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Gfycat of this .gif (2MB), if you don't want to load the .gif itself (14 MB)
Gfycat and .gif with higher resolution! (7MB and 65MB)


Sorry for my recent inactivity, I hope this creeper in a shopping cart makes up for it :dummy:


Some textures from Minecraft - trademark of Mojang AB
Programs used: SketchUp for modeling, Blender for animating and rendering, and GIMP for .gif creation.
Render time: 300 frames x ~30s-50s (Blender Render)
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It's so pretty when up close :meow:

The animation may lag at first, just wait until it loads all the frames, and it should run smoothly.
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A red cat and a wolf! :D

Requested by :icongraphixshock:
Large gif, give it some time to load, and it'll run smoothly.
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One of Steve's numerous nightmares... Pig Emote


Some textures from Minecraft - trademark of Mojang AB
Programs used: SketchUp for modeling, Kerkythea for rendering and Paint.NET for image editing.
2 renders, render times: 13h 55m 22s (MLT(BPT) - 110 passes 4 threads) + 14h 12m 32s (MLT(BPT) - 50 passes 4 threads)
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A classic firefight on a snowy peak.
As seen on Steve's TV! ([link])

Textures from Minecraft - trademark of Mojang AB
Programs used: JMC2OBJ, SketchUp for modeling, Kerkythea for rendering and Paint.NET for image editing.
Base image render time: 57m 14s (PM + FG)
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Those nights when nobody else on the server wants to go to bed:sleepy:


Some textures from Minecraft - trademark of Mojang AB
Programs used: SketchUp for modeling, Kerkythea for rendering and Paint.NET for image editing and texture creation.
Render time: 14h 55m 38s (MLT(BPT) - 131 passes 4 threads)
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Happy new year, and happy new squids, swimming aimlessly around in the water for some reason


Textures from Minecraft - trademark of Mojang AB
Programs used: JMC2OBJ for terrain porting, SketchUp for modeling, Kerkythea for rendering and Paint.NET for image editing.
Render time: 13h 46m 54s (MLT(BPT) - 63 passes 4 threads)
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For those days when you just don't feel like making dinner :hungry:


Some textures from Minecraft - trademark of Mojang AB
Programs used: JMC2OBJ, SketchUp for modeling, Kerkythea for rendering and Paint.NET for image editing.
4 Merged renders; total render time: 69h 21m 48s (2xMLT + BMLT + BPT)
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Still a bit similar. =P


Textures from Minecraft - trademark of Mojang AB
Programs used: JMC2OBJ, SketchUp for modeling, Kerkythea for rendering and Paint.NET for image editing.
Render time: 35h 11m 22s (MLT 180 pass, 2 threads)
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Quick, convenient, and keeps you dry during those awful rain showers :D


Textures from Minecraft - trademark of Mojang AB
Programs used: JMC2OBJ, SketchUp for modeling, Kerkythea for rendering and Paint.NET for image editing.
Base image render time: ~29h (PM + FG)
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