stop making excuses!i heard many people tell me that they want to make comics, they want to write them they want to draw them... but when i ask them why they don't have samples ready, it is always a barrage of excuses.
so this year, on san diego comic con i met a guy that just in one simple swoop destroyed my patience for excuses.
meet Larime Taylor
you go here, you see this video... and you ask yourselves, do you want it hard enough.
this man is a storyteller at heart. his cmic is an intense one, really cool and i recommend it it is available for preorder, a voice in the dark. it is out in november. i don't usually promote stuf, rarely even my own, but i want to promote this because this man deserves it!
so stop looking for excuses, stop trying to find reasons why it cant be done, start working on ways to get it done.
you have one life... if you want to be a storyteller , be it! be a
so you want to be a professional XDokay, time for another journalso you want to be a professional XD2 years ago in Personal More Like This
so i keep getting the same questions over and over again. how did i learn to do this.
i was self taught. by this i mean, i took the initiative and seeked out the knowledge, as no one was offering it.
i draw on average 8 to 10 hours a day, every day. by average i mean that some days its 6 and some 12
so... the argument.
i keep hearing this one. well i want to be a professional artist, but life is hard, i need to work, i don't really have the time....
let me put things in perspective here.
i used to work as a night guard on the beach. every single night from 8 pm to s6 am. after that i would go meet up with my dad who gouarded another beach to get a cup of coffee. we had a bite to eat, and then both went to haul and sell fruits and vegetables.
every evening i was drawing. when the sun set i sat under a street lamp and drew through the night.
every night. this was on occasion interrupted by a fight with some exceedingly drunk people who wouldn't
madnessapparently einstein defines madness as doing the same thing over and over again and expecting different results.madness2 years ago in Personal More Like This
i call that practice....
so in short , if you wanna get good...
you gotta go a little bit crazy XD
(i cant believe that this has to be said but... this is a fun little joke from the same guy that brought you the sheer brilliance of dildo baggins, don't take me too seriously, god knows i don't XD)
on stylesimma keep this one simple....on styles2 years ago in Personal More Like This
style is just how the artist feels like treating his or her world at any given time!
it is influenced by the styles of other artists the artist admires
it is an amalgamation of influences mixed with personal sensibility....
it is perpetually changing and evolving
and it is not a trademarked property
see, i personally am a mix of influences from michael turner , adam hughes, marc silvestri, alex ross a few concept artist, and my design is greatly influenced by stan winston studio
my cartoonyer style is influenced greatly by disney and don bluth with a dash of manga and a healthy dose of j scott campbell who can probably tell you a similar story about the origins of his own style
its the nature of humanity people.
we stand on each others shoulders striving for greatness. so too will i influence quite a few artists who will adapt my own approaches into their workflow.
also.... i'm batman!
just to see who is still reading XD
you wanna get good....then don't be a hater!okay so here is a tipyou wanna get good....then don't be a hater!2 years ago in Personal More Like This
i have seen in my life many artists who proclaimed they want to develop their skills, and kept bashing on everyone and everything on the way....and for some reason those guys never got anywhere...
here is why..
there is a value to different approaches, different styles. realism, manga , cartooney disney, my little pony, furries....don't waste your time tryint to bash any of the stuff you don't personally like
you are missing out, bigtime!
see there is a reason why that stuff is popular. and by that i mean on the visual side. so instead of flaming , trolling and bashing, try understanding the inner workings of it.
here are some specific examples
realism- it is a wonderfully complex base , reflects one's skill in capturing reality, but in it there are differences between photo referenced, real life work and no reference. ALL HAVE THEIR VALUE AND IMPORTANCE! from photos you can learn alot, gain analytic skills, develop an attention to
Artist Info: Conducting Yourself Professionally +This is part of an 'Information Series' of journalsArtist Info: Conducting Yourself Professionally +1 year ago in Personal More Like This
- Stand your ground, know your worth!
- Artist Info: How to price commissions
- [now reading]
- Client/Buyer info: How to commission an artist
UPDATE: I want to share this link with you all so that you may understand better the types of clients who are out there, and why it's so important to have ToS's and contracts and know when to just say...
Clients From Hell
Also, for more incredible info from professional artist Will Terrell about being a freelance artist, give a watch to this video. It will re-state points made here in this journal and more
HITCHHIKERS GUIDE TO MEDON'T PANIC!HITCHHIKERS GUIDE TO ME1 year ago in Personal More Like This
okay, so a slew of questions that i am pummelled with made me do this.
so here we go.
