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Mechanic a character what i'm working last time, render in UDk.
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This is how look 3d model of Gadget
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Gadget is character from cartoon Chip 'n Dale: Rescue Rangers produced by Walt Disney.
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A marble sculpture. Modelling in Softimage and Zbrush. Render in Softimage with Mental Ray and Traditional Lighting (no GI).

You can find more images and wireframes here:[link]
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The final completion of the low poly model. Finally change the structure of the head. A bulb eyes. Ha ha. 1500poly 5x512texture(Because of work requirements, it must be divided into 5 parts...)
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New process I'm using for sprite creation in Valdis Story Abyssal City. Modeled in Maya painted over in PS. This was my first 3D model so took a little over a week to learn Maya. You can see the early prototype in action here [link]
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A simple orange orb i made in CS3.

It includes the PSD and some different sizes of PNGs.

If you want to use it please note me.

If you want to use in DA please credit me.

Its for private use only!!!
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The finished model, about 2300 polygons. Different from the concept pic ([link]) , but I cant be bothered with it anymore for now. Not sure how to make it downloadable from DeviantArt, so if you want it, you can grab the model from Fliefront: [link]

The formats included are .ms3d, .obj, .3ds, .xsi, .x, but if I can, I will try to add more formats if someone requests it.

Thanks to all who commented on the WIP shots :)
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A teaser of my low poly version of BRS :D

Can't work on it for a while because I'm swimming in homework D:

Made in Blender 3D

link to the different heads i'm trying out :grump: --->[link]
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Just a little animation for a model I made when I was still on a Kingdom Hearts kick.

I kinda wish the lore was a bit more focused on the Disney & Square Enix Characters.

[Made and rendered in Blender 2.48]
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There it is, it took a lot of time and effort but I finished my first high poly "for-animation" character. You can call her Thal'ope.

See some video here: [link]
Dowload ther blend file here : [link]
Done with Blender 2.55-56, base sculpt using sculptris.
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