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Made this game when I thought about hapland. I had fun making this quick and really easy to make game. Thought it would be harder. Have fun!

edit: updated. Changed the end of the level some.
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:iconfsk:
PLAY THE NEW VERSION HERE

This is a project i did for illustration class.

Its not a game, its a toy. What i mean is there are no goals to achive and there is no score.
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The animator, looking for a challenge, decides to make the stick figure harder to beat. Little does he know exactly how much power he is giving to the little guy. Long live The Chosen One!

This took me five months.

Watch number 3 here!
[link]

and visit my website:
[link]
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An animator faces his own animation in deadly combat. The battlefield? The Flash interface itself.
A stick figure is created by an animator with the intent to torture. The stick figure drawn by the animator will be using everything he can find - the brush tool, the eraser tool - to get back at his tormentor. It's resourcefulness versus power. Who will win? You can find out yourself.

Watch number 2!
[link]

Watch number 3!
[link]

Visit my website!
[link]

Also, if you would like to learn how to do something like this, visit my video tutorial channel: [link]

Here's my twitter too if you want to know when I make another animation:
[link]
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New for 2006:

Key Features:

* All-new, light, powerful and bristling with knowledge gained from years of racing, the YZF-R6 is the most advanced production motorcycle Yamaha—or anybody else—has ever built.
* The YZF-R6 is the first production motorcycle with a fly-by-wire throttle system—for flawless response under all conditions.
* Straight frame concept: developed from the Yamaha M1 GP machine, the YZF-R6’s steering head, swingarm pivot and rear axle all lie in a straight line—for unsurpassed handling—with an all-new inline four-cylinder engine designed for optimal layout and mass centralization.
* Slipper-type back torque-limiting clutch greatly facilitates braking/downshifting from high speed.
* Formula 1-style air management presents very small frontal area and excellent aerodynamics; new ram-air induction ducts cool, high-pressure air through the steering head for optimal combustion, more horsepower and enhanced engine cooling.
* 50th Anniversary Special Edition model celebrates Yamaha racing heritage with classic black and yellow livery and special badging.

Engine:

* Compact, lightweight 67 x 42.5mm 599cc DOHC 16-valve liquid-cooled inline four-cylinder features titanium valves, 12.8:1 compression and compact combustion chambers.
* YCCT—Yamaha Chip Controlled Throttle—uses a powerful ECU and multiple sensors to provide perfect, smooth engine response and optimal power whenever the throttle is twisted, under all conditions.
* Twin-injector fuel injection: shower-type injectors above each intake funnel help achieve optimum fuel atomization at high rpm.
* Back torque-limiting slipper clutch greatly facilitates braking and downshifting from high speed. Close-ratio six-speed transmission delivers seamless power and maximum acceleration.
* Despite the increased bore, piston and pin weight has been reduced for more power and less vibration; 1mm smaller main journals reduce friction while 1mm larger connecting rod journals increase performance.
* Compact slant-block engine design uses widely triangulated gearbox shafts to make the GP-derived, straight frame concept work; optimum weight distribution and excellent handling are the result.
* GP-style titanium muffler contributes to mass centralization, and contains EXUP, an O2 sensor and catalyzers for a broad powerband, spot-on injection and EU-3 emissions compliance.
* Linerless, direct-plated ceramic-composite cylinder bores mean greater heat dissipation for consistent power delivery and reduced friction—also a narrow engine.
* Cool magnesium valve and engine covers are light and stylish. Curved radiator with twin-ring cooling fans keeps everything cool.
* Direct ignition coils, dual-electrode spark plugs and highoutput magneto deliver extremely accurate, reliable firing.

Chassis/Suspension:

* All-new Deltabox aluminum frame incorporates GP thinking in terms of engine positioning and rigidity—welcome to the next level of 600 class handling.
* MotoGP-style 52.5-percent front-wheel weight bias helps produce razor-sharp handling.
* A new swingarm is 2.2 pounds lighter and pivots 20mm higher in the frame, for increased anti-squat effect and mid-corner stability. TZ-type chain adjusters ease rear tire changes.
* Four-way adjustable (preload, high-/low-speed compression, and rebound damping) inverted fork with 41mm tubes increases freedom in setting up for street or track use; soak up the bumps and resist bottoming when braking.
* Four-way adjustable (preload, high-/low-speed compression, and rebound damping) piggyback rear shock delivers exceptional rear wheel tracking and stability.
* Dual 310mm front disc brakes use forged, one-piece radial-mount calipers and radial-pump front master cylinder with adjustable lever for astounding braking power and feel.
* Removable CF die cast rear subframe is light and strong.
* Super-light five-spoke 17-inch wheels are light and strong; the casting technique makes the rim section light, not to mention wickedly cool-looking.

Additional Features:

* Quick-detach license plate holder and rear turnsignal mount makes prepping for track days or racing a snap.
* Built-in lap timer is controlled by a right-handlebar switch.
* Multi-function digital and analog instrumentation features: programmable shift light, digital speedometer, analog tachometer, dual tripmeters with miles-on-reserve function, odometer, water temp gauge and lights for neutral, high beam, low fuel and turn signals.
* Standard toolkit located in convenient storage compartment under passenger seat.

Disclaimer. I did not make this video, dont claim to have made it. I imported it into Flash so everyone could look at this beauty!
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Just like "Art", this is a self-building image, which progressively gets darker once finished.
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This is MkII version and I've improved the detailing and exposures on all of the frames and improved the alignment between frames. The filesize has gone up to 3.8Mb :( again it will play better if you hit the refresh page after it has loaded

I will move the original [link] into scraps shortly
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An animation i made of the song "36" by System of a Down.

24 fps framerate & streaming sound, probably need a pretty good computer to view it

OMG OMG OMG OMG!!!!It On Albino Black Sheep!!! OMG OMG OMG OMG!!!
[link]
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THIS ISNT FINISHED YET.......
.......but i thought i'd put it anyway up bacause its the manifestation of months of work and i'm dying to show it to people. i used photos for inspiration and then drew it all out in flash with my trusty mouse (aided by ctrl + z).

eventually, you will be able to click on the people and it will show you what they're thinking, cos when i'm travelling to and from work on the london underground i look at all the miserable bastards and wonder whats going on on their heads :) (Smile) any suggestions as to what you think they might have on their minds is welcome..........as are comments :D (Big Grin)
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:iconjoonior: and :iconincitic: for the 3rd time!

Oh yeah, and featuring :iconcal-b:. :)
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