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If you enjoyed this, please subscribe to me on youtube as I upload my animations there days in advance ^^ [link]



Gotta harl'em all! :D

WATCH IN HD! Can't watch this here? Watch is on youtube! [link]

I had to do it.. haha! This was so fun to make :3
I hope you all enjoy it! Thanks for watching!

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Reference used. Credit goes to ~ChuuStar :3
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This was done ages ago but I had one last tweak at some of the comping in After Effects and thought it was as good as it was going to be and so decided to upload it. Hope you all enjoy.

The dragon rig was created by :iconfeltenstudentone: and animated and designed by myself. We both worked on the compositing in After Effects but all the Nuke work was done by :iconfeltenstudentone:
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This was my final for my 2D Animation Principles class. =)
There's a lot wrong with it, I know. And since it's like one of my very first animations, please don't judge too harshly. I'm still a beginner!

So this is Kanika and Anubis judging a heart against the Feather of Ma'at. That's all really.

Characters & animation (c) me!
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For more updates, tips and links;
Please support me on :facebook: @ [link]

Or Follow Me On :twitter: @ [link]

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I was lurking around an Art discussion forum a couple of days ago, and came across the usual "Digital Art vs Traditional Art" topic. And while both sides had good arguments, one point really grabbed my attention and made me think:

"Traditional Art will always have more value over Digital because it is a one-of-a-kind piece. A digital piece can be easily reproduced and printed hundreds of times and used for anything (T-shirts, signs, posters etc.). It's really just data and pixels on a screen."

I agree (to an extent) with the statement that a Traditional piece (an oil painting, for example) is truly a one of a kind item. You can scan it and photograph it all you want, but tt's real, and there will always be a single, original. It exists in a solid form yet it can also be destroyed and lost forever, whether it's by a house fire, or a glass of water accidentally being spilled over it. But so can Digital Art. If not handled correctly, the document can become corrupt or lost in a hard drive crash.

I wondered, how could I make a digital painting (that is data and pixels on a screen) truly a "one of a kind"?

I'll paint a digital picture, print one single copy, then erase it completely off my hard drive!

So this film and the one print sitting on my desk is all that remains of the painting. No pixels, no data. Just a single hard-copy print (of ink on a glossy A4) of the painting.

It hurt me a little to destroy the file, but do you think the (physical copy) painting has more value and artistic merit now that it is truly a "one of a kind" now?

:peace:

Adobe Photoshop CS5
Based off and a tribute to Teller's signature magic trick "Shadows" [link]

WMV download here: [link]
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After a rubbish weekend of things F***ing up (Alien And then a Troll) I have decided to finish off stuff that has been kicking around for ages.
So here is a Werewolf that i have been tinkering with, needs
texturing yet and more animations added.
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boop

idk
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Personal Animation school work from Media Design School, Auckland, NZ.
Animated in Maya 2014.
Rig credit to Roger Feron.

Wolf walk cycle we completed on our first week back to school, first formative of the 5 week creature component. Took about 3/4 days to complete this one. I'm pretty happy with the result though I'll look to make a few changes here and there and polish it a bit more. Any feedback is welcome, I'd like to have this piece perfect before putting it in a showreel. Any comments will be appreciated :)

Watch it on Youtube for 720p HD res www.youtube.com/watch?v=oTQ9el…
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Update 2: Freedom Fall is now available on Steam</a> for PC and Mac, iTunes, Android and the Ouya 

*UPDATE* Oh wow, a DD! <3 I've been so busy working on Freedom Fall, I only noticed today (and on my birthday, too!) Thanks DA!

Since I posted this video, we've been Greenlit on Steam, and are currently working hard on Steam-related features. Thanks so much for your support!

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If you're unfamiliar with Freedom Fall, you can also check out the trailer there. If I had to describe the game in one sentence: It's a story-driven platformer where you'll want to be saved from the princess. I'm the creative director, responsible for the art, design, level building and story. It's been a two year journey from creating the prototype to building the game with Stirfire Studios to releasing at PAX Australia earlier this year.

To celebrate, here's a preview of the opening movie I've animated! If we get Greenlit, we'll be able to add this and new content to the game too. =)

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Good Dog is a short Stop-Motion Thriller i produced during the last months with two collueges at the university of applied sciences mainz, germany.
It´s my first Stop-Motion-Animation, but I hope I can do several more, cause I really love the work.
Enjoy!
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I got it! I finally got permission from the amazingly talented nekofrog from O.C remix to let me use his music! Here is the full song [link] You should also check the rest of his music too, because it rocks!

This is the story of a girl racing the clock to return her library book on time...and the librarian who much rather have her fine than her book.

This is the fruit of 5 months of hard labor, 5 other classes to worry about and nearly 2 weeks in 331 (also known as the animation hotel, lol!)

There's still more work to do to this; backgrounds need to be redone, I still need a fight scene and I'd like to add cel shading to the characters. Other than that, I'm super happy with how this came out and I hope you guys enjoy it as much as I did creating it.

Thanks so much *Ap0a for leading me to nekofrog's music, this fit so well it was uncanny!

Genki
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