concept of "be yourself" to me.
It was a video game.
With a blue hedgehog.
The first thing I noticed about the game was how happy he looked. He was clearly doing the one thing he loved to do, the one thing he did best. And he made a dent with it.
I was impressed.
And then I was hooked.
And by the time we had traveled through three games, I was certain that I had understood the whole "be yourself" thing. And I adored him for it.
Why it's so important to unite as artists.We are with many though yet we are with few. We're all divided over little subgroups such as, fantasy illustrators, concept artists, comic book pencilers, photomanipers, techartists, anime drawers, realism sketchers etc. You might even find your place at multiple sections.Why it's so important to unite as artists.2 years ago in Personal More Like This
I found that the biggest united groups on Deviant Art are mostly evolved around fan art, such as Sonic, or My little pony.
Observations aside, I think the good thing about those groups is that they serve for companionship. Being an artist all by yourself with no one to share/talk about/discuss your work with can feel rather lonely. And that lonely feeling is not encouraging at all. Most of us keep a lot of things taboo as well, like techniques or rates. If we were more openly with these the changes of being underpaid or missing out on a job because someone else does it for hardly any money at all will grow slimmer. People should know what they are worth and not be afraid to ask for it.
When I joined Deviant Art