My god I cannot even tell how old this picture already is, lying in a dark corner of my hdd. Now I guess it's finally time to release it into the wild.
Technically I worked with Vue and mixed in various elements from previous personal projects. Parts of it were used in my winning entry for the EvE Online Create a Starship contest: [link] Later on I added some more stuff via Photoshop. I'm not sure if it qualifies entirely as a digital matte painting but I surely used the respective techniques for it.
Last but not least I must admit that it's again one of the scenes I would love to see for real. Slowly gliding above that massive thing of a city. Watching the smaller transporters and gliders zipping through the clouds and canyons of buildings. Very StarWarsy but I find it cool.
This one was actually finished a couple of months ago. I started it late 2013 I think and I don't really know anymore why. I guess there was no specific reason other than experimenting with Vue. As usual a sudden, unexpected creative spark fired up and I continued to work on it.
As usual I started with a simple setup in mind and ended up with more detail than I actually wanted. I guess I also wanted to play more with what DAZ characters can do. Wanted to streamline the process of using DAZ characters in my work. So it's ultimately a learning piece I guess. In between testrenders I even had one atmosphere that was much darker but still kind of cool looking. I stepped away from it because the darker atmosphere and the highlights it created didn't point to the spots in the pic that I wanted the viewer to see. That's when I decided to stay daytime with some popping colours.
Technically it’s Vue, DAZ Studio and Photoshop for this one. A lot of fixing of elements, overpainting and creating mood via Photoshop. I also worked with some displacement mapping in Vue, to get some waves into the pool to suggest that our lovely lady is walking, instead of just standing there. That process turned out to be a little tricky, but again… learning by doing. The result certainly is colourful and I’m not sure if it’s really my taste because I usually enjoy a more balanced colour palette. That’s ok though. Trying new stuff and playing around can’t be wrong if something a little decent comes from it.
This one started out as a commission. I just had done and finished up another one for that client but with my attempts on a second one I didn't manage to hit the right look that they wanted. We decided to leave it be and I asked if I could use one of my attempts for a personal approach. We agreed, parted ways and I carried on working on my idea since I felt that I was on to something with that picture.
It surely paid off when I look at the final version now. I always wanted to try myself on some kind of park area. A bright, peaceful and not too stressy picture setup with some nice depth. Not sure if I succeeded with the 'stressy' part but the depth works really well I think. Again there's not much of a story behind it but I sorta imagine this huge park area as some sort of point of escape for all the people living in the city that is lurking in the background. It must be a great place to relax your mind and body a bit. The lady we see even got out of her shoes and walks around barefoot. So I'm sure it's a great place to find peace of mind and such.
Technically it's my usual Vue & Photoshop combo. The terrains were done with Worldmachine and the big rocks with Sculptris. Sculptris is a neat tool by the zBrush people. It's basically a reduced version of zBrush and ideal for 3d sculpting beginners. It was more than sufficient for what I needed it for in this project. I also worked with a lot of masks to align the trees for the park. There went a lot of fine tuning into it. Mainly to get the positions, order and number right. In Photoshop the usual fixing, overpainting and additional texturing happened. Ultimately the overall result is satisfying. It's not perfect but at some point you have to stop working on a picture. I, in fact, stopped working on it an hour ago. After a longer break where I considered the picture final. But you can always find something to tune and fix. I basically force myself to stop working on it by releasing it to the public.
Enough babble... I hope you like this one and enjoy the view!
I started this one without having a specific plan. Except that I wanted to try myself on something similar to my Room With A View piece and I wanted to do a night scene. Well, it looks like I had a plan... sorta.
I used this one to dig a little deeper into using Vue and vector shapes to create some architecture. The lady was implemented with help of DAZ3d tools. A lot of planning went into the look of the room and the balkony. Of course I wanted it futuristic and a little shiny. I had some fun playing with lights and creating the mood. Again the creation and rendering of the scene basically happened in two parts. On step for the city background and one step for the front. In Photoshop I brought it all together and did some major refinements to the room and city. Beside general fixes, refining and overpainting I also tried to add more detail to the dress our lady here is wearing. I also played with an idea I always wanted to try. A hologram display implemented into the windows. In this scene it's basically turned off and only shows the name of the building complex. I enjoyed playing with that part.
Is there a larger story behind this one? Not this time to be honest. What's the character doing? No idea. It looks as if she just came home from a shopping spree and is calling a friend to tell about the newest stuff she was able to hunt down. Maybe her boyfriend is calling to take her out for dinner. I have no idea. Let your imagination decide.
Originally I wanted to go for a more fantasy like approach and create something with a big fortress. Although you can see parts of the original idea in the setup of the final picture it somewhere along the way took the Scifi route. What we see here is intended to be some kind of holiday resort. A place where people go to have some fun, find peace and enjoy nature a bit. Even though I leave interpreations, about what this place really is, open to the viewer. It’s certainly a nice panorama of nature and technology.
Technically speaking it’s my Vue & Photoshop mixture again. This time though I attacked the creation of mountains with Worldmachine. For the structures I used a bunch of models and reworked them to my needs. Among them a couple of Stonemason objects from DAZ3d.com. These give you a great starting ground for your ideas. I also want to mention *Shue13 who created a model after a concept I did. I used that model for the small flyers, zipping about on the right. I already used that in Foundation - [link] which actually got created after this one here. The bridge objects I mainly created with Vector and the Text Tool in Vue. It may sound strange but hey, it worked. It's sort of the poor mans modeling tool. It's limited yes, but gets certaing things done well. Overall the creation process was tedious but fun.
This pic also made it into last year’s E-On Software Environment Competition finals. Even though it did not win anything, I still think that’s a great thing, and worth to mention.
This one was a commission a couple of weeks ago for New Worlds Project (rpgnewworlds.net). A site about Scifi writing and roleplaying. The site gathered some very creative folks to give life to all the ideas of the world they are trying to create and visualize. May it be environments, places, cities, races and spaceships. My mission was it to show parts of Arnou. The capital city of the Rosebourg Monarchy (Info rpgnewworlds.net/plugins/conte….
I'm glad the pic works, since I tried some new approaches in regards of city creation. Especially when you have to create a picture that demands to show the size of the place. The base was created with Vue along with quite some technical difficulties. But I managed to keep these under control. A lof of painting and refining in Photoshop to make it all as moody and accurate (to the descriptions) as possible.
In the early days, when I started to understand that I may be able to create some really neat pictures, I had my sources for inspiration and motivation. Like everyone who is trying to get somewhere in a certain field I guess. There was and still is a guy I look up to. Even if we kinda lost contact. The guy I'm talking about is Gary Tonge. A long time ago he did a piece that I always wanted to pay homage to. That piece was 'Sentinel'. No detail where is doesn't need to be. Well and nice packaged. Simple and good. Yes, my version is very different. But still... the creative spark came from Gary Tonge's Sentinel.
With this one we have another more experimental piece. After doing my Arcady's Epiphany piece I still wanted to do something with the fractal 3d objects I made with Xenodream. The Scifi nut that I am, it went into that realm again. The initial idea to the pic came when I had a sleepless night. You know these nights, when too many things go around in your head. The first pic I had in my head was just a hole in the ground with some structure in the middle of it. Later then came the idea making the structure some sort of scientific expedition, looking for something or investigating weird rock formations. I even started to write a short story but decided to post it later on my site. That story really needs polishing and who knows if I can find the time for it.
From a technical viewpoint this one was a monster. Sometimes I wonder how my computer manages to handle the stuff I throw at it. I used several Vue scene files for the scene setup/creation and combined the elements later on for the render. It was quite a task. For more specific infos on the process please check here: v5.tigaer-design.com/?p=1723
What we have here is a picture that I would consider a quickie. A mashup of my earlier Scifi cityscape pictures. It still took a while to get it done but the general composition was set very early on and kept throughout the making. Normally I tend to sometimes drastically change elements of a picture even within the making. Always depending on how good things work out. Sometimes you have to work out things and look at them, to fully understand if something in a picture works or not. Had not to do this hassle for this one. Instead I did a lot of finetuning, especially in the front parts. The city I kept rather basic without investing too much time and detail on it. Just wanted to keep the background more rough. Slammed some textures and lights on it. Does the job and creates enough depth for what I wanted. Something that works really nice here is the sense of business/goings ons that a city like this would generate I think.
Technically it's, as usual, Vue to create me a base picture to work on. In Photoshop I added quite a load of textures and made them fit somewhat nicely within the scene. I added masses of lights to suggest even more detail. The lights required some time to place them good in the scene. Then I tried to add a little more depth with some atmospheric glow and haze. Overall it works good enough for what I had in mind for the picture.
The docked ship in front was originally a concept drawing I did a while ago. My french Luminarium colleague Sebastien Hue managed to create a nice 3d model from my rough drawing. I did manipulate and overpaint the ship quite a bit for this scene to fit in good enough. But anyway, a big thanks to him! Pay him a visit here. You'll see some variations of that ship in future works soon, that's for sure.
For a long time now I have a certain image in my head that I still/yet have to make. The picture we have here brought me a little closer to the image I have in my head. The pic I have in mind is something with a giant huge space port/dock structure. And yes, other artists already have made very awesome attempts on that. But hey, I want my own super cool space port!
What we have here is indeed a cool space port kind of thing and I really honestly like the result of my attempt here. I really had some fun playing with the colours. I wanted to go for colours I rarely used so far. So this pic will make a nice addition to my portfolio. Iím still undecided if we have a morning or evening scene in this pic. Thatís what I leave to the viewers. Yes the scene is artistically nothing entirely new but I think it just looks sort of soothing.
Technically itís heavy Vue work again. It started, like so often, playing around with objects and atmospheres. Originally I was thinking about creating a space scene. Then I had this great atmosphere that reacted so nicely with my objects that I couldnít resist to make it another Scifi cityscape. The rendering happened in various steps again. First the city. Then the clouds. And last but not least the flying little ships. Throughout the Photoshop phase I continued rendering out smaller parts to replace some others I wasnít to happy with. I still love the Multipass options in Vue. This makes it rather easy to exchange elements.
In Photoshop then happened the compositing of all the different elements Vue gave me with itís renders. A lot of fixing, texturing and overpainting happened in the next stage. The atmosphere got some pushes too. The final result then really became a moody Scifi scene that allows the viewer to dive into.
This picture is also part of The Luminariumís 17th artpack release ĎIlluminate IVí. Some pretty amazing and inspiring work there. Info can be found here: [link]
I really had some fun with this one and hope you people dig the view as much as I do!