WHO IS YOUR DADDY AND WHAT DOES HE DO?
i am stjepan sejic, a comic and videogame artist designer 3d modeller illustrator, and a comic writer.
yeah... i have a few hobbies XD
in my career i have drawn the following comics
kade sun of perdition, my first comic book outing
darkness levels 1 issue
first born event 3 issues
witchblade.. 30 +issues
broken trinity 3 issues
angelus 6 issues angelus pilot season 1 issue
first born aftermath 1 issue
artifacts about 15ish issues
aphrodite 9 8 issues and going!
and a crapton of covers
dynamite entertainment , a crapton of covers
zenescope entertainment a crapton of covers
marvel a bunch of covers
comics i draw and write
ravine- epic fantasy 1 issue out, 2 about to be published
teen witchblade, adventure/comedy being finished, and issue 1 will be posted here
Tip of the Day: WorriesTip of the day: Most of your worries never happen. Time to concentrate on what u want instead of what u don't want.Tip of the Day: Worries3 years ago in Personal More Like This
TO THE ASPIRING ARTISTS...."The advice I like to give young artists, or really anybody who'll listen to me, is not to wait around for inspiration. Inspiration is for amateurs; the rest of us just show up and get to work. If you wait around for the clouds to part and a bolt of lightning to strike you in the brain, you are not going to make an awful lot of work. All the best ideas come out of the process; they come out of the work itself. Things occur to you. If you're sitting around trying to dream up a great art idea, you can sit there a long time before anything happens. But if you just get to work, something will occur to you and something else will occur to you and something else that you reject will push you in another direction. Inspiration is absolutely unnecessary and somehow deceptive. You feel like you need this great idea before you can get down to work, and I find that's almost never the case." - Chuck CloseTO THE ASPIRING ARTISTS....2 years ago in Personal More Like This
Good luck on your projects this year!
Advice for Aspiring Artists Pt. 2Here's the continuation of yesterday's journal discussing the importance of hard work. If you missed it, click here!Advice for Aspiring Artists Pt. 22 years ago in Personal More Like This
In part two I'm gonna talk about one of the biggest roadblocks I hear from artists who are having difficulty getting in to good study habits, so without further ado...
WISDOM NUMBER TWO!! Don't wait for perfect weather and stop making excuses. So often I hear things like "I don't want to waste paper" or "I don't know what to draw" or "I haven't found a good tutorial" or "I don't want to study perspective" or any number of things along those lines. I'll be blunt and just put the answer out there now: get over it. If you want to be an artist, you have to do the work, end of story. And with all the time you've spent thinking, wondering, being uncertain, and searching for that magical art secret of power, you could have filled 10 pages in your sketchbook today and inc
Advice for Aspiring Artists Pt. 3And now for the dramatic conclusion to the epic trilogy. Heroes will rise, bad habits will fall, in this last chapter we'll discuss how to focus your efforts and learn the most and improve quickly with your studies. If you missed them, click these links for Part One and Part Two. And now for...Advice for Aspiring Artists Pt. 32 years ago in Personal More Like This
WISDOM NUMBER THREE!!! Work smart and leave your comfort zone. This part is my qualifier for art school, tutorials, and educational resources in general, because they can be good, but only if you make them good. Once you've gotten in to the habit of drawing consistently, it's important to start being mindful of what you're drawing, how you're drawing it, and why you're drawing it. A key ingredient of success is hard work, but if that work isn't purposeful it might not move you
Artist Info: How to Price Commissions"The master has failed more times than the beginner has even tried"Artist Info: How to Price Commissions1 year ago in Personal More Like This
This is an informative journal to help artists determine fair pricing for commissions, based on my recent poll. I will update this as needed to include new information as it comes in.
This is part of an 'Information Series of journals
- Stand your ground, know your worth!
- [now reading]
- Artist Info: Conducting yourself professionally
- Client/Buyer info: How to go about commissioning an artist.
BIG FAT DISCLAIMER
A Pocket Artist's Guide on How To Draw A common struggle an artist stumbles upon on his way to a triumphant drawing style is when he is just beginning to draw. That is something I, a 14-year old writer learned after a year of practicing illustration, a field that is quite new for someone who uses a pen to write prose, poems, and stories, and not to draw.A Pocket Artist's Guide on How To Draw2 years ago in Personal More Like This
Probably like some of you here, I started drawing after seeing characters on the television and tried to imitate them. At first, I found any drawing I made so wonderful, brilliant, great, etcetera, etcetera… [Oh well..] until a passerby badmouthed my works. At first it was hard to believe that my highly treasured works were actually that bad.
