Ah yes, nothing but pure render here. Two guys in the front were just recently completed, about a week ago. The armor is the Prefect armor from the Halo 4 Champions bundle, I just ended up making special textures for it and gave the armor some Forerunner like lights. Now for the big dude in the back, hes pretty much my artistic impression of the Bornstellar Didact. I only used like 3 references and that was just for the helmet and upper chest pretty much (since thats all that was shown in the terminal videos on Halo 4). I'm pretty proud of the armor, really like how it turned out. Even when I have the model up in compairison to my Didact model, it totally looks like it corralates with it. Over all, this render was a great success
Alright, a little update on this guy since I gave the helmet a face lift, shortened the visor a bit, and changed up the shoulder pads and gauntlets. I still have to tone down the shoulder pads and their poly count so it flows better with the rest of the suit, also think i'll have to do the same with the forearms as well.
For Infinite Crisis I did the initial run of paintings for the character selection. These all had to be squares and close-up shots of the character's faces to fit the UI, which was a challenge. The art direction I got was to make it dynamic in pose, intimate and a bit rough and "painterly" with the texture work. Not all the characters were redesigned by me, although some skins and multiverse characters I had a hand in. A departure from how I normally work, but they were fun to do.
I didn't design these two costumes for Zatanna, and for the most part they both take most of their ques from the comics. The left is classic, and the one on the right is her punky, younger look from the New 52. I made them pretty pinupish... oh well. Let the Hawkeye Initiative redos begin!