So here's my entry for the Wind Waker HD Fan art contest on FB. Had a little less then a week to finish it with the deadline being manana D:
Anyway I freakin' LOVED the final fight with Ganondorf in WW, I loved how Zelda hands Link the Master sword, she's getting ready with light arrows in an attempt to stop Ganon whose about to chop them into little pieces with dual swords. Anyway I'm just really hoping to place in top 50. If I can do that I'm happy
Some of you may know that I've entered the Wind Waker fan art Contest that was hosted by Nintendo that ended on September 2nd. As of writing this, they haven't decided on the winners. However, I decided that I could probably post it now since Nintendo is no longer accepting entries, and therefore, I should be safe post this drawing without it being entered by someone else during this time. Just as well, nobody else should have access to this drawing. Thus making this the origin place for its public viewing.
Anyway, the contest is all about the Wind Waker. The top 5 winners win a Wii U, along with the HD remake of Wind Waker, and their drawings are published in different Nintendo related Medias. Just as well, the running up 50 contestants get their art works shown on the big screen at this year's symphony of the goddess concert being held in Seattle for thousands of people to see. This gave me an excuse to draw something again, as I've been putting off doing any kind of artwork over the summer because my summer job was too physically demanding for me to actually discipline myself to sit down and make something creative. It was too straining. But at this point, I was finished working for the summer, and I decided to use this to get myself going again (though school will get in the way of future drawings for a while).
This was drawn in roughly 21 hours over the course of 3 days in Photoshop CS5. Personally, I really liked the sailing aspect of the game, as well as the game's general setting. The world was huge with lots of places to explore and islands to see, and even the ocean was dynamic. It had enemies to keep it from getting too boring, sunken treasure, and even weather that changed. Anyway, I enjoyed making it even though drawing the ocean was a pain to figure out (I just ended up squiggling it out with a hard brush). I hope you enjoy looking at it!
"Anybody who comes into the forest will be lost. Everybody will become a Stalfos. Everybody, Stalfos." — Fado
So I am waiting for my gamecube controller to come in so I can play wind waker and eventually get twilight princess for gamecube and play that. I was in a huge Zelda mood. This got me thinking about two of my favourite games ever made, ocarina of time and Majora's mask. I find it funny how they are failing miserably with the WiiU sales due to a lack of decent games. But what would sell the console more than some flag ship titles namely Zelda or Mario. Well I don't care for Mario anyways. But They are making a hd remake of wind waker and apparently have a new Zelda title in the making. But these are a little way off I think.
Anyways remember at E3 a little while back when they were revealing the WiiU they had some footage of a Zelda game with super hardcore graphics, like TP's but even better and darker. It looked super badass. But every shred of evidence shows that Nintendo plan on using similar styling to Skyward Sword, which is not a bad game, it's just that it seems like a step back from TP's graphics.
The biggest fans of the series are no doubt those that played OOT and MM or even a link to the past, those fans are most likely much older now. When TP came, so did many of the fans, seeing as it was dark, mature and a true zelda game. Sure there were crappy parts like the start and the wolf parts, but it felt like a Zelda game. I found that SS tried a lot to incorporate things from other genres and rpgs that did not fit (ie, stamina and prince of persia style climbing).
What I am trying to get at is that I think that Nintendo should try and make HD ports of OOT and MM to the WiiU and fans of either would be forced to buy the console. Make them darker and more mature. Give the fans what they want, and you will sell tons of consoles. And don't bother with motion controls on a Zelda game ever again. There's a reason I want to play TP on the Gamecube, I can't stand the controls on Wii.
Anyways after that rant.
That thought process spawned this image. I thought that they are not likely to do what I want, so the closest I can get is do a series of paintings portraying scenes of those two games in they way I would like to see them. Try and make the adventures feel even more epic and real, and show the cost of evil upon the land.
So I have done the best with the skills I have. Hope you enjoy it.
My entry for the Wind Waker HD Fanart contest~~ It's been ages since I did some real Zelda fanart. I'm pretty happy with how this turned out--doubt it'll place because I'm sure a ton of super talented artists got in on this, but it was nice to go back to my roots for a bit.
EDIT: Congratulations! Your submission to The Legend of Zelda: The Wind Waker HD Fan Art Contest has been chosen as one of the top 50 submissions. This means that your artwork will be featured at The Legend of Zelda: Symphony of the Goddesses tour stop in Seattle on Sept. 12 to by admired by thousands of other Zelda fans. Please note that no other prizing will be awarded.
We were truly taken aback by the high number and quality of fan submissions and want to thank your for your participation.
Best, Janet Lee
Soooooo if anyone's going, please let me know if you see it! I submitted a version without the watermark because I didn't know if we were allowed to sign them or not; I really hope someone records it, I'd love to see all of the pieces! Unfortunately it's on the other side of the country so I wouldn't be able to go even if I could get work off ^_^;
The destiny of this land is in your hands. Please Link...
Wooo, A Link to the Past fan art! I can't wait for the sequel to come out, I am just so excited! But, is it just me, or do all of my Zelda fan arts have really, really uncreative titles? I spent a good 30 minutes just sitting here and trying to think of something more interesting instead of simply "The Master Sword", but my mind is completely blank. Oh, and the truth is... I actually started this drawing about 6 months ago, in the beginning of March. Though, the reason why it took so long to complete is because instead of spending all that time working on this, I've procrastinated from it so much that I made about 35 other drawings in the mean time. Oh well, at least it's finally finished!
*I didn't make the cut, but this was a lot of fun. As upsetting as that was, I learned a lot of techniques with this piece that I'll be using in the future -- So I did benefit. A little industry cred. to slap on my resume would have been a sweet deal, because I mean, the real prize for me would have been being in the art show to help get a little recognition, but I can always try again next time -- And I'll do something even better. Everyone else had really cool stuff though! I kind of wish I could see them all, but Nintendo is being all hush-hush on who made the top 50 so far, including the top 5. You really can only find out by searching for the people who posted their stuff. From what I saw of the competition, I think it's safe to say I need to go back to the mountains and train some more. Ha.
The most memorable scene, for me, when it came to The Legend of Zelda: Wind Waker, was the final challenge Link encounters in The Tower of the Gods, in which he faces off against Gohdan. Something about that fight always stuck with me as a child. Having grown up, it's the first thing I always think of whenever the game Wind Waker comes to mind. So of course, I had to paint it. I spent many days and nights, carefully going over the designs. From what started out as something very small became one of the biggest pieces I've ever actually finished, and I actually feel like it really captures my love for this game's story, and my passion to create art.
I took the Hylian text from the game's Gamecube disc, which I believe is supposed to translate into the game's japanese title "The Legend of Zelda: Baton of Wind", and tried to create a scene mixing the styles and colors of the actual game itself, and the designs and patterns of the murals shown throughout the ancient ruins across The Great Sea.