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The Vehicles I Painted for the :iconconceptworld: 29th Bi-Weekly Contest.
Theme: Vehicle Concepts "Sand Pirate Vessel"

Painted entirely in Photoshop CS5.
Roughly 15 hours to complete.

Progress is here: [link]

I couldn't decide if I wanted to go Uber Sci-Fi, High Fantasy, Post Apocalyptia, ect...
So I did a little of everything. :XD:

I'm really proud of how this image turned out and I feel as though I have improved greatly from doing these challenges. =D

Cheers.

-Jason
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Many Centuries ago the Grand Engineer devised a machine capable of tearing down any stronghold that stood in its path.

Powered by the labour of slaves from vanquished kingdoms and built from Iron the Castle Eater destroyed many Fortifications.

However fuelled by ambition the Grand Engineer lead his creation towards the realm of the Elves, rushing straight into the Green Marsh and causing the monstrosity to become permanently bogged.

The Grand Engineer abandoned his creation leaving it to become home to the slaves that once powered it.

Nowadays it is a ruin, rusted to the core by centuries of rain and sitting Idle in Marsh waters, yet it still stands a testament to it's construction and the legacy of Terror it once forged.


Painted for the :iconconceptworld: 28th Bi-Weekly Contest.
Theme: Environment Concepts "Ancient Constructs"

Painted entirely in Photoshop CS5.
Roughly 3 hours to complete
(not including the time wasted procrastinating and the time wasted on several other attempts that were utterly terrible).

Progress is here; [link]

Cheers.

-Jason
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I needed a better perspective guide for an image I was working on.

I already had a few other perspective guides but they weren't exactly what I was after so I made my own.

Feel free to use it for whatever. =D
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Painted for the :iconconceptworld: 24th Bi-weekly contest.
Theme; Vehicle Concepts "Heavy as Hell"

Thought I'd paint myself a Giant Land Based Aircraft Carrier.

Painted entirely in Photoshop CS5.
Took roughly 5 1/2 Hours to paint.
You can see the Painting Process here: [link]

Cheers.

-Jason
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Sprite Sheet for the Player character for my personal game development project: Curse of Knathdigeth.

Took me waaaaay longer than it should have to make (even using the template assembly technique).

Still needs a little bit of tweaking and cleaning, but otherwise this is pretty much it.

Cheers.

-Jason

Links to Animations in action:
Idle: [link]
Shooting: [link]
Runcycles: [link]
Wall Jump: [link]
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Aircraft I Painted for the :iconconceptworld: 30th Bi-Weekly Contest.
Theme: Aircraft Concepts "Punk Tech"

Progress is here; [link]

Painted entirely in Photoshop CS5.
Roughly 13 hours to complete over the course of several days.

For this image I had origionally planned to do something more Diesel / Deco Punk, however I wanted to move away from Diesel Punk as I have been doing alot of stuff for my Game project in a diesel punk setting.

Instead I opted to go for something alot more "vintage" something pre-Steam, pre-Clock Punk, eventually settling on an idea...

...What if Leonardo Da Vinci had designed and successfully manufactured some kind of Utility Transport Aircraft for use in Police and Military operations?

This was my result. A DaVinci-Punk Helio-Balloon.

Cheers.
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THIS WILL ONLY WORK ON THE SAMSUNG SERIES 7 SLATE AND ASUS EP121 SLATE.

EDIT: There's some report that ArtDock may not work well with Windows 8. Specifically, the touch on/off doesn't work unless you reboot. There's also a report that it stops working after a touch screen firmware upgrade. Use as your own risk. I don't have Win8 so I can't test this out yet.

This script base on the original RawInputControlTest.ahk found at:
[link]

And on adjustments made by tbaldree at:
[link]

This dock support Photoshop, SketchBook Pro, Paint Tool Sai, MyPaint, ZBrush, Maya, Topogun, Silo and 3DS Max.

Click on Download to try out the script. You'll need to install Autohokey for it to work.

You can find Autohokey at:
[link]

Use version "Installer for AutoHotkey_L" and install as 64-bit.

For the Samsung Series 7 Slate run file"ArtDock.ahk"

For the Asus EP121 Slate run file "ArtDock_EP121.ahk".

I been looking for a mobile ZBrush solution for years now and finally found it in the Samsung Series 7 Slate. It's awesome! I been playing with it for the last few months and probably sold about 20 of these just by showing it around. About 12 of them being my coworkers at Naughty Dog. But there was one big problem: Hotkeys. ZBrush and several art programs requires them and carrying around keyboards and other devices didn't make them truly portable. This is when we stumble across the original virtual hotkey script. It was almost perfect being able to touch the sceen for hotkeys while using the stylus.

At first I was only going to customized it for my personal use with ZBrush but having had convinced several people in buying this Slate, I felt a bit obligated to extend it to other art programs. So I dusted off what little programming I knew and started learning Autohokey scripting. Using some of my coworkers as QA, I think I have a pretty good script that eliminates a need for a keyboard attachment.

New things I've added is a Menu system for going between different art scripts, a horizontal slider button, a vertical slider button with delay (so toggle keys are sent one at a time), a helper dock for multiple docks in portrait view, and an appdock for extra docks to load up such as the Number Pad.

*Update: There's some confusion on the blue buttons. They all can be single tap in addition to flick/sliding. The flick types are light blue and now the sliding type are dark blue.

*Update: Asus EP121 Slate is now supported.

*Update: Silo and 3DS Max are now supported. Included instructions on how to edit MenuDock.
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Final Matte painting for my uni assignment.

1.5million polygons.
Greeble used for surface details

Using a mixture of 3d forground and 2d planes I composited this scene.
Post production was done in After Effects.

This was an establishing shot leading onto the next video where we had to remove the green channel.

You can see this animated here: [link]

Breakdown here: [link]

All stocks used in the establishing shot were from cgtextures.com

WIP1
WIP2
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Whoops...

I actually already submitted the final copy of this work but I had forgotten to turn the 'beard' layer on! I have only just noticed weeks down the track.
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I've been really wanting to go completely digital on drawing for a while now, but one of the issues I'd run into was using perspectives in Photoshop. I thought, "It cant done that easily!"

Well, I was at the book store one day, and I came across this book called "The DC Comics Guide to Digitally Drawing Comics" by Freddie E. Williams II. This book was great. It gave me some really great tips on using Photoshop and got me in there messing around and learning the tools more. Not to mention, it has started sputtering the rusty gears again and has given me hope of breaking this rut. Anyways. If any of you peeps using Photoshop are looking for some tips, that's the book to read.

I was able to create the blue lines that extend from each vanishing point using the perspective path created by Freddie and provided for free on his website www.freddieart.com . You can download his or just as easily create your own with the paths tools. Once I had my points laid out, I was able to draw out my perspective triangle and find my diagonal vanishing points using other path tools that I came up with myself.

Like I said, the book was great, and there are a lot more tips in there to get you going. Looking for a great book on perspectives for comics? Get "Vanishing Point" by Jason Cheeseman-Meyer. It really helped me brush up on my perspective studies when art class faded away.
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