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Just a small preview of a new town in Ametrine: The Minegrounds City; very known for their exported iron work. The Minegrouds are however rarely visited by people from out of town, since a lot of monsters live here.
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Apologies for the terrible animation, the real game is a lot smoother. I wanted to show it off but you have to see all the animations to really appreciate it. It's impossible to really create a gif of it though!

There was a lot of a demand for an underwater route on the mmo so I started work on it! The end product might look very different, I'm hoping to add like a wavy overlay. Also the pokemon don't stay still they do swim about.

Oh! That current works like a ledge, you can only cross it in one direction!
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Title ~Cilerba
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This one is a few snippits from Tempostone Cave. The first cave map in the game, it's quite large, but straightforward. I hope you guys like it! Please restrain from ripping tiles or editing them please, I've seen too many bastardised versions of tiles ripped from PR, which are not mine to give away. Remember the hard work put into these screenshots, maps, and this game, by the fabulous and talented community of artists and programmers found here.

It's good to be back :]


Tiles by ~SirAquakip ~TyranitarDark =CallMeGav
Map by =CallMeGav
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Working on battles for my mmo, this is my first underwater battle background (MAY CHANGE).
I'm planning on animating it in-game with bubbles, water currents, etc.

Trying to keep backgrounds simpler because a) easier/quicker to make, b) they don't distract too much and c) I can easily reuse parts and create different backgrounds per route.

No, you cannot use this please do not ask. This does not have the hp bar/etc as it's a mockup but they will be there in-game.
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Shadefern Forest
That's how Shadefern Forest look like now.

OWs by Kuroda-Taiki and blazeknight
Tiles and miscellanea by DaybreakM
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Just realized I hadn't posted a screenshot in a long time.
Recently we added a glow system, and night became a lot darker to compensate for it. Certain pokemon can produce light though!

This is the poor part of the main city.
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Wreckside City is a coastal metropoly best known of its architectural diversity. The western part is a historical part consisted of ancient-like buildings, the most recognizable “Castle Hotel” of Galactic Hotels Inc. and the most famous Marc's Candy Shop in Aristos region.
The eastern part is full of modern architecture buildings, like a big mart and the train station. You can find a big beach and a wreck – the city’s signature – in the southern part of the city.

UPDATED 14.11.2014: Current map design update.

Previous version: Wreckside City

A 2 year old version: Wreckside City Final?

DO NOT STEAL!
NON RUBARE!
NE PAS VOLER!
NO ROBAR!
ΜΗΝ ΚΛΈΨΕΙΣ!
NIE KRADNIJ!

Credits:
:iconalucus::iconkyle-dove::icondarkdragonn::icontyranitardark::iconultimospriter::iconboomxbig::iconmagiscarf::iconpokengine:


Pokémon® is owned by © GameFreak and Nintendo

BUT

None of those VERY tiles, sprites or designs belong to Nintendo nor GameFreak. They belong to proper artists (including me), credited above, from whom I have received a proper permission for an usage. Tiles are INSPIRED by Pokémon games, NOT RIPPED from any of them.
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Haven't posted much MMO wise so here's the latest map I've made.
It's the Academy where you start out the game, which also includes the lab where you get your starter!

Enjoy :3
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Piane Elisee - Aeol Valley
"A beautiful valley where gentle winds blow constantly and a sea of tulips kindly waves. Windmill vanes dance along with Sheeleeps in a ballad that lasts forever"

blazeknight-94 Kuroda-Taiki DaybreakM

P.s.: flowers, wind, Windmill Vanes and water animated in-game. That's a pretty view, i'm really satisfied with this location! :D
:iconpokemon-garnet:
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NEW SUNRISE TOWN

houses, fence, trees and bushes by me.

Thanks to:
Kymotonian
Alucus
WesleyFG

for some other tiles in the game.
:iconpokemon-sigma:
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