Monimals FAQ and Game InformationWhat is Monimals?
Monimals development began in Feb of this year using the Cocos2d Framework.
We have been working on it almost non stop since we began. We have also experimented with many different styles, prototypes and ideas. What you see in Monimals today is finally the idea that stuck. But at one point you could have been playing a card game instead.
The idea for Monimals began as a prototype for a small scale RPG type game I was working on. In the prototype the player would have a certain amount of 'life points' which they would use up by completing actions on the map (such as moving, fighting, questing). One area where this prototype was lacking was in the battle scenes, I wanted to make battles more interactive, it was also kind of boring playing the same character over and over again, with the same moves. This is where the battle system started evolving into the Monimals you see today.
The development then kind of snowballed from there. The changes made to the