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This was a concept sketch where I was focusing on perspective, composition and values. I really liked how this turned out. Id love to hear what you guys think and if there is anything I can improve on.
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Oldie
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Did this for Category 3 - Design And Interfaces- 3D Game art.


Total polycount : 10048polys..

Texture Maps: Foreground : 2048X2048
                        Middle and Back Ground : 1024X1024

Software Used : Maya, Photoshop & AfterEffects

Passes: Beauty, Depth Of Field, Fog, Ambient Occlusion..
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Finally getting the hang of Portal lights...!!!!!
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Modeling and rendering in Blender, postwork in Photoshop. Making this Sci-fi corridor segment concept was a good way of exploring Blender's rendering options and materials. I think that materials in Blender are a bit easier to set up and work with compared to 3DS Max, but I yet have to find out how to create a material library. Rendering is pretty straightforward, just like in 3DS Max.
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Dibujo para un duelo de arte,! donde se deja a un lado el estilo de arte implicado y se denomina por el significado y la originalidad! :D :iconimagina-arte: [link]

bueno en este dibujo, quise representar la oscuridad como lo malo y no se ve, la maldad que nos rodea,

el lemaes que:
hasta la luna da luz a tan terrible oscuridad!

espero les guste.
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Some shadow of the colossus/ICO inspired work done in cryengine 3.
(work in progress).
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10-15 min water color practice,
the scenery is from imagination,
a very small piece of water color paper (6x9)" give or take a few

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