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Lowpoly plane modeled after a concept by Keith Thompson:
www.keiththompsonart.com/pages…

14k triangles, 1024^2 textures.
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A sci-fi bike based on a concept by Jessada Sutthi.

Specs:
- 18.000 triangles
- 4096*2048 textures

More shots over at my portfolio.

Software used: Blender, xNormal, Photoshop and Marmoset Toolbag 2.
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An old revolver that I made some time ago based on a piece of concept art by Keith Thompson. This is fanart based on concept art from Iron Kingdom, in case there's any doubt.

Specs:
7.300 triangles
2048*2048 PBR textures

Software used: Blender, xNormal, Photoshop, nDo and Marmoset Toolbag 2.

See more shots and information at my portfolio.
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A aircraft done for my portfolio. It also helped me a lot to understand some high poly and baking technique. The design is mainly base on the RatBird by Christian Pearce with some personnal adjustments.

Rendered using: Marmoset Toolbag
Tris count: 17.279
Textures: 2048² Diffuse, Specular, Normal
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A fantasy flintlock pistol based on a concept by made by Jeremy Love.

Specs:
- 7200 triangles
- 4096*2048 PBR textures (albedo, normal, gloss, metalness, occlusion and cavity maps)

Software used: Blender, ZBrush, xNormal, Photoshop and Marmoset Toolbag 2.

See more shots and information over at my portfolio.
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Redesign of an older plague doctor mask that I made a few years ago orginally for The Dark Mod (Doom 3 mod). All in all it consists of 2000 triangles (1520 for the mask and 480 for the hat) and 2 sets of textures (1024^2 for the mask and 1024*512 for the hat) consisting of diffuse, normal, specular and gloss.
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yes, i know it's nearly completely impractical but i like it.
inspired by this great work: palantion.deviantart.com/art/S… and The Beatles
its fully rigged and you can watch animation here: blaszanyvelocyped.blogspot.com…
Hope you'll like it

Made in C4D, some postwork in PS
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A fantasy pirate pistol I made a while ago.  It's using about 13.000 triangles and a set of 2048^2 PBR textures (that is albedo, normal, gloss, metallic, occlusion, cavity maps and an SSS-mask).

The concept art is created by Darren Bartley and can be found here.

Software used: Blender, ZBrush, xNormal, Photoshop and Marmoset Toolbag 2.

See more of this on my portfolio.
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A lowpoly clock originally made for a Doom 3 mod called The Dark Mod.
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A stylized pirate sword rendered in Marmoset Toolbag 2. The model is based on concept art created by Artyom Vlaskin.

Specs:
~3.400 triangles
512*1024 textures (albedo, normal, metallic, gloss, ao and cavity)

Software used: Blender, xNormal, Photoshop, nDo and Marmoset Toolbag 2.

See more shots and information on my portfolio.
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