This was a concept sketch where I was focusing on perspective, composition and values. I really liked how this turned out. Id love to hear what you guys think and if there is anything I can improve on.
Modeling and rendering in Blender, postwork in Photoshop. Making this Sci-fi corridor segment concept was a good way of exploring Blender's rendering options and materials. I think that materials in Blender are a bit easier to set up and work with compared to 3DS Max, but I yet have to find out how to create a material library. Rendering is pretty straightforward, just like in 3DS Max.