But when I looked again on my drawings, I realized that there is a lot more I can do to make things better than they were. Yet my interpretation of getting better was quite different. I bought lots of books on anatomy, perspectiv
about photoshop and hard work...damn it!WARINING- EITHER READ THIS COMPLETELY OR DON'T BOTHER, AS THAT IS ONE OF THE CHARACTER TRAITS THIS JOURNAL IS ABOUT!about photoshop and hard work...damn it!2 years ago in Personal More Like This
okay, so after a swarm of questions many of which left me with my jaw on the floor... i realized something...
people are afraid of pushing a button to see what it does
okay, to backtrack first. i am self taught in photoshop, had no books had no tutorials, had a borrowed i think 7... dunno which was before cs2 when i started, i learned it by ....pressing a button and seeing what it does
i explored, i tried stuff out.
i had no teachers no schools no education on this stuff
i saw a button i pressed it.
that is how about 9 years ago when i first decided to try and apply digital coloring to early pages of ravine, i was dabbing paint on a page. i came to the point where i had to paint a waterfall. so , just for fun i tried putting scattering on the foam brush i made, a simple thing. and i was gonna see if smudge could be scattered. it had a weird side effect.
THIS is how you use the FLASH/ ANIMATION program.By being an exceptional artist/animator FIRST. Flash is just a very limited vector-based, digital graphics program. It's just a TOOL, just like pencil and paper. It's the artists using them that bring out its quality.THIS is how you use the FLASH/ ANIMATION program.2 years ago in Personal More Like This
Here's an example:
Good luck on your projects!!!
Experiment Part 1: Training Your EyeSo my buddy karuvan is trying to learn how to draw properly. He's been on a roll as far as progressing. But he's stuck at a standstill. This is an experiment that I've done with him and that he's working on in order to train his eye. I decided to share the conversation and experiment with you guys for you all to apply to your study habits and advancement in drawing and art.Experiment Part 1: Training Your Eye2 years ago in Personal More Like This
Karuvan: I randomly drew over my old pic. Ain't gonna do it over, was just curious on how much I could have done better.
Robaato: Quick question... like... who's work at this point do you really want yours to be close to? I'm tryna gauge what level you're trying to achieve.
K: lol... Joel is becoming a huge influence.
R: Ok. I have a test for you.
R: I want you to replicate this picture exactly as it is to the best of your ability:
So you want to be a concept artist?Hey guys, took a while to post these but here they are, the 2 videos for this week!So you want to be a concept artist?7 months ago in Personal More Like This
First one is a talk about the job of a concept artist and what its all about, plus tips on how to improve your designs and better self critique your work.
Second one if a time-lapse of the whole process including coloring, have a good weekend!
Advice for Aspiring Artists Pt. 1So this has been on my mind a bit lately and I was just struck with the sudden urge to write about it. It's a bit long so I've broken it in to three parts, but if you're a beginning artist I would recommend reading through it, it might just get you aimed in the right direction.Advice for Aspiring Artists Pt. 12 years ago in Personal More Like This
This started a couple days ago when I was trolling facebook and someone had posted some artwork, and one of the comments was something along the lines of "Nice! What tutorial did you use for this?" which prompted an immediate and violent facedesk on my part. I hear things like this all the time and would like to help dispel some myths about learning art; so after 9 years of drawing and 3 years of hardcore education and study, here's what I've learned about how to get better at art:
WISDOM NUMBER ONE! Getting better demands consistent, hard work. That's it. That's the magical secret that great artists never seem to get to in their tutorials; it's that one pivotal thing that makes the difference between
HOW TO GET PUBLISHEDThis is an old piece I wrote and posted a while ago, but just recently people have been asking what my experiences were with regard to publishing and getting published - so here it is again, with a few new notes added about dA and Madefire!HOW TO GET PUBLISHED2 years ago in Personal More Like This
This is a very honest view based on 27 years experience as a writer, artist and publisher. The point here is to try to HELP you go into the business enlightened and with open-eyes, knowing what to expect. IT IS NOT INTENDED TO PUT YOU OFF! However, you should know that getting into comics is NOT easy - as too many people frequently imagine - and neither is it a glamorous 'rock-star' existence. It is hard work, as are all trades, and it should be treated as such. I see too many people despondent and badly hurt by their experience, and this can be avoided if you know what you are getting into right from the outset.
Getting into comics is something a lot of people want to know how to do, but there's a lot of questions you w
Knowledge is Out There, Grasp It!EDIT 2/13/14:Knowledge is Out There, Grasp It!1 year ago in Art Features More Like This
Due to a few concerns that I'm overgeneralizing through my use of the word ignorant, I wanted to amend some things:
1. This journal was not written out of a pretentious attitude, in fact it's quite the opposite. I feel the need to share knowledge, and I do whenever I can. I could never be upset with those who truly do not know where to start when it comes to enriching their minds.
2. This journal is not about lording knowledge above those who do not yet possess it.
3. This journal is not about bashing someone for the barriers that can impede or prevent their desire or ability to absorb new information.
4. I do not encourage people to "just Google it," that is why resources are listed at the bottom.
5. If you would like to contribute a resource, please link it in your comments.
I’ve been hearing the phrase “I don’t know what ____ is” a lot as of late and it’s been a little irksome, and here’s why: we are currently living in
Want to make an Anime? Dai Sato tells you how.I know there are a lot of foreign art/animation fans here on DA, fans of works and artists from Europe and Japan. Dai Sato, the legendary writer for classic, foreign TV shows such as COWBOY BEBOP, GHOST IN THE SHELL and WOLF'S RAIN explains the process of creating an animated series in japan. Take notes for you students/fans out there and enjoy!Want to make an Anime? Dai Sato tells you how.2 years ago in Personal More Like This
I Made a New Tutorial!Stuff I SayI Made a New Tutorial!3 weeks ago in Personal More Like This
I made a tutorial based on the process from the gator dragon I posted yesterday. It covers a technique to make it easier than ever to paint complex scales and patterns without screwing up your values and lighting. Not only do you get a 1 hour and 40 minute fully narrated 1080p video, but it comes with other goodies like brushes and a psd of the image. All of that for only $3. If you guys like it let me know and maybe I'll make more tutorials on other subjects. Go check it out here and here for paypal customers.
Find Me Elsewhere
DO YOU WANT TO ANIMATE IN JAPAN? JAPAN WANTS YOU!The Japan Image Council (JAPIC) has announced that they are now accepting applications for their "Animation Artist in Residence Tokyo 2014″ program.DO YOU WANT TO ANIMATE IN JAPAN? JAPAN WANTS YOU!2 years ago in Personal More Like This
The project, organized by the Agency for Cultural Affairs (Bunka-cho/Government of Japan) and run by the Japan Image Council since 2010, is a residency that "aims to provide three outstanding young animation artists from around the world with an opportunity to come to Tokyo and create new works while directly interacting with Japanese animation culture."
The artists selected will spend 70 days in Tokyo, between January 7 and March 17th, 2014. The program will provide travel expenses, living allowance, and rental accommodations, as well as the opportunity to interact with the Japanese animation community.
APPLY HERE: http://japic.jp/eng/2013/05/information-for-prospective-applicants-4/
advice on some stuff to look up before tutorialsso im gonna be starting to make some tutorials soonadvice on some stuff to look up before tutorials3 years ago in Personal More Like This
before that you should look up some informations
you probably noticed that in my work it is often hard to distinguish if im using a zbrush model or just painined it all in photoshop
reason for that is simple.
my realism rendering is greatly based on 3 d rendering processes.
by this i mean as i learned 3d i became aware of the stuff we usually visually take for granted.
qualities of material, importance of reflectivity, ambient occlusion, and subsurface scattering.
to any 3d artist these are everyday terms, while 2d artists usually paint them without often even being aware of wheat they are really doing
for instance , a 3d artist will at any given point use 2 types of shadows. cast shadows from a direct lightsource, and ambient occlusion shadows which naturally appear more intensively the closer planes of an object are together.
i can get into this and make it a long discussion , but easier w
PE: Power of PerspectivePE: Power of PerspectivePE: Power of Perspective2 years ago in Art Features More Like This
Perspective is the angle and depth of a piece of art. Changing perspective allows for drastic differences. There is more than one kind of perspective, and all of them allow for more dynamic pieces of art if used correctly.
There are three common choices, and these are explained later.
Usually perspective deals with how close things appear, and correctly rendering perspective adds depth to an image and increases the impact of the composition.
One Point Perspective
One point perspective is where there is one vanishing point in a piece. . A vanishing point is essentially the in-the-distance-until-you-can'
t-see anymore point.
You see this perspective often, images of roads, or landscape often have one point perspective.
Examples of one point perspective: