This is the first animation test I did for my Animation III class... we had to animate 10 seconds of dialogue of a character answering a phone and going through an emotional change... we also had to develop our own character for it... I developed Eloi and used dialogue from Stargate SG-1 by Michael Shanks. We had to animate some bit of business at the beginning but I never finished the in-between part... and I never finished fixing the end... I'm not too thrilled with those whole thing now, but at the time I was proud of it because it was the most dialogue I had animated.
Why doesn't the pencil test category allow video files anymore? I really don't want to put this in film and I have no idea where to put a pencil test in here...
well here it is on YouTube, anyway... better quality: [link]
Finally was able to upload this ! This is my final film done for animation school. It took me 8 and a half months to complete from start to finish. Story, storyboarding, character design, backgrounds, bg colors, animating, cleanup, coloring the animation and lineart of the animation etc!
Hope you enjoy it
Music from freeplaymusic.com a free music site, this film was not made for profit but as a student project.
A short animation I made with my Nintendo 3DS. It took me only about 45 mins to do the actual animation, mainly because the 3DS doesn't let you retake frames or edit it afterwards (so it all had to be done in one take with no mistakes). Putting the sound in took a little longer, though. I entered the unedited version of this into Nintendo's short 3D film contest as well. Comments would be much appreciated!
Along with my latest Commission I have also been working on an alternate rendering/shader setup.
This setup is primarily designed with animation in mind and I am looking for a happy medium between my original style and a more cartoony look. I decided not to include a lot of outlines using Freestyle because they increase rendering time by quite a bit.
Since I would like to use this for animation I am attempting to keep render time at a minimum. So I have forgone any sort of reflection, SSS, or FSAA and opting in for 'fakes'.
I may or may not add in actual shadows, I'll have to see how it looks with em on.
My final project in my Storyboarding class, and a re-make of a much rougher animatic I did last year. The audio is Water Drops by Glorie, used with their permission.
As this is still an animatic/work in progress, I'd really appreciate it if you guys could watch the film before reading the description. Some of you may notice that this is a return to a concept I tackled in a short comic by the same name: Bodies of Water.
Working on this project was a kind of catharsis for me. What haunts me the most and keeps me up some nights is the fact that, within our lifetimes, we will see the extinction and dissolution of our coral reefs, due to ocean acidification. The simple, undeniable solubility chemistry of ocean acidification is what horrifies me most, as it's not an exaggeration and there's no easy fix, since the cause of ocean acidification is the increasing concentration of CO2 in our atmospheres.
What ocean acidification really boils down to is the fact that it will eventually reach a point where the saturation point of calcium carbonate (which forms the basic structures of many marine organisms, including corals, sea snails, plankton, and much more), will actually reverse, and become so undersaturated that calcium carbonate will dissolve back into the oceans. Not only will our coral reefs die out when they are unable to build their calcium carbonate structures anymore, but they will actually dissolve back into the ocean. And this will happen in our lifetimes. This last month, April, broke the record for being the first month with an average CO2 concentration above 400ppm, so we're well on our way.
This might all sound too scientific or massive and distant to some people, but the ocean holds a very special place in my heart. Scuba diving is hands-down the most incredible and beautiful thing I've ever experienced, and nothing for me has ever felt more peaceful than being down there, weightless under the water--I was flying; I was home. And now, I feel as though I'm living in a nightmare, and my greatest fear is that I will dawdle away my time on land until it's too late, and return to the ocean only to find that it's all gone.
This project is my attempt to transmit my experiences and feelings into a story that might somehow resonate with the vewer, even if they have never seen the sea. But it's a work in progress, and I'm unsure if it is successful at all, so any and all feedback would be muchly appreciated.
I would love to be able to turn this into a completed, colored and polished animation, but for now, this is all I've got, but I promise to keep at it. And as always, thank you all for the love and the support.
Drawn and animated in Photoshop CS6. Also available on Vimeo, here.
This is my first film submission to dA, which is crazy given that it's my primary focus. Anyway, I made this short film during a period of this summer when, for the first time in a year, all of my sisters were staying together under one roof.
Sarah has been teaching English in Shanghai for the last year. Elida has been a world away, at uni in London. Becky has been studying Illustration at Falmouth.
I'm making more of a conscious effort to interact with poetry submissions on here, and to start sharing stuff I write too. And making this short film was a big step in that process.
Update 2: Freedom Fall is now available on Steam</a> for PC and Mac, iTunes, Android and the Ouya
*UPDATE* Oh wow, a DD! <3 I've been so busy working on Freedom Fall, I only noticed today (and on my birthday, too!) Thanks DA!
Since I posted this video, we've been Greenlit on Steam, and are currently working hard on Steam-related features. Thanks so much for your support!
If you're unfamiliar with Freedom Fall, you can also check out the trailer there. If I had to describe the game in one sentence: It's a story-driven platformer where you'll want to be saved from the princess. I'm the creative director, responsible for the art, design, level building and story. It's been a two year journey from creating the prototype to building the game with Stirfire Studios to releasing at PAX Australia earlier this year.
To celebrate, here's a preview of the opening movie I've animated! If we get Greenlit, we'll be able to add this and new content to the game too.