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So long...*looks upward*

well i dont really know how to make a tutorial so it's kinda like the steps

walkthrough... QwQ

Final Result:
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Received a couple requests on how I colored the superman piece, so I decided to make a little step by step with basic explanations to give insight. Bear in mind this is not an in-depth Photoshop tutorial. Heck, I think if you're interested in this sort of thing you'd probably already have some photoshop experience under your belt. This is just to show you guys an insight in my thought process. So without further ado:


Step 1:
Here I made sure I set up the lineart prior to coloring. If you're new to coloring then this is pretty basic. Lineart on it's own layer on multiply. Make sure the channels are set up right, Have a copy of your lines just in case.

Step 2:
Flats! The procedure where you fill in all the spaces with a flat color. Choosing the colors can be tricky but one of the nice things about digital coloring is that you can change it on the fly. Mainly done with the tablet and pen tool as well as the lasso tool to select areas and give them a nice fill. MAKE SURE you work with all the anti-aliasing tools switched off and also make sure it's the PENCIL tool and not the brush (hold down the brush tool and you will find it and as soon as you do, I will send you cookies for Christmas).

Step 3:
Here I started rendering out the skintones and the suits. I do this mainly with the lasso tool and the standard airbrush tool. Nothing fancy really! Just make sure to do it on low opacity if you try this out yourself! The idea is to work with a general lightsource in mind and then accentuate the shapes and really make them into forms. (Trivia: A shape is a flat 2D object and a form is a 3D object with light and everything attached to it)

Step 4:
Here I fleshed out some more of the things on the page, like the metallic parts on Wonder Woman's costume, Supes's cape, and the hair too. At this point most of the work is done for me and I can have fun with certain effects/layers and photofilters to catch the mood I was going for. Originally this is the step I took and uploaded here on DA because it spoke to me more as a piece of art, I suppose!

Step 5:
In this step you see the final version of the image. Not too different from Step 4, just different choices really. It's a nighttime scene so obviously the colors needed to be cooler. There's various ways of doing this. The way I did it was playing with layers that had a dark somewhat unsaturated blue fill in them and cool photofilters. Again, this is just the icing on the cake for me.

I hope this has given insight on how I do my work, well, for now. I keep growing and my methods change all the time. I might be doing things very differently starting tomorrow, who knows!
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step by step
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:] There are a million tutorials on hair and eyes, so i didn't dwell on those so much.
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Kiel and Ryu from DEMON. : P
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I thought it might be fun to post a little step-by-step photo of how Teemo was made. :) You can see the finished sculpture here:



1: First I created a wire armature for support. This step is super important for larger sculptures, especially one that it going to be upright like Teemo. I used 16 gauge wire for this particular sculpture. Once the armature is done, I cover the bulkiest parts with tin foil. This reduces the amount of clay I need to use, and makes the sculpture lighter as well.

2: Now I start bulking out the entire sculpture with clay. I use a combination of Super Sculpey and Sculpey Firm polymer clay.

3: Here you can see where I started refining details on the face.

4: At this point most Teemo's face and body have been sculpted. I've also added fur texturing, and sculpted his pants and boots. You will also notice I chopped off his gloves as well. I didn't like the way they looked, and they were getting in the way of detailing his lower half.

5: Lots of detail work here! I've added the fluff around his neck, his telescope, flute, and the bags and maps to his back. The only thing left is his hat and hands.

6: Here Teemo has been completely sculpted. I've also done some sanding in parts that needed it, and he has been primed using Kylon gesso spray and ready for paint!

7: Now the painting is completed. For paints I use acrylic craft paint that you can find at the craft store. The main brands I use are Folk Art and Ceramcoat. I also tend to water the paint down some so that it keeps it looking smooth. It is better to paint multiple thin coats of paint than it is to paint a couple thick clumpy coats.

8: And now with the finished base! I used wood stain on the base and added a few coats of Varathane's water-based Polyurethane to make is look glossy. Model kit turf was applied using scenic cement. The mushroom was sculpted and painted along with Teemo. To protect the paint on Teemo he was sealed using Testor's Dullcote, with Varathane's added to a few parts to make them shine.

I hope this little step-by-step was helpful in some way! If you enjoy seeing my sculpting process, I would recommend dropping my by Tumblr account([link]) as I often post progress photos and answer sculpting questions there! :)



Etsy Shop: [link] Commission Info: [link] Twitter: [link] Tumblr: [link]
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Game: Brainiac
Engine: Unreal Engine 3
Publisher: Sony Online Entertainment, Sony Computer Entertainment, Warner Bros. Interactive Entertainment
Platform:
Render Group:
Downloads: deviantArt will now provide the downloads, if there is an error please inform me.

Notes:
●Renamed Bones
●Open in XPS
●Changed colors to match preview pictures.
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Wonder women restructure lineart
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Hi people, I am not the best artist out there but I wanna share my drawing process. I hope it helps people who are starting out with digital art, and that you guys find it helpful. Thx :)

step 4: I basically dropped in the base color I want to use. Using a dark red for Harley and Ivy will give the character a warmer look at the end.

step 5: I start layering color here. Light source is coming from the top right. I start layering the shadow and then high lights. Then I go brighter and brighter every time I paint over it.
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Per request of several people.

1.)   I start out drafting things out.   The space, the characters, costume design if needed, the concept of the piece, composition, etc.   Here's where I make my game plan, and it's an absolutely vital step in MY process.   For me, this is the foundation of the entire piece, and it's important to try things and feel it out.

Tech:   I sketch out the ideas in pencil and then, if necessary, I dump the sketches into photoshop and throw down some rough colors.

2.)  The penciling stage.   Here I take the rough I decided on in stage 1 and develop it.   My focus here is to work out the perspective, anatomy, proportions.   Stuff like that.

Tech:  Sometimes I skip this this phase or I combine it with the next stage, the inking phase.   It depends on how tight I want the finished illustration.   Also, sometimes I'll print out drafted phase on a low opacity and pencil right over the top.   The medium is, obviously, pencil.

3.) LA stage background first.   This point is all about line quality.   Thin lines, thick lines, whatever.   I'll also add little details here and there, but the majority of the construction should be worked out by this point.   After finishing I'll sometimes add a hard thick outline to the figures and certain parts of the background, like the pillar and the top of the stairs.   When doing the thick outline around Zelda I would leave the parts of her body that are directly being hit by light (assuming the light is coming top left) thinner.

Tech:  I used to do this all in photoshop on my mac, just using a standard round brush and occasionally dropping the flow.   I would try and keep the majority of the linework around a certain size, and then double or triple that size for the thicker outlines.  However, after dealing with tendonitis for a few months I switched to using sketchbook pro on my galaxy note and the s pen, using the pencil "brush".   If I wasn't dealing with tendonitis I would stick to photoshop on my cintiq  (Wacom 32XL or something.   It's a big, older model I got off ebay)

4.)  LA stage, character.    Same as 3.)

5.)  La stage, finishing.    I've dropped the opacity on the background lineart to let Zelda stand out, and added her chains with a chain brush and then edited them a bit with erasing/ round brush.   At this point I'll flip the image back and forth horizontally to see if there are any glaring errors, and use the lasso and transform tools in photoshop to do any fixes.   I noticed the background was a little... tilted, so here I've rotated the whole image a bit.

I've also put a white layer behind Zelda using the magic wand selection tool.   I always shrink the color layer by a pixel and then refine the edge with the refine edge tool, to make it smooth.    This is the foundation for the next stage, and blocks out the background behind zelda so I can "See" the image better before finalizing.


6.)  7.)  8.)    Usually what I do is rough in stage 6.) 7.) and 8.)  and then go back and tighten everything up once I know it's working.   

6.)   I'll block in the general colors for the background on one layer and the character on another layer.   These layers are usually locked so I don't have to worry about coloring outside the forms.     I'll also lock the lineart layers and color the lineart, lighter interior and darker outline, pushing parts of the form that are in direct shadow into total black.   Most of Zelda's outline is totall black.   Her interior linework is darker hues of the forms they're sitting on, so her skin linework is a darker beighe.   Make sense?    I'll also put darker linework on areas that I want to emphasize.   Around her head, under and around major objects... you can see it under her left shin piece and around her hair and right ear.   The linework is set to "normal", as is the color, which situs underneath the lineart layer.

7.)   Shading.   This is a copied color layer that I leave locked and paint completely white.   Then I pull it above the lineart layer and multiply it.   Leaving it locked I then color in the shading where I want it.   Some of the shading I will have already taken care of in the color layer, like the shadow underneath the organ and the organ bench.   All the shading on Zelda, however, is on this seperate "shade" layer.

8.)  Highlights, details, and finishing touches.    This will be sort of, haphazard.   At this point it's figuring out whatever the piece looks like it needs.   For instance, the gem highlights are just color picked pinks painted on a normal layer under the Lineart.   Her hair and shin armor highlights are done on an overlay layer placed above the lineart.   And the highlights on her pants and face scarf are on a "normal" layer above the lineart set at a lower opacity.   I also tossed in an orange hue layer behind zelda, that I dropped to a low opacity, to help bring her out and unify the background.



I wish I could say it was a straightforward 8 step process, but it isn't really.   Especially as it gets closer to the end, the process will change a bit depending on what I think the project needs.   But there you go!   Hope someone finds this useful.   =P

Disclaimer:   This won't necessarily make you a better artist, it'll just help you emulate my type of art.   If you want to get better, take life drawing clalsses, study master work, learn anatomy.   Andrew Loomis's work is where I learned proportions and figure drawing.   Art, like any other craft, will evade any three-step-process thinking.   It's a craft, and it takes more than just practice:  it takes reflection, exposure, and active study.   And, it's honestly a life-long journey.

Keep on fighting, fellow artists!
-Heart
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