"...salt spilling Lamb of Columbia keeps the False Shepard stocked up at all times..." Photoshop CS6: Painting, Airbrushing, Illustration and Post-Processing. Working hours: 20 hrs
- I really wanted to depict the charmingly high spirited Elizabeth, she practically is waltzing and dancing in the midst of chaos while stocking up supplies for Booker. I'm feeling a deep sense of poetry in this depiction when accounted the relationship between her and Booker - though I can't explain it without being spoiler-free lol - Attempt to depict realism in her face but still keeping that cartoon-y body proportions of the game. Something charming about it that works well in the game. - Sorry for the inverted bird pendant, I painted it while having the canvas horizontally reversed.
- Very much conformed to the Fibonacci spiral for composition. I adored it, it complements the flow. Here are detailed technical explanation of the composition, hope you find it interesting in an academical way. Do click for details:
CREDITS: - Epic Brush Set by DanLuVisiart : [link] Used exclusively these set of brushes for this artwork, which yield a very awesome result! I'm a convert to this brush set for now on, all you see in this piece were solely from them.
- 2K Games and Irrational Games for Bioshock Infinite.
I really wish I had more time to work on this ): But Fan Expo was looming over my head so I had to cut off the process at some point! But anyways, I definitely will dedicate more pieces to Bioshock in the near future, everything about it is fucking awesome!
Hey guys, back from Fanime, so I'll slowly be uploading the new prints I've done ;w; and I have some older stuff too that I forgot to post....
anyhow, Elizabeth and Booker from Bioshock Infinite- gorgeous, gorgeous game that I haven't finished yet, but apparently after I painted this a friend told me it reminded him of the ending... so maybe this is spoilers?? I have no idea.
ALSO here is the tumblr post: [link] (all likes and reblogs are much much loved)
"Tell me would you kill to save a life Tell me would you kill to prove you're right Crash, crash Burn, let it all burn This hurricane's chasing us all underground
No matter how many deaths that I die I will never forget No matter how many lies I live I will never regret There is a fire inside of this heart and a riot about to explode into flames Where is your God? Where is your God? Where is your God?"
--"Hurricane" - 30 Seconds to Mars - - -
I don't really think the gore is that excessive that this requires a Mature Content filter, but please let me know if you feel otherwise.
****SPOILERS**** Booker attempts to console Elizabeth after she tears Fitzroy a new one with a pair of scissors. This is certainly a major turning point in the game for Elizabeth's character, where she went from the innocent, doe-eyed girl to a young woman who's seen some shit. I drew the silhouette of her new look to note this transition.
Another fan piece (again) now i did for upcoming Bioshock Infinite it's cool game i think - character Elizabeth and Booker DeWitt ( only his tie and watch. thinking maybe he using it and opened it's lid so you can figure his face from reflection on it).
)* Solidgrafi Note on July 10, 2013 )** Attn ! Please do not re-uploading and making alteration of this image also Please not to selling it even you are human, animal or aliens. i did this fan work about year before the actual game is released, at time i even didn't know the specific 'choker' final design on her neck will different from my fan work.
Artistic pointers: - The main focus, or the anchor in this piece is Elizabeth's pure delicate hand resting on the Songbird's beak, it emphasize the connection between these two best friends, who ends up in a tragic tale for one of them. - The Songbird's eye is pivotal in this artwork because it's the only presence of warmth (in contrast with the cold atmosphere) and it's conveys his inner soul as a protector. - The light beam cut across them symbolizes ironical dissonance, they are together but yet they are apart. - Facing Elizabeth away from the viewer's creates this obscurity, hence using subtle cues and body language to portray her emotion. - Went with the classic Bioshock dark 'underwater' color scheme, personally it feels like a Bioshock game ;D
CREDIT: - Irrational Games and 2K Games. - Heaps of brushes I accumulated from ImagineFX magazine Issue 90-96. - In game screenshots for Songbird and Elizabeth